Is there a way to reset the app between tests in Swift XCTest UI?

SwiftXcode7XctestXcode Ui-Testing

Swift Problem Overview


Is there an API call within XCTest that I can put into the setUP() or tearDown() to reset the app between tests? I looked in the dot syntax of XCUIApplication and all I saw was the .launch()

OR is there a way to call a shell script in Swift? I could then call xcrun in-between test methods to reset the simulator.

Swift Solutions


Solution 1 - Swift

You can add a "Run Script" phase to build phases in your test target to uninstall the app before running unit tests against it, unfortunately this is not between test cases, though.

/usr/bin/xcrun simctl uninstall booted com.mycompany.bundleId

Update


Between tests, you can delete the app via the Springboard in the tearDown phase. Although, this does require use of a private header from XCTest. (Header dump is available from Facebook's WebDriverAgent here.)

Here is some sample code from a Springboard class to delete an app from Springboard via tap and hold:

#Swift 4:

import XCTest

class Springboard {

    static let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
    
    /**
     Terminate and delete the app via springboard
     */
    class func deleteMyApp() {
        XCUIApplication().terminate()
        
         // Force delete the app from the springboard
        let icon = springboard.icons["Citizen"]
        if icon.exists {
            let iconFrame = icon.frame
            let springboardFrame = springboard.frame
            icon.press(forDuration: 1.3)
        
            // Tap the little "X" button at approximately where it is. The X is not exposed directly
            springboard.coordinate(withNormalizedOffset: CGVector(dx: (iconFrame.minX + 3) / springboardFrame.maxX, dy: (iconFrame.minY + 3) / springboardFrame.maxY)).tap()
        
            springboard.alerts.buttons["Delete"].tap()
        }
    }
 }

#Swift 3-:

import XCTest

class Springboard {

    static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")
    
    /**
     Terminate and delete the app via springboard
     */
    class func deleteMyApp() {
        XCUIApplication().terminate()
        
        // Resolve the query for the springboard rather than launching it
        springboard.resolve()
        
        // Force delete the app from the springboard
        let icon = springboard.icons["MyAppName"]
        if icon.exists {
            let iconFrame = icon.frame
            let springboardFrame = springboard.frame
            icon.pressForDuration(1.3)
            
            if #available(iOS 13.0, *) {
                springboard.buttons["Remove App"].tap()
                springboard.alerts.buttons["Delete App"].tap()
                springboard.alerts.buttons["Delete"].tap()
            } else {
            
                // Tap the little "X" button at approximately where it is. The X is not exposed directly
                let xPosition = CGVector(dx: (iconFrame.minX + 3) / springboardFrame.maxX,
                                     dy: (iconFrame.minY + 3) / springboardFrame.maxY)
                springboard.coordinate(withNormalizedOffset: xPosition).tap()
                springboard.alerts.buttons["Delete"].tap()
            }
        }
    }
 }

And then:

override func tearDown() {
    Springboard.deleteMyApp()
    super.tearDown()
}

The private headers were imported in the Swift bridging header. You'll need to import:

// Private headers from XCTest
#import "XCUIApplication.h"
#import "XCUIElement.h"

Note: As of Xcode 10, XCUIApplication(bundleIdentifier:) is now exposed by Apple, and the private headers are no longer needed.

Solution 2 - Swift

At this time, the public API provided by Xcode, the Simulator and the Swift Package Manager does not appear have any method callable from setUp() and tearDown() XCText subclasses to "Reset Contents and Settings" for the simulator.

There are other possible approaches which use public APIs:

  1. Application Code. Add some myResetApplication() application code to put the application in a known state. However, device (simulator) state control is limited by the application sandbox ... which is not much help outside the application. This approach is OK for clearing application controllable persistance.

  2. Shell Script. Run the tests from a shell script. Use xcrun simctl erase all or xcrun simctl uninstall <device> <app identifier> or similar between each test run to reset the simulator (or uninstall the app). see StackOverflow: "How can I reset the iOS Simulator from the command line?"

xcrun simctl --help
# Uninstall a single application
xcrun simctl uninstall --help  
xcrun simctl uninstall <device> <app identifier>

# Erase a device's contents and settings.
xcrun simctl erase <device>
xcrun simctl erase all      # all existing devices

# Grant, revoke, or reset privacy and permissions
simctl privacy <device> <action> <service> [<bundle identifier>]
  1. Xcode Schema Script Action. Add xcrun simctl erase all (or xcrun simctl erase <DEVICE_UUID>) or similar commands to an Xcode Scheme section such as the Test or Build section. Select the Product > Scheme > Edit Scheme… menu. Expand the Scheme Test section. Select Pre-actions under the Test section. Click (+) add "New Run Script Action". The command xcrun simctl erase all can be typed in directly without requiring any external script.

