Can I write into the console in a unit test? If yes, why doesn't the console window open?

C#.NetVisual StudioUnit TestingConsole Application

C# Problem Overview


I have a test project in Visual Studio. I use Microsoft.VisualStudio.TestTools.UnitTesting.

I add this line in one of my unit tests:

Console.WriteLine("Some foo was very angry with boo");
Console.ReadLine();

When I run the test, the test passes, but the console window is not opened at all.

Is there a way to make the console window available to be interacted via a unit test?

C# Solutions


Solution 1 - C#

Someone commented about this apparently new functionality in Visual Studio 2013. I wasn't sure what he meant at first, but now that I do, I think it deserves its own answer.

We can use Console.WriteLine normally and the output is displayed, just not in the Output window, but in a new window after we click "Output" in the test details.

Enter image description here

Solution 2 - C#

NOTE: The original answer below should work for any version of Visual Studio up through Visual Studio 2012. Visual Studio 2013 does not appear to have a Test Results window any more. Instead, if you need test-specific output you can use @Stretch's suggestion of Trace.Write() to write output to the Output window.


The Console.Write method does not write to the "console" -- it writes to whatever is hooked up to the standard output handle for the running process. Similarly, Console.Read reads input from whatever is hooked up to the standard input.

When you run a unit test through Visual Studio 2010, standard output is redirected by the test harness and stored as part of the test output. You can see this by right-clicking the Test Results window and adding the column named "Output (StdOut)" to the display. This will show anything that was written to standard output.

You could manually open a console window, using P/Invoke as sinni800 says. From reading the AllocConsole documentation, it appears that the function will reset stdin and stdout handles to point to the new console window. (I'm not 100% sure about that; it seems kind of wrong to me if I've already redirected stdout for Windows to steal it from me, but I haven't tried.)

In general, though, I think it's a bad idea; if all you want to use the console for is to dump more information about your unit test, the output is there for you. Keep using Console.WriteLine the way you are, and check the output results in the Test Results window when it's done.

Solution 3 - C#

You could use this line to write to Output Window of the Visual Studio:

System.Diagnostics.Debug.WriteLine("Matrix has you...");

Must run in Debug mode.

Solution 4 - C#

As stated, unit tests are designed to run without interaction.

However, you can debug unit tests, just like any other code. The easiest way is to use the Debug button in the Test Results tab.

Being able to debug means being able to use breakpoints. Being able to use breakpoints, then, means being able to use Tracepoints, which I find extremely useful in every day debugging.

Essentially, Tracepoints allow you to write to the Output window (or, more accurately, to standard output). Optionally, you can continue to run, or you can stop like a regular breakpoint. This gives you the "functionality" you are asking for, without the need to rebuild your code, or fill it up with debug information.

Simply add a breakpoint, and then right-click on that breakpoint. Select the "When Hit..." option:

When hitting option

Which brings up the dialog:

When a breakpoint is hit

A few things to note:

  1. Notice that the breakpoint is now shown as a diamond, instead of a sphere, indicating a trace point
  2. You can output the value of a variable by enclosing it like {this}.
  3. Uncheck the "Continue Execution" checkbox to have the code break on this line, like any regular breakpoint
  4. You have the option of running a macro. Please be careful - you may cause harmful side effects.

See the documentation for more details.

Solution 5 - C#

There are several ways to write output from a Visual Studio unit test in C#:

  • Console.Write - The Visual Studio test harness will capture this and show it when you select the test in the Test Explorer and click the Output link. Does not show up in the Visual Studio Output Window when either running or debugging a unit test (arguably this is a bug).
  • Debug.Write - The Visual Studio test harness will capture this and show it in the test output. Does appear in the Visual Studio Output Window when debugging a unit test, unless Visual Studio Debugging options are configured to redirect Output to the Immediate Window. Nothing will appear in the Output (or Immediate) Window if you simply run the test without debugging. By default only available in a Debug build (that is, when DEBUG constant is defined).
  • Trace.Write - The Visual Studio test harness will capture this and show it in the test output. Does appear in the Visual Studio Output (or Immediate) Window when debugging a unit test (but not when simply running the test without debugging). By default available in both Debug and Release builds (that is, when TRACE constant is defined).

Confirmed in Visual Studio 2013 Professional.

Solution 6 - C#

You can use

Trace.WriteLine()

to write to the Output window when debugging a unit test.

Solution 7 - C#

In Visual Studio 2017, "TestContext" doesn't show the Output link into Test Explorer.

However, Trace.Writeline() shows the Output link.

Solution 8 - C#

First of all unit tests are, by design, supposed to run completely without interaction.

With that aside, I don't think there's a possibility that was thought of.

You could try hacking with the AllocConsole P/Invoke which will open a console even when your current application is a GUI application. The Console class will then post to the now opened console.

Solution 9 - C#

Debug.WriteLine() can be used as well.

Solution 10 - C#

IMHO, output messages are relevant only for failed test cases in most cases. I made up the below format, and you can make your own too. This is displayed in the Visual Studio Test Explorer Window itself.

How can we throw this message in the Visual Studio Test Explorer Window?

Sample code like this should work:

if(test_condition_fails)
    Assert.Fail(@"Test Type: Positive/Negative.
                Mock Properties: someclass.propertyOne: True
                someclass.propertyTwo: True
                Test Properties: someclass.testPropertyOne: True
                someclass.testPropertyOne: False
                Reason for Failure: The Mail was not sent on Success Task completion.");

You can have a separate class dedicated to this for you.

Solution 11 - C#

I have an easier solution (that I used myself recently, for a host of lazy reasons). Add this method to the class you are working in:

public static void DumbDebug(string message)
{
    File.WriteAllText(@"C:\AdHocConsole\" + message + ".txt", "this is really dumb. I wish Microsoft had more obvious solutions to its solutions problems.");
}

Then...open up the directory AdHocConsole, and order by created time. Make sure when you add your 'print statements'. They are distinct though, else there will be juggling.

Solution 12 - C#

Visual Studio For Mac

None of the other solutions worked on Visual Studio for Mac

If you are using NUnit, you can add a small .NET Console Project to your solution, and then reference the project you wish to test in the References of that new Console Project.

Whatever you were doing in your [Test()] methods can be done in the Main of the console application in this fashion:

class MainClass
{
    public static void Main(string[] args)
    {
        Console.WriteLine("Console");

        // Reproduce the unit test
        var classToTest = new ClassToTest();
        var expected = 42;
        var actual = classToTest.MeaningOfLife();
        Console.WriteLine($"Pass: {expected.Equals(actual)}, expected={expected}, actual={actual}");
    }
}

You are free to use Console.Write and Console.WriteLine in your code under these circumstances.

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