"Warning: iPhone apps should include an armv6 architecture" even with build config set

IosXcode

Ios Problem Overview


It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration.

Build generates this warning and error:

> warning: iPhone apps should include an armv6 architecture (current > ARCHS = "armv7") > > iPhone/iPod Touch: application executable is missing a required > architecture. At least one of the following architecture(s) must be > present: armv6 (-19033)

However in my project I thought I had things set correctly:

  • Architectures is: Standard (armv6 armv7)
  • Base SDK: Latest iOS (currently set to iOS 4.2)
  • Valid Architectures: armv6 armv7

alt text

I have cleaned all targets.

I appreciate any tips.

Ios Solutions


Solution 1 - Ios

If using Xcode 4.2 or higher, try the following:

  1. Click your Project name (in the left column), followed by the Target:

    enter image description here

  2. Click the 'Build Settings' tab (in the right column):

    enter image description here

  3. Click the 'Release' or 'Distribution' row under 'Architectures', and choose 'Other...':

    enter image description here

  4. Double click the highlighted row named '$(ARCHS_STANDARD_32_BIT)' in the popover that appears, and replace it by typing 'armv6'. Then add a new row with the plus button in the bottom left of the popover, and type 'armv7', then click Done:

    enter image description here

Update: you should add armv7s to target the iPhone 5 as well. (And drop armv6 if building with Xcode 4.5 or higher, which no longer supports armv6.)

That's it. You should now be able to build/archive without generating errors.

If it still doesn't work, see this answer from justinxreese, which suggests adding entries for armv6 and armv7 under "Required Device Capabilities" in your info.plist file.

Solution 2 - Ios

If you uncheck "Build Active Architecture Only", then it will build all the valid architectures.

Update: This is no longer applicable as of Xcode 4 - follow Nick's instructions for Xcode 4 and later.

Solution 3 - Ios

I had this problem even after following the accepted answer and found the following to work:

In your Info.plist, add an entry for Required Device Capabilities. This should be an array and will have two entries.

  • Item 0 : armv6
  • Item 1 : armv7

It will look like this:

Required device capabilities entry

Solution 4 - Ios

In addition to Nick's answer about Xcode 4.2, you may also need to review your info.plist file. It seems as if new projects started in Xcode 4.2 by default specify 'armv7' in the 'Required Device Capabilities'. You'll need to remove this if wanting to support devices that run armv6 (e.g. the iPhone 3G).

enter image description here

Delete armv7 from the 'Required device capabilities' in yourProjectName-Info.plist

Solution 5 - Ios

An ios 6 update

Changes in Xcode 4.5.x for ios 6

  1. Xcode 4.5.x (and later) does not support generating armv6 binaries.
  2. Now includes iPhone 5/armv7s support.
  3. The minimum supported deployment target with Xcode 4.5.x or later is iOS 4.3.

Solution 6 - Ios

I had this problem too. I just set my deployment target to 4.3 and left only armv7 architecture and it worked. At point almost everyone has 5, so 4.3 is fine.

Solution 7 - Ios

for me it not work with every answer. but I try TARGETS > Architectures > Debug and add a new row with the plus button, and type 'armv6'(with out '), then click Done.

and finally CMD+B and then right click at PrjectName.app(in Products folder) > Open in Finder > Compress "PROJECT_NAME.APP" (in Debug-iphoneos) > Upload to AppStore

enter image description here

it's my screen setting. enter image description here

if you have include project please config it all. Hope your help.

Solution 8 - Ios

After trying a mixture of these answers, I finally stumbled across making it work. Im so pissed off at Apple right now. Just another hour they made me waste. Here is my config.

enter image description here

Solution 9 - Ios

I tried all the answers above ,none resolved my question. So I create a new project and diff the build settings one by one. Only "Alternate Permissions Files" is different. The project build failed has a value armv7. Delete it then clean->build->archive . Succeed! Hope can solve you question

Solution 10 - Ios

Wow, I update/submit apps about every 6 months. Every time I do this I have to learn the "new" way to do it...

Same problems as described above when running iOS 5.1, and Xcode 4.3.2

Thanks for the posts! I spent a while updating all of the project settings to armv6, armv7, but no joy. When I set "build active architecture only" to No I got a build error about putting both objects in the same directory.

Fortunately, I noticed you guys were modifying the target build settings instead. This is what finally worked (armv6, armv7, and setting "build active architecture only" to No under the Target build Settings). As a disclaimer, I had already set all of the architectures to armv6, armv7 in the project settings too.

