Animate ProgressBar update in Android

AndroidAnimationUser InterfaceProgress Bar

Android Problem Overview


I am using a ProgressBar in my application which I update in onProgressUpdate of an AsyncTask. So far so good.

What I want to do is to animate the progress update, so that it does not just "jump" to the value but smoothly moves to it.

I tried doing so running the following code:

this.runOnUiThread(new Runnable() {

		@Override
		public void run() {
			while (progressBar.getProgress() < progress) {
				progressBar.incrementProgressBy(1);
				progressBar.invalidate();
				try {
					Thread.sleep(10);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
		}

	});

The problem is that the progress bar does not update its state until it finished its final value (progress variable). All states in between are not displayed on the screen. Calling progressBar.invalidate() didn't help either.

Any ideas? Thanks!

Android Solutions


Solution 1 - Android

I used android Animation for this:

public class ProgressBarAnimation extends Animation{
	private ProgressBar progressBar;
	private float from;
	private float  to;
	
	public ProgressBarAnimation(ProgressBar progressBar, float from, float to) {
		super();
		this.progressBar = progressBar;
		this.from = from;
		this.to = to;
	}

	@Override
	protected void applyTransformation(float interpolatedTime, Transformation t) {
		super.applyTransformation(interpolatedTime, t);
		float value = from + (to - from) * interpolatedTime;
		progressBar.setProgress((int) value);
	}

}

and call it like so:

ProgressBarAnimation anim = new ProgressBarAnimation(progress, from, to);
anim.setDuration(1000);
progress.startAnimation(anim);

Note: if from and to value are too low to produce smooth animation just multiply them by a 100 or so. If you do so, don't forget to multiply setMax(..) as well.

Solution 2 - Android

I use an ObjectAnimator

private ProgressBar progreso;
private ObjectAnimator progressAnimator;
progreso = (ProgressBar)findViewById(R.id.progressbar1);
progressAnimator = ObjectAnimator.ofInt(progreso, "progress", 0,1);
progressAnimator.setDuration(7000);
progressAnimator.start();

Solution 3 - Android

The simplest way, using ObjectAnimator (both Java and Kotlin):

ObjectAnimator.ofInt(progressBar, "progress", progressValue)
    .setDuration(300)
    .start();

where progressValue is integer within range 0-100 (the upper limit is set to 100 by default but you can change it with Progressbar#setMax() method)

You can also change the way how values are changing by setting different interpolator with setInterpolator() method. Here is visualization of different interpolators: https://www.youtube.com/watch?v=6UL7PXdJ6-E

Solution 4 - Android

Here is an improved version of @Eli Konky solution:

public class ProgressBarAnimation extends Animation {
	private ProgressBar mProgressBar;
	private int mTo;
	private int mFrom;
	private long mStepDuration;

	/**
	 * @param fullDuration - time required to fill progress from 0% to 100%
	 */
	public ProgressBarAnimation(ProgressBar progressBar, long fullDuration) {
		super();
		mProgressBar = progressBar;
		mStepDuration = fullDuration / progressBar.getMax();
	}


	public void setProgress(int progress) {
		if (progress < 0) {
			progress = 0;
		}

		if (progress > mProgressBar.getMax()) {
			progress = mProgressBar.getMax();
		}

		mTo = progress;

		mFrom = mProgressBar.getProgress();
		setDuration(Math.abs(mTo - mFrom) * mStepDuration);
		mProgressBar.startAnimation(this);
	}

	@Override
	protected void applyTransformation(float interpolatedTime, Transformation t) {
		float value = mFrom + (mTo - mFrom) * interpolatedTime;
		mProgressBar.setProgress((int) value);
	}
}

And usage:

ProgressBarAnimation mProgressAnimation = new ProgressBarAnimation(mProgressBar, 1000);
...

/* Update progress later anywhere in code: */
mProgressAnimation.setProgress(progress);

Solution 5 - Android

ProgressBar().setProgress(int progress, boolean animate)

Android has taken care of that for you

Solution 6 - Android

A Kotlin way of doing this

import kotlinx.android.synthetic.main.activity.*

progressBar.max = value * 100
progressBar.progress = 0

val progressAnimator = ObjectAnimator.ofInt(progressBar, "progress", progressBar.progress, progressBar.progress + 100)
progressAnimator.setDuration(7000)
progressAnimator.start()

Solution 7 - Android

I just wanted to add an extra value for those who want to use Data Binding with a progress bar animation.

