Relational Database Design Patterns?

Design PatternsDatabase DesignRdbms

Design Patterns Problem Overview


Design patterns are usually related to object oriented design.
Are there design patterns for creating and programming relational databases?
Many problems surely must have reusable solutions.

Examples would include patterns for table design, stored procedures, triggers, etc...

Is there an online repository of such patterns, similar to martinfowler.com?


Examples of problems that patterns could solve:

  • Storing hierarchical data (e.g. single table with type vs multiple tables with 1:1 key and differences...)
  • Storing data with variable structure (e.g. generic columns vs xml vs delimited column...)
  • Denormalize data (how to do it with minimal impact, etc...)

Design Patterns Solutions


Solution 1 - Design Patterns

There's a book in Martin Fowler's Signature Series called Refactoring Databases. That provides a list of techniques for refactoring databases. I can't say I've heard a list of database patterns so much.

I would also highly recommend David C. Hay's Data Model Patterns and the follow up A Metadata Map which builds on the first and is far more ambitious and intriguing. The Preface alone is enlightening.

Also a great place to look for some pre-canned database models is Len Silverston's Data Model Resource Book Series Volume 1 contains universally applicable data models (employees, accounts, shipping, purchases, etc), Volume 2 contains industry specific data models (accounting, healthcare, etc), Volume 3 provides data model patterns.

Finally, while this book is ostensibly about UML and Object Modelling, Peter Coad's Modeling in Color With UML provides an "archetype" driven process of entity modeling starting from the premise that there are 4 core archetypes of any object/data model

Solution 2 - Design Patterns

Design patterns aren't trivially reusable solutions.

Design patterns are reusable, by definition. They're patterns you detect in other good solutions.

A pattern is not trivially reusable. You can implement your down design following the pattern however.

Relational design patterns include things like:

  1. One-to-Many relationships (master-detail, parent-child) relationships using a foreign key.

  2. Many-to-Many relationships with a bridge table.

  3. Optional one-to-one relationships managed with NULLs in the FK column.

  4. Star-Schema: Dimension and Fact, OLAP design.

  5. Fully normalized OLTP design.

  6. Multiple indexed search columns in a dimension.

  7. "Lookup table" that contains PK, description and code value(s) used by one or more applications. Why have code? I don't know, but when they have to be used, this is a way to manage the codes.

  8. Uni-table. [Some call this an anti-pattern; it's a pattern, sometimes it's bad, sometimes it's good.] This is a table with lots of pre-joined stuff that violates second and third normal form.

  9. Array table. This is a table that violates first normal form by having an array or sequence of values in the columns.

  10. Mixed-use database. This is a database normalized for transaction processing but with lots of extra indexes for reporting and analysis. It's an anti-pattern -- don't do this. People do it anyway, so it's still a pattern.

Most folks who design databases can easily rattle off a half-dozen "It's another one of those"; these are design patterns that they use on a regular basis.

And this doesn't include administrative and operational patterns of use and management.

Solution 3 - Design Patterns

AskTom is probably the single most helpful resource on best practices on Oracle DBs. (I usually just type "asktom" as the first word of a google query on a particular topic)

I don't think it's really appropriate to speak of design patterns with relational databases. Relational databases are already the application of a "design pattern" to a problem (the problem being "how to represent, store and work with data while maintaining its integrity", and the design being the relational model). Other approches (generally considered obsolete) are the Navigational and Hierarchical models (and I'm nure many others exist).

Having said that, you might consider "Data Warehousing" as a somewhat separate "pattern" or approach in database design. In particular, you might be interested in reading about the Star schema.

Solution 4 - Design Patterns

After many years of database development I can say there are some no goes and some question that you should answer before you begin:

questions:

  • Do you want to use in the future another DBMS? If yes then do not use to special SQL stuff of the current DBMS. Remove logic in your application.

Do not use:

  • white spaces in table names and column names
  • non ASCII characters in table and column names
  • binding to a specific lower case or upper case. And never use 2 tables or columns that differ only with lower case and upper case.
  • do not use SQL keywords for tables or columns names like "FROM", "BETWEEN", "DELETE", etc

recommendations:

  • Use NVARCHAR or equivalent for Unicode support then you have no problems with codepages.
  • Give every column a unique name. This make it easier on join to select the column. It is very difficult if every table has a column "ID" or "Name" or "Description". Use XyzID and AbcID.
  • Use a resource bundle or equals for complex SQL expressions. It make it easier to switch to another DBMS.
  • Does not cast hard on any data type. Another DBMS can not have this data type. For example Oracle does not have a SMALLINT only a number.

I hope this is a good starting point.

Solution 5 - Design Patterns

Your question is a bit vague, but I suppose UPSERT could be considered a design pattern. For languages that don't implement MERGE, a number of alternatives to solve the problem (if a suitable rows exists, UPDATE; else INSERT) exist.

Solution 6 - Design Patterns

Depends what you mean by a pattern. If you're thinking Person/Company/Transaction/Product and such, then yes - there are a lot of generic database schemas already available.

If you're thinking Factory, Singleton... then no - you don't need any of these as they're too low level for DB programming.

If you're thinking database object naming, then it's under the category of conventions, not design per se.

BTW, S.Lott, one-to-many and many-to-many relationships aren't "patterns". They're the basic building blocks of the relational model.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionSklivvzView Question on Stackoverflow
Solution 1 - Design PatternsMichael BrownView Answer on Stackoverflow
Solution 2 - Design PatternsS.LottView Answer on Stackoverflow
Solution 3 - Design PatternsGalghamonView Answer on Stackoverflow
Solution 4 - Design PatternsHorcrux7View Answer on Stackoverflow
Solution 5 - Design PatternsSören KuklauView Answer on Stackoverflow
Solution 6 - Design PatternsAndrew not the SaintView Answer on Stackoverflow