UIButton with both image and text possible?

IosIphoneXcodeUibutton

Ios Problem Overview


I have a button of size width 200 and height 270. I want to have text and image on the same button. Not as a background image on that text. Instead of this, I want to display the text with height 120 and image of height 150 on the same button. How to do it?

Ios Solutions


Solution 1 - Ios

You can use this code,it will serve your purpose

.h file code
IBOutlet UIButton *testBtn;

.m file code
[testBtn setImage: [UIImage imageNamed:@"Image name.png"] forState:UIControlStateNormal];
[testBtn setTitleEdgeInsets:UIEdgeInsetsMake(70.0, -150.0, 5.0, 5.0)];
[testBtn setTitle:@"Your text" forState:UIControlStateNormal];

Adjust the coordinates and size of your button as your requirement.This is a sample code to guide you.

PS:Take a UIButton in the nib file>Make it a custom button>Connect the IBOutlet to your custom button in the nib file.Thats it.

Solution 2 - Ios

The below code shows placing an image and text in a button using setImageEdgeInsets and setTitleEdgeInsets properties of UIButton class.

UIButton *butt=[UIButton buttonWithType:UIButtonTypeCustom ];
    [butt setFrame:CGRectMake(0, 0, 100, 100)];
    [butt setBackgroundImage:[UIImage imageNamed:@"sig.png"] forState:UIControlStateNormal];
    [butt setImageEdgeInsets:UIEdgeInsetsMake(0.0, 0.0, 50.0, 0.0)];
    [butt setTitleEdgeInsets:UIEdgeInsetsMake(75.0, 0.0, 0.0, 0.0)];
    [butt setTitle:@"hello" forState:UIControlStateNormal];
    [butt setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
    [self.view addSubview:butt];

Solution 3 - Ios

In Swift 3

let button = UIButton()

//make sure the image (jpg, png) you are placing in the button
//is about the right size or it will push the label off the button
   
//add image
let image = UIImage(named:"my_button_image")
button.setImage(image, for: .normal)
button.imageView?.contentMode = .scaleAspectFit
button.imageEdgeInsets = UIEdgeInsets(top:0, left:-30, bottom:0, right:0) //adjust these to have fit right
    
//add title
button.setTitle("Fan", for: .normal)
button.titleEdgeInsets = UIEdgeInsets(top:0, left:10, bottom:0, right:0) //adjust insets to have fit how you want

//add button to your view - like in viewDidLoad or your own custom view setup
addSubview(button)

Don't forget to set anchors if doing so programmatically for it to appear/attach it to your button reference in Interface Builder if using a storyboard

Solution 4 - Ios

Use the concept of subviews. Take 3 controls, UIButton (200x270), UILabel (200x120) and UIImageView (200x150). Assign the image to the UIImageView and set the text for the UILabel. Position your label and imageview controls based upon the (x,y) location of the UIButton.

In the end, you should have something like:

For the following instances:

UIButton *button;
UILabel *label;
UIImageView *imageView;

[button addSubView:imageView];
[button addSubView:label];

Solution 5 - Ios

Yes, you can display an image and a title in the same button, as long as they are both small enough to fit. The hard part comes, when you need to deal with placement.

You can play with the contentVerticalAlignment and contentHorizontalAlignment properties of the UIButton (inherited from UIControl).

You can also use the titleEdgeInsets and imageEdgeInsets properties to shift the the title and image from the placement they get based on the alignment properties.

If you want very accurate or custom placement, I suggest overriding the titleRectForContentRect: and imageRectForContentRect: methods of the UIButton. These allow you to define the frames for your title and image, and they are called whenever the button needs to be laid out. One warning, if you want to reference self.titleLabel inside of titleRectForContentRect:, make sure self.currentTitle is defined first. I was getting a bad access error, , possibly the method is called when first initializing the titleLabel.

Solution 6 - Ios

[testBtn setBackgroudImage: [UIImage imageNamed:@"Image name.png"] forState:UIControlStateNormal];
[testBtn setTitle:@"Your text" forState:UIControlStateNormal];

Solution 7 - Ios

If you want to have more control over the layout, create a subclass of UIControl and arrange the views you want (UILabel, UIImageView) in a xib file. Then you can use Autolayout regularly without having to sort out UIEdgeInsets.

Solution 8 - Ios

swift version:

var button = UIButton()

newGameButton.setTitle("Новая игра", for: .normal)
newGameButton.setImage(UIImage(named: "energi"), for: .normal)
newGameButton.backgroundColor = .blue
newGameButton.imageEdgeInsets.left = -50

enter image description here

Solution 9 - Ios

Using button subviews worked for me in Swift 4.

  • Create your button

  • Set an image for button

  • Create a label for the text

  • Add the label as a subview of your button

  • Constrain the label within the button

            let imageAndTextButton : UIButton = {
                 let button = UIButton(frame: .zero)
                 button.tintColor = .clear
                 button.setImage(#imageLiteral(resourceName: "buttonImage"), for: .normal)
                 button.imageView?.contentMode = .scaleToFill
                 button.translatesAutoresizingMaskIntoConstraints = false
                 return button
             }()
             let textForButtonLabel = UILabel(frame: .zero)
             textForButtonLabel.translatesAutoresizingMaskIntoConstraints = false
             textForButtonLabel.attributedText = NSAttributedString(string: "Text For Button", attributes: buttonTextAttributes)
             textForButtonLabel.textAlignment = .center
             textForButtonLabel.backgroundColor = .clear
             imageAndTextButton.addSubview(textForButtonLabel)
             imageAndTextButton.addConstraint(NSLayoutConstraint(item: textForButtonLabel, attribute: .centerX, relatedBy: .equal, toItem: imageAndTextButton, attribute: .centerX, multiplier: 1.0, constant: 0))
             imageAndTextButton.addConstraint(NSLayoutConstraint(item: textForButtonLabel, attribute: .centerY, relatedBy: .equal, toItem: imageAndTextButton, attribute: .centerY, multiplier: 1.0, constant: 0))
    

Solution 10 - Ios

Try this it's work for me ,

We have to set value of UIEdgeInsets base on our button size and requirement .

[self.testButton setTitle: @"myTitle" forState: UIControlStateNormal];
UIImage *iconImage = [UIImage imageWithIcon:@"fa-dot-circle-o" backgroundColor:[UIColor clearColor] iconColor:[UIColor whiteColor] fontSize:10.0f];

//UIEdgeInsets insets = {top, left, bottom, right};

[self.testButton setImageEdgeInsets:UIEdgeInsetsMake(3.0, 0.0, 3.0, 2.0)];
[self.testButton setTitleEdgeInsets:UIEdgeInsetsMake(3.0, 1.0, 3.0, 0.0)];
[self.testButton setImage:iconImage forState:UIControlStateNormal];
[self.testButton addTarget:self action:@selector(testButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:self.testButton];

Hope This will help for some one .

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