How to detect key presses?

PythonPython 2.7KeypressDetect

Python Problem Overview


I am making a stopwatch type program in Python and I would like to know how to detect if a key is pressed (such as p for pause and s for stop), and I would not like it to be something like raw_input, which waits for the user's input before continuing execution.

Anyone know how to do this in a while loop?

I would like to make this cross-platform but, if that is not possible, then my main development target is Linux.

Python Solutions


Solution 1 - Python

Python has a keyboard module with many features. Install it, perhaps with this command:

pip3 install keyboard

Then use it in code like:

import keyboard  # using module keyboard
while True:  # making a loop
	try:  # used try so that if user pressed other than the given key error will not be shown
		if keyboard.is_pressed('q'):  # if key 'q' is pressed 
			print('You Pressed A Key!')
			break  # finishing the loop
	except:
		break  # if user pressed a key other than the given key the loop will break

Solution 2 - Python

For those who are on windows and were struggling to find an working answer here's mine: pynput

from pynput.keyboard import Key, Listener

def on_press(key):
    print('{0} pressed'.format(
        key))

def on_release(key):
    print('{0} release'.format(
        key))
    if key == Key.esc:
        # Stop listener
        return False

# Collect events until released
with Listener(
        on_press=on_press,
        on_release=on_release) as listener:
    listener.join()

The function above will print whichever key you are pressing plus start an action as you release the 'esc' key. The keyboard documentation is here for a more variated usage.

Markus von Broady highlighted a potential issue that is: This answer doesn't require you being in the current window to this script be activated, a solution to windows would be:

from win32gui import GetWindowText, GetForegroundWindow
current_window = (GetWindowText(GetForegroundWindow()))
desired_window_name = "Stopwatch" #Whatever the name of your window should be

#Infinite loops are dangerous.
while True: #Don't rely on this line of code too much and make sure to adapt this to your project.
    if current_window == desired_window_name:

        with Listener(
            on_press=on_press,
            on_release=on_release) as listener:
            listener.join()

Solution 3 - Python

More things can be done with keyboard module. You can install this module using pip install keyboard Here are some of the methods:


Method #1:

Using the function read_key():

import keyboard

while True:
    if keyboard.read_key() == "p":
        print("You pressed p")
        break

This is gonna break the loop as the key p is pressed.


Method #2:

Using function wait:

import keyboard

keyboard.wait("p")
print("You pressed p")

It will wait for you to press p and continue the code as it is pressed.


Method #3:

Using the function on_press_key:

import keyboard

keyboard.on_press_key("p", lambda _:print("You pressed p"))

It needs a callback function. I used _ because the keyboard function returns the keyboard event to that function.

Once executed, it will run the function when the key is pressed. You can stop all hooks by running this line:

keyboard.unhook_all()

Method #4:

This method is sort of already answered by user8167727 but I disagree with the code they made. It will be using the function is_pressed but in an other way:

import keyboard

while True:
    if keyboard.is_pressed("p"):
        print("You pressed p")
        break

It will break the loop as p is pressed.


Method #5:

You can use keyboard.record as well. It records all keys pressed and released until you press the escape key or the one you've defined in until arg and returns a list of keyboard.KeyboardEvent elements.

import keyboard

keyboard.record(until="p")
print("You pressed p")

Notes:

  • keyboard will read keypresses from the whole OS.
  • keyboard requires root on linux

Solution 4 - Python

As OP mention about raw_input - that means he want cli solution. Linux: curses is what you want (windows PDCurses). Curses, is an graphical API for cli software, you can achieve more than just detect key events.

This code will detect keys until new line is pressed.

import curses
import os

def main(win):
    win.nodelay(True)
    key=""
    win.clear()                
    win.addstr("Detected key:")
    while 1:          
        try:                 
           key = win.getkey()         
           win.clear()                
           win.addstr("Detected key:")
           win.addstr(str(key)) 
           if key == os.linesep:
              break           
        except Exception as e:
           # No input   
           pass         
                    
curses.wrapper(main)

Solution 5 - Python

For Windows you could use msvcrt like this:

   import msvcrt
   while True:
       if msvcrt.kbhit():
           key = msvcrt.getch()
           print(key)   # just to show the result

Solution 6 - Python

Use this code for find the which key pressed

from pynput import keyboard

def on_press(key):
    try:
        print('alphanumeric key {0} pressed'.format(
            key.char))
    except AttributeError:
        print('special key {0} pressed'.format(
            key))

def on_release(key):
    print('{0} released'.format(
        key))
    if key == keyboard.Key.esc:
        # Stop listener
        return False

# Collect events until released
with keyboard.Listener(
        on_press=on_press,
        on_release=on_release) as listener:
    listener.join()

Solution 7 - Python

Use PyGame to have a window and then you can get the key events.