Options for invoking 1. Application Code to reset the application:

A. Application UI. [UI Test] Provide a reset button or other UI action which resets the application. The UI element can be exercised via XCUIApplication in XCTest routines setUp(), tearDown() or testSomething().

B. Launch Parameter. [UI Test] As noted by Victor Ronin, an argument can be passed from the test setUp() ...

class AppResetUITests: XCTestCase {

  override func setUp() {
    // ...
    let app = XCUIApplication()
    app.launchArguments = ["MY_UI_TEST_MODE"]
    app.launch()

... to be received by the AppDelegate ...

class AppDelegate: UIResponder, UIApplicationDelegate {

  func application( …didFinishLaunchingWithOptions… ) -> Bool {
    // ...
    let args = ProcessInfo.processInfo.arguments
    if args.contains("MY_UI_TEST_MODE") {
      myResetApplication()
    }

C. Xcode Scheme Parameter. [UI Test, Unit Test] Select the Product > Scheme > Edit Scheme… menu. Expand the Scheme Run section. (+) Add some parameter like MY_UI_TEST_MODE. The parameter will be available in ProcessInfo.processInfo.

// ... in application
let args = ProcessInfo.processInfo.arguments
if args.contains("MY_UI_TEST_MODE") {
    myResetApplication()
}

D. Direct Call. [Unit Test] Unit Test Bundles are injected into the running application and can directly call some myResetApplication() routine in the application. Caveat: Default unit tests run after the main screen has loaded. see Test Load Sequence However, UI Test Bundles runs as a process external to the application under test. So, what works in the Unit Test gives a link error in a UI Test.

class AppResetUnitTests: XCTestCase {

  override func setUp() {
    // ... Unit Test: runs.  UI Test: link error.
    myResetApplication() // visible code implemented in application

Solution 3 - Swift

Updated for swift 3.1 / xcode 8.3

create bridging header in test target:

#import <XCTest/XCUIApplication.h>
#import <XCTest/XCUIElement.h>

@interface XCUIApplication (Private)
- (id)initPrivateWithPath:(NSString *)path bundleID:(NSString *)bundleID;
- (void)resolve;
@end

updated Springboard class

class Springboard {
   static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")!
   static let settings = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.Preferences")!

/**
Terminate and delete the app via springboard
*/

class func deleteMyApp() {
   XCUIApplication().terminate()

// Resolve the query for the springboard rather than launching it

   springboard.resolve()

// Force delete the app from the springboard
   let icon = springboard.icons["{MyAppName}"] /// change to correct app name
   if icon.exists {
     let iconFrame = icon.frame
     let springboardFrame = springboard.frame
     icon.press(forDuration: 1.3)
  
  // Tap the little "X" button at approximately where it is. The X is not exposed directly
  
    springboard.coordinate(withNormalizedOffset: CGVector(dx: (iconFrame.minX + 3) / springboardFrame.maxX, dy: (iconFrame.minY + 3) / springboardFrame.maxY)).tap()
  
     springboard.alerts.buttons["Delete"].tap()
  
     // Press home once make the icons stop wiggling
  
     XCUIDevice.shared().press(.home)
     // Press home again to go to the first page of the springboard
     XCUIDevice.shared().press(.home)
     // Wait some time for the animation end
     Thread.sleep(forTimeInterval: 0.5)
  
      let settingsIcon = springboard.icons["Settings"]
      if settingsIcon.exists {
       settingsIcon.tap()
       settings.tables.staticTexts["General"].tap()
       settings.tables.staticTexts["Reset"].tap()
       settings.tables.staticTexts["Reset Location & Privacy"].tap()
       settings.buttons["Reset Warnings"].tap()
       settings.terminate()
      }
     }
    }
   }

