Removing item from vector, while in C++11 range 'for' loop?

C++VectorFor LoopC++11

C++ Problem Overview


I have a vector of IInventory*, and I am looping through the list using C++11 range for, to do stuff with each one.

After doing some stuff with one, I may want to remove it from the list and delete the object. I know I can call delete on the pointer any time to clean it up, but what is the proper way to remove it from the vector, while in the range for loop? And if I remove it from the list will my loop be invalidated?

std::vector<IInventory*> inv;
inv.push_back(new Foo());
inv.push_back(new Bar());

for (IInventory* index : inv)
{
    // Do some stuff
    // OK, I decided I need to remove this object from 'inv'...
}

C++ Solutions


Solution 1 - C++

No, you can't. Range-based for is for when you need to access each element of a container once.

You should use the normal for loop or one of its cousins if you need to modify the container as you go along, access an element more than once, or otherwise iterate in a non-linear fashion through the container.

For example:

auto i = std::begin(inv);

while (i != std::end(inv)) {
    // Do some stuff
    if (blah)
        i = inv.erase(i);
    else
        ++i;
}

Solution 2 - C++

Every time an element is removed from the vector, you must assume the iterators at or after the erased element are no longer valid, because each of the elements succeeding the erased element are moved.

A range-based for-loop is just syntactic sugar for "normal" loop using iterators, so the above applies.

That being said, you could simply:

inv.erase(
    std::remove_if(
        inv.begin(),
        inv.end(),
        [](IInventory* element) -> bool {
            // Do "some stuff", then return true if element should be removed.
            return true;
        }
    ),
    inv.end()
);

Solution 3 - C++

You ideally shouldn't modify the vector while iterating over it. Use the erase-remove idiom. If you do, you're likely to encounter a few issues. Since in a vector an erase invalidates all iterators beginning with the element being erased upto the end() you will need to make sure that your iterators remain valid by using:

for (MyVector::iterator b = v.begin(); b != v.end();) { 
    if (foo) {
       b = v.erase( b ); // reseat iterator to a valid value post-erase
    else {
       ++b;
    }
}

Note, that you need the b != v.end() test as-is. If you try to optimize it as follows:

for (MyVector::iterator b = v.begin(), e = v.end(); b != e;)

you will run into UB since your e is invalidated after the first erase call.

Solution 4 - C++

Is it a strict requirement to remove elements while in that loop? Otherwise you could set the pointers you want to delete to NULL and make another pass over the vector to remove all NULL pointers.

std::vector<IInventory*> inv;
inv.push_back( new Foo() );
inv.push_back( new Bar() );

for ( IInventory* &index : inv )
{
    // do some stuff
    // ok I decided I need to remove this object from inv...?
    if (do_delete_index)
    {
        delete index;
        index = NULL;
    }
}
std::remove(inv.begin(), inv.end(), NULL);

Solution 5 - C++

sorry for necroposting and also sorry if my c++ expertise gets in the way of my answer, but if you trying to iterate through each item and make possible changes (like erasing an index), try using a backwords for loop.

for(int x=vector.getsize(); x>0; x--){

//do stuff
//erase index x

}

when erasing index x, the next loop will be for the item "in front of" the last iteration. i really hope this helped someone

Solution 6 - C++

OK, I'm late, but anyway: Sorry, not correct what I read so far - it is possible, you just need two iterators:

std::vector<IInventory*>::iterator current = inv.begin();
for (IInventory* index : inv)
{
    if(/* ... */)
    {
        delete index;
    }
    else
    {
        *current++ = index;
    }
}
inv.erase(current, inv.end());

Just modifying the value an iterator points to does not invalidate any other iterator, so we can do this without having to worry. Actually, std::remove_if (gcc implementation at least) does something very similar (using a classic loop...), just does not delete anything and does not erase.

Be aware, however, that this is not thread safe(!) - however, this applies, too, for some of the other solutions above...

Solution 7 - C++

I will show with example, the below example remove odd elements from vector:

void test_del_vector(){
    std::vector<int> vecInt{0, 1, 2, 3, 4, 5};

    //method 1
    for(auto it = vecInt.begin();it != vecInt.end();){
        if(*it % 2){// remove all the odds
            it = vecInt.erase(it);
        } else{
            ++it;
        }
    }

    // output all the remaining elements
    for(auto const& it:vecInt)std::cout<<it;
    std::cout<<std::endl;

    // recreate vecInt, and use method 2
    vecInt = {0, 1, 2, 3, 4, 5};
    //method 2
    for(auto it=std::begin(vecInt);it!=std::end(vecInt);){
        if (*it % 2){
            it = vecInt.erase(it);
        }else{
            ++it;
        }
    }

    // output all the remaining elements
    for(auto const& it:vecInt)std::cout<<it;
    std::cout<<std::endl;

    // recreate vecInt, and use method 3
    vecInt = {0, 1, 2, 3, 4, 5};
    //method 3
    vecInt.erase(std::remove_if(vecInt.begin(), vecInt.end(),
                 [](const int a){return a % 2;}),
                 vecInt.end());

    // output all the remaining elements
    for(auto const& it:vecInt)std::cout<<it;
    std::cout<<std::endl;

}

output aw below:

024
024
024

Keep in mind, the method erase will return the next iterator of the passed iterator.

