Seeing black bars at the top and bottom of the iPhone X Simulator
IosUinavigationbarIos SimulatorXcode9Iphone XIos Problem Overview
Running my App in the iPhone X Simulator (GM Seed) I am noticing two strange effects:
- the App does not use the full screen space (top and bottom area is black)
- a strange white bar beneath the title bar
Does anybody know what is happening here and how to resolve this? I can't find any new settings in Interface Builder.
Ios Solutions
Solution 1 - Ios
When using launch images (instead of the much easier Launch screen file), you need to provide the properly sized launch image for each device size you wish to support. Once you add the additional launch image, your app should take advantage of the new screen size.
The new iPhone X requires a launch image sized at 1125px × 2436px which is a 3x image for 375pt × 812pt.
Of course if you switch over to using a Launch screen file instead of individual launch images, your app will automatically adapt to all device sizes without any additional work.
Solution 2 - Ios
I have figured out this issues in iPhone X. Launch image size (1125*2436px) Please flow this below steps. 1.i)Choose your project name in Xcode. ii)Select your project target iii)Then select Launch images source
- You can get Migrate popup i) Choose Assets ii)Select Migrate
Solution 3 - Ios
iPhone X needs different launch image sized 1125px x 2436px (375pt x 812pt @3x).
Check human interface guidelines for more details.
Solution 4 - Ios
I have figured out how to fix (though I still don't understand why this happened only on iPhone X) LaunchScreen storyboard on iPhone X with seeing black top&bottom bars.
I have LaunchScreen storyboard with one UIImageView.
UIImageView's top&bottom has to be pinned to SuperView's top&bottom. NOT to SafeArea.
Solution 5 - Ios
I fixed it by simply inserting some random text in the Lanch Screen File
textfield. I dont even have a Launch Screen File... XCode is so buggy.
update
Although this fixes it in simulator (still very weird and unexpected) when uploading a binary to iTunes Connect it will fail due to not finding a LanchScreen file of name "random-name"
Solution 6 - Ios
Just ran into this while trying to update an app I hadn't worked on in a while.
On Xcode 9.4, I was able to fix this by doing the following:
- Add a launch screen by going to File -> New -> File... -> Launch Screen
- Make sure the newly added launch screen storyboard is selected as the launch screen file under project settings.
Solution 7 - Ios
If you already have a 1125px × 2436px launch image but the app is still not using the full screen check to make sure that your image is PNG.
Solution 8 - Ios
if you removed LaunchScreen.storyboard; Choose your project, select your project target, General -> App Icons and Launch Images -> Launch Screen File: Select here Main.storyboard instead of LaunchScreen.storyboard
Solution 9 - Ios
Just had this problem... When I selected the project & the correct target I had a blank for the 'launch screen file' under the app icons and launch screen images tab. I set it to the default LaunchScreen and the resizing issue I faced was taken care of.
Solution 10 - Ios
You may check in project target launch screen file is not set to empty if it is empty it may cause problem.