Standard way to "clamp" a number between two values in Swift
SwiftClampSwift Problem Overview
Given:
let a = 4.2
let b = -1.3
let c = 6.4
I want to know the simplest, Swiftiest way to clamp these values to a given range, say 0...5
, such that:
a -> 4.2
b -> 0
c -> 5
I know I can do the following:
let clamped = min(max(a, 0), 5)
Or something like:
let clamped = (a < 0) ? 0 : ((a > 5) ? 5 : a)
But I was wondering if there were any other ways to do this in Swift—in particular, I want to know (and document on SO, since there doesn't appear to be a question about clamping numbers in Swift) whether there is anything in the Swift standard library intended specifically for this purpose.
There may not be, and if so, that's also an answer I'll happily accept.
Swift Solutions
Solution 1 - Swift
Swift 4/5
Extension of Comparable/Strideable
similar to ClosedRange.clamped(to:_) -> ClosedRange
from standard Swift library.
extension Comparable {
func clamped(to limits: ClosedRange<Self>) -> Self {
return min(max(self, limits.lowerBound), limits.upperBound)
}
}
#if swift(<5.1)
extension Strideable where Stride: SignedInteger {
func clamped(to limits: CountableClosedRange<Self>) -> Self {
return min(max(self, limits.lowerBound), limits.upperBound)
}
}
#endif
Usage:
15.clamped(to: 0...10) // returns 10
3.0.clamped(to: 0.0...10.0) // returns 3.0
"a".clamped(to: "g"..."y") // returns "g"
// this also works (thanks to Strideable extension)
let range: CountableClosedRange<Int> = 0...10
15.clamped(to: range) // returns 10
Solution 2 - Swift
The ClosedInterval type already has a
func clamp(_ intervalToClamp: ClosedInterval<Bound>) -> ClosedInterval<Bound>
method which takes another interval as an argument. There is a proposal on the Swift evolution mailing list
to add another method which clamps a single value to the given interval:
/// Returns `value` clamped to `self`.
func clamp(value: Bound) -> Bound
and that is exactly what you need.
Using the implementation of the existing clamp()
method at
as an example, this additional clamp()
method can be implemented as
extension ClosedInterval {
func clamp(value : Bound) -> Bound {
return self.start > value ? self.start
: self.end < value ? self.end
: value
}
}
Example:
(0.0 ... 5.0).clamp(4.2) // 4.2
(0.0 ... 5.0).clamp(-1.3) // 0.0
(0.0 ... 5.0).clamp(6.4) // 5.0
ClosedInterval
is a generic type
public struct ClosedInterval<Bound : Comparable> { ... }
therefore this works not only for Double
but for all
types which are Comparable
(like Int
, CGFloat
, String
, ...):
(1 ... 3).clamp(10) // 3
("a" ... "z").clamp("ä") // "ä"
Update for Swift 3 (Xcode 8): ClosedInterval
has been renamed
to ClosedRange
, and its properties are lower/upperBound
now:
extension ClosedRange {
func clamp(_ value : Bound) -> Bound {
return self.lowerBound > value ? self.lowerBound
: self.upperBound < value ? self.upperBound
: value
}
}
Solution 3 - Swift
Using the same syntax as Apple to do the min and max operator:
public func clamp<T>(_ value: T, minValue: T, maxValue: T) -> T where T : Comparable {
return min(max(value, minValue), maxValue)
}
You can use as that:
let clamped = clamp(newValue, minValue: 0, maxValue: 1)
The cool thing about this approach is that any value defines the necessary type to do the operation, so the compiler handles that itself.
Solution 4 - Swift
2020. The extremely simple way.
extension Comparable {
func clamped(_ f: Self, _ t: Self) -> Self {
var r = self
if r < f { r = f }
if r > t { r = t }
// (use SIMPLE, EXPLICIT code here to make it utterly clear
// whether we are inclusive, what form of equality, etc etc)
return r
}
While I truly love ranges in Swift, I really think the absolutely standard syntax for a clamp function ("for 50 years now in every computer language") is just simpler and better:
x = x.clamped(0.5, 5.0)
Until it is built-in to Swift, really I think that's best.
Philosophical corner:
IMO the two values in a clamp function are not really a 'range' - they're just "two values".
(Just for example: it's completely common in game code to have the two dynamic values sometimes be in the "wrong order" (i..e, the desired result is something outside) or the same (the result is just that value).)
An opinion on end-naming ...