Anyway, thanks for the help, Brent

Solution 11 - Ios

I had to be sure to change these settings in both the Target and Project settings on xCode 4.3.2 after doing that and setting it to build for both armv6 and armv7 everywhere I was able to submit my app.

For safe measure I also exited xCode between making the changes and doing a clean, build, archive cycle.

Solution 12 - Ios

Using Xcode 4.2 on Snow Leopard, I used the following settings to build an app that worked on both armv6 (Iphone 3G and lower) AND armv7 (everything newer than 3G including 3GS).

> architectures: armv6 and armv7 (removed $(ARCHS_STANDARD_32_BIT))
> build active architecture only: no
required device capabilities: > armv6

do not put armv7 in required device capabilities if you want the app to run on 3G and lower as well.

Solution 13 - Ios

Quite a painful problem for me too. Just spent about an hour trying to build and re-build - no joy. In the end I had to do this:

  1. Upgrade the base SDK to the latest ( in my case iOS 5 )
  2. Restart xCode
  3. Clean & Build
  4. It worked!

I guess it's a bunch of jargon about arm6 , arm7 as it looked like my project was valid for both, at least the settings seemed to say so ) , my guess is this is a cynical way to bamboozle us with the technicalities, which we don't understand, so we just take the easy option and target the latest iOS ( good for Apple with more people being up-to-date ) ....

Solution 14 - Ios

Here is Apple's documentation:

Technical Q&A QA1760

It says there are two things that you must get right:

  1. Add armv6 to the Architecture build settings
  2. Set Build Active Architecture Only to No.

If this still doesn't help you, double check that you are really changing the architecture build settings for the right build configuration – I wasted half an hour fiddling with the wrong one and wondering why it didn't work...

Select Edit Scheme... in the Product menu, click the "Archive" scheme in the left list and check the Build Configuration. Change the value if it was not what you expected.

Solution 15 - Ios

Try changing your deployment target to something higher than an armv6 processor. The settings for xCode are referencing the operating system level, for instance: iOS version#{3.1, 3.2, 4.0, 4.1, 4.2, 4.3, 5.0, 5.1}

(i)You can set this in the build settings tab or the summary tab. Start at the top left of the window in the Project Navigator, with all the files listed in it. Click the top-most one which has a blue icon.

(ii)If you are planning on using the programmable shader line circuitry, which is accessed and controlled through openGL ES 2.0 API, then you should set your "Deployment Version" to about 4.3, which I believe is only available on devices such as the 3GS or newer. xCode is reporting that iOS 4.2.5 or higher is needed run armv7 code. And once again, this processor, I believe, started with the 3GS.* iOS 4.3 seems to be the choice for me, for now.

http://theiphonewiki.com/wiki/index.php?title=Armv7

http://en.wikipedia.org/wiki/List_of_iOS_devices

Solution 16 - Ios

Note; I had to perform these steps for both my base project, and the embedded PhoneGap .xcodeproj file in my application.

Yes, I embed PhoneGap; they update far to frequently, and I've got less than two months to know that a feature is depreciated.

Solution 17 - Ios

If xCode keep complaining about armv7, make sure you disconnect any connect device (especially iPhone 5!!) and try again. Took me hours to find out that little piece of information.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionNickView Question on Stackoverflow
Solution 1 - IosNickView Answer on Stackoverflow
Solution 2 - IosBrianView Answer on Stackoverflow
Solution 3 - IosjustinxreeseView Answer on Stackoverflow
Solution 4 - IosMattyGView Answer on Stackoverflow
Solution 5 - IosAnimeshView Answer on Stackoverflow
Solution 6 - IosTom KincaidView Answer on Stackoverflow
Solution 7 - Iosmr.octoborView Answer on Stackoverflow
Solution 8 - IosLouieView Answer on Stackoverflow
Solution 9 - IosmboView Answer on Stackoverflow
Solution 10 - IosBrentView Answer on Stackoverflow
Solution 11 - IospwbrewerView Answer on Stackoverflow
Solution 12 - IosnoromamaiView Answer on Stackoverflow
Solution 13 - IosdijipijiView Answer on Stackoverflow
Solution 14 - IosRolf StaflinView Answer on Stackoverflow
Solution 15 - IosMarc Clint DionView Answer on Stackoverflow
Solution 16 - IosJames PerihView Answer on Stackoverflow
Solution 17 - IosrefaelioView Answer on Stackoverflow