For the letter p:

import pygame, sys
import pygame.locals

pygame.init()
BLACK = (0,0,0)
WIDTH = 1280
HEIGHT = 1024
windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)

windowSurface.fill(BLACK)

while True:
    for event in pygame.event.get():
        if event.key == pygame.K_p: # replace the 'p' to whatever key you wanted to be pressed
             pass #Do what you want to here
        if event.type == pygame.locals.QUIT:
             pygame.quit()
             sys.exit()

Solution 8 - Python

neoDev's comment at the question itself might be easy to miss, but it links to a solution not mentioned in any answer here.

There is no need to import keyboard with this solution.

Solution copied from this other question, all credits to @neoDev.

> This worked for me on macOS Sierra and Python 2.7.10 and 3.6.3 > > import sys,tty,os,termios > def getkey(): > old_settings = termios.tcgetattr(sys.stdin) > tty.setcbreak(sys.stdin.fileno()) > try: > while True: > b = os.read(sys.stdin.fileno(), 3).decode() > if len(b) == 3: > k = ord(b[2]) > else: > k = ord(b) > key_mapping = { > 127: 'backspace', > 10: 'return', > 32: 'space', > 9: 'tab', > 27: 'esc', > 65: 'up', > 66: 'down', > 67: 'right', > 68: 'left' > } > return key_mapping.get(k, chr(k)) > finally: > termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings) > try: > while True: > k = getkey() > if k == 'esc': > quit() > else: > print(k) > except (KeyboardInterrupt, SystemExit): > os.system('stty sane') > print('stopping.')

Solution 9 - Python

I made this kind of game based on this post (using msvcr library and Python 3.7).

The following is the main function of the game, that is detecting the keys pressed:

import msvcrt

def _secret_key(self):
    # Get the key pressed by the user and check if he/she wins.

    bk = chr(10) + "-"*25 + chr(10)

    while True:
        print(bk + "Press any key(s)" + bk)
        #asks the user to type any key(s)

        kp = str(msvcrt.getch()).replace("b'", "").replace("'", "")
        # Store key's value.

        if r'\xe0' in kp:
            kp += str(msvcrt.getch()).replace("b'", "").replace("'", "")
            # Refactor the variable in case of multi press.

        if kp == r'\xe0\x8a':
            # If user pressed the secret key, the game ends.
            # \x8a is CTRL+F12, that's the secret key.

            print(bk + "CONGRATULATIONS YOU PRESSED THE SECRET KEYS!\a" + bk)
            print("Press any key to exit the game")
            msvcrt.getch()
            break
        else:
            print("    You pressed:'", kp + "', that's not the secret key(s)\n")
            if self.select_continue() == "n":
                if self.secondary_options():
                    self._main_menu()
                break

If you want the full source code of the program you can see it or download it from GitHub

The secret keypress is: >! Ctrl+F12

Solution 10 - Python

You don't mention if this is a GUI program or not, but most GUI packages include a way to capture and handle keyboard input. For example, with tkinter (in Py3), you can bind to a certain event and then handle it in a function. For example:

import tkinter as tk

def key_handler(event=None):
    if event and event.keysym in ('s', 'p'):
        'do something'

r = tk.Tk()
t = tk.Text()
t.pack()
r.bind('<Key>', key_handler)
r.mainloop()

With the above, when you type into the Text widget, the key_handler routine gets called for each (or almost each) key you press.

Solution 11 - Python

Using the keyboard package, especially on linux is not an apt solution because that package requires root privileges to run. We can easily implement this with the getkey package. This is analogous to the C language function getchar.

Install it:

pip install getkey

And use it:

from getkey import getkey
while True: #Breaks when key is pressed
    key = getkey()
    print(key) #Optionally prints out the key.
    break

We can add this in a function to return the pressed key.

def Ginput(str):
    """
    Now, this function is like the native input() function. It can accept a prompt string, print it out, and when one key is pressed, it will return the key to the caller.
    """
    print(str, end='')
    while True:
        key = getkey()
        print(key)
        return key

Use like this:

inp = Ginput("\n Press any key to continue: ")
print("You pressed " + inp)

Solution 12 - Python

import cv2

key = cv2.waitKey(1)

This is from the openCV package. The delay arg is the number of milliseconds it will wait for a keypress. In this case, 1ms. Per the docs, pollKey() can be used without waiting.

Solution 13 - Python

The curses module does that job.

