Why is the console window closing immediately once displayed my output?

C#.NetConsole ApplicationMsdn

C# Problem Overview


I'm studying C# by following the guides in MSDN.

Now, I just tried the Example 1 (here is the link to MSDN), and I've encountered an issue: why is the console window closing immediately once displayed my output?

using System;

public class Hello1
{
    public static int Main()
    {
        Console.WriteLine("Hello, World!");
        return 0;
    }
}

C# Solutions


Solution 1 - C#

> the issue here is that their Hello World Program is showing up then it would immediately close.
> why is that?

Because it's finished. When console applications have completed executing and return from their main method, the associated console window automatically closes. This is expected behavior.

If you want to keep it open for debugging purposes, you'll need to instruct the computer to wait for a key press before ending the app and closing the window.

The Console.ReadLine method is one way of doing that. Adding this line to the end of your code (just before the return statement) will cause the application to wait for you to press a key before exiting.

Alternatively, you could start the application without the debugger attached by pressing Ctrl+F5 from within the Visual Studio environment, but this has the obvious disadvantage of preventing you from using the debugging features, which you probably want at your disposal when writing an application.

The best compromise is probably to call the Console.ReadLine method only when debugging the application by wrapping it in a preprocessor directive. Something like:

#if DEBUG
    Console.WriteLine("Press enter to close...");
    Console.ReadLine();
#endif

You might also want the window to stay open if an uncaught exception was thrown. To do that you can put the Console.ReadLine(); in a finally block:

#if DEBUG
    try
    {
        //...
    }
    finally
    {
        Console.WriteLine("Press enter to close...");
        Console.ReadLine();
    }
#endif

Solution 2 - C#

Instead of using

Console.Readline()
Console.Read()
Console.ReadKey()

you can run your program using Ctrl+F5 (if you are in Visual Studio). Then Visual Studio will keep the console window open, until you press a key.

Note: You cannot debug your code in this approach.

Solution 3 - C#

I assume the reason you don't want it to close in Debug mode, is because you want to look at the values of variables etc. So it's probably best to just insert a break-point on the closing "}" of the main function. If you don't need to debug, then Ctrl-F5 is the best option.

Solution 4 - C#

This behaves the same for CtrlF5 or F5. Place immediately before end of Main method.

using System.Diagnostics;

private static void Main(string[] args) {

  DoWork();
  
  if (Debugger.IsAttached) {
    Console.WriteLine("Press any key to continue . . .");
    Console.ReadKey();
  }
}

Solution 5 - C#

In Visual Studio 2019 for .NET Core projects the console doesn't close automatically by default. You can configure the behaviour through menu Tools → Options → Debugging → General → Automatically close the console when debugging stops. If you get your console window automatically closing, check if the mentioned setting is not set.

The same applies to the .NET Framework new style console projects:

<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net472</TargetFramework>
  </PropertyGroup>

</Project>

The old style .NET Framework project still unconditionally close the console at the end (as of Visual Studio 16.0.1).

Reference: .NET Core tooling update for Visual Studio 2019 Preview 2

Solution 6 - C#

The program immediately closes because there's nothing stopping it from closing. Insert a breakpoint at return 0; or add Console.Read(); before return 0; to prevent the program from closing.

Solution 7 - C#

If you want to keep your application opened, you have to do something in order to keep its process alive. The below example is the simplest one, to be put at the end of your program:

while (true) ;

However, it'll cause the CPU to overload, as it's therefore forced to iterate infinitely.

At this point, you can opt to use System.Windows.Forms.Application class (but it requires you to add System.Windows.Forms reference):

Application.Run();

This doesn't leak CPU and works successfully.

In order to avoid to add System.Windows.Forms reference, you can use a simple trick, the so-called spin waiting, importing System.Threading:

SpinWait.SpinUntil(() => false);

This also works perfectly, and it basically consists of a while loop with a negated condition that is returned by the above lambda method. Why isn't this overloading CPU? You can look at the source code here; anyway, it basically waits some CPU cycle before iterating over.

