How can we use Assets Catalog Color Sets?

SwiftUicolorAsset CatalogIos11Xcode9 Beta

Swift Problem Overview


I usually use custom UIColors on iOS using extensions with Swift, but now with iOS 11/ Xcode 9 we can create Colors Sets. How can we use them?

Update - Tip

As @Cœur says we can drag&drop de color, and use it like a UIColor object and a possible solution could be use it as a extension:

UIColor as an extension

Or as a constant:

UIColor as a constant

Now I wanna know if we can access them like an UIImage access to an Asset Image or not, like:

UIImage(named: "image-name") -> UIColor(named: "color-name")

Swift Solutions


Solution 1 - Swift

UIColor(named: "myColor") 

Source: WWDC 2017 Session 237 —— What's New in MapKit


Caveat: Your project's Deployment Target needs to be set to iOS 11.0.

Solution 2 - Swift

(short answer to the question update: there is UIColor(named: "MyColor") in Xcode 9.0)

Answering the original question:

  1. you create your color set

enter image description here

  1. you find your color among your snippets and you drag-n-drop it

enter image description here

  1. it will translate to a color literal when looking at the source code:

    #colorLiteral(red: 0, green: 0.6378085017, blue: 0.8846047521, alpha: 1)

You notice how the values of red, green and blue are different? It's because I defined them using Color Space Display P3, but the colorLiteral is using Color Space sRGB.

Solution 3 - Swift

In Xcode 11 press command + shift + L , it will open a snippet , select last one like i showed in image drag and drop .

enter image description here

Solution 4 - Swift

Short Version

Add a colour set to an asset catalog, name it and set your colour in the attributes inspector, then call it in your code with UIColor(named: "MyColor").

Full Instructions

  1. In the asset catalog viewer, click the plus button at the bottom right of the main panel and choose New Color Set

    New Color Set menu

  2. Click on the white square, and select the Attributes Inspector (right-most icon in the right pane)

  3. From there you can name and choose your colour.

    enter image description here

  4. To use it in your code, call it with UIColor(named: "MyColor"). This returns an optional, so you'll need to unwrap it in most cases (this is probably one of the few cases where a force unwrap is acceptable, given you know the colour exists in your asset catalog).

Solution 5 - Swift

You need to use UIColor(named: "appBlue").

And you can create a function in UIColor extension for simple access.

enum AssetsColor {
   case yellow
   case black
   case blue
   case gray
   case green
   case lightGray
   case separatorColor
   case red
}

extension UIColor {

    static func appColor(_ name: AssetsColor) -> UIColor? {
        switch name {
        case .yellow:
            return UIColor(named: "appYellow")
        case .black:
            return UIColor(named: "appBlack")
        case .blue:
            return UIColor(named: "appBlue")
        case .gray:
            return UIColor(named: "appGray")
        case .lightGray:
            return UIColor(named: "appLightGray")
        case .red:
            return UIColor(named: "appRed")
        case .separatorColor:
            return UIColor(named: "appSeparatorColor")
        case .green:
            return UIColor(named: "appGreen") 
        }
    }
}

You can use it like this:

userNameTextField.textColor = UIColor.appColor(.gray)

Solution 6 - Swift

You can use this way for simple accessing (swift 4 & swift 5)

enum AssetsColor: String {
    case backgroundGray
    case blue
    case colorAccent
    case colorPrimary
    case darkBlue
    case yellow
}

extension UIColor {
    static func appColor(_ name: AssetsColor) -> UIColor? {
         return UIColor(named: name.rawValue)
    }
}

Using:

userNameTextField.textColor = UIColor.appColor(.blue)

Solution 7 - Swift

 // iOS
 let color = UIColor(named: "SillyBlue")

 // macOS
 let color = NSColor(named: "SillyBlue")

Solution 8 - Swift

For your question if you can access color assets like the image using literal, as of Xcode 10.2 you can type in colorliteral, then you can pick the color you want to use that is under your asset manager.

sample snippet

Solution 9 - