Unity Scripts edited in Visual studio don't provide autocomplete

C#Visual StudioUnity3dIntellisense

C# Problem Overview


When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.

Here you can see the missing functionality:

Video of missing autocomplete feature

As seen, the transform object does not open the autocomplete menu.

> Unity version: 5.5.2f1
> Visual studio 2015
> Visual Studio Tools for Unity is installed

C# Solutions


Solution 1 - C#

There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:

enter image description here

The "Miscellaneous Files" message can happen for many reasons:

  1. It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.

  2. This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.

  3. It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.

  4. This can happen when Visual Studio Tools for unity is not installed.

  5. When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.


Most of the times, restarting Unity and Visual Studio should fix this.

I can't tell which one is causing the problem but I will cover the most likely solution to fix this.

Fix Part 1:

  1. Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.

  2. From Unity Editor, go to EditPreferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.

    enter image description here


Fix Part 2:

If newly created C# files are coming up as Miscellaneous then follow the instruction below:

  1. From Visual Studio, go to ToolsOptions...Tools for UnityMiscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.

    enter image description here

  2. When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.

    enter image description here


Fix Part 3:

Still not fixed?

Re-import project then open C# Project.

  1. Close Visual Studio.

  2. From Unity, re-import project by going to AssetsReimport All.

    enter image description here

  3. Now, open the project in Visual Studio by going to AssetsOpen C# Project. This will reload the project and fix possible solution file problems.

    enter image description here


Fix Part 4:

Still not fixed?

Fix each C# file individually.

  1. Click on Show All Files icon.

    enter image description here

  2. Select the script that doesn't do auto-complete then right-click and select Include In Project.

    enter image description here


Fix Part 5:

Not fixed yet?

Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.

  1. Close Visual Studio

  2. Go your project directory and delete all the generated Visual Studio files.

    These are the files extensions to delete:

    • .csproj
    • .user
    • .sln

    Example:

    Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:

    • Target_Shoot.csproj
    • Target_Shoot.Editor.csproj
    • Target_Shoot.Editor.csproj.user
    • Target_Shoot.Player.csproj
    • Target_Shoot.Player.csproj.user
    • Target_Shoot.sln

    Do not delete anything else.

  3. Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.


Fix Part 6:

If not working, check if you are having this error:

> The "GetReferenceNearestTargetFrameworkTask" task was not found

  1. Install Nuget PackageManager from here.

  2. Restart Visual Studio.

See this answer for more information.


Fix Part 7

Make sure all of the projects are loaded. In Solution Explorer it should tell you # of # projects. If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.

Solution 2 - C#

Try this,

  1. In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).

  2. Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x

Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.

Solution 3 - C#

I found another way to fix this issue in a more convenient manner:

  1. Select the broken file in Solution Explorer.
  2. Open its Properties.
  3. Switch field "Build Action" from "Compile" to "None".
  4. Then switch it back to "Compile".

This will kill the synchronization between Unity and Visual Studio somehow.

The next time Visual Studio will reload the project, it will prompt a warning. Just click on "Discard".

Solution 4 - C#

If you have done all of the above and still isn't working , just try this: Note: you should have updated VS. Screenshot from visual studio

Goto Unity > edit> preference >External tools> external script editor. Unity screenshot Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.

I hope it helps you too.

Solution 5 - C#

Unload and reload the project, in Visual Studio:

  • right click your project in Solution Explorer
  • select Unload Project
  • select Reload Project

Fixed!

I found this solution to work the best (easiest), having run into the problem multiple times.

Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/

Solution 6 - C#

This page helped me fix the issue.

Fix for Unity disconnected from Visual Studio

enter image description here

In the Unity Editor, select the Edit > Preferences menu.

Select the External Tools tab on the left.

For External Script Editor, Choose the Visual Studio version you have.

Click regenerate Files

You Done

Solution 7 - C#

  1. Select project in Visual Studio
  2. Click "Refresh" button

enter image description here

Solution 8 - C#

I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.

I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.

Hope this helps anyone else in a similar scenario.

Solution 9 - C#

Two Alternative Options:

Fix 1

@singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.

First delete the auto generated Visual Studio files: .csproj .user .sln

Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.

However, that didn't fix it for me.

Fix 2

I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask

If so try: Start Visual Studio Installer again.

On the Build Tools 2017, click Modify,

Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.

Solution 10 - C#

Update 2020 with Visual Studio Community 2019 and Unity 2019.3:

  1. Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"

  2. If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.

Solution 11 - C#

i found my solution by creating the .cs file from visual studio itself instead of unity editor

  • right click on project folder in solution explorer
  • add > new item
  • type "unity" on the search field on the top right
  • select "CSharp MonoBehaviour"
  • name your script on the bottom and click Add

Solution 12 - C#

In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.

Solution 13 - C#

For Windows or macOS:

Download/Install the Visual Studio IDE (with Unity Tools)

When installing, make sure you include installation of

> Game development with Unity

enter image description here

Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.

enter image description here

From there, you should be able to see what you are looking for.

For example:

enter image description here

enter image description here

For Linux (suggestion):

Try Monodevelop - Additional Information, it provides code completion/hints.

Solution 14 - C#

My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.

The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".

Solution 15 - C#

The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).

I fixed this by changing the target in Unity as-

> File -> Build Settings -> Player Settings -> Other Settings -> API > Compatibility Level : Set it to the .NET version you already have > installed (Check your .NET Version here). In my case, it was 4.x

After this, Visual Studio worked perfectly and autocorrect was fixed too.

Solution 16 - C#

Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)

Solution 17 - C#

For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.

To fix this..

  1. Open Visual Studio
  2. Go to Extensions → "Manage Extensions" → Installed
  3. Find "Visual Studio 2019 Tools for Unity"
  4. If it is disabled, enable it
  5. Restart VS

Credit to Yuli Levtov's answer on another Thread

Solution 18 - C#

The following works for me.

Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor

enter image description here

Solution 19 - C#

I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)

Solution 20 - C#

None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm

Solution 21 - C#

  • Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
  • Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
  • Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so

Credits: https://stackoverflow.com/a/47662523/10471480


In case Scripts folder is not visible:

  • Click on "Show all files" in Solution Explorer
  • Locate the Scripts folder.
  • Right Click on Scripts and select "Include in Project"

Solution 22 - C#

What worked me is that I copied all the code inside the broken class and removed that file. Then, I opened an empty file with the same name and pasted back.

Result: beautiful syntax highlights came back!

Solution 23 - C#

Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.

Solution 24 - C#

Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,

  1. Right click on references
  2. Proceed to Manage NUGET Packages Under NUGET Packages
  3. proceed to updates Install Updates and recheck Intellisence

Solution 25 - C#

I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.

Solution 26 - C#

Another possible fix:

  1. In the project window, click on the Assets folder
  2. Right click, and Create -> C# Script
  3. Double click that, and wait.

For some reason, this work.

Solution 27 - C#

Try with combination: Ctrl + Alt + Space

Solution 28 - C#

one of the above methods are worked for me and I just found a solution to this problem,

  1. First, go to the project directory and delete .sln file

  2. Second, go to unity and double click your script. Then Visual Studio will be open with an error, enter image description here

  3. Then click ok and close Visual Studio editor.

  4. Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.

Solution 29 - C#

Uhm, maybe you can see my guide as an optional method. I got this problem when using Unity 2020 with Visual Studio Code 1.26 To solve problem, I follow below steps:

  1. In stall C# plugin in Visual Studio
  2. Install Mono from this https://www.monodevelop.com/download
  3. Let see where Mono is installed in your Mac by this command which mono. For example, in my Mac, it's /Library/Frameworks/Mono.framework/Versions/Current
  4. Back to C# plugin, let open its setting and change below in setting.json of plugin:
    "omnisharp.monoPath": "/Library/Frameworks/Mono.framework/Versions/Current",
    "omnisharp.useGlobalMono": "always"

Here we go....

Solution 30 - C#

If you are using Resharper with Microsoft Visual Studio, you need go to "Extensions -> ReSharper -> Extensions Manager" and install extension "Unity support". Works like magic!

Solution 31 - C#

from Unity select Edit option, then ~> Preferences... ~> External Tools, and then turn on Built-In Packages. I tried every solutions, and just this one helped me which I turned it on by a chance!

Solution 32 - C#

In Unity, Edit>Preferences>External Tools Click Regenerate project files.enter image description here

Solution 33 - C#

You install this? unity

Install Visual Studio and Unity Download the Visual Studio installer, or open it if already installed. Select Modify (if already installed) or Install (for new installations) for your desired version of Visual Studio. Select the Workloads tab, then select the Game development with Unity workload. If Unity is not already installed, select the Unity Hub checkbox in the Optional section of the installer. Select Modify or Install to complete the installation.

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