Playing .mp3 and .wav in Java?

JavaAudioMp3Wav

Java Problem Overview


How can I play an .mp3 and a .wav file in my Java application? I am using Swing. I tried looking on the internet, for something like this example:

public void playSound() {
    try {
        AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new File("D:/MusicPlayer/fml.mp3").getAbsoluteFile());
        Clip clip = AudioSystem.getClip();
        clip.open(audioInputStream);
        clip.start();
    } catch(Exception ex) {
        System.out.println("Error with playing sound.");
        ex.printStackTrace();
    }
}

But, this will only play .wav files.

The same with:

http://www.javaworld.com/javaworld/javatips/jw-javatip24.html

I want to be able to play both .mp3 files and .wav files with the same method.

Java Solutions


Solution 1 - Java

Java FX has Media and MediaPlayer classes which will play mp3 files.

Example code:

String bip = "bip.mp3";
Media hit = new Media(new File(bip).toURI().toString());
MediaPlayer mediaPlayer = new MediaPlayer(hit);
mediaPlayer.play();

You will need the following import statements:

import java.io.File;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;

Solution 2 - Java

I wrote a pure java mp3 player: mp3transform.

Solution 3 - Java

Using standard javax.sound API, lightweight Maven dependencies, completely Open Source (Java 7 or later required), this should be able to play most WAVs, OGG Vorbis and MP3 files:

pom.xml:

 <!-- 
    We have to explicitly instruct Maven to use tritonus-share 0.3.7-2 
    and NOT 0.3.7-1, otherwise vorbisspi won't work.
   -->
<dependency>
  <groupId>com.googlecode.soundlibs</groupId>
  <artifactId>tritonus-share</artifactId>
  <version>0.3.7-2</version>
</dependency>
<dependency>
  <groupId>com.googlecode.soundlibs</groupId>
  <artifactId>mp3spi</artifactId>
  <version>1.9.5-1</version>
</dependency>
<dependency>
  <groupId>com.googlecode.soundlibs</groupId>
  <artifactId>vorbisspi</artifactId>
  <version>1.0.3-1</version>
</dependency>

Code:

import java.io.File;
import java.io.IOException;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine.Info;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;

import static javax.sound.sampled.AudioSystem.getAudioInputStream;
import static javax.sound.sampled.AudioFormat.Encoding.PCM_SIGNED;

public class AudioFilePlayer {
 
    public static void main(String[] args) {
        final AudioFilePlayer player = new AudioFilePlayer ();
        player.play("something.mp3");
        player.play("something.ogg");
    }
 
    public void play(String filePath) {
        final File file = new File(filePath);
 
        try (final AudioInputStream in = getAudioInputStream(file)) {
             
            final AudioFormat outFormat = getOutFormat(in.getFormat());
            final Info info = new Info(SourceDataLine.class, outFormat);
 
            try (final SourceDataLine line =
                     (SourceDataLine) AudioSystem.getLine(info)) {
 
                if (line != null) {
                    line.open(outFormat);
                    line.start();
                    stream(getAudioInputStream(outFormat, in), line);
                    line.drain();
                    line.stop();
                }
            }
 
        } catch (UnsupportedAudioFileException 
               | LineUnavailableException 
               | IOException e) {
            throw new IllegalStateException(e);
        }
    }
 
    private AudioFormat getOutFormat(AudioFormat inFormat) {
        final int ch = inFormat.getChannels();

        final float rate = inFormat.getSampleRate();
        return new AudioFormat(PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
    }
 
    private void stream(AudioInputStream in, SourceDataLine line) 
        throws IOException {
        final byte[] buffer = new byte[4096];
        for (int n = 0; n != -1; n = in.read(buffer, 0, buffer.length)) {
            line.write(buffer, 0, n);
        }
    }
}

References:

Solution 4 - Java

you can play .wav only with java API:

import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;

code:

AudioInputStream audioIn = AudioSystem.getAudioInputStream(MyClazz.class.getResource("music.wav"));
Clip clip = AudioSystem.getClip();
clip.open(audioIn);
clip.start();

And play .mp3 with jLayer

Solution 5 - Java

It's been a while since I used it, but JavaLayer is great for MP3 playback

Solution 6 - Java

I would recommend using the BasicPlayerAPI. It's open source, very simple and it doesn't require JavaFX. http://www.javazoom.net/jlgui/api.html

After downloading and extracting the zip-file one should add the following jar-files to the build path of the project:

  • basicplayer3.0.jar
  • all the jars from the lib directory (inside BasicPlayer3.0)

Here is a minimalistic usage example:

String songName = "HungryKidsofHungary-ScatteredDiamonds.mp3";
String pathToMp3 = System.getProperty("user.dir") +"/"+ songName;
BasicPlayer player = new BasicPlayer();
try {
	player.open(new URL("file:///" + pathToMp3));
	player.play();
} catch (BasicPlayerException | MalformedURLException e) {
	e.printStackTrace();
}

Required imports:

import java.net.MalformedURLException;
import java.net.URL;
import javazoom.jlgui.basicplayer.BasicPlayer;
import javazoom.jlgui.basicplayer.BasicPlayerException;

That's all you need to start playing music. The Player is starting and managing his own playback thread and provides play, pause, resume, stop and seek functionality.