From here , we can use a more generate method:

template<class Container, class F>
void erase_where(Container& c, F&& f)
{
    c.erase(std::remove_if(c.begin(), c.end(),std::forward<F>(f)),
            c.end());
}

void test_del_vector(){
    std::vector<int> vecInt{0, 1, 2, 3, 4, 5};
    //method 4
    auto is_odd = [](int x){return x % 2;};
    erase_where(vecInt, is_odd);

    // output all the remaining elements
    for(auto const& it:vecInt)std::cout<<it;
    std::cout<<std::endl;    
}

See here to see how to use std::remove_if. https://en.cppreference.com/w/cpp/algorithm/remove

Solution 8 - C++

In opposition to this threads title, I'd use two passes:

#include <algorithm>
#include <vector>

std::vector<IInventory*> inv;
inv.push_back(new Foo());
inv.push_back(new Bar());

std::vector<IInventory*> toDelete;

for (IInventory* index : inv)
{
    // Do some stuff
    if (deleteConditionTrue)
    {
        toDelete.push_back(index);
    }
}

for (IInventory* index : toDelete)
{
    inv.erase(std::remove(inv.begin(), inv.end(), index), inv.end());
}

Solution 9 - C++

A much more elegant solution would be to switch to std::list (assuming you don't need fast random access).

list<Widget*> widgets ; // create and use this..

You can then delete with .remove_if and a C++ functor in one line:

widgets.remove_if( []( Widget*w ){ return w->isExpired() ; } ) ;

So here I'm just writing a functor that accepts one argument (the Widget*). The return value is the condition on which to remove a Widget* from the list.

I find this syntax palatable. I don't think I would ever use remove_if for std::vectors -- there is so much inv.begin() and inv.end() noise there you're probably better off using an integer-index-based delete or just a plain old regular iterator-based delete (as shown below). But you should not really be removing from the middle of a std::vector very much anyway, so switching to a list for this case of frequent middle of list deletion is advised.

Note however I did not get a chance to call delete on the Widget*'s that were removed. To do that, it would look like this:

widgets.remove_if( []( Widget*w ){
  bool exp = w->isExpired() ;
  if( exp )  delete w ;       // delete the widget if it was expired
  return exp ;                // remove from widgets list if it was expired
} ) ;

You could also use a regular iterator-based loop like so:

//                                                              NO INCREMENT v
for( list<Widget*>::iterator iter = widgets.begin() ; iter != widgets.end() ; )
{
  if( (*iter)->isExpired() )
  {
    delete( *iter ) ;
    iter = widgets.erase( iter ) ; // _advances_ iter, so this loop is not infinite
  }
  else
    ++iter ;
}

If you don't like the length of for( list<Widget*>::iterator iter = widgets.begin() ; ..., you can use

for( auto iter = widgets.begin() ; ...

Solution 10 - C++

I think I would do the following...

for (auto itr = inv.begin(); itr != inv.end();)
{
   // Do some stuff
   if (OK, I decided I need to remove this object from 'inv')
      itr = inv.erase(itr);
   else
      ++itr;
}

Solution 11 - C++

you can't delete the iterator during the loop iteration because iterator count get mismatch and after some iteration you would have invalid iterator.

Solution:

  1. take the copy of original vector

  2. iterate the iterator using this copy

  3. do some stuff and delete it from original vector.

    std::vector inv; inv.push_back(new Foo()); inv.push_back(new Bar());

    std::vector copyinv = inv; iteratorCout = 0; for (IInventory* index : copyinv) { // Do some stuff // OK, I decided I need to remove this object from 'inv'... inv.erase(inv.begin() + iteratorCout); iteratorCout++; }

Solution 12 - C++

Erasing element one-by-one easily leads to N^2 performance. Better to mark elements that should be erased and erase them at once after the loop. If I may presume nullptr in not valid element in your vector, then

std::vector<IInventory*> inv;
// ... push some elements to inv
for (IInventory*& index : inv)
{
    // Do some stuff
    // OK, I decided I need to remove this object from 'inv'...
    {
      delete index;
      index =nullptr;
    }
}
inv.erase( std::remove( begin( inv ), end( inv ), nullptr ), end( inv ) ); 

should work.

In case your "Do some stuff" is not changing elements of the vector and only used to make decision to remove or keep the element, you can convert it to lambda (as was suggested in somebody's earlier post) and use

inv.erase( std::remove_if( begin( inv ), end( inv ), []( Inventory* i )
  {
    // DO some stuff
    return OK, I decided I need to remove this object from 'inv'...
  } ), end( inv ) );

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