How to present view controller from right to left in iOS using Swift

IosSwiftSwift2Segue

Ios Problem Overview


I am using presentViewController to present new screen

let dashboardWorkout = DashboardWorkoutViewController()
presentViewController(dashboardWorkout, animated: true, completion: nil)

This presents new screen from bottom to top but I want it to presented from right to left without using UINavigationController.

I am using Xib instead of storyboard so how can I do that ?

Ios Solutions


Solution 1 - Ios

It doesn't matter if it is xib or storyboard that you are using. Normally, the right to left transition is used when you push a view controller into presentor's UINavigiationController.

UPDATE

Added timing function kCAMediaTimingFunctionEaseInEaseOut

Sample project with Swift 4 implementation added to GitHub


Swift 3 & 4.2

let transition = CATransition()
transition.duration = 0.5
transition.type = CATransitionType.push
transition.subtype = CATransitionSubtype.fromRight
transition.timingFunction = CAMediaTimingFunction(name:CAMediaTimingFunctionName.easeInEaseOut)
view.window!.layer.add(transition, forKey: kCATransition)
present(dashboardWorkout, animated: false, completion: nil)


ObjC

CATransition *transition = [[CATransition alloc] init];
transition.duration = 0.5;
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromRight;
[transition setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[self.view.window.layer addAnimation:transition forKey:kCATransition];
[self presentViewController:dashboardWorkout animated:false completion:nil];


Swift 2.x

let transition = CATransition()
transition.duration = 0.5
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromRight
transition.timingFunction = CAMediaTimingFunction(name:kCAMediaTimingFunctionEaseInEaseOut)
view.window!.layer.addAnimation(transition, forKey: kCATransition)
presentViewController(dashboardWorkout, animated: false, completion: nil)

Seems like the animated parameter in the presentViewController method doesn't really matter in this case of custom transition. It can be of any value, either true or false.

Solution 2 - Ios

Complete code for present/dismiss, Swift 3

extension UIViewController {

    func presentDetail(_ viewControllerToPresent: UIViewController) {
        let transition = CATransition()
        transition.duration = 0.25
        transition.type = kCATransitionPush
        transition.subtype = kCATransitionFromRight
        self.view.window!.layer.add(transition, forKey: kCATransition)
        
        present(viewControllerToPresent, animated: false)
    }
    
    func dismissDetail() {
        let transition = CATransition()
        transition.duration = 0.25
        transition.type = kCATransitionPush
        transition.subtype = kCATransitionFromLeft
        self.view.window!.layer.add(transition, forKey: kCATransition)

        dismiss(animated: false)
    }
}

Solution 3 - Ios

Read up all answers and can't see correct solution. The right way do to so is to make custom UIViewControllerAnimatedTransitioning for presented VC delegate.

So it assumes to make more steps, but the result is more customizable and haven't some side effects, like moving from view together with presented view.

So, assume you have some ViewController, and there is a method for presenting

var presentTransition: UIViewControllerAnimatedTransitioning?
var dismissTransition: UIViewControllerAnimatedTransitioning?    

func showSettings(animated: Bool) {
	let vc = ... create new vc to present
	
	presentTransition = RightToLeftTransition()
	dismissTransition = LeftToRightTransition()
	
	vc.modalPresentationStyle = .custom
	vc.transitioningDelegate = self
	
	present(vc, animated: true, completion: { [weak self] in
		self?.presentTransition = nil
	})
}

presentTransition and dismissTransition is used for animating your view controllers. So you adopt your ViewController to UIViewControllerTransitioningDelegate:

extension ViewController: UIViewControllerTransitioningDelegate {
	func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
		return presentTransition
	}
	
	func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
		return dismissTransition
	}
}

So the last step is to create your custom transition:

class RightToLeftTransition: NSObject, UIViewControllerAnimatedTransitioning {
	let duration: TimeInterval = 0.25
	
	func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
		return duration
	}
	
	func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
		let container = transitionContext.containerView
		let toView = transitionContext.view(forKey: .to)!
		
		container.addSubview(toView)
		toView.frame.origin = CGPoint(x: toView.frame.width, y: 0)
		
