Move textfield when keyboard appears swift

IosSwiftCocoa TouchKeyboardUitextfield

Ios Problem Overview


I'm using Swift for programing with iOS and I'm using this code to move the UITextField, but it does not work. I call the function keyboardWillShow correctly, but the textfield doesn't move. I'm using autolayout.

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self);
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        //let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
        
        var frame = self.ChatField.frame
        frame.origin.y = frame.origin.y - keyboardSize.height + 167
        self.chatField.frame = frame
        println("asdasd")
    }
}

Ios Solutions


Solution 1 - Ios

There are a couple of improvements to be made on the existing answers.

Firstly the UIKeyboardWillChangeFrameNotification is probably the best notification as it handles changes that aren't just show/hide but changes due to keyboard changes (language, using 3rd party keyboards etc.) and rotations too (but note comment below indicating the keyboard will hide should also be handled to support hardware keyboard connection).

Secondly the animation parameters can be pulled from the notification to ensure that animations are properly together.

There are probably options to clean up this code a bit more especially if you are comfortable with force unwrapping the dictionary code.

 class MyViewController: UIViewController {

   // This constraint ties an element at zero points from the bottom layout guide
   @IBOutlet var keyboardHeightLayoutConstraint: NSLayoutConstraint?
 
   override func viewDidLoad() {
     super.viewDidLoad()
     NotificationCenter.default.addObserver(self,
       selector: #selector(self.keyboardNotification(notification:)),
       name: UIResponder.keyboardWillChangeFrameNotification,
       object: nil)
   }
 
   deinit {
     NotificationCenter.default.removeObserver(self)
   }
 
   @objc func keyboardNotification(notification: NSNotification) {
     guard let userInfo = notification.userInfo else { return }

     let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
     let endFrameY = endFrame?.origin.y ?? 0
     let duration:TimeInterval = (userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
     let animationCurveRawNSN = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber
     let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
     let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)

     if endFrameY >= UIScreen.main.bounds.size.height {
       self.keyboardHeightLayoutConstraint?.constant = 0.0
     } else {
       self.keyboardHeightLayoutConstraint?.constant = endFrame?.size.height ?? 0.0
     }

     UIView.animate(
       withDuration: duration,
       delay: TimeInterval(0),
       options: animationCurve,
       animations: { self.view.layoutIfNeeded() },
       completion: nil)
   }
}

Solution 2 - Ios

If you're using Auto Layout, I assume you've set the Bottom Space to Superview constraint. If that's the case, you simply have to update the constraint's value. Here's how you do it with a little bit of animation.

func keyboardWasShown(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardFrame: CGRect = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
    
    UIView.animateWithDuration(0.1, animations: { () -> Void in
        self.bottomConstraint.constant = keyboardFrame.size.height + 20
    })
}

The hardcoded 20 is added only to pop the textfield above the keyboard just a bit. Otherwise the keyboard's top margin and textfield's bottom margin would be touching.

When the keyboard is dismissed, reset the constraint's value to its original one.

Solution 3 - Ios

A simple solution is to move view up with constant of keyboard height.

override func viewDidLoad() {
   super.viewDidLoad()        
   NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
   NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

@objc func keyboardWillShow(sender: NSNotification) {
     self.view.frame.origin.y = -150 // Move view 150 points upward 
}

@objc func keyboardWillHide(sender: NSNotification) {
     self.view.frame.origin.y = 0 // Move view to original position  
}

Swift 5:

NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(sender:)), name: UIResponder.keyboardWillShowNotification, object: nil);

NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(sender:)), name: UIResponder.keyboardWillHideNotification, object: nil);

Solution 4 - Ios

For moving your view while editing textfield try this , I have applied this ,

**Option 1 :- ** Update in Swift 5.0 and iPhone X , XR , XS and XS Max Move using NotificationCenter

  • Register this Notification in func viewWillAppear(_ animated: Bool)

  • Deregister this Notification in func viewWillDisappear(_ animated: Bool)

Note:- If you will not deregister than it will call from child class and will reason of crashing or else.

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver( self, selector: #selector(keyboardWillShow(notification:)), name:  UIResponder.keyboardWillShowNotification, object: nil )
}
override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillShowNotification, object: nil)
}

@objc func keyboardWillShow( notification: Notification) {
    if let keyboardFrame: NSValue = notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue {
        var newHeight: CGFloat
        let duration:TimeInterval = (notification.userInfo![UIResponder.keyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = notification.userInfo![UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
        if #available(iOS 11.0, *) {
            newHeight = keyboardFrame.cgRectValue.height - self.view.safeAreaInsets.bottom
        } else {
            newHeight = keyboardFrame.cgRectValue.height
        }
        let keyboardHeight = newHeight  + 10 // **10 is bottom margin of View**  and **this newHeight will be keyboard height**
        UIView.animate(withDuration: duration,
                       delay: TimeInterval(0),
                       options: animationCurve,
                       animations: {
                        self.view.textViewBottomConstraint.constant = keyboardHeight **//Here you can manage your view constraints for animated show**
                        self.view.layoutIfNeeded() },
                       completion: nil)
    }
}

Option 2 :- Its work fine

func textFieldDidBeginEditing(textField: UITextField) {
        self.animateViewMoving(up: true, moveValue: 100)
}
func textFieldDidEndEditing(textField: UITextField) {
        self.animateViewMoving(up: false, moveValue: 100)
}

func animateViewMoving (up:Bool, moveValue :CGFloat){
    var movementDuration:NSTimeInterval = 0.3
    var movement:CGFloat = ( up ? -moveValue : moveValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(movementDuration )
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

I got this answer from this source **UITextField move up when keyboard appears in Swift**

IN the Swift 4 ---

func textFieldDidBeginEditing(_ textField: UITextField) {
        animateViewMoving(up: true, moveValue: 100)
    }
    
    func textFieldDidEndEditing(_ textField: UITextField) {
        animateViewMoving(up: false, moveValue: 100)
    }
    func animateViewMoving (up:Bool, moveValue :CGFloat){
        let movementDuration:TimeInterval = 0.3
        let movement:CGFloat = ( up ? -moveValue : moveValue)
        UIView.beginAnimations( "animateView", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(movementDuration ) 
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }

Solution 5 - Ios

I love clean Swift code. So here's the tightest code I could come up with to move a text view up/down with the keyboard. It's currently working in an iOS8/9 Swift 2 production app.

UPDATE (March 2016): I just tightened up my previous code as much as possible. Also, there are a bunch of popular answers here that hardcode the keyboard height and animation parameters. There's no need for that, not to mention that the numbers in these answers don't always line up with the actual values I'm seeing on my 6s+ iOS9 (keyboard height of 226, duration of 0.25, and animation curve of 7). In any case, it's almost no extra code to get those values straight from the system. See below.

override func viewDidLoad() {
    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "animateWithKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}

func animateWithKeyboard(notification: NSNotification) {

    // Based on both Apple's docs and personal experience, 
    // I assume userInfo and its documented keys are available.
    // If you'd like, you can remove the forced unwrapping and add your own default values.
    
    let userInfo = notification.userInfo!
    let keyboardHeight = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
    let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
    let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
    let moveUp = (notification.name == UIKeyboardWillShowNotification)

    // baseContraint is your Auto Layout constraint that pins the
    // text view to the bottom of the superview.

    baseConstraint.constant = moveUp ? -keyboardHeight : 0

    let options = UIViewAnimationOptions(rawValue: curve << 16)
    UIView.animateWithDuration(duration, delay: 0, options: options,
        animations: {
            self.view.layoutIfNeeded()
        },
        completion: nil
    )

}

NOTE: This code covers the most comment/general case. However, more code may be needed to handle different orientations and/or custom keyboards Here's an in-depth article on working with the iOS keyboard. If you need to handle every scenario, this may help.

Solution 6 - Ios

Edit: I recommend an easier and cleaner solution. Just change the class of bottom spacing constraint to KeyboardLayoutConstraint. It will automatically expand to the keyboard height.


This is an improved version of @JosephLord 's answer.

As tested on iOS 8.3 iPad Simulator, Portrait. Xcode6.3 beta4, I found his answer doesn't work when keyboard is hiding because UIKeyboardFrameEndUserInfoKey is "NSRect: {{0, 1024}, {768, 264}}";. The height is never 0.

This goes back to use the traditional UIKeyboardWillShowNotification and UIKeyboardWillHideNotification to better tell when keyboard is hiding rather than relying on the end frame's height. UIKeyboardWillShowNotification is also sent when keyboard frame is changed so it should cover all use cases.