Solution 4 - Swift

Solution for iOS 13.2

final class Springboard {

    private static var springboardApp = XCUIApplication(bundleIdentifier: "com.apple.springboard")

    class func deleteApp(name: String) {
        XCUIApplication().terminate()

        springboardApp.activate()
        
        sleep(1)

        let appIcon = springboardApp.icons.matching(identifier: name).firstMatch
        appIcon.press(forDuration: 1.3)

        sleep(1)

        springboardApp.buttons["Delete App"].tap()
        
        let deleteButton = springboardApp.alerts.buttons["Delete"].firstMatch
        if deleteButton.waitForExistence(timeout: 5) {
            deleteButton.tap()
        }
    }
}

Solution 5 - Swift

You can ask your app to "clean up" itself

  • You use XCUIApplication.launchArguments to set some flag

  • In AppDelegate you check

    if NSProcessInfo.processInfo().arguments.contains("YOUR_FLAG_NAME_HERE") { // Do a clean up here }

Solution 6 - Swift

I used the @ODM answer, but modified it to work for Swift 4. NB: some S/O answers don't differentiate the Swift versions, which sometimes have fairly fundamental differences. I've tested this on an iPhone 7 simulator and an iPad Air simulator in portrait orientation, and it worked for my app.

Swift 4

import XCTest
import Foundation

class Springboard {

let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let settings = XCUIApplication(bundleIdentifier: "com.apple.Preferences")


/**
 Terminate and delete the app via springboard
 */
func deleteMyApp() {
    XCUIApplication().terminate()

    // Resolve the query for the springboard rather than launching it
    springboard.activate()

    // Rotate back to Portrait, just to ensure repeatability here
    XCUIDevice.shared.orientation = UIDeviceOrientation.portrait
    // Sleep to let the device finish its rotation animation, if it needed rotating
    sleep(2)

    // Force delete the app from the springboard
    // Handle iOS 11 iPad 'duplication' of icons (one nested under "Home screen icons" and the other nested under "Multitasking Dock"
    let icon = springboard.otherElements["Home screen icons"].scrollViews.otherElements.icons["YourAppName"]
    if icon.exists {
        let iconFrame = icon.frame
        let springboardFrame = springboard.frame
        icon.press(forDuration: 2.5)

        // Tap the little "X" button at approximately where it is. The X is not exposed directly
        springboard.coordinate(withNormalizedOffset: CGVector(dx: ((iconFrame.minX + 3) / springboardFrame.maxX), dy:((iconFrame.minY + 3) / springboardFrame.maxY))).tap()
        // Wait some time for the animation end
        Thread.sleep(forTimeInterval: 0.5)

        //springboard.alerts.buttons["Delete"].firstMatch.tap()
        springboard.buttons["Delete"].firstMatch.tap()

        // Press home once make the icons stop wiggling
        XCUIDevice.shared.press(.home)
        // Press home again to go to the first page of the springboard
        XCUIDevice.shared.press(.home)
        // Wait some time for the animation end
        Thread.sleep(forTimeInterval: 0.5)

        // Handle iOS 11 iPad 'duplication' of icons (one nested under "Home screen icons" and the other nested under "Multitasking Dock"
        let settingsIcon = springboard.otherElements["Home screen icons"].scrollViews.otherElements.icons["Settings"]
        if settingsIcon.exists {
            settingsIcon.tap()
            settings.tables.staticTexts["General"].tap()
            settings.tables.staticTexts["Reset"].tap()
            settings.tables.staticTexts["Reset Location & Privacy"].tap()
            // Handle iOS 11 iPad difference in error button text
            if UIDevice.current.userInterfaceIdiom == .pad {
                settings.buttons["Reset"].tap()
            }
            else {
                settings.buttons["Reset Warnings"].tap()
            }
            settings.terminate()
        }
    }
  }
}

Solution 7 - Swift

I used the @Chase Holland answer and updated the Springboard class following the same approach to reset the content and settings using the Settings app. This is useful when you need to reset permissions dialogs.

import XCTest

class Springboard {
    static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")
    static let settings = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.Preferences")

    /**
     Terminate and delete the app via springboard
     */
    class func deleteMyApp() {
        XCUIApplication().terminate()

        // Resolve the query for the springboard rather than launching it
        springboard.resolve()

        // Force delete the app from the springboard
        let icon = springboard.icons["MyAppName"]
        if icon.exists {
            let iconFrame = icon.frame
            let springboardFrame = springboard.frame
            icon.pressForDuration(1.3)