You can also create a message looper, which peeks the pending messages from the system and processes each of them before passing to the next iteration, as follows:

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "PeekMessage")]
public static extern int PeekMessage(out NativeMessage lpMsg, IntPtr hWnd, int wMsgFilterMin, int wMsgFilterMax, int wRemoveMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "GetMessage")]
public static extern int GetMessage(out NativeMessage lpMsg, IntPtr hWnd, int wMsgFilterMin, int wMsgFilterMax);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "TranslateMessage")]
public static extern int TranslateMessage(ref NativeMessage lpMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "DispatchMessage")]
public static extern int DispatchMessage(ref NativeMessage lpMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode]
public static bool ProcessMessageOnce()
{
    NativeMessage message = new NativeMessage();

    if (!IsMessagePending(out message))
        return true;

    if (GetMessage(out message, IntPtr.Zero, 0, 0) == -1)
        return true;

    Message frameworkMessage = new Message()
    {
        HWnd = message.handle,
        LParam = message.lParam,
        WParam = message.wParam,
        Msg = (int)message.msg
    };

    if (Application.FilterMessage(ref frameworkMessage))
        return true;

    TranslateMessage(ref message);
    DispatchMessage(ref message);

    return false;
}

Then, you can loop safely by doing something like this:

while (true)
    ProcessMessageOnce();

Solution 8 - C#

Alternatively, you can delay the closing using the following code:

System.Threading.Thread.Sleep(1000);

Note the Sleep is using milliseconds.

Solution 9 - C#

Another way is to use Debugger.Break() before returning from Main method

Solution 10 - C#

The code is finished, to continue you need to add this:

Console.ReadLine();

or

Console.Read();

Solution 11 - C#

Add The Read method to show the output.

Console.WriteLine("Hello, World!");
Console.Read();
return 0;

Solution 12 - C#

Use Console.Read(); to prevent the program from closing, but make sure you add the Console.Read(); code before return statement, or else it will be a unreachable code .

    Console.Read(); 
    return 0; 

check this Console.Read

Solution 13 - C#

Here is a way to do it without involving Console:

var endlessTask = new TaskCompletionSource<bool>().Task;
endlessTask.Wait();

Solution 14 - C#

The program is closing as soon as its execution is complete.

In this case when you return 0;. This is expected functionality.

If you want to see the output then either run it in a terminal manually or set a wait at the end of the program so that it will stay open for a few seconds (using the threading library).

Solution 15 - C#

This is the answer: https://stackoverflow.com/questions/17630506/async-at-console-app-in-c

Anything wherever in the console application never use await, but instead use theAsyncMethod().GetAwaiter().GetResult();,

Example

var result = await HttpClientInstance.SendAsync(message);

becomes

var result = HttpClientInstance.SendAsync(message).GetAwaiter().GetResult();

Solution 16 - C#

Tools -> Options -> Debugging -> General -> Automatically close the console (5th last option)

Check the box and close.

This applied to all projects.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
Questionuser962206View Question on Stackoverflow
Solution 1 - C#Cody GrayView Answer on Stackoverflow
Solution 2 - C#Bhavik PatelView Answer on Stackoverflow
Solution 3 - C#Rob LView Answer on Stackoverflow
Solution 4 - C#user3484993View Answer on Stackoverflow
Solution 5 - C#VladView Answer on Stackoverflow
Solution 6 - C#Robert RouhaniView Answer on Stackoverflow
Solution 7 - C#Davide CannizzoView Answer on Stackoverflow
Solution 8 - C#gotqnView Answer on Stackoverflow
Solution 9 - C#dimaaanView Answer on Stackoverflow
Solution 10 - C#AriView Answer on Stackoverflow
Solution 11 - C#John WooView Answer on Stackoverflow
Solution 12 - C#Ravi GadagView Answer on Stackoverflow
Solution 13 - C#Andriy KozachukView Answer on Stackoverflow
Solution 14 - C#zellioView Answer on Stackoverflow
Solution 15 - C#bresleveloperView Answer on Stackoverflow
Solution 16 - C#Shakti PraveshView Answer on Stackoverflow