On everything we do, we insist on explicitly stating whether inclusive or exclusive. For example if there's a call
randomIntUpTo( 13 )
in fact we will name it
randomIntUpToExclusive( 13 )
or indeed "inclusive" if that is the case. Or depending on the language something like
randomInt(fromInclusive: upToExclusive: )
or whatever the case may be. In this way there is absolutely never ever ever a unity error, and nothing needs to be discussed. All code names should be self-documenting. So indeed, for us, the function above would be named
func clamped(fromExclusive: Self, toExclusive: Self)
or whatever describes it.
But that's just us. But it's the right thing to do :)
Solution 5 - Swift
In Swift 3 there are new CountableClosedRange
, CountableRange
, Range
, ClosedRange
protocols. They have the same upperBound
and lowerBound
properties. So you can extend all Range
protocols at once with a clamp
method by declaring a custom protocol:
protocol ClampableRange {
associatedtype Bound : Comparable
var upperBound: Bound { get }
var lowerBound: Bound { get }
}
extension ClampableRange {
func clamp(_ value: Bound) -> Bound {
return min(max(lowerBound, value), upperBound)
}
}
extension Range : ClampableRange {}
extension ClosedRange : ClampableRange {}
extension CountableRange : ClampableRange {}
extension CountableClosedRange : ClampableRange {}
Usage:
(0...10).clamp(12) // 10
(0..<100).clamp(-2) // 0
("a"..."c").clamp("z") // c
Solution 6 - Swift
With Swift 5.1, the idiomatic way to achieve the desired clamping would be with property wrappers. A touched-up example from NSHipster:
@propertyWrapper
struct Clamping<Value: Comparable> {
var value: Value
let range: ClosedRange<Value>
init(wrappedValue: Value, _ range: ClosedRange<Value>) {
precondition(range.contains(wrappedValue))
self.value = wrappedValue
self.range = range
}
var wrappedValue: Value {
get { value }
set { value = min(max(range.lowerBound, newValue), range.upperBound) }
}
}
Usage:
@Clamping(0...5) var a: Float = 4.2
@Clamping(0...5) var b: Float = -1.3
@Clamping(0...5) var c: Float = 6.4
Solution 7 - Swift
Following up on @Fattie's answer and my comment, here's my suggestion for clarity:
extension Comparable {
func clamped(_ a: Self, _ b: Self) -> Self {
min(max(self, a), b)
}
}
Solution 8 - Swift
The shortest (but maybe not most efficient) way to clamp, is:
let clamped = [0, a, 5].sorted()[1]
Source: user tobr in a discussion on Hacker News
Solution 9 - Swift
Extending FixedWidthInteger
and creating an instance generic method to accept a RangeExpression
and taking care of the edge cases:
extension FixedWidthInteger {
func clamped<R: RangeExpression>(with range: R) -> Self where R.Bound == Self {
switch range {
case let range as ClosedRange<Self>:
return Swift.min(range.upperBound, Swift.max(range.lowerBound, self))
case let range as PartialRangeFrom<Self>:
return Swift.max(range.lowerBound, self)
case let range as PartialRangeThrough<Self>:
return Swift.min(range.upperBound, self)
case let range as Range<Self>:
return Swift.min(range.dropLast().upperBound, Swift.max(range.lowerBound, self))
case let range as PartialRangeUpTo<Self>:
return Swift.min(range.upperBound.advanced(by: -1), self)
default: return self
}
}
}
Playground testing:
100.clamped(with: 1...) // 100
100.clamped(with: ..<100) // 99
100.clamped(with: ...100) // 100
100.clamped(with: 1..<100) // 99
100.clamped(with: 1...100) // 100
0.clamped(with: 1...) // 1
0.clamped(with: ..<100) // 0
0.clamped(with: ...100) // 0
0.clamped(with: 1..<100) // 1
0.clamped(with: 1...100) // 1
To achieve the same results with a FloatingPoint implementation you can use its nextDown property for the edge cases:
extension BinaryFloatingPoint {
func clamped<R: RangeExpression>(with range: R) -> Self where R.Bound == Self {
switch range {
case let range as ClosedRange<Self>:
return Swift.min(range.upperBound, Swift.max(range.lowerBound, self))
case let range as PartialRangeFrom<Self>:
return Swift.max(range.lowerBound, self)
case let range as PartialRangeThrough<Self>:
return Swift.min(range.upperBound, self)
case let range as Range<Self>:
return Swift.min(range.upperBound.nextDown, Swift.max(range.lowerBound, self))
case let range as PartialRangeUpTo<Self>:
return Swift.min(range.upperBound.nextDown, self)
default: return self
}
}
}
Playground testing:
let value = 100.0
value.clamped(with: 1...) // 100
value.clamped(with: ..<100) // 99.99999999999999
value.clamped(with: ...100) // 100
value.clamped(with: 1..<100) // 99.99999999999999
value.clamped(with: 1...100) // 100