    // You have to set this up in storyboard first!. 
    // It's a vertical spacing constraint between view and bottom of superview.
    @IBOutlet weak var bottomSpacingConstraint: NSLayoutConstraint! 

    override func viewDidLoad() {
        super.viewDidLoad()
        
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardNotification:"), name:UIKeyboardWillShowNotification, object: nil);
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardNotification:"), name:UIKeyboardWillHideNotification, object: nil);
    }
    
    deinit {
        NSNotificationCenter.defaultCenter().removeObserver(self)
    }
    
    func keyboardNotification(notification: NSNotification) {
        
        let isShowing = notification.name == UIKeyboardWillShowNotification
        
        if let userInfo = notification.userInfo {
            let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
            let endFrameHeight = endFrame?.size.height ?? 0.0
            let duration:NSTimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
            let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
            let animationCurveRaw = animationCurveRawNSN?.unsignedLongValue ?? UIViewAnimationOptions.CurveEaseInOut.rawValue
            let animationCurve:UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
            self.bottomSpacingConstraint?.constant = isShowing ? endFrameHeight : 0.0
            UIView.animateWithDuration(duration,
                delay: NSTimeInterval(0),
                options: animationCurve,
                animations: { self.view.layoutIfNeeded() },
                completion: nil)
        }
    }

Solution 7 - Ios

You can use this library and just one line of code in appDidFinishedLaunching and u are done..

func application(application: UIApplication,didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

    IQKeyboardManager.sharedManager().enable = true
    return true
}

IQKeyboardManager - adjust view whenever keyboard appear link - https://github.com/hackiftekhar/IQKeyboardManager

Solution 8 - Ios

i am working with swift 4 and i am solved this issue without use any extra bottom constraint look my code is here.its really working on my case

1) Add Notification Observer in did load

> override func viewDidLoad() { > super.viewDidLoad() > setupManager() > // Do any additional setup after loading the view. > NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil) > NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil) > }

2) Remove Notification Observer like

> deinit { > NotificationCenter.default.removeObserver(self) > }

3) Add keyboard show/ hide methods like

 @objc func keyboardWillShow(notification: NSNotification) {
            if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
                UIView.animate(withDuration: 0.1, animations: { () -> Void in
                    self.view.frame.origin.y -= keyboardSize.height
                    self.view.layoutIfNeeded()
                })
            }
        }

@objc func keyboardWillHide(notification: NSNotification) {
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
            UIView.animate(withDuration: 0.1, animations: { () -> Void in
                self.view.frame.origin.y += keyboardSize.height
                self.view.layoutIfNeeded()
            })
        }
    }

4) Add textfeild delegate and add touchesBegan methods .usefull for hide the keyboard when touch outside the textfeild on screen

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        view.endEditing(true)
        
    }

Solution 9 - Ios

This is an improved version of @JosephLord and @Hlung's answer. It can apply whether you have tabbar or not. And it would perfectly restore view that is moved by keyboard to original position.

// You have to set this up in storyboard first!. 
// It's a vertical spacing constraint between view and bottom of superview.
@IBOutlet weak var bottomSpacingConstraint: NSLayoutConstraint! 

override func viewDidLoad() {
        super.viewDidLoad()            

        //    Receive(Get) Notification
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardNotification:", name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardNotification:", name: UIKeyboardWillHideNotification, object: nil)
        

        self.originalConstraint = self.keyboardHeightLayoutConstraint?.constant //for original coordinate.
}

func keyboardNotification(notification: NSNotification) {
        let isShowing = notification.name == UIKeyboardWillShowNotification
        
        var tabbarHeight: CGFloat = 0
        if self.tabBarController? != nil {
            tabbarHeight = self.tabBarController!.tabBar.frame.height
        }
        if let userInfo = notification.userInfo {
            let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
            let duration:NSTimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
            let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
            let animationCurveRaw = animationCurveRawNSN?.unsignedLongValue ?? UIViewAnimationOptions.CurveEaseInOut.rawValue
            let animationCurve:UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
            self.keyboardHeightLayoutConstraint?.constant = isShowing ? (endFrame!.size.height - tabbarHeight) : self.originalConstraint!
            UIView.animateWithDuration(duration,
                delay: NSTimeInterval(0),
                options: animationCurve,
                animations: { self.view.layoutIfNeeded() },
                completion: nil)
        }
}

Solution 10 - Ios

I created a Swift 3 protocol to handle the keyboard appearance / disappearance

import UIKit

protocol KeyboardHandler: class {

var bottomConstraint: NSLayoutConstraint! { get set }

    func keyboardWillShow(_ notification: Notification)
    func keyboardWillHide(_ notification: Notification)
    func startObservingKeyboardChanges()
    func stopObservingKeyboardChanges()
}


extension KeyboardHandler where Self: UIViewController {

    func startObservingKeyboardChanges() {
    
        // NotificationCenter observers
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillShow, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }
    
        // Deal with rotations
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }
        
        // Deal with keyboard change (emoji, numerical, etc.)
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UITextInputCurrentInputModeDidChange, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }
    
        NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillHide, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillHide(notification)
        }
    }


    func keyboardWillShow(_ notification: Notification) {
    
      let verticalPadding: CGFloat = 20 // Padding between the bottom of the view and the top of the keyboard
    
      guard let value = notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue else { return }
      let keyboardHeight = value.cgRectValue.height
    
      // Here you could have more complex rules, like checking if the textField currently selected is actually covered by the keyboard, but that's out of this scope.
      self.bottomConstraint.constant = keyboardHeight + verticalPadding
    
      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func keyboardWillHide(_ notification: Notification) {
      self.bottomConstraint.constant = 0
    
      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func stopObservingKeyboardChanges() {
      NotificationCenter.default.removeObserver(self)
  }

}

Then, to implement it in a UIViewController, do the following:

  • let the viewController conform to this protocol :

     class FormMailVC: UIViewControlle, KeyboardHandler {
    
  • start observing keyboard changes in viewWillAppear:

     // MARK: - View controller life cycle
     override func viewWillAppear(_ animated: Bool) {
       super.viewWillAppear(animated)
       startObservingKeyboardChanges()
     }
    
  • stop observing keyboard changes in viewWillDisappear:

     override func viewWillDisappear(_ animated: Bool) {
       super.viewWillDisappear(animated)
       stopObservingKeyboardChanges()
     }
    
  • create an IBOutlet for the bottom constraint from the storyboard:

     // NSLayoutConstraints
     @IBOutlet weak var bottomConstraint: NSLayoutConstraint!
    

(I recommend having all of your UI embedded inside a "contentView", and linking to this property the bottom constraint from this contentView to the bottom layout guide) Content view bottom constraint

  • change the constraint priority of the top constraint to 250 (low)

Content view top constraint

This is to let the whole content view slide upwards when the keyboard appears. The priority must be lower than any other constraint priority in the subviews, including content hugging priorities / content compression resistance priorities.

  • Make sure that your Autolayout has enough constraints to determine how the contentView should slide up.

You may have to add a "greater than equal" constraint for this:

And here you go! Without keyboard

With keyboard

Solution 11 - Ios

Easiest way that doesn't require any code:

  1. Download https://github.com/MengTo/Spring/blob/master/Spring/KeyboardLayoutConstraint.swift" title="KeyboardLayoutConstraint.swift">KeyboardLayoutConstraint.swift and add (drag & drop) the file into your project, if you're not using the Spring animation framework already.
  2. In your storyboard, create a bottom constraint for the object/view/textfield, select the constraint (double-click it) and in the Identity Inspector, change its class from NSLayoutConstraint to KeyboardLayoutConstraint.
  3. Done!

The object will auto-move up with the keyboard, in sync.

Solution 12 - Ios

Such simple UIViewController extension can be used

//MARK: - Observers
extension UIViewController {
    
    func addObserverForNotification(notificationName: String, actionBlock: (NSNotification) -> Void) {
        NSNotificationCenter.defaultCenter().addObserverForName(notificationName, object: nil, queue: NSOperationQueue.mainQueue(), usingBlock: actionBlock)
    }
    
    func removeObserver(observer: AnyObject, notificationName: String) {
        NSNotificationCenter.defaultCenter().removeObserver(observer, name: notificationName, object: nil)
    }
}

//MARK: - Keyboard observers
extension UIViewController {
    
    typealias KeyboardHeightClosure = (CGFloat) -> ()
    
    func addKeyboardChangeFrameObserver(willShow willShowClosure: KeyboardHeightClosure?,
        willHide willHideClosure: KeyboardHeightClosure?) {
            NSNotificationCenter.defaultCenter().addObserverForName(UIKeyboardWillChangeFrameNotification,
                object: nil, queue: NSOperationQueue.mainQueue(), usingBlock: { [weak self](notification) in
                    if let userInfo = notification.userInfo,
                        let frame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue(),
                        let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Double,
                        let c = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? UInt,
                        let kFrame = self?.view.convertRect(frame, fromView: nil),
                        let kBounds = self?.view.bounds {
                            