		UIView.animate(withDuration: duration, delay: 0, options: .curveEaseOut, animations: {
			toView.frame.origin = CGPoint(x: 0, y: 0)
		}, completion: { _ in
			transitionContext.completeTransition(true)
		})
	}
}

class LeftToRightTransition: NSObject, UIViewControllerAnimatedTransitioning {
	let duration: TimeInterval = 0.25
	
	func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
		return duration
	}
	
	func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
		let container = transitionContext.containerView
		let fromView = transitionContext.view(forKey: .from)!

		container.addSubview(fromView)
		fromView.frame.origin = .zero
		
		UIView.animate(withDuration: duration, delay: 0, options: .curveEaseIn, animations: {
			fromView.frame.origin = CGPoint(x: fromView.frame.width, y: 0)
		}, completion: { _ in
			fromView.removeFromSuperview()
			transitionContext.completeTransition(true)
		})
	}
}

In that code view controller is presented over current context, you can make your customizations from that point. Also you may see custom UIPresentationController is useful as well (pass in using UIViewControllerTransitioningDelegate)

Solution 4 - Ios

You can also use custom segue.

Swift 5

class SegueFromRight: UIStoryboardSegue {

    override func perform() {
        let src = self.source
        let dst = self.destination

        src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
        dst.view.transform = CGAffineTransform(translationX: src.view.frame.size.width, y: 0)

        UIView.animate(withDuration: 0.25,
               delay: 0.0,
               options: UIView.AnimationOptions.curveEaseInOut,
               animations: {
                    dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
            },
                   completion: { finished in
                    src.present(dst, animated: false, completion: nil)
        })
    }
}

Solution 5 - Ios

Try this,

    let animation = CATransition()
    animation.duration = 0.5
    animation.type = kCATransitionPush
    animation.subtype = kCATransitionFromRight
     animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
    vc.view.layer.addAnimation(animation, forKey: "SwitchToView")
    
    self.presentViewController(vc, animated: false, completion: nil)

Here vc is viewcontroller, dashboardWorkout in your case.

Solution 6 - Ios

import UIKit and create one extension for UIViewController:

extension UIViewController {
func transitionVc(vc: UIViewController, duration: CFTimeInterval, type: CATransitionSubtype) {
    let customVcTransition = vc
    let transition = CATransition()
    transition.duration = duration
    transition.type = CATransitionType.push
    transition.subtype = type
    transition.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
    view.window!.layer.add(transition, forKey: kCATransition)
    present(customVcTransition, animated: false, completion: nil)
}}

after simlpy call:

let vC = YourViewController()
transitionVc(vc: vC, duration: 0.5, type: .fromRight)

from left to right:

let vC = YourViewController()
transitionVc(vc: vC, duration: 0.5, type: .fromleft)

you can change the duration with your preferred duration...

Solution 7 - Ios

If you do want to use the "quick fix" CATransition method....

class AA: UIViewController

 func goToBB {
    
    let bb = .. instantiateViewcontroller, storyboard etc .. as! AlreadyOnboardLogin
    
    let tr = CATransition()
	tr.duration = 0.25
	tr.type = kCATransitionMoveIn // use "MoveIn" here
	tr.subtype = kCATransitionFromRight
	view.window!.layer.add(tr, forKey: kCATransition)
    
    present(bb, animated: false)
    bb.delegate, etc = set any other needed values
}

and then ...

func dismissingBB() {
    
    let tr = CATransition()
	tr.duration = 0.25
	tr.type = kCATransitionReveal // use "Reveal" here
	tr.subtype = kCATransitionFromLeft
	view.window!.layer.add(tr, forKey: kCATransition)
	
	dismiss(self) .. or dismiss(bb), or whatever
}

All of this is unfortunately not really correct :(

CATransition is not really made for doing this job.

Note you will get the annoying cross fade to black which unfortunately ruins the effect.


Many devs (like me) really don't like using NavigationController. Often, it is more flexible to just present in an ad-hoc manner as you go, particularly for unusual and complex apps. However, it's not difficult to "add" a nav controller.

  1. simply on storyboard, go to the entry VC and click "embed -> in nav controller". Really that's it.

Or, if you prefer

  1. in didFinishLaunchingWithOptions it's easy to add your nav controller in code

  2. you really don't even need to keep the variable anywhere, as .navigationController is always available as a property - easy.