First create the following binding adapter:

@BindingAdapter("animatedProgress")
fun setCustomProgressBar(progressBar: ProgressBar, progress: Int) {
    ObjectAnimator.ofInt(progressBar, "progress", progressBar.progress, progress).apply {
        duration = 500
        interpolator = DecelerateInterpolator()
    }.start()
}

And then use it in the layout which contains the ViewModel that reports the status updates:

<ProgressBar
    android:id="@+id/progress_bar_horizontal"
    style="?android:attr/progressBarStyleHorizontal"
    android:layout_width="0dp"
    android:layout_height="30dp"
    android:layout_marginStart="32dp"
    android:layout_marginEnd="32dp"
    android:indeterminate="false"
    android:max="100"
    app:animatedProgress="@{viewModel.progress ?? 0}"
    app:layout_constraintBottom_toBottomOf="parent"
    app:layout_constraintEnd_toEndOf="parent"
    app:layout_constraintStart_toStartOf="parent"
    app:layout_constraintTop_toTopOf="parent" />

The ViewModel itself will report the status with the following LiveData:

private val _progress = MutableLiveData<Int?>(null)
val progress: LiveData<Int?>
    get() = _

Solution 8 - Android

EDIT: While my answer works, Eli Konkys answer is better. Use it.

if your thread runs on the UI thread then it must surrender the UI thread to give the views a chance to update. Currently you tell the progress bar "update to 1, update to 2, update to 3" without ever releasing the UI-thread so it actually can update.

The best way to solve this problem is to use Asynctask, it has native methods that runs both on and off the UI thread:

public class MahClass extends AsyncTask<Void, Void, Void> {

	@Override
	protected Void doInBackground(Void... params) {
		while (progressBar.getProgress() < progress) {
			publishProgress();
			try {
				Thread.sleep(10);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
		return null;
	}
	
	@Override
	protected void onProgressUpdate(Void... values) {
		progressBar.incrementProgressBy(1);
	}
}

AsyncTask might seem complicated at first, but it is really efficient for many different tasks, or as specified in the Android API:

> "AsyncTask enables proper and easy use of the UI thread. This class > allows to perform background operations and publish results on the UI > thread without having to manipulate threads and/or handlers."

Solution 9 - Android

Simple Kotlin solution

if (newValue != currentValue) {
    ObjectAnimator.ofInt(bar, "progress", currentValue, newValue)
        .setDuration(500L) // ms
        .start()
}

Even simpler:

ObjectAnimator.ofInt(bar, "progress", currentValue, newValue).apply {
    duration = 500L
    start()
}

Solution 10 - Android

You could try using a handler / runnable instead...

private Handler h = new Handler();
private Runnable myRunnable = new Runnable() {
		public void run() {
			if (progressBar.getProgress() < progress) {
                        progressBar.incrementProgressBy(1);
                        progressBar.invalidate();
			h.postDelayed(myRunnable, 10); //run again after 10 ms
		}
	};

//trigger runnable in your code
h.postDelayed(myRunnable, 10); 

//don't forget to cancel runnable when you reach 100%
h.removeCallbacks(myRunnable);

Solution 11 - Android

Here is an improved version of a.ch. solution where you can also use rotation for circular ProgressBar. Sometimes it's required to set constant progress and change only rotation or even both progress and rotation. It is also possible to force clockwise or counter clockwise rotation. I hope it will help.

public class ProgressBarAnimation extends Animation {
    private ProgressBar progressBar;
    private int progressTo;
    private int progressFrom;
    private float rotationTo;
    private float rotationFrom;
    private long animationDuration;
    private boolean forceClockwiseRotation;
    private boolean forceCounterClockwiseRotation;

    /**
     * Default constructor
     * @param progressBar ProgressBar object
     * @param fullDuration - time required to change progress/rotation
     */
    public ProgressBarAnimation(ProgressBar progressBar, long fullDuration) {
        super();
        this.progressBar = progressBar;
        animationDuration = fullDuration;
        forceClockwiseRotation = false;
        forceCounterClockwiseRotation = false;
    }

    /**
     * Method for forcing clockwise rotation for progress bar
     * Method also disables forcing counter clockwise rotation
     * @param forceClockwiseRotation true if should force clockwise rotation for progress bar
     */
    public void forceClockwiseRotation(boolean forceClockwiseRotation) {
        this.forceClockwiseRotation = forceClockwiseRotation;

        if (forceClockwiseRotation && forceCounterClockwiseRotation) {
            // Can't force counter clockwise and clockwise rotation in the same time
            forceCounterClockwiseRotation = false;
        }
    }

    /**
     * Method for forcing counter clockwise rotation for progress bar
     * Method also disables forcing clockwise rotation
     * @param forceCounterClockwiseRotation true if should force counter clockwise rotation for progress bar
     */
    public void forceCounterClockwiseRotation(boolean forceCounterClockwiseRotation) {
        this.forceCounterClockwiseRotation = forceCounterClockwiseRotation;

        if (forceCounterClockwiseRotation && forceClockwiseRotation) {
            // Can't force counter clockwise and clockwise rotation in the same time
            forceClockwiseRotation = false;
        }
    }

    /**
     * Method for setting new progress and rotation
     * @param progress new progress
     * @param rotation new rotation
     */
    public void setProgressAndRotation(int progress, float rotation) {

        if (progressBar != null) {
            // New progress must be between 0 and max
            if (progress < 0) {
                progress = 0;
            }
            if (progress > progressBar.getMax()) {
                progress = progressBar.getMax();
            }
            progressTo = progress;

            // Rotation value should be between 0 and 360
            rotationTo = rotation % 360;

