C# how to get Byte[] from IntPtr

C#ByteBytearrayIntptr

C# Problem Overview


I have a .dll(not my own) that has a delegate. This delegate Callback function is:
"CallBackFN(ushort opCOde, IntPtr payload, uint size, uint localIP)"

How can i convert IntPtr to Byte[]? I think that payload is actually Byte[]. If it's not Byte[] and it's something else would i lose some data?

C# Solutions


Solution 1 - C#

If it's a byte[] array:

 byte[] managedArray = new byte[size];
 Marshal.Copy(pnt, managedArray, 0, size);

If it's not byte[], the size parameter in of Marshal.Copy is the number of elements in the array, not the byte size. So, if you had an int[] array rather than a byte[] array, you would have to divide by 4 (bytes per int) to get the correct number of elements to copy, assuming your size parameter passed through the callback refers to the number of bytes.

Solution 2 - C#

Solution 3 - C#

If you need performance, use it directly:

unsafe { 
	byte *ptr = (byte *)buffer.ToPointer();

	int offset = 0;
	for (int i=0; i<height; i++)
	{
		for (int j=0; j<width; j++)
		{
	
			float b = (float)ptr[offset+0] / 255.0f;
			float g = (float)ptr[offset+1] / 255.0f;
			float r = (float)ptr[offset+2] / 255.0f;
			float a = (float)ptr[offset+3] / 255.0f;
			offset += 4;
	
			UnityEngine.Color color = new UnityEngine.Color(r, g, b, a);
			texture.SetPixel(j, height-i, color);
		}
	}
}

Solution 4 - C#

According to this Stack Overflow question, you can do the following:

var byteArray = new byte[dataBlockSize];
System.Runtime.InteropServices.Marshal.Copy(payload, byteArray, 0, dataBlockSize);

Solution 5 - C#

Span<byte> may be a better solution as it provides most features you need from a byte array. It is faster as you won't need to allocate and copy to a new buffer and safer as you will not have to use directly the pointer.

IntPtr ptr = ... ; 
int ptrLength = ...; 


unsafe
{
    Span<byte> byteArray = new Span<byte>(ptr.ToPointer(), ptrLength);

    for (int i = 0; i < byteArray.Length; i++ )
    {
        // Use it as normalarray array ;
        byteArray[i] = 6;
    }

    // You can always get a byte array . Caution, it allocates a new buffer
    byte[] realByteArray = byteArray.ToArray();
}

It's included in.NET Core 2.1 and a nuget package (System.Memory) for .NET Framework 4.5 + and .NET Core 2.0 +;

Solution 6 - C#

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionGabrielView Question on Stackoverflow
Solution 1 - C#jlewView Answer on Stackoverflow
Solution 2 - C#Brandon MoretzView Answer on Stackoverflow
Solution 3 - C#kungfoomanView Answer on Stackoverflow
Solution 4 - C#Justin MorganView Answer on Stackoverflow
Solution 5 - C#Perfect28View Answer on Stackoverflow
Solution 6 - C#Guilherme de Jesus SantosView Answer on Stackoverflow