                            let animationType = UIViewAnimationOptions(rawValue: c)
                            let kHeight = kFrame.size.height
                            UIView.animateWithDuration(duration, delay: 0, options: animationType, animations: {
                                if CGRectIntersectsRect(kBounds, kFrame) { // keyboard will be shown
                                    willShowClosure?(kHeight)
                                } else { // keyboard will be hidden
                                    willHideClosure?(kHeight)
                                }
                                }, completion: nil)
                    } else {
                            print("Invalid conditions for UIKeyboardWillChangeFrameNotification")
                    }
            })
    }
    
    func removeKeyboardObserver() {
        removeObserver(self, notificationName: UIKeyboardWillChangeFrameNotification)
    }
}

Example of usage

override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)
        
        removeKeyboardObserver()
    }
    
override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)
    
    addKeyboardChangeFrameObserver(willShow: { [weak self](height) in
        //Update constraints here
        self?.view.setNeedsUpdateConstraints()
        }, willHide: { [weak self](height) in
        //Reset constraints here
        self?.view.setNeedsUpdateConstraints()
    })
}

Swift 4 solution

//MARK: - Observers
extension UIViewController {
  
  func addObserverForNotification(_ notificationName: Notification.Name, actionBlock: @escaping (Notification) -> Void) {
    NotificationCenter.default.addObserver(forName: notificationName, object: nil, queue: OperationQueue.main, using: actionBlock)
  }
  
  func removeObserver(_ observer: AnyObject, notificationName: Notification.Name) {
    NotificationCenter.default.removeObserver(observer, name: notificationName, object: nil)
  }
}

//MARK: - Keyboard handling
extension UIViewController {
  
  typealias KeyboardHeightClosure = (CGFloat) -> ()
  
  func addKeyboardChangeFrameObserver(willShow willShowClosure: KeyboardHeightClosure?,
                                      willHide willHideClosure: KeyboardHeightClosure?) {
    NotificationCenter.default.addObserver(forName: NSNotification.Name.UIKeyboardWillChangeFrame,
                                           object: nil, queue: OperationQueue.main, using: { [weak self](notification) in
                                            if let userInfo = notification.userInfo,
                                              let frame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
                                              let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Double,
                                              let c = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? UInt,
                                              let kFrame = self?.view.convert(frame, from: nil),
                                              let kBounds = self?.view.bounds {
                                              
                                              let animationType = UIViewAnimationOptions(rawValue: c)
                                              let kHeight = kFrame.size.height
                                              UIView.animate(withDuration: duration, delay: 0, options: animationType, animations: {
                                                if kBounds.intersects(kFrame) { // keyboard will be shown
                                                  willShowClosure?(kHeight)
                                                } else { // keyboard will be hidden
                                                  willHideClosure?(kHeight)
                                                }
                                              }, completion: nil)
                                            } else {
                                              print("Invalid conditions for UIKeyboardWillChangeFrameNotification")
                                            }
    })
  }
  
  func removeKeyboardObserver() {
    removeObserver(self, notificationName: NSNotification.Name.UIKeyboardWillChangeFrame)
  }
}

Swift 4.2

//MARK: - Keyboard handling
extension UIViewController {
    
    func addObserverForNotification(_ notificationName: Notification.Name, actionBlock: @escaping (Notification) -> Void) {
        NotificationCenter.default.addObserver(forName: notificationName, object: nil, queue: OperationQueue.main, using: actionBlock)
    }
    
    func removeObserver(_ observer: AnyObject, notificationName: Notification.Name) {
        NotificationCenter.default.removeObserver(observer, name: notificationName, object: nil)
    }
    
    typealias KeyboardHeightClosure = (CGFloat) -> ()
    
    func removeKeyboardObserver() {
        removeObserver(self, notificationName: UIResponder.keyboardWillChangeFrameNotification)
    }
    
    func addKeyboardChangeFrameObserver(willShow willShowClosure: KeyboardHeightClosure?,
                                        willHide willHideClosure: KeyboardHeightClosure?) {
        NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillChangeFrameNotification,
                                               object: nil, queue: OperationQueue.main, using: { [weak self](notification) in
                                                if let userInfo = notification.userInfo,
                                                    let frame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
                                                    let duration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double,
                                                    let c = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? UInt,
                                                    let kFrame = self?.view.convert(frame, from: nil),
                                                    let kBounds = self?.view.bounds {
                                                    
                                                    let animationType = UIView.AnimationOptions(rawValue: c)
                                                    let kHeight = kFrame.size.height
                                                    UIView.animate(withDuration: duration, delay: 0, options: animationType, animations: {
                                                        if kBounds.intersects(kFrame) { // keyboard will be shown
                                                            willShowClosure?(kHeight)
                                                        } else { // keyboard will be hidden
                                                            willHideClosure?(kHeight)
                                                        }
                                                    }, completion: nil)
                                                } else {
                                                    print("Invalid conditions for UIKeyboardWillChangeFrameNotification")
                                                }
        })
    }
}

Solution 13 - Ios

Complete code for managing keyboard.

        override func viewWillAppear(_ animated: Bool) {
            NotificationCenter.default.addObserver(self, selector: #selector(StoryMediaVC.keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
            NotificationCenter.default.addObserver(self, selector: #selector(StoryMediaVC.keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
        }
        override func viewWillDisappear(_ animated: Bool) {
            NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillShowNotification, object: nil)
            NotificationCenter.default.removeObserver(self, name: UIResponder.keyboardWillHideNotification, object: nil)
        }
        @objc func keyboardWillShow(notification: NSNotification) {
            guard let userInfo = notification.userInfo else {return}
            guard let keyboardSize = userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue else {return}
            let keyboardFrame = keyboardSize.cgRectValue
            
            if self.view.bounds.origin.y == 0{
                self.view.bounds.origin.y += keyboardFrame.height
            }
        }
        
        
        @objc func keyboardWillHide(notification: NSNotification) {
            if self.view.bounds.origin.y != 0 {
                self.view.bounds.origin.y = 0
            }
        }

Solution 14 - Ios

A Swift 5 solution for frédéric-adda :


protocol KeyboardHandler: class {
    var bottomConstraint: NSLayoutConstraint! { get set }
    
    func keyboardWillShow(_ notification: Notification)
    func keyboardWillHide(_ notification: Notification)
    func startObservingKeyboardChanges()
    func stopObservingKeyboardChanges()
}


extension KeyboardHandler where Self: UIViewController {

    func startObservingKeyboardChanges() {

        // NotificationCenter observers
        NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        // Deal with rotations
        NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillChangeFrameNotification, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        // Deal with keyboard change (emoji, numerical, etc.)
        NotificationCenter.default.addObserver(forName: UITextInputMode.currentInputModeDidChangeNotification, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillShow(notification)
        }

        NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: nil) { [weak self] notification in
          self?.keyboardWillHide(notification)
        }
    }


    func keyboardWillShow(_ notification: Notification) {

      let verticalPadding: CGFloat = 20 // Padding between the bottom of the view and the top of the keyboard

        guard let value = notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue else { return }
      let keyboardHeight = value.cgRectValue.height

      // Here you could have more complex rules, like checking if the textField currently selected is actually covered by the keyboard, but that's out of this scope.
      self.bottomConstraint.constant = keyboardHeight + verticalPadding

      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func keyboardWillHide(_ notification: Notification) {
      self.bottomConstraint.constant = 0

      UIView.animate(withDuration: 0.1, animations: { () -> Void in
          self.view.layoutIfNeeded()
      })
  }


  func stopObservingKeyboardChanges() {
      NotificationCenter.default.removeObserver(self)
  }
}

In any UIViewController:

  • Conform to KeyboardHandler protocol
extension AnyViewController: KeyboardHandler {} 
  • Add bottom constraint for the last-bottom element on the screen.
@IBOutlet var bottomConstraint: NSLayoutConstraint! 
  • Add Observer subscribe/unsubscribe:
 override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        startObservingKeyboardChanges()
 }
    
 override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        stopObservingKeyboardChanges()
 }

Enjoy!

