Semaphore - What is the use of initial count?

C#MultithreadingConcurrencySemaphore

C# Problem Overview


http://msdn.microsoft.com/en-us/library/system.threading.semaphoreslim.aspx

To create a semaphore, I need to provide an initial count and maximum count. MSDN states that an initial count is -

> The initial number of requests for the > semaphore that can be granted > concurrently.

While it states that maximum count is

> The maximum number of requests for the > semaphore that can be granted > concurrently.

I can understand that the maximum count is the maximum number of threads that can access a resource concurrently. But, what is the use of initial count?

If I create a semaphore with an initial count of 0 and a maximum count of 2, none of my threadpool threads are able to access the resource. If I set the initial count as 1 and maximum count as 2 then only thread pool thread can access the resource. It is only when I set both initial count and maximum count as 2, 2 threads are able to access the resource concurrently. So, I am really confused about the significance of initial count?

SemaphoreSlim semaphoreSlim = new SemaphoreSlim(0, 2); //all threadpool threads wait
SemaphoreSlim semaphoreSlim = new SemaphoreSlim(1, 2);//only one thread has access to the resource at a time
SemaphoreSlim semaphoreSlim = new SemaphoreSlim(2, 2);//two threadpool threads can access the resource concurrently

C# Solutions


Solution 1 - C#

Yes, when the initial number sets to 0 - all threads will be waiting while you increment the "CurrentCount" property. You can do it with Release() or Release(Int32).

Release(...) - will increment the semaphore counter

Wait(...) - will decrement it

You can't increment the counter ("CurrentCount" property) greater than maximum count which you set in initialization.

For example:

SemaphoreSlim^ s = gcnew SemaphoreSlim(0,2); //s->CurrentCount = 0
s->Release(2); //s->CurrentCount = 2
...

s->Wait(); //Ok. s->CurrentCount = 1
...

s->Wait(); //Ok. s->CurrentCount = 0
...

s->Wait(); //Will be blocked until any of the threads calls Release()

Solution 2 - C#

> So, I am really confused about the significance of initial count?

One important point that may help here is that Wait decrements the semaphore count and Release increments it.

initialCount is the number of resource accesses that will be allowed immediately. Or, in other words, it is the number of times Wait can be called without blocking immediately after the semaphore was instantiated.

maximumCount is the highest count the semaphore can obtain. It is the number of times Release can be called without throwing an exception assuming initialCount count was zero. If initialCount is set to the same value as maximumCount then calling Release immediately after the semaphore was instantiated will throw an exception.

Solution 3 - C#

How many threads do you want to be able to access resource at once? Set your initial count to that number. If that number is never going to increase throughout the life of the program, set your max count to that number too. That way, if you have a programming error in how you release the resource, your program will crash and let you know.

(There are two constructors: one that takes only an initial value, and one that additionally takes the max count. Use whichever is appropriate.)

Solution 4 - C#

If you wish that no thread should access your resource for some time, you pass the initial count as 0 and when you wish to grant the access to all of them just after creating the semaphore, you pass the value of initial count equal to maximum count. For example:

hSemaphore = CreateSemaphoreA(NULL, 0, MAX_COUNT, NULL) ;

//Do something here
//No threads can access your resource

ReleaseSemaphore(hSemaphore, MAX_COUNT, 0) ;

//All threads can access the resource now

As quoted in MSDN Documentation- "Another use of ReleaseSemaphore is during an application's initialization. The application can create a semaphore with an initial count of zero. This sets the semaphore's state to nonsignaled and blocks all threads from accessing the protected resource. When the application finishes its initialization, it uses ReleaseSemaphore to increase the count to its maximum value, to permit normal access to the protected resource."

Solution 5 - C#

This way when the current thread creates the semaphore it could claim some resources from the start.

Solution 6 - C#

Normally, when the SemaphoreSlim is used as a throttler, both initialCount and maxCount have the same value:

var semaphore = new SemaphoreSlim(maximumConcurrency, maximumConcurrency);

...and the semaphore is used with this pattern:

await semaphore.WaitAsync(); // or semaphore.Wait();
try
{
    // Invoke the operation that must be throttled
}
finally
{
    semaphore.Release();
}

The initialCount configures the maximum concurrency policy, and the maxCount ensures that this policy will not be violated. If you omit the second argument (the maxCount) your code will work just as well, provided that there are no bugs in it. If there is a bug, and each WaitAsync could be followed by more than one Release, then the maxCount will help at detecting this bug before it ends up in the released version of your program. The bug will be surfaced as a SemaphoreFullException, hopefully during the testing of a pre-release version, and so you'll be able to track and eliminate it before it does any real harm (before it has caused the violation of the maximum concurrency policy in a production environment).

The default value of the maxCount argument, in case you omit it, is Int32.MaxValue (source code).

Solution 7 - C#

maxCount is the number of concurrent threads that you're going to be allowing.

However, when you start the throttling, you may already know there are a few active threads, so you'd want to tell it "hey, I want to have 6 concurrent threads, but I already have 4, so I want you to only allow 2 more for now", so you'd set initialCount to 2 and maxCount to 6.

The limitation with initialCount in SemaphoreSlim is that it cannot be a negative number, so you can't say "hey, I want to have up to 6 concurrent threads, but I currently have 10, so let 5 get released before you allow another one in.". That would mean an initialCount of -4. For that you'd need to use a 3rd party package like SemaphoreSlimThrottling (note that I am the author of SemaphoreSlimThrottling).

Solution 8 - C#

As MSDN explains it under the Remarks section:

> If initialCount is less than maximumCount, the effect is the same as if the current thread had called WaitOne (maximumCount minus initialCount) times. If you do not want to reserve any entries for the thread that creates the semaphore, use the same number for maximumCount and initialCount.

So If the initial count is 0 and max is 2 it is as if WaitOne has been called twice by the main thread so we have reached capacity (semaphore count is 0 now) and no thread can enter Semaphore. Similarly If initial count is 1 and max is 2 WaitOnce has been called once and only one thread can enter before we reach capacity again and so on.

If 0 is used for initial count we can always call Release(2) to increase the semaphore count to max to allow maximum number of threads to acquire resource.

Solution 9 - C#

Semaphores can be used to protect a pool of resources. We use resource pools to reuse things that are expensive to create - such as database connections.

So initial count refers to the number of available resources in the pool at the start of some process. When you read the initialCount in code you should be thinking in terms of how much up front effort are you putting into creating this pool of resources.

> I am really confused about the significance of initial count?

Initial count = Upfront cost

As such, depending on the usage profile of your application, this value can have a dramatic effect on the performance of your application. It's not just some arbitrary number.

You should think carefully about what you creating, how expensive they are to create and how many you need right away. You should literally able able to graph the optimal value for this parameter and should likely think about making it configurable so you can adapt the performance of the process to the time at which it is being executed.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionSandboxView Question on Stackoverflow
Solution 1 - C#SVGregView Answer on Stackoverflow
Solution 2 - C#Brian GideonView Answer on Stackoverflow
Solution 3 - C#KarmastanView Answer on Stackoverflow
Solution 4 - C#AbhineetView Answer on Stackoverflow
Solution 5 - C#EmondView Answer on Stackoverflow
Solution 6 - C#Theodor ZouliasView Answer on Stackoverflow
Solution 7 - C#Mark Cilia VincentiView Answer on Stackoverflow
Solution 8 - C#IrfanView Answer on Stackoverflow
Solution 9 - C#rismView Answer on Stackoverflow