Really, once you have a navigationController, it's trivial to do transitions between screens,

    let nextScreen = instantiateViewController etc as! NextScreen
    navigationController?
    	.pushViewController(nextScreen, animated: true)

and you can pop.

There's another problem! That however only gives you the standard apple "dual push" effect...

(The old one slides off at a lower speed, as the new one slides on.)

Generally and surprisingly, you usually have to make the effort to do a full custom transition.

Even if you just want the simplest, most common, move-over/move-off transition, you do have to do a full custom transition.

Fortunately, to do that there's some cut and paste boilerplate code on this QA... https://stackoverflow.com/a/48081504/294884 . Happy new year 2018!

Solution 8 - Ios

Try this.

let transition: CATransition = CATransition()
transition.duration = 0.3

transition.type = kCATransitionReveal
transition.subtype = kCATransitionFromLeft
self.view.window!.layer.addAnimation(transition, forKey: nil)
self.dismissViewControllerAnimated(false, completion: nil)

Solution 9 - Ios

let transition = CATransition()
    transition.duration = 0.25
    transition.type = kCATransitionPush
    transition.subtype = kCATransitionFromLeft
    transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
    tabBarController?.view.layer.add(transition, forKey: kCATransition)
    self.navigationController?.popToRootViewController(animated: true)

Solution 10 - Ios

present view controller from right to left in iOS using Swift

func FrkTransition() 

{
    let transition = CATransition()

    transition.duration = 2

    transition.type = kCATransitionPush

    transitioningLayer.add(transition,forKey: "transition")
    
    // Transition to "blue" state

    transitioningLayer.backgroundColor = UIColor.blue.cgColor
    transitioningLayer.string = "Blue"
}

Refrence By : [https://developer.apple.com/documentation/quartzcore/catransition][1]

Solution 11 - Ios

    // Never Easy than this before :)
     // you just need to add a Static function for navigation transition
     // This Code is recommended for the view controller.
  
     public class CustomNavigation:  UIViewController {
            
            
            public override func loadView() {
                super.loadView();
                
            }
            public override func viewDidLoad() {
                super.viewDidLoad()
                // Do any additional setup after loading the view.
            }
            
            public override func viewDidAppear(_ animated: Bool) {
                super.viewDidAppear(true);
            }
        
        public static func segueNavToLeft(view: UIView) {
                let transition = CATransition()
                transition.duration = 0.3
                transition.type = CATransitionType.push
                transition.subtype = CATransitionSubtype.fromLeft
                transition.timingFunction = CAMediaTimingFunction(name:CAMediaTimingFunctionName.easeInEaseOut)
                view.window!.layer.add(transition, forKey: kCATransition)
            }
            
            public static func segueNavToRight(view: UIView) {
                let transition = CATransition()
                transition.duration = 0.3
                transition.type = CATransitionType.push
                transition.subtype = CATransitionSubtype.fromRight
                transition.timingFunction = CAMediaTimingFunction(name:CAMediaTimingFunctionName.easeInEaseOut)
                view.window!.layer.add(transition, forKey: kCATransition)
            }
            
        }
    
    
    
    // simply call in your viewcontroller:
     func moveToRight()  {
            
            CustomNavigation.segueNavToRight(view: view)
    
            let controller = self.storyboard?.instantiateViewController(withIdentifier: "id") as! YourViewController
            let navigationController = UINavigationController(rootViewController: YourViewController)
            navigationController.modalPresentationStyle = .fullScreen
            self.present(navigationController, animated: false, completion: nil)
            
          
        }

func moveToLeft() {

       CustomNavigation.segueNavToLeft(view: view)
        self.dismiss(animated: true, completion: nil)
} 

Solution 12 - Ios

  1. gray background when push
class RightToLeftPresentationController: UIPresentationController {
    lazy var blackView: UIView = {
        let view = UIView()
        view.frame = self.containerView?.bounds ?? .zero
        view.backgroundColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 0.5)
        
        return view
    }()
    
    // MARK:- Presentation
    override func presentationTransitionWillBegin() {
        self.containerView?.addSubview(blackView)
        
        self.presentingViewController.transitionCoordinator?
            .animate(alongsideTransition: { _ in
                self.blackView.alpha = 0.5
            }, completion: nil)
    }
    