Solution 15 - Ios

struct MoveKeyboard {
    static let KEYBOARD_ANIMATION_DURATION : CGFloat = 0.3
    static let MINIMUM_SCROLL_FRACTION : CGFloat = 0.2;
    static let MAXIMUM_SCROLL_FRACTION : CGFloat = 0.8;
    static let PORTRAIT_KEYBOARD_HEIGHT : CGFloat = 216;
    static let LANDSCAPE_KEYBOARD_HEIGHT : CGFloat = 162;
}


  func textFieldDidBeginEditing(textField: UITextField) {
    let textFieldRect : CGRect = self.view.window!.convertRect(textField.bounds, fromView: textField)
    let viewRect : CGRect = self.view.window!.convertRect(self.view.bounds, fromView: self.view)
    
    let midline : CGFloat = textFieldRect.origin.y + 0.5 * textFieldRect.size.height
    let numerator : CGFloat = midline - viewRect.origin.y - MoveKeyboard.MINIMUM_SCROLL_FRACTION * viewRect.size.height
    let denominator : CGFloat = (MoveKeyboard.MAXIMUM_SCROLL_FRACTION - MoveKeyboard.MINIMUM_SCROLL_FRACTION) * viewRect.size.height
    var heightFraction : CGFloat = numerator / denominator
    
    if heightFraction < 0.0 {
        heightFraction = 0.0
    } else if heightFraction > 1.0 {
        heightFraction = 1.0
    }
    
    let orientation : UIInterfaceOrientation = UIApplication.sharedApplication().statusBarOrientation
    if (orientation == UIInterfaceOrientation.Portrait || orientation == UIInterfaceOrientation.PortraitUpsideDown) {
        animateDistance = floor(MoveKeyboard.PORTRAIT_KEYBOARD_HEIGHT * heightFraction)
    } else {
        animateDistance = floor(MoveKeyboard.LANDSCAPE_KEYBOARD_HEIGHT * heightFraction)
    }
    
    var viewFrame : CGRect = self.view.frame
    viewFrame.origin.y -= animateDistance
    
    UIView.beginAnimations(nil, context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(NSTimeInterval(MoveKeyboard.KEYBOARD_ANIMATION_DURATION))
    
    self.view.frame = viewFrame
    
    UIView.commitAnimations()
}


func textFieldDidEndEditing(textField: UITextField) {
    var viewFrame : CGRect = self.view.frame
    viewFrame.origin.y += animateDistance
    
    UIView.beginAnimations(nil, context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    
    UIView.setAnimationDuration(NSTimeInterval(MoveKeyboard.KEYBOARD_ANIMATION_DURATION))
    
    self.view.frame = viewFrame
    
    UIView.commitAnimations()

}

And Lastly since we are using delegates methods

func textFieldShouldReturn(textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

refactored from using objective-c http://www.cocoawithlove.com/2008/10/sliding-uitextfields-around-to-avoid.html

Solution 16 - Ios

Another solution that doesn't depend on autolayout, constraints or any outlets. What you do need is your field(s) in a scrollview.

override func viewDidLoad() {
    super.viewDidLoad()
    
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "makeSpaceForKeyboard:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "makeSpaceForKeyboard:", name: UIKeyboardWillHideNotification, object: nil)
}

func makeSpaceForKeyboard(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardHeight:CGFloat = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().size.height
    let duration:Double = info[UIKeyboardAnimationDurationUserInfoKey] as! Double
    
    if notification.name == UIKeyboardWillShowNotification {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height - keyboardHeight
            self.view.frame = frame
        })
    } else {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height + keyboardHeight
            self.view.frame = frame
        })
    }
    
}

Solution 17 - Ios

Here is my version for a solution for Swift 2.2:

First register for Keyboard Show/Hide Notifications

NSNotificationCenter.defaultCenter().addObserver(self,
                                                 selector: #selector(MessageThreadVC.keyboardWillShow(_:)),
                                                 name: UIKeyboardWillShowNotification,
                                                 object: nil)
NSNotificationCenter.defaultCenter().addObserver(self,
                                                 selector: #selector(MessageThreadVC.keyboardWillHide(_:)),
                                                 name: UIKeyboardWillHideNotification,
                                                 object: nil)

Then in methods coresponding for those notifications move the main view up or down

func keyboardWillShow(sender: NSNotification) {
if let keyboardSize = (sender.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
  self.view.frame.origin.y = -keyboardSize.height
  }
}

func keyboardWillHide(sender: NSNotification) {
self.view.frame.origin.y = 0
}

The trick is in the "keyboardWillShow" part which get calls every time "QuickType Suggestion Bar" is expanded or collapsed. Then we always set the y coordinate of the main view which equals the negative value of total keyboard height (with or without the "QuickType bar" portion).

At the end do not forget to remove observers

deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}

Solution 18 - Ios

Very Simple and no need to code more. Just add pod 'IQKeyboardManagerSwift' in your podfile, and in your AppDelegate page add code below.

import IQKeyboardManagerSwift

and in method didFinishLaunchingWithOptions() type

IQKeyboardManager.shared.enable = true

that is it. check this video link for better understanding https://youtu.be/eOM94K1ZWN8 Hope this will help you.

Solution 19 - Ios

The following is a simple solution, whereby the text field has a constraint tying it to the bottom layout guide. It simply adds the keyboard height to the constraint's constant.

// This constraint ties the text field to the bottom layout guide
@IBOutlet var textFieldToBottomLayoutGuideConstraint: NSLayoutConstraint!

override func viewDidLoad() {
    super.viewDidLoad()
    
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name:UIKeyboardWillHideNotification, object: nil);
}

func keyboardWillShow(sender: NSNotification) {
    if let keyboardSize = (sender.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.textFieldToBottomLayoutGuideConstraint?.constant += keyboardSize.height
    }
}

func keyboardWillHide(sender: NSNotification) {
    if let keyboardSize = (sender.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.textFieldToBottomLayoutGuideConstraint?.constant -= keyboardSize.height
    }
}

Solution 20 - Ios

Well, I think i might be too late but i found another simple version of Saqib's answer. I'm using Autolayout with constraints. I have a small view inside of another main view with username and password fields. Instead of changing the y coordinate of the view i'm saving the original constraint value in a variable and changing the constraint's constant to some value and again after the keyboard dismisses, i'm setting up the constraint to original one. This way it avoids the problem Saqib's answer has, (The view keeps on moving up and does not stop). Below is my code...

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
    self.originalConstraint = self.centerYConstraint.constant
  }
  
  func keyboardWillShow(sender: NSNotification) {
    self.centerYConstraint.constant += 30
  }
  
  func keyboardWillHide(sender: NSNotification) {
    self.centerYConstraint.constant = self.originalConstraint
  }

Solution 21 - Ios

Swift 4.x answer, merging answers from @Joseph Lord and @Isuru. bottomConstraint represents the bottom constraint of the view you're interested in moving.

override func viewDidLoad() {
    // Call super
    super.viewDidLoad()
    
    // Subscribe to keyboard notifications
    NotificationCenter.default.addObserver(self,
                                           selector: #selector(keyboardNotification(notification:)),
                                           name: UIResponder.keyboardWillChangeFrameNotification,
                                           object: nil)        
}


deinit {
    NotificationCenter.default.removeObserver(self)
}


@objc func keyboardNotification(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        // Get keyboard frame
        let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        
        // Set new bottom constraint constant
        let bottomConstraintConstant = keyboardFrame.origin.y >= UIScreen.main.bounds.size.height ? 0.0 : keyboardFrame.size.height
        
        // Set animation properties
        let duration = (userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve = UIView.AnimationOptions(rawValue: animationCurveRaw)

        // Animate the view you care about
        UIView.animate(withDuration: duration, delay: 0, options: animationCurve, animations: {
            self.bottomConstraint.constant = bottomConstraintConstant
            self.view.layoutIfNeeded()
        }, completion: nil)
    }
}

Solution 22 - Ios

I have done by following manner:

This is useful when textfield superview is view

class AdminLoginViewController: UIViewController,
UITextFieldDelegate{

    @IBOutlet weak var txtUserName: UITextField!
    @IBOutlet weak var txtUserPassword: UITextField!
    @IBOutlet weak var btnAdminLogin: UIButton!
    
    private var activeField : UIView?
    
    var param:String!
    var adminUser : Admin? = nil
    var kbHeight: CGFloat!
    
    override func viewDidLoad()
    {
        self.addKeyBoardObserver()
        self.addGestureForHideKeyBoard()
    }
    
    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
    
    func addGestureForHideKeyBoard()
    {
        let tapGesture = UITapGestureRecognizer(target: self, action: Selector("hideKeyboard"))
        tapGesture.cancelsTouchesInView = false
        view.addGestureRecognizer(tapGesture)
    }
    
    func hideKeyboard() {
        self.view.endEditing(true)
    }
    
    func addKeyBoardObserver(){
        
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "willChangeKeyboardFrame:",
name:UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: "willChangeKeyboardFrame:",
name:UIKeyboardWillHideNotification, object: nil)
    }
    
    func removeObserver(){
        NSNotificationCenter.defaultCenter().removeObserver(self)
    }

