make canvas as wide and as high as parent

JavascriptCssHtmlCanvas

Javascript Problem Overview


i would like to make a rectangular canvas to simulate a progress bar but it seems when i set the width and height of a canvas to 100%, it doesn't really make it as high and as wide as parent

please see example below
http://jsfiddle.net/PQS3A/

Is it even possible to make non-squared canvas? I don't want to hardcode the height and width of canvas, because it should change dynamically when viewed in bigger or smaller screen, including mobile devices

Javascript Solutions


Solution 1 - Javascript

Here's a working example fixing the problems:

http://jsfiddle.net/PQS3A/7/

You had several problems with your example:

  1. A <div> does not have height or width attributes. You need to set those through CSS.
  2. Even if the div were sized correctly, it was using the default position:static, which means that it is NOT the positioning parent of any children. If you want the canvas to be the same size as the div, you must set the div to position:relative (or absolute or fixed).
  3. The width and height attributes on a Canvas specify the number of pixels of data to draw to (like the actual pixels in an image), and are separate from the display size of the canvas. These attributes must be set to integers.

The example linked to above uses CSS to set the div size and make it a positioned parent. It creates a JS function (shown below) to both set a canvas to be the same display size as its positioned parent, and then adjusts the internal width and height properties so that is has the same number of pixels as it shows.

var canvas = document.querySelector('canvas');
fitToContainer(canvas);

function fitToContainer(canvas){
  // Make it visually fill the positioned parent
  canvas.style.width ='100%';
  canvas.style.height='100%';
  // ...then set the internal size to match
  canvas.width  = canvas.offsetWidth;
  canvas.height = canvas.offsetHeight;
}

Solution 2 - Javascript

Use the width and height attributes of the canvas if you want it to actually be as big as the parent element. You can set them using JQuery.

$(document).ready(function() {
  var canvas = document.getElementById("theCanvas");
  canvas.width = $("#parent").width();
  canvas.height = $("#parent").height();
});

If you do not know JQuery, then use the following Javascript:

var canvas = document.getElementById("theCanvas");
var parent = document.getElementById("parent");
canvas.width = parent.offsetWidth;
canvas.height = parent.offsetHeight;

If you use the css height and width attributes, style="width:100%; height:100%;", then you are just stretching the canvas. This will cause everything you draw on the canvas to look stretched.

JSFiddle for JQuery solution.

JSFiddle for Javascript solution.

Solution 3 - Javascript

Use CSS properties instead of attributes on the tags:

<div style="background-color:blue;width:140px;height:20px">
    <canvas style="background-color: red;width:100%;height:100%">
    </canvas>
</div>ā€‹

That seems to work

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
Questionuser1118019View Question on Stackoverflow
Solution 1 - JavascriptPhrogzView Answer on Stackoverflow
Solution 2 - JavascriptBrant OlsenView Answer on Stackoverflow
Solution 3 - JavascriptKristoffer Sall-StorgaardView Answer on Stackoverflow