    // MARK:- Dismiss
    override func dismissalTransitionWillBegin() {
        UIView.animate(withDuration: 0.25) {
            self.blackView.alpha = 0
        }
    }

    override func dismissalTransitionDidEnd(_ completed: Bool) {
        if completed {
            blackView.removeFromSuperview()
        }
    }
}
  1. support storyboard
class RightToLeftPresentationSegue: UIStoryboardSegue {
    override func perform() {
        destination.modalPresentationStyle = .custom
        destination.transitioningDelegate = self
        source.present(destination, animated: true)
    }
}
extension RightToLeftPresentationSegue: UIViewControllerTransitioningDelegate {
    func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
        let controller = RightToLeftPresentationController(presentedViewController: presented, presenting: presenting)
        presented.transitioningDelegate = controller
        
        return controller
    }
}
  1. support dismiss(thanks for @hotjard)
extension RightToLeftPresentationController: UIViewControllerTransitioningDelegate {
    func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return RightToLeftTransition()
    }
    
    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return LeftToRightTransition()
    }
}
class RightToLeftTransition: NSObject, UIViewControllerAnimatedTransitioning {
    let duration: TimeInterval = 0.25

    func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return duration
    }

    func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
        let container = transitionContext.containerView
        let toView = transitionContext.view(forKey: .to)!

        container.addSubview(toView)
        toView.frame.origin = CGPoint(x: toView.frame.width, y: 0)

        UIView.animate(withDuration: duration, delay: 0, options: .curveEaseOut, animations: {
            toView.frame.origin = CGPoint(x: 0, y: 0)
        }, completion: { _ in
            transitionContext.completeTransition(true)
        })
    }
}

class LeftToRightTransition: NSObject, UIViewControllerAnimatedTransitioning {
    let duration: TimeInterval = 0.25

    func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return duration
    }

    func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
        let container = transitionContext.containerView
        let fromView = transitionContext.view(forKey: .from)!

        container.addSubview(fromView)
        fromView.frame.origin = .zero

        UIView.animate(withDuration: duration, delay: 0, options: .curveEaseIn, animations: {
            fromView.frame.origin = CGPoint(x: fromView.frame.width, y: 0)
        }, completion: { _ in
            fromView.removeFromSuperview()
            transitionContext.completeTransition(true)
        })
    }
}

Solution 13 - Ios

I have a better solution that has worked for me if you want to mantain the classic animation of Apple, without see that "black" transition that you see using CATransition(). Simply use popToViewController method.

You can look for the viewController you need in

self.navigationController.viewControllers // Array of VC that contains all VC of current stack

You can look for the viewController you need by searching for it's restorationIdentifier.

BE CAREFUL: for example, if you are navigating through 3 view controllers, and when arrive to the last you want to pop the first. You will lose, in this case, the refer to the effective SECOND view controller because the popToViewController has overwritten it. BTW, there's a solution: you can easily save before the popToViewcontroller, the VC you will need later. It worked for me very well.

Solution 14 - Ios

This worked for me :

self.navigationController?.pushViewController(controller, animated: true)

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionUmair AfzalView Question on Stackoverflow
Solution 1 - IostonymontanaView Answer on Stackoverflow
Solution 2 - IosДмитрий БоровиковView Answer on Stackoverflow
Solution 3 - IosHotJardView Answer on Stackoverflow
Solution 4 - IosPhoton PointView Answer on Stackoverflow
Solution 5 - IosKetan ParmarView Answer on Stackoverflow
Solution 6 - IosFabioView Answer on Stackoverflow
Solution 7 - IosFattieView Answer on Stackoverflow
Solution 8 - IosAshwin FelixView Answer on Stackoverflow
Solution 9 - IosChilliView Answer on Stackoverflow
Solution 10 - IosFURKAN VIJAPURAView Answer on Stackoverflow
Solution 11 - IosMirza Q AliView Answer on Stackoverflow
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Solution 13 - IosEdoardo VicoliView Answer on Stackoverflow
Solution 14 - IosMathis DelaunayView Answer on Stackoverflow