            // Current rotation value should be between 0 and 360
            if (progressBar.getRotation() < 0) {
                progressBar.setRotation(progressBar.getRotation() + 360);
            }
            progressBar.setRotation(progressBar.getRotation() % 360);

            progressFrom = progressBar.getProgress();
            rotationFrom = progressBar.getRotation();

            // Check for clockwise rotation
            if (forceClockwiseRotation && rotationTo < rotationFrom) {
                rotationTo += 360;
            }

            // Check for counter clockwise rotation
            if (forceCounterClockwiseRotation && rotationTo > rotationFrom) {
                rotationTo -= 360;
            }

            setDuration(animationDuration);
            progressBar.startAnimation(this);
        }
    }

    /**
     * Method for setting only progress for progress bar
     * @param progress new progress
     */
    public void setProgressOnly(int progress) {
        if (progressBar != null) {
            setProgressAndRotation(progress, progressBar.getRotation());
        }
    }

    /**
     * Method for setting only rotation for progress bar
     * @param rotation new rotation
     */
    public void setRotationOnly(float rotation) {
        if (progressBar != null) {
            setProgressAndRotation(progressBar.getProgress(), rotation);
        }
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        float progress = progressFrom + (progressTo - progressFrom) * interpolatedTime;
        float rotation = rotationFrom + (rotationTo - rotationFrom) * interpolatedTime;

        // Set new progress and rotation
        if (progressBar != null) {
            progressBar.setProgress((int) progress);
            progressBar.setRotation(rotation);
        }
    }
}

Usage:

ProgressBarAnimation progressBarAnimation = new ProgressBarAnimation(progressBar, 1000);

// Example 1
progressBarAnimation.setProgressAndRotation(newProgress, newRotation);

// Example 2
progressBarAnimation.setProgressOnly(newProgress);

// Example 3
progressBarAnimation.setRotationOnly(newRotation);

Solution 12 - Android

Similar with Kotlin on the UI thread

activity?.runOnUiThread {
        ObjectAnimator.ofInt(binding.progressAudio, "progress", currentPosition)
            .setDuration(100)
            .start();
    }

Solution 13 - Android

My solution with custom ProgressBar. You can specify animation (animationLength) legth and "smoothness" (animationSmoothness) using attributes (when you use it in XML layout)

AnimatedProgressBar.java

public class AnimatedProgressBar extends ProgressBar {
private static final String TAG = "AnimatedProgressBar";

private static final int BASE_ANIMATION_DURATION = 1000;
private static final int BASE_PROGRESS_SMOOTHNESS = 50;

private int animationDuration = BASE_ANIMATION_DURATION;
private int animationSmoothness = BASE_PROGRESS_SMOOTHNESS;

public AnimatedProgressBar(Context context) {
    super(context);
    init();
}

public AnimatedProgressBar(Context context, AttributeSet attrs) {
    super(context, attrs);
    obtainAnimationAttributes(attrs);
    init();
}

public AnimatedProgressBar(Context context, AttributeSet attrs, int theme) {
    super(context, attrs, theme);
    obtainAnimationAttributes(attrs);
    init();
}

private void obtainAnimationAttributes(AttributeSet attrs) {
    for(int i = 0; i < attrs.getAttributeCount(); i++) {
        String name = attrs.getAttributeName(i);

        if (name.equals("animationDuration")) {
            animationDuration = attrs.getAttributeIntValue(i, BASE_ANIMATION_DURATION);
        } else if (name.equals("animationSmoothness")) {
            animationSmoothness = attrs.getAttributeIntValue(i, BASE_PROGRESS_SMOOTHNESS);
        }
    }
}

private void init() {

}

@Override
public synchronized void setMax(int max) {
    super.setMax(max * animationSmoothness);
}

public void makeProgress(int progress) {
    ObjectAnimator objectAnimator = ObjectAnimator.ofInt(this, "progress", progress * animationSmoothness);
    objectAnimator.setDuration(animationDuration);
    objectAnimator.setInterpolator(new DecelerateInterpolator());
    objectAnimator.start();
}}

values/attrs.xml:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="AnimatedProgressBar">
        <attr name="animationDuration" format="integer" />
        <attr name="animationSmoothness" format="integer" />
    </declare-styleable>
</resources>

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
Questionuser1033552View Question on Stackoverflow
Solution 1 - AndroidEli KonkyView Answer on Stackoverflow
Solution 2 - AndroidkenshinsotoView Answer on Stackoverflow
Solution 3 - Androidmichal3377View Answer on Stackoverflow
Solution 4 - Androida.ch.View Answer on Stackoverflow
Solution 5 - AndroidEAMView Answer on Stackoverflow
Solution 6 - AndroidCo2pView Answer on Stackoverflow
Solution 7 - AndroidGoRoSView Answer on Stackoverflow
Solution 8 - AndroidpgsandstromView Answer on Stackoverflow
Solution 9 - AndroidGiboltView Answer on Stackoverflow
Solution 10 - AndroidDamianView Answer on Stackoverflow
Solution 11 - AndroidKrzysztof CieślińskiView Answer on Stackoverflow
Solution 12 - AndroidfullmoonView Answer on Stackoverflow
Solution 13 - AndroidHonza Johny PejsarView Answer on Stackoverflow