For a more advanced usage you may take a look at the jlGui Music Player. It's an open source WinAmp clone: http://www.javazoom.net/jlgui/jlgui.html

The first class to look at would be PlayerUI (inside the package javazoom.jlgui.player.amp). It demonstrates the advanced features of the BasicPlayer pretty well.

Solution 7 - Java

The easiest way I found was to download the JLayer jar file from http://www.javazoom.net/javalayer/sources.html and to add it to the Jar library http://www.wikihow.com/Add-JARs-to-Project-Build-Paths-in-Eclipse-%28Java%29

Here is the code for the class

public class SimplePlayer {

    public SimplePlayer(){
	
	    try{
		
	         FileInputStream fis = new FileInputStream("File location.");
	         Player playMP3 = new Player(fis);
	
	         playMP3.play();
	
	    }  catch(Exception e){
             System.out.println(e);
           }
    } 
}

and here are the imports

import javazoom.jl.player.*;
import java.io.FileInputStream;

Solution 8 - Java

To give the readers another alternative, I am suggesting JACo MP3 Player library, a cross platform java mp3 player.

Features:

  • very low CPU usage (~2%)
  • incredible small library (~90KB)
  • doesn't need JMF (Java Media Framework)
  • easy to integrate in any application
  • easy to integrate in any web page (as applet).

For a complete list of its methods and attributes you can check its documentation here.

Sample code:

import jaco.mp3.player.MP3Player;
import java.io.File;

public class Example1 {
  public static void main(String[] args) {
    new MP3Player(new File("test.mp3")).play();
  }
}

For more details, I created a simple tutorial here that includes a downloadable sourcecode.

Solution 9 - Java

Using MP3 Decoder/player/converter Maven Dependency.

import javazoom.jl.decoder.JavaLayerException;
import javazoom.jl.player.Player;

import java.io.FileInputStream;
import java.io.FileNotFoundException;

public class PlayAudio{

public static void main(String[] args) throws FileNotFoundException {

    try {
        FileInputStream fileInputStream = new FileInputStream("mp.mp3");
        Player player = new Player((fileInputStream));
        player.play();
        System.out.println("Song is playing");
        while(true){
            System.out.println(player.getPosition());
        }
    }catch (Exception e){
        System.out.println(e);
    }

  }

}

Solution 10 - Java

You need to install JMF first (download using this link)

File f = new File("D:/Songs/preview.mp3");
MediaLocator ml = new MediaLocator(f.toURL());
Player p = Manager.createPlayer(ml);
p.start();

don't forget to add JMF jar files

Solution 11 - Java

Do a search of freshmeat.net for JAVE (stands for Java Audio Video Encoder) Library (link here). It's a library for these kinds of things. I don't know if Java has a native mp3 function.

You will probably need to wrap the mp3 function and the wav function together, using inheritance and a simple wrapper function, if you want one method to run both types of files.

Solution 12 - Java

To add MP3 reading support to Java Sound, add the mp3plugin.jar of the JMF to the run-time class path of the application.

Note that the Clip class has memory limitations that make it unsuitable for more than a few seconds of high quality sound.

Solution 13 - Java

I have other methods for that, the first is :

public static void playAudio(String filePath){

    try{
        InputStream mus = new FileInputStream(new File(filePath));
        AudioStream aud = new AudioStream(mus);
    }catch(Exception e){
        JOptionPane.showMessageDialig(null, "You have an Error");
    }

And the second is :

try{
    JFXPanel x = JFXPanel();
    String u = new File("021.mp3").toURI().toString();
    new MediaPlayer(new Media(u)).play();
} catch(Exception e){
    JOPtionPane.showMessageDialog(null, e);
}

And if we want to make loop to this audio we use this method.

try{
    AudioData d = new AudioStream(new FileInputStream(filePath)).getData();
    ContinuousAudioDataStream s = new ContinuousAudioDataStream(d);
    AudioPlayer.player.start(s);
} catch(Exception ex){
    JOPtionPane.showMessageDialog(null, ex);
}

if we want to stop this loop we add this libreries in the try:

AudioPlayer.player.stop(s);

for this third method we add the folowing imports :

import java.io.FileInputStream;
import sun.audio.AudioData;
import sun.audio.AudioStream;
import sun.audio.ContinuousAudioDataStream;

Solution 14 - Java

Nothing worked. but this one perfectly 

google and download Jlayer library first.

import javazoom.jl.player.Player;
import java.io.FileInputStream;

public class MusicPlay {

  public static void main(String[] args)  {

    try{

      FileInputStream fs = new FileInputStream("audio_file_path.mp3");
      Player player = new Player(fs);
      player.play();

    } catch (Exception e){
      // catch exceptions.
    }

  }
}

Solution 15 - Java

Use this library: import sun.audio.*;

public void Sound(String Path){
	try{
		InputStream in = new FileInputStream(new File(Path));
		AudioStream audios = new AudioStream(in);
		AudioPlayer.player.start(audios);
	}
	catch(Exception e){}
}

Attributions

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