    //MARK:- textfiled Delegate
    
    func textFieldShouldBeginEditing(textField: UITextField) -> Bool
    {
         activeField = textField
        
        return true
    }
    func textFieldShouldEndEditing(textField: UITextField) -> Bool
    {
        if activeField == textField
        {
            activeField = nil
        }
        
        return true
    }
    
    func textFieldShouldReturn(textField: UITextField) -> Bool {
        
        if txtUserName == textField
        {
            txtUserPassword.becomeFirstResponder()
        }
        else if (textField == txtUserPassword)
        {
            self.btnAdminLoginAction(nil)
        }
        return true;
    }
    
    func willChangeKeyboardFrame(aNotification : NSNotification)
    {
       if self.activeField != nil && self.activeField!.isFirstResponder()
    {
        if let keyboardSize =  (aNotification.userInfo![UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue()
        {
            let dy = (self.activeField?.superview?.convertRect((self.activeField?.frame)!, toView: view).origin.y)!
            
            let height = (self.view.frame.size.height - keyboardSize.size.height)
            
            if dy > height
            {
                var frame = self.view.frame
                
                frame.origin.y = -((dy - height) + (self.activeField?.frame.size.height)! + 20)
                
                self.view.frame = frame
            }
        }
    }
    else
    {
        var frame = self.view.frame
        frame.origin.y = 0
        self.view.frame = frame
    }
    } }

Solution 23 - Ios

    func registerForKeyboardNotifications(){
        //Keyboard
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(keyboardWasShown), name: UIKeyboardDidShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(keyboardWillBeHidden), name: UIKeyboardDidHideNotification, object: nil)
       
        
    }
    func deregisterFromKeyboardNotifications(){
        
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
       
    }
    func keyboardWasShown(notification: NSNotification){
        
        let userInfo: NSDictionary = notification.userInfo!
        let keyboardInfoFrame = userInfo.objectForKey(UIKeyboardFrameEndUserInfoKey)?.CGRectValue()
        
        let windowFrame:CGRect = (UIApplication.sharedApplication().keyWindow!.convertRect(self.view.frame, fromView:self.view))
        
        let keyboardFrame = CGRectIntersection(windowFrame, keyboardInfoFrame!)
        
        let coveredFrame = UIApplication.sharedApplication().keyWindow!.convertRect(keyboardFrame, toView:self.view)
        
        let contentInsets = UIEdgeInsetsMake(0, 0, (coveredFrame.size.height), 0.0)
        self.scrollViewInAddCase .contentInset = contentInsets;
        self.scrollViewInAddCase.scrollIndicatorInsets = contentInsets;
        self.scrollViewInAddCase.contentSize = CGSizeMake((self.scrollViewInAddCase.contentSize.width), (self.scrollViewInAddCase.contentSize.height))
        
    }
    /**
     this method will fire when keyboard was hidden
     
     - parameter notification: contains keyboard details
     */
    func keyboardWillBeHidden (notification: NSNotification) {
        
        self.scrollViewInAddCase.contentInset = UIEdgeInsetsZero
        self.scrollViewInAddCase.scrollIndicatorInsets = UIEdgeInsetsZero
        
    }

Solution 24 - Ios

For anyone not using storyboards to set the layout constraint. This is a pure programmatic way to get it working on Swift 5:

  1. Define an empty constraint in your viewController. In this case, I am building a chat app that has a UIView containing text view at the very bottom of the screen.
var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()
  1. In viewDidLoad add the constraints for the bottom-most view. In this case discussionsMessageBox. Also, add the listener for keyboard events.

For correctly initializing the constraint, you need to first add the subview and then define the constraint.

NotificationCenter.default.addObserver(self,
                                       selector: #selector(self.keyboardNotification(notification:)),
                                       name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                       object: nil)

view.addSubview(discussionsMessageBox)

if #available(iOS 11.0, *) {
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
    // Fallback on earlier versions
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}

NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])

  1. Define deinit.
deinit {
        NotificationCenter.default.removeObserver(self)
    }
  1. Next add the code that @JosephLord defined, with one correction to fix offset math.
extension DiscussionsViewController {
    @objc func keyboardNotification(notification: NSNotification) {
        guard let userInfo = notification.userInfo else { return }
        
        let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
        let endFrameY = endFrame?.origin.y ?? 0
        let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
        
        if endFrameY >= UIScreen.main.bounds.size.height {
            self.discussionsMessageBoxBottomAnchor.constant = 0.0
        } else {
            //Changed line
            self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
        }
        
        UIView.animate(
            withDuration: duration,
            delay: TimeInterval(0),
            options: animationCurve,
            animations: { self.view.layoutIfNeeded() },
            completion: nil)
    }
}

Solution 25 - Ios

I have done in following manner :

class SignInController: UIViewController , UITextFieldDelegate {

@IBOutlet weak var scrollView: UIScrollView!

// outlet declartion
@IBOutlet weak var signInTextView: UITextField!

var kbHeight: CGFloat!

/**
*
* @method viewDidLoad
*
*/

override func viewDidLoad() {
    super.viewDidLoad()
    
    self.signInTextView.delegate = self
            
}// end viewDidLoad

/**
*
* @method viewWillAppear
*
*/

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)
    
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
    
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)
    
}// end viewWillAppear

/**
*
* @method viewDidAppear
*
*/

override func viewDidAppear(animated: Bool) {
    super.viewDidAppear(animated)
    
    
}// end viewDidAppear

/**
*
* @method viewWillDisappear
*
*/
override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

/**
*
* @method textFieldShouldReturn
* retun the keyboard value
*
*/

// MARK -
func textFieldShouldReturn(textField: UITextField) -> Bool {
    signInTextView.resignFirstResponder()
    return true;
    
}// end textFieldShouldReturn

// MARK - keyboardWillShow
func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo {
        if let keyboardSize =  (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
            kbHeight = keyboardSize.height
            self.animateTextField(true)
        }
    }
}// end keyboardWillShow

// MARK - keyboardWillHide
func keyboardWillHide(notification: NSNotification) {
    self.animateTextField(false)
}// end keyboardWillHide

// MARK - animateTextField
func animateTextField(up: Bool) {
    var movement = (up ? -kbHeight : kbHeight)
    
    UIView.animateWithDuration(0.3, animations: {
        self.view.frame = CGRectOffset(self.view.frame, 0, movement)
    })
}// end animateTextField

/**
*
* @method didReceiveMemoryWarning
*
*/

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
    
}// end didReceiveMemoryWarning


}// end SignInController

Solution 26 - Ios

If you are like me who has tried all the above solutions and still your problem is not solved, I have a got a great solution for you that works like a charm. First I want clarify few things about some of solutions mentioned above.

  1. In my case IQkeyboardmanager was working only when there is no auto layout applied on the elements, if it is applied then IQkeyboard manager will not work the way we think.
  2. Same thing with upward movement of self.view.
  3. i have wriiten a objective c header with a swift support for pushing UITexfield upward when user clicks on it, solving the problem of keyboard covering the UITextfield : https://github.com/coolvasanth/smart_keyboard.
  4. One who has An intermediate or higher level in iOS app development can easily understand the repository and implement it. All the best

Solution 27 - Ios

Here is a generic solution for all TextField Steps -

  1. Create a common ViewController that is extended by other ViewControllers

    override func viewDidLoad() { super.viewDidLoad() NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)

    } @objc func keyboardWillShow(notification: NSNotification) { if let keyboardSize = (notification.userInfo?[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { if self.view.frame.origin.y == 0 { self.view.frame.origin.y -= getMoveableDistance(keyboarHeight: keyboardSize.height) } } }

    @objc func keyboardWillHide(notification: NSNotification) { if self.view.frame.origin.y != 0 { self.view.frame.origin.y = 0 } } deinit { NotificationCenter.default.removeObserver(self) }

    //get the distance to move up the main view for the focus textfiled func getMoveableDistance(keyboarHeight : CGFloat) -> CGFloat{ var y:CGFloat = 0.0 if let activeTF = getSelectedTextField(){ var tfMaxY = activeTF.frame.maxY var containerView = activeTF.superview! while containerView.frame.maxY != self.view.frame.maxY{ let contViewFrm = containerView.convert(activeTF.frame, to: containerView.superview) tfMaxY = tfMaxY + contViewFrm.minY containerView = containerView.superview! } let keyboardMinY = self.view.frame.height - keyboarHeight if tfMaxY > keyboardMinY{ y = (tfMaxY - keyboardMinY) + 10.0 } }

     return y
    

    }

  2. Create a extension of UIViewController and the currently active TextField

    //get active text field extension UIViewController { func getSelectedTextField() -> UITextField? {

     let totalTextFields = getTextFieldsInView(view: self.view)
     
     for textField in totalTextFields{
         if textField.isFirstResponder{
             return textField
         }
     }
     
     return nil
     
    

    }

    func getTextFieldsInView(view: UIView) -> [UITextField] {

     var totalTextFields = [UITextField]()
     
     for subview in view.subviews as [UIView] {
         if let textField = subview as? UITextField {
             totalTextFields += [textField]
         } else {
             totalTextFields += getTextFieldsInView(view: subview)
         }
     }
     
     return totalTextFields
    

    } }

Solution 28 - Ios

I modified @Simpa solution a little bit.........

override func viewDidLoad() 
{

    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("makeSpaceForKeyboard:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("makeSpaceForKeyboard:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit{
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

var keyboardIsVisible = false
override func makeSpaceForKeyboard(notification: NSNotification) {
    
    let info = notification.userInfo!
    let keyboardHeight:CGFloat = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().size.height
    let duration:Double = info[UIKeyboardAnimationDurationUserInfoKey] as! Double
    
    if notification.name == UIKeyboardWillShowNotification && keyboardIsVisible == false{
        
        keyboardIsVisible = true
        
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height - keyboardHeight
            self.view.frame = frame
        })
        
    } else if keyboardIsVisible == true && notification.name == UIKeyboardWillShowNotification{
        
    }else {
        keyboardIsVisible = false
        
        UIView.animateWithDuration(duration, animations: { () -> Void in
            var frame = self.view.frame
            frame.size.height = frame.size.height + keyboardHeight
            self.view.frame = frame
        })
    }
}

Solution 29 - Ios

None of them worked for and I ended up using content insets to move my view up when the keyboard appears.

Note: I was using a UITableView

Referenced solution @ keyboard-content-offset which was entirely written in objective C, the below solution is clean Swift.

Add the notification observer @ viewDidLoad()

NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(yourClass.keyboardWillBeShown), name:UIKeyboardWillShowNotification, object: nil);
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(yourClass.keyboardWillBeHidden), name:UIKeyboardWillHideNotification, object: nil);

To get the keyboard size, we first get the userInfo dictionary from the notification object, which stores any additional objects that our receiver might use.

From that dictionary we can get the CGRect object describing the keyboard’s frame by using the key UIKeyboardFrameBeginUserInfoKey.

Apply the content inset for the table view @ keyboardWillBeShown method,

func keyboardWillBeShown(sender: NSNotification)
{        
    // Move the table view

    if let keyboardSize = (sender.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue()
    {
        let contentInsets = UIEdgeInsetsMake(0.0, 0.0, (keyboardSize.height), 0.0);
            
        yourTableView.contentInset = contentInsets;
        
        yourTableView.scrollIndicatorInsets = contentInsets;
    }
}

Restore the view @ keyboardWillBeHidden method

func keyboardWillBeHidden(sender: NSNotification)
{
    // Moving back the table view back to the default position
    
    yourTableView.contentInset = UIEdgeInsetsZero;
    
    yourTableView.scrollIndicatorInsets = UIEdgeInsetsZero;
}
   

If you want to keep the device orientation also into consideration, use conditional statements to tailor the code to your needs.

// Portrait
UIEdgeInsetsMake(0.0, 0.0, (keyboardSize.height), 0.0);

// Landscape
UIEdgeInsetsMake(0.0, 0.0, (keyboardSize.width), 0.0);

Solution 30 - Ios

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    
    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

func keyboardWillShow(_ notification:Notification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0)
    }
}

func keyboardWillHide(_ notification:Notification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
    }
}

enter image description here

Solution 31 - Ios

The Swift 4 solution I use, takes in keyboard size. Replace serverStatusStackView with whatever view you care about, e.g.: self.view:

deinit {
    NotificationCenter.default.removeObserver(self)
}

@objc func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        serverStatusStackView.frame.origin.y = keyboardSize.height * 2 - serverStatusStackView.frame.height
    }
}

@objc func keyboardWillHide(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        serverStatusStackView.frame.origin.y += keyboardSize.height
    }
}

override func viewDidLoad() {
    super.viewDidLoad()
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

Solution 32 - Ios

The best way is using NotificationCenter to catch keyboard actions. You can follow the steps in this short article https://medium.com/@demirciy/keyboard-handling-deb1a96a8207

Solution 33 - Ios

Swift 4.1,

Use TPKeyBoardAvoiding class for achieving this. This works fine with UIScrollView, UICollectionView, UITableView.

Just assign this class to your scrollview, collectionview or tableview in storyboard or create its object programmatically. All textfield or textviews inside TPKeyboardAvoiding scrollview will adjust automatically when the keyboard appears and disappears.

Here is the link for TPKeyboardAvoiding

TPKeyboardAvoiding for Swift 4.1,

import Foundation
import UIKit

// MARK: - TableView
class TPKeyboardAvoidingTableView:UITableView,UITextFieldDelegate, UITextViewDelegate {

    override var frame:CGRect{
        willSet{
            super.frame = frame
        }

        didSet{
            if hasAutomaticKeyboardAvoidingBehaviour() {return}
            TPKeyboardAvoiding_updateContentInset()
        }
    }

    override var contentSize:CGSize{
        willSet(newValue){
            if hasAutomaticKeyboardAvoidingBehaviour() {
                super.contentSize = newValue
                return
            }

            if newValue.equalTo(self.contentSize)
            {
                return
            }

            super.contentSize = newValue
            self.TPKeyboardAvoiding_updateContentInset()
        }

        //        didSet{
        //            self.TPKeyboardAvoiding_updateContentInset()
        //        }
    }


    override init(frame: CGRect, style: UITableViewStyle) {
        super.init(frame: frame, style: style)
        self.setup()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.setup()
    }

    override func awakeFromNib() {
        setup()
    }

    deinit{
        NotificationCenter.default.removeObserver(self)
    }

    func hasAutomaticKeyboardAvoidingBehaviour()->Bool
    {
        if #available(iOS 8.3, *) {
            if self.delegate is UITableViewController
            {
                return true
            }
        }

        return false
    }

    func focusNextTextField()->Bool
    {
        return self.TPKeyboardAvoiding_focusNextTextField()
    }

    @objc func scrollToActiveTextField()
    {
        return self.TPKeyboardAvoiding_scrollToActiveTextField()
    }

    override func willMove(toSuperview newSuperview: UIView?) {
        super.willMove(toSuperview: newSuperview)
        if newSuperview != nil {
            NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        self.TPKeyboardAvoiding_findFirstResponderBeneathView(self)?.resignFirstResponder()
        super.touchesEnded(touches, with: event)
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        if !self.focusNextTextField()
        {
            textField.resignFirstResponder()
        }
        return true
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)

        Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), userInfo: nil, repeats: false)
    }
}

private extension TPKeyboardAvoidingTableView
{
    func setup()
    {
        if self.hasAutomaticKeyboardAvoidingBehaviour() { return }

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillShow(_:)),
                                               name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillHide(_:)),
                                               name: NSNotification.Name.UIKeyboardWillHide,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextViewTextDidBeginEditing,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextFieldTextDidBeginEditing,
                                               object: nil)
    }
}

// MARK: - CollectionView
class TPKeyboardAvoidingCollectionView:UICollectionView,UITextViewDelegate {

    override var contentSize:CGSize{
        willSet(newValue){
            if newValue.equalTo(self.contentSize)
            {
                return
            }

            super.contentSize = newValue
            self.TPKeyboardAvoiding_updateContentInset()
        }

        //        didSet{
        //            self.TPKeyboardAvoiding_updateContentInset()
        //        }
    }


    override var frame:CGRect{
        willSet{
            super.frame = frame
        }

        didSet{
            self.TPKeyboardAvoiding_updateContentInset()
        }
    }

    //    override init(frame: CGRect) {
    //        super.init(frame: frame)
    //    }

    override init(frame: CGRect, collectionViewLayout layout: UICollectionViewLayout) {
        super.init(frame: frame, collectionViewLayout: layout)
        setup()
    }

    required init?(coder aDecoder: NSCoder) {
        //        fatalError("init(coder:) has not been implemented")
        super.init(coder: aDecoder)
        self.setup()

    }

    override func awakeFromNib() {
        setup()
    }

    deinit{
        NotificationCenter.default.removeObserver(self)
    }

    func focusNextTextField()->Bool
    {
        return self.TPKeyboardAvoiding_focusNextTextField()
    }

    @objc func scrollToActiveTextField()
    {
        return self.TPKeyboardAvoiding_scrollToActiveTextField()
    }

    override func willMove(toSuperview newSuperview: UIView?) {
        super.willMove(toSuperview: newSuperview)
        if newSuperview != nil {
            NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        self.TPKeyboardAvoiding_findFirstResponderBeneathView(self)?.resignFirstResponder()
        super.touchesEnded(touches, with: event)
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        if !self.focusNextTextField()
        {
            textField.resignFirstResponder()
        }
        return true
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)

        Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), userInfo: nil, repeats: false)
    }
}

private extension TPKeyboardAvoidingCollectionView
{
    func setup()
    {
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillShow(_:)),
                                               name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillHide(_:)),
                                               name: NSNotification.Name.UIKeyboardWillHide,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextViewTextDidBeginEditing,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextFieldTextDidBeginEditing,
                                               object: nil)
    }
}

// MARK: - ScrollView
class TPKeyboardAvoidingScrollView:UIScrollView,UITextFieldDelegate,UITextViewDelegate
{
    override var contentSize:CGSize{
        didSet{
            self.TPKeyboardAvoiding_updateFromContentSizeChange()
        }
    }


    override var frame:CGRect{
        didSet{
            self.TPKeyboardAvoiding_updateContentInset()
        }
    }

    override init(frame: CGRect) {
        super.init(frame: frame)
        self.setup()
    }

    override func awakeFromNib() {
        setup()
    }

    func contentSizeToFit()
    {
        self.contentSize = self.TPKeyboardAvoiding_calculatedContentSizeFromSubviewFrames()
    }

    func focusNextTextField() ->Bool
    {
        return self.TPKeyboardAvoiding_focusNextTextField()
    }

    @objc func scrollToActiveTextField()
    {
        return self.TPKeyboardAvoiding_scrollToActiveTextField()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.setup()
    }

    deinit{
        NotificationCenter.default.removeObserver(self)
    }

    override func willMove(toSuperview newSuperview: UIView?) {
        super.willMove(toSuperview: newSuperview)
        if newSuperview != nil {
            NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        self.TPKeyboardAvoiding_findFirstResponderBeneathView(self)?.resignFirstResponder()
        super.touchesEnded(touches, with: event)
    }

    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        if !self.focusNextTextField()
        {
            textField.resignFirstResponder()
        }
        return true
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), object: self)

        Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_:)), userInfo: nil, repeats: false)
    }
}

private extension TPKeyboardAvoidingScrollView
{
    func setup()
    {
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillShow(_:)),
                                               name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(TPKeyboardAvoiding_keyboardWillHide(_:)),
                                               name: NSNotification.Name.UIKeyboardWillHide,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextViewTextDidBeginEditing,
                                               object: nil)

        NotificationCenter.default.addObserver(self,
                                               selector: #selector(scrollToActiveTextField),
                                               name: NSNotification.Name.UITextFieldTextDidBeginEditing,
                                               object: nil)
    }
}

// MARK: - Process Event
let kCalculatedContentPadding:CGFloat = 10;
let kMinimumScrollOffsetPadding:CGFloat = 20;

extension UIScrollView
{
    @objc func TPKeyboardAvoiding_keyboardWillShow(_ notification:Notification)
    {
        guard let userInfo = notification.userInfo else { return }
        guard let rectNotification = notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue else
        {
            return
        }

        let keyboardRect = self.convert(rectNotification.cgRectValue , from: nil)
        if keyboardRect.isEmpty
        {
            return
        }

        let state = self.keyboardAvoidingState()

        guard let firstResponder = self.TPKeyboardAvoiding_findFirstResponderBeneathView(self) else { return}
        state.keyboardRect = keyboardRect
        if !state.keyboardVisible
        {
            state.priorInset = self.contentInset
            state.priorScrollIndicatorInsets = self.scrollIndicatorInsets
            state.priorPagingEnabled = self.isPagingEnabled
        }

        state.keyboardVisible = true
        self.isPagingEnabled = false

        if self is TPKeyboardAvoidingScrollView
        {
            state.priorContentSize = self.contentSize
            if self.contentSize.equalTo(CGSize.zero)
            {
                self.contentSize = self.TPKeyboardAvoiding_calculatedContentSizeFromSubviewFrames()
            }
        }

        let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Float ?? 0.0
        let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? Int ?? 0
        let options = UIViewAnimationOptions(rawValue: UInt(curve))

        UIView.animate(withDuration: TimeInterval(duration),
                       delay: 0,
                       options: options,
                       animations: { [weak self]() -> Void in
                        if let actualSelf = self
                        {
                            actualSelf.contentInset = actualSelf.TPKeyboardAvoiding_contentInsetForKeyboard()
                            let viewableHeight = actualSelf.bounds.size.height - actualSelf.contentInset.top - actualSelf.contentInset.bottom
                            let point = CGPoint(x: actualSelf.contentOffset.x, y: actualSelf.TPKeyboardAvoiding_idealOffsetForView(firstResponder, viewAreaHeight: viewableHeight))
                            actualSelf.setContentOffset(point, animated: false)

                            actualSelf.scrollIndicatorInsets = actualSelf.contentInset
                            actualSelf.layoutIfNeeded()
                        }

        }) { (finished) -> Void in

        }
    }

    @objc func TPKeyboardAvoiding_keyboardWillHide(_ notification:Notification)
    {
        guard let userInfo = notification.userInfo else { return }

        guard let rectNotification = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue else
        {
            return
        }
        let keyboardRect = self.convert(rectNotification.cgRectValue , from: nil)
        if keyboardRect.isEmpty
        {
            return
        }
        let state = self.keyboardAvoidingState()

        if !state.keyboardVisible
        {
            return
        }
        state.keyboardRect = CGRect.zero
        state.keyboardVisible = false

        let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Float ?? 0.0
        let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? Int ?? 0
        let options = UIViewAnimationOptions(rawValue: UInt(curve))

        UIView.animate(withDuration: TimeInterval(duration),
                       delay: 0,
                       options: options,
                       animations: { [weak self]() -> Void in
                        if let actualSelf = self
                        {
                            if actualSelf is TPKeyboardAvoidingScrollView {
                                actualSelf.contentSize = state.priorContentSize
                                actualSelf.contentInset = state.priorInset
                                actualSelf.scrollIndicatorInsets = state.priorScrollIndicatorInsets
                                actualSelf.isPagingEnabled = state.priorPagingEnabled
                                actualSelf.layoutIfNeeded()
                            }
                        }

        }) { (finished) -> Void in

        }
    }

    func TPKeyboardAvoiding_updateFromContentSizeChange()
    {
        let state = self.keyboardAvoidingState()
        if state.keyboardVisible
        {
            state.priorContentSize = self.contentSize
        }
    }

    func TPKeyboardAvoiding_focusNextTextField() ->Bool
    {
        guard let firstResponder = self.TPKeyboardAvoiding_findFirstResponderBeneathView(self) else { return false}
        guard let view = self.TPKeyboardAvoiding_findNextInputViewAfterView(firstResponder, beneathView: self) else { return false}
        Timer.scheduledTimer(timeInterval: 0.1, target: view, selector: #selector(becomeFirstResponder), userInfo: nil, repeats: false)

        return true

    }

    func TPKeyboardAvoiding_scrollToActiveTextField()
    {
        let state = self.keyboardAvoidingState()

        if !state.keyboardVisible { return }

        let visibleSpace = self.bounds.size.height - self.contentInset.top - self.contentInset.bottom

        let idealOffset = CGPoint(x: 0,
                                  y: self.TPKeyboardAvoiding_idealOffsetForView(self.TPKeyboardAvoiding_findFirstResponderBeneathView(self),
                                                                                viewAreaHeight: visibleSpace))

        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + Double((Int64)(0 * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)) {[weak self] () -> Void in
            self?.setContentOffset(idealOffset, animated: true)
        }
    }

    //Helper
    func TPKeyboardAvoiding_findFirstResponderBeneathView(_ view:UIView) -> UIView?
    {
        for childView in view.subviews
        {
            if childView.responds(to: #selector(getter: isFirstResponder)) && childView.isFirstResponder
            {
                return childView
            }
            let result = TPKeyboardAvoiding_findFirstResponderBeneathView(childView)
            if result != nil
            {
                return result
            }
        }
        return nil
    }

    func TPKeyboardAvoiding_updateContentInset()
    {
        let state = self.keyboardAvoidingState()
        if state.keyboardVisible
        {
            self.contentInset = self.TPKeyboardAvoiding_contentInsetForKeyboard()
        }
    }

    func TPKeyboardAvoiding_calculatedContentSizeFromSubviewFrames() ->CGSize
    {
        let wasShowingVerticalScrollIndicator = self.showsVerticalScrollIndicator
        let wasShowingHorizontalScrollIndicator = self.showsHorizontalScrollIndicator

        self.showsVerticalScrollIndicator = false
        self.showsHorizontalScrollIndicator = false

        var rect = CGRect.zero

        for view in self.subviews
        {
            rect = rect.union(view.frame)
        }

        rect.size.height += kCalculatedContentPadding
        self.showsVerticalScrollIndicator = wasShowingVerticalScrollIndicator
        self.showsHorizontalScrollIndicator = wasShowingHorizontalScrollIndicator

        return rect.size
    }

    func TPKeyboardAvoiding_idealOffsetForView(_ view:UIView?,viewAreaHeight:CGFloat) -> CGFloat
    {
        let contentSize = self.contentSize

        var offset:CGFloat = 0.0
        let subviewRect =  view != nil ? view!.convert(view!.bounds, to: self) : CGRect.zero

        var padding = (viewAreaHeight - subviewRect.height)/2
        if padding < kMinimumScrollOffsetPadding
        {
            padding = kMinimumScrollOffsetPadding
        }

        offset = subviewRect.origin.y - padding - self.contentInset.top

        if offset > (contentSize.height - viewAreaHeight)
        {
            offset = contentSize.height - viewAreaHeight
        }

        if offset < -self.contentInset.top
        {
            offset = -self.contentInset.top
        }

        return offset
    }

    func TPKeyboardAvoiding_contentInsetForKeyboard() -> UIEdgeInsets
    {
        let state = self.keyboardAvoidingState()
        var newInset = self.contentInset;

        let keyboardRect = state.keyboardRect
        newInset.bottom = keyboardRect.size.height - max(keyboardRect.maxY - self.bounds.maxY, 0)

        return newInset

    }

    func TPKeyboardAvoiding_viewIsValidKeyViewCandidate(_ view:UIView)->Bool
    {
        if view.isHidden || !view.isUserInteractionEnabled {return false}

        if view is UITextField
        {
            if (view as! UITextField).isEnabled {return true}
        }

        if view is UITextView
        {
            if (view as! UITextView).isEditable {return true}
        }

        return false
    }

    func TPKeyboardAvoiding_findNextInputViewAfterView(_ priorView:UIView,beneathView view:UIView, candidateView bestCandidate: inout UIView?)
    {
        let priorFrame = self.convert(priorView.frame, to: priorView.superview)
        let candidateFrame = bestCandidate == nil ? CGRect.zero : self.convert(bestCandidate!.frame, to: bestCandidate!.superview)

        var bestCandidateHeuristic = -sqrt(candidateFrame.origin.x*candidateFrame.origin.x + candidateFrame.origin.y*candidateFrame.origin.y) + ( Float(fabs(candidateFrame.minY - priorFrame.minY))<Float.ulpOfOne ? 1e6 : 0)

        for childView in view.subviews
        {
            if TPKeyboardAvoiding_viewIsValidKeyViewCandidate(childView)
            {
                let frame = self.convert(childView.frame, to: view)
                let heuristic = -sqrt(frame.origin.x*frame.origin.x + frame.origin.y*frame.origin.y)
                    + (Float(fabs(frame.minY - priorFrame.minY)) < Float.ulpOfOne ? 1e6 : 0)

                if childView != priorView && (Float(fabs(frame.minY - priorFrame.minY)) < Float.ulpOfOne
                    && frame.minX > priorFrame.minX
                    || frame.minY > priorFrame.minY)
                    && (bestCandidate == nil || heuristic > bestCandidateHeuristic)
                {
                    bestCandidate = childView
                    bestCandidateHeuristic = heuristic
                }
            }else
            {
                self.TPKeyboardAvoiding_findNextInputViewAfterView(priorView, beneathView: view, candidateView: &bestCandidate)
            }
        }
    }

    func TPKeyboardAvoiding_findNextInputViewAfterView(_ priorView:UIView,beneathView view:UIView) ->UIView?
    {
        var candidate:UIView?
        self.TPKeyboardAvoiding_findNextInputViewAfterView(priorView, beneathView: view, candidateView: &candidate)
        return candidate
    }


    @objc func TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(_ obj: AnyObject)
    {
        func processWithView(_ view: UIView) {
            for childView in view.subviews
            {
                if childView is UITextField || childView is UITextView
                {
                    self.TPKeyboardAvoiding_initializeView(childView)
                }else
                {
                    self.TPKeyboardAvoiding_assignTextDelegateForViewsBeneathView(childView)
                }
            }
        }

        if let timer = obj as? Timer, let view = timer.userInfo as? UIView {
            processWithView(view)
        }
        else if let view = obj as? UIView {
            processWithView(view)
        }
    }

    func TPKeyboardAvoiding_initializeView(_ view:UIView)
    {
        if let textField = view as? UITextField,
            let delegate = self as? UITextFieldDelegate, textField.returnKeyType == UIReturnKeyType.default &&
            textField.delegate !== delegate
        {
            textField.delegate = delegate
            let otherView = self.TPKeyboardAvoiding_findNextInputViewAfterView(view, beneathView: self)
            textField.returnKeyType = otherView != nil ? .next : .done

        }
    }

    func keyboardAvoidingState()->TPKeyboardAvoidingState
    {
        var state = objc_getAssociatedObject(self, &AssociatedKeysKeyboard.DescriptiveName) as? TPKeyboardAvoidingState
        if state == nil
        {
            state = TPKeyboardAvoidingState()
            self.state = state
        }

        return self.state!
    }

}

// MARK: - Internal object observer
internal class TPKeyboardAvoidingState:NSObject
{
    var priorInset = UIEdgeInsets.zero
    var priorScrollIndicatorInsets = UIEdgeInsets.zero

    var keyboardVisible = false
    var keyboardRect = CGRect.zero
    var priorContentSize = CGSize.zero

    var priorPagingEnabled = false
}

internal extension UIScrollView
{
    fileprivate struct AssociatedKeysKeyboard {
        static var DescriptiveName = "KeyBoard_DescriptiveName"
    }

    var state:TPKeyboardAvoidingState?{
        get{
            let optionalObject:AnyObject? = objc_getAssociatedObject(self, &AssociatedKeysKeyboard.DescriptiveName) as AnyObject?
            if let object:AnyObject = optionalObject {
                return object as? TPKeyboardAvoidingState
            } else {
                return nil
            }
        }
        set{
            objc_setAssociatedObject(self, &AssociatedKeysKeyboard.DescriptiveName, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
        }
    }
}

Solution 34 - Ios

Just enclose your textbox inside a view and then override inputAccessoryView returning the view. Important: Your view should be created programmatically. Do not use @IBOutlets.

 override var inputAccessoryView: UIView? {
    get {
        return newlyProgramaticallyCreatedView
    }}

Solution 35 - Ios

If you're like me, using Autolayout and not getting the keyboard when running the App on a simulator. This might be because Apple make you use the keyboard of you're computer as first Keyboard.

To make the keyboard from the device appear :

shift + cmd + K

Sounds stupid but I would have loved to find this answer 3 hours ago :)

Solution 36 - Ios

If you have more than one text field on the view, then I suggest that you look at this method. When switching between fields, you will not have a problem with the fact that the view runs away, it will simply adapt to the desired text field. It works in swift 5

  override func viewDidLoad() {
    super.viewDidLoad()
    registerForKeyboardNotification()
}

All methods in extensions

extension StartViewController: UITextFieldDelegate {

func registerForKeyboardNotification() {
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(sender:)), name: UIResponder.keyboardWillShowNotification, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(sender:)), name: UIResponder.keyboardWillHideNotification, object: nil) 
}

@objc func keyboardWillShow(sender: NSNotification) {
    guard let userInfo = sender.userInfo,
          let keyboardFrame = userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue,
          let currentTextField = UIResponder.currentFirst() as? UITextField  else { return }
         
    let keyboardTopY = keyboardFrame.cgRectValue.origin.y
    let convertedTextFieldFrame = view.convert(currentTextField.frame, from: currentTextField.superview)
    let textFieldBottomY = convertedTextFieldFrame.origin.y + convertedTextFieldFrame.size.height
    
    if textFieldBottomY > keyboardTopY {
        let textBoxY = convertedTextFieldFrame.origin.y
        let newFrameY = (textBoxY - keyboardTopY / 2) * -1
        view.frame.origin.y = newFrameY
    }
}


@objc func keyboardWillHide(sender: NSNotification) {
     self.view.frame.origin.y = 0
}


func textFieldShouldReturn(_ textField: UITextField) -> Bool {
    switch textField {
    case emailTextField :
        passwordTextField.becomeFirstResponder()
    default:
        emailTextField.becomeFirstResponder()  
    }
    return true
}

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesBegan(touches , with:event)
    view.endEditing(true)
}
}

At the end we set up the method with UIResponder

extension UIResponder {
private struct Static {
    static weak var responder: UIResponder?
}

static func currentFirst() -> UIResponder? {
    Static.responder = nil
    UIApplication.shared.sendAction(#selector(UIResponder._trap), to: nil, from: nil, for: nil)
    return Static.responder
}

@objc private func _trap() {
    Static.responder = self
}
}

Solution 37 - Ios

In Swift 4.0 -

func textFieldDidBeginEditing(_ textField: UITextField) {
        animateViewMoving(up: true, moveValue: 100)
    }
    
    func textFieldDidEndEditing(_ textField: UITextField) {
        animateViewMoving(up: false, moveValue: 100)
    }
    func animateViewMoving (up:Bool, moveValue :CGFloat){
        let movementDuration:TimeInterval = 0.3
        let movement:CGFloat = ( up ? -moveValue : moveValue)
        UIView.beginAnimations( "animateView", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(movementDuration ) 
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }

Attributions

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