            // Tap the little "X" button at approximately where it is. The X is not exposed directly
            springboard.coordinateWithNormalizedOffset(CGVectorMake((iconFrame.minX + 3) / springboardFrame.maxX, (iconFrame.minY + 3) / springboardFrame.maxY)).tap()

            springboard.alerts.buttons["Delete"].tap()

            // Press home once make the icons stop wiggling
            XCUIDevice.sharedDevice().pressButton(.Home)
            // Press home again to go to the first page of the springboard
            XCUIDevice.sharedDevice().pressButton(.Home)
            // Wait some time for the animation end
            NSThread.sleepForTimeInterval(0.5)

            let settingsIcon = springboard.icons["Settings"]
            if settingsIcon.exists {
                settingsIcon.tap()
                settings.tables.staticTexts["General"].tap()
                settings.tables.staticTexts["Reset"].tap()
                settings.tables.staticTexts["Reset Location & Privacy"].tap()
                settings.buttons["Reset Warnings"].tap()
                settings.terminate()
            }
        }
    }
}

Solution 8 - Swift

Starting Xcode 11.4, if all you want is to reset permissions, you can use resetAuthorizationStatus(for:) on instance of XCUIApplication, see https://developer.apple.com/documentation/xctest/xcuiapplication/3526066-resetauthorizationstatusforresou

You can also use simctl if needed, quoted from Xcode 11.4 Release Notes: > simctl now supports modifying privacy permissions. You can modify privacy permissions to create known states for testing purposes. For example, to allow an example app to access the photo library without any prompts:
xcrun simctl privacy <device> grant photos com.example.app

>To reset all permissions to defaults, as if the app had never been installed before:
xcrun simctl privacy <device> reset all com.example.app.

Solution 9 - Swift

I see a lot of answers to uninstall your app in setUp or tearDown of your test.

But you can easily uninstall your app before launching your tests by adding a run script phase in your test target.

To do so :

  1. Select your application's Xcode project
  2. Select your test target
  3. Select "Build Phases"
  4. Tap on "+" and "New Run Script Phase"

Then, replace the placeholder # Type a script or drag a script file from your workspace to insert its path. by the command :

xcrun simctl boot ${TARGET_DEVICE_IDENTIFIER}
xcrun simctl uninstall ${TARGET_DEVICE_IDENTIFIER} YOUR_APP_BUNDLE

Solution 10 - Swift

Working solution for iOS14
final class Springboard {

    private static var springboardApp = XCUIApplication(bundleIdentifier: "com.apple.springboard")

    class func deleteApp(name: String) {
        XCUIApplication().terminate()

        springboardApp.activate()

        sleep(1)

        let appIcon = springboardApp.icons.matching(identifier: name).firstMatch
        appIcon.press(forDuration: 1.3)

        sleep(1)

        springboardApp.buttons["Remove App"].tap()

        let deleteButton = springboardApp.alerts.buttons["Delete App"].firstMatch
        if deleteButton.waitForExistence(timeout: 5) {
            deleteButton.tap()
            springboardApp.alerts.buttons["Delete"].tap()
        }
    }
}

Solution 11 - Swift

For iOS 11 sims an up, I made an ever so slight modification to tap the "x" icon and where we tap per the fix @Code Monkey suggested. Fix works well on both 10.3 and 11.2 phone sims. For the record, I'm using swift 3. Thought i'd through some code out there to copy and paste to find the fix a little easier. :)

import XCTest

class Springboard {
    
    static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")
    
    class func deleteMyApp() {
        XCUIApplication().terminate()
        
        // Resolve the query for the springboard rather than launching it
        springboard!.resolve()
        
        // Force delete the app from the springboard
        let icon = springboard!.icons["My Test App"]
        if icon.exists {
            let iconFrame = icon.frame
            let springboardFrame = springboard!.frame
            icon.press(forDuration: 1.3)
            
            springboard!.coordinate(withNormalizedOffset: CGVector(dx: (iconFrame.minX + 3 * UIScreen.main.scale) / springboardFrame.maxX, dy: (iconFrame.minY + 3 * UIScreen.main.scale) / springboardFrame.maxY)).tap()
            
            springboard!.alerts.buttons["Delete"].tap()
        }
    }
}

Solution 12 - Swift

There are so many variations of the answer, not even sure if I should add on to that, but in case someone need a universal solution:

iOS 14.6 and 15 beta

    class func deleteApp() {
    XCUIApplication().terminate()
    