You can test it running this example from the terminal:

import curses

screen = curses.initscr()
curses.noecho()
curses.cbreak()
screen.keypad(True)

try:
    while True:
        char = screen.getch()
        if char == ord('q'):
            break
        elif char == curses.KEY_UP:
            print('up')
        elif char == curses.KEY_DOWN:
            print('down')
        elif char == curses.KEY_RIGHT:
            print('right')
        elif char == curses.KEY_LEFT:
            print('left')
        elif char == ord('s'):
            print('stop')

finally:
    curses.nocbreak(); screen.keypad(0); curses.echo()
    curses.endwin()

Solution 14 - Python

Non-root version that works even through ssh: sshkeyboard. Install with pip install sshkeyboard,

then write script such as:

from sshkeyboard import listen_keyboard

def press(key):
    print(f"'{key}' pressed")

def release(key):
    print(f"'{key}' released")

listen_keyboard(
    on_press=press,
    on_release=release,
)

And it will print:

'a' pressed
'a' released

When A key is pressed. ESC key ends the listening by default.

It requires less coding than for example curses, tkinter and getch. And it does not require root access like keyboard module.

Solution 15 - Python

You can use pygame's get_pressed():

import pygame

while True:
    keys = pygame.key.get_pressed()
    if (keys[pygame.K_LEFT]):
        pos_x -= 5
    elif (keys[pygame.K_RIGHT]):
        pos_x += 5
    elif (keys[pygame.K_UP]):
        pos_y -= 5
    elif (keys[pygame.K_DOWN]):
        pos_y += 5

Solution 16 - Python

Here is a cross-platform solution, both blocking and non-blocking, not requiring any external libraries:

import contextlib as _contextlib

try:
    import msvcrt as _msvcrt

    # Length 0 sequences, length 1 sequences...
    _ESCAPE_SEQUENCES = [frozenset(("\x00", "\xe0"))]

    _next_input = _msvcrt.getwch

    _set_terminal_raw = _contextlib.nullcontext

    _input_ready = _msvcrt.kbhit

except ImportError:  # Unix
    import sys as _sys, tty as _tty, termios as _termios, \
        select as _select, functools as _functools

    # Length 0 sequences, length 1 sequences...
    _ESCAPE_SEQUENCES = [
        frozenset(("\x1b",)),
        frozenset(("\x1b\x5b", "\x1b\x4f"))]

    @_contextlib.contextmanager
    def _set_terminal_raw():
        fd = _sys.stdin.fileno()
        old_settings = _termios.tcgetattr(fd)
        try:
            _tty.setraw(_sys.stdin.fileno())
            yield
        finally:
            _termios.tcsetattr(fd, _termios.TCSADRAIN, old_settings)

    _next_input = _functools.partial(_sys.stdin.read, 1)

    def _input_ready():
        return _select.select([_sys.stdin], [], [], 0) == ([_sys.stdin], [], [])

_MAX_ESCAPE_SEQUENCE_LENGTH = len(_ESCAPE_SEQUENCES)

def _get_keystroke():
    key = _next_input()
    while (len(key) <= _MAX_ESCAPE_SEQUENCE_LENGTH and
           key in _ESCAPE_SEQUENCES[len(key)-1]):
        key += _next_input()
    return key

def _flush():
    while _input_ready():
        _next_input()

def key_pressed(key: str = None, *, flush: bool = True) -> bool:
    """Return True if the specified key has been pressed

    Args:
        key: The key to check for. If None, any key will do.
        flush: If True (default), flush the input buffer after the key was found.
    
    Return:
        boolean stating whether a key was pressed.
    """
    with _set_terminal_raw():
        if key is None:
            if not _input_ready():
                return False
            if flush:
                _flush()
            return True

        while _input_ready():
            keystroke = _get_keystroke()
            if keystroke == key:
                if flush:
                    _flush()
                return True
        return False

def print_key() -> None:
    """Print the key that was pressed
    
    Useful for debugging and figuring out keys.
    """
    with _set_terminal_raw():
        _flush()
        print("\\x" + "\\x".join(map("{:02x}".format, map(ord, _get_keystroke()))))

def wait_key(key=None, *, pre_flush=False, post_flush=True) -> str:
    """Wait for a specific key to be pressed.

    Args:
        key: The key to check for. If None, any key will do.
        pre_flush: If True, flush the input buffer before waiting for input.
        Useful in case you wish to ignore previously pressed keys.
        post_flush: If True (default), flush the input buffer after the key was
        found. Useful for ignoring multiple key-presses.
    
    Returns:
        The key that was pressed.
    """
    with _set_terminal_raw():
        if pre_flush:
            _flush()

        if key is None:
            key = _get_keystroke()
            if post_flush:
                _flush()
            return key

        while _get_keystroke() != key:
            pass
        
        if post_flush:
            _flush()

        return key

You can use key_pressed() inside a while loop:

while True:
    time.sleep(5)
    if key_pressed():
        break

You can also check for a specific key:

while True:
    time.sleep(5)
    if key_pressed("\x00\x48"):  # Up arrow key on Windows.
        break

Find out special keys using print_key():

>>> print_key()
# Press up key
\x00\x48

Or wait until a certain key is pressed:

>>> wait_key("a") # Stop and ignore all inputs until "a" is pressed.

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