    // Force delete the app from the springboard
    let icon = springboard.icons["APP_NAME"]
    if icon.exists {
        icon.press(forDuration: 1.3)
        
        springboard.buttons["Remove App"].tap()
        springboard.alerts.buttons["Delete App"].tap()
        springboard.alerts.buttons["Delete"].tap()
        
        // Press home once to make the icons stop wiggling
        XCUIDevice.shared.press(.home)
    }
}

Solution 13 - Swift

This seems to work for me on iOS 12.1 & simulator

class func deleteApp(appName: String) {
    XCUIApplication().terminate()

    // Force delete the app from the springboard
    let icon = springboard.icons[appName]
    if icon.exists {
        icon.press(forDuration: 2.0)

        icon.buttons["DeleteButton"].tap()
        sleep(2)
        springboard.alerts["Delete “\(appName)”?"].buttons["Delete"].tap()
        sleep(2)

        XCUIDevice.shared.press(.home)
    }
}

Solution 14 - Swift

iOS 13.1/Swift 5.1 UI based deletion

static let springboard = XCUIApplication(privateWithPath: nil, bundleID: "com.apple.springboard")!

class func deleteApp() {
    XCUIApplication().terminate()
    XCUIDevice.shared.press(.home)
    XCUIDevice.shared.press(.home)

    let icon = springboard.icons["YourApplication"]
    if !icon.exists { return }

    springboard.swipeLeft()
    springboard.activate()
    Thread.sleep(forTimeInterval: 1.0)

    icon.press(forDuration: 1.3)
    springboard.buttons["Rearrange Apps"].eventuallyExists().tap()

    icon.buttons["DeleteButton"].eventuallyExists().tap()
    springboard.alerts.buttons["Delete"].eventuallyExists().tap()

    XCUIDevice.shared.press(.home)
    XCUIDevice.shared.press(.home)
}

Solution 15 - Swift

Updating Craig Fishers answer for Swift 4. Updated for iPad in landscape, probably only works for landscape left.

import XCTest

class Springboard {

static let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")

class func deleteMyApp(name: String) {        
    // Force delete the app from the springboard
    let icon = springboard.icons[name]
    if icon.exists {
        let iconFrame = icon.frame
        let springboardFrame = springboard.frame
        icon.press(forDuration: 2.0)
        
        var portaitOffset = 0.0 as CGFloat
        if XCUIDevice.shared.orientation != .portrait {
            portaitOffset = iconFrame.size.width - 2 * 3 * UIScreen.main.scale
        }

        let coord = springboard.coordinate(withNormalizedOffset: CGVector(dx: (iconFrame.minX + portaitOffset + 3 * UIScreen.main.scale) / springboardFrame.maxX, dy: (iconFrame.minY + 3 * UIScreen.main.scale) / springboardFrame.maxY))
        coord.tap()
        
        let _ = springboard.alerts.buttons["Delete"].waitForExistence(timeout: 5)
        springboard.alerts.buttons["Delete"].tap()
        
        XCUIDevice.shared.press(.home)
    }
}

}

Solution 16 - Swift

Here is an Objective C version of the above answers to delete an App and reset warnings (tested on iOS 11 & 12):

- (void)uninstallAppNamed:(NSString *)appName {
    
    [[[XCUIApplication alloc] init] terminate];

    XCUIApplication *springboard = [[XCUIApplication alloc] initWithBundleIdentifier:@"com.apple.springboard"];
    [springboard activate];
    XCUIElement *icon = springboard.otherElements[@"Home screen icons"].scrollViews.otherElements.icons[appName];
    
    if (icon.exists) {
        [icon pressForDuration:2.3];
        [icon.buttons[@"DeleteButton"] tap];
        sleep(2);
        [[springboard.alerts firstMatch].buttons[@"Delete"] tap];
        sleep(2);
        [[XCUIDevice sharedDevice] pressButton:XCUIDeviceButtonHome];
        sleep(2);
    }
}

..

- (void)resetWarnings {
    
    XCUIApplication *settings = [[XCUIApplication alloc] initWithBundleIdentifier:@"com.apple.Preferences"];
    [settings activate];
    sleep(2);
    [settings.tables.staticTexts[@"General"] tap];
    [settings.tables.staticTexts[@"Reset"] tap];
    [settings.tables.staticTexts[@"Reset Location & Privacy"] tap];
    
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
        [settings.buttons[@"Reset"] tap];
    } else {
        [settings.buttons[@"Reset Warnings"] tap];
    }
    sleep(2);
    [settings terminate];
}

Solution 17 - Swift

This works for me in all OS version(iOS11,12 & 13)

static let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")

    func deleteApp() {
        XCUIApplication().terminate()
        springboard.activate()

        let icon = springboard.icons[appName]
        
        if icon.exists {
            icon.firstMatch.press(forDuration: 5)
            icon.buttons["DeleteButton"].tap()
            
            let deleteConfirmation = springboard.alerts["Delete “\(appName)”?"].buttons["Delete"]
            XCTAssertTrue(deleteConfirmation.waitForExistence(timeout: 5), "Delete confirmation not shown")
            deleteConfirmation.tap()
        }
    }

Solution 18 - Swift

After some experiments, I've ended implementing a clearer solution that covers different iOS versions:

import XCTest

private enum Constants {
  static let springboardBundleIdentifier = "com.apple.springboard"
  static let appIconName = "Your App Name"
  static let appIconPressShortDuration: TimeInterval = 2.0
  static let appIconPressLongDuration: TimeInterval = 3.0
  static let deleteAppButton = "Delete App"
  static let removeAppButton = "Remove App"
  static let deleteButton = "Delete"
  static let deleteButtonVectorOffset: CGFloat = 3.0
}

final class SpringboardManager {

  private static let springboard = XCUIApplication(bundleIdentifier: Constants.springboardBundleIdentifier)

  static func deleteApp(_ app: XCUIApplication) {
    if app.exists && app.isHittable {
      XCUIDevice.shared.press(.home)
    }

    app.terminate()

    self.deleteAppIfNeeded(with: Constants.appIconName)
    sleep(1)
  }

  private static func deleteAppIfNeeded(with iconName: String) {
    let appIcon = self.springboard.icons[iconName]

    guard appIcon.exists else {
      return
    }

    appIcon.press(forDuration: Constants.appIconPressShortDuration)

    if let deleteListButton = self.deleteListButton() {
      deleteListButton.tap()
      self.pressDeleteAlertButtons()
    } else {
      appIcon.press(forDuration: Constants.appIconPressLongDuration)
      self.pressDeleteTopLeftButton(for: appIcon)
      self.pressDeleteAlertButtons()
    }
  }

}

private extension SpringboardManager {

  static func pressDeleteAlertButtons() {
    self.pressDeleteAlertButton(self.deleteAppAlertButton())
    self.pressDeleteAlertButton(self.deleteAlertButton())
  }

  static func pressDeleteAlertButton(_ button: XCUIElement?) {
    guard let button = button else {
      return
    }

    button.tap()
  }

  static func pressDeleteTopLeftButton(for appIcon: XCUIElement) {
    let iconFrame = appIcon.frame
    let springboardFrame = self.springboard.frame

    let deleteButtonVector = CGVector(
      dx: (iconFrame.minX + Constants.deleteButtonVectorOffset) / springboardFrame.maxX,
      dy: (iconFrame.minY + Constants.deleteButtonVectorOffset) / springboardFrame.maxY)

    let deleteButtonCoordinate = self.springboard.coordinate(withNormalizedOffset: deleteButtonVector)
    deleteButtonCoordinate.tap()
  }

}

private extension SpringboardManager {

  static func deleteListButton() -> XCUIElement? {
    sleep(1)
    
    let removeListButton = self.springboard.buttons[Constants.removeAppButton]
    let deleteListButton = self.springboard.buttons[Constants.deleteAppButton]

    if removeListButton.exists {
      return removeListButton
    } else if deleteListButton.exists {
      return deleteListButton
    }

    return nil
  }

  static func deleteAppAlertButton() -> XCUIElement? {
    sleep(1)

    let deleteAppButton = self.springboard.alerts.buttons[Constants.deleteAppButton]

    if deleteAppButton.exists {
      return deleteAppButton
    }

    return nil
  }

  static func deleteAlertButton() -> XCUIElement? {
    sleep(1)

    let deleteButton = self.springboard.alerts.buttons[Constants.deleteButton]

    if deleteButton.exists {
      return deleteButton
    }

    return nil
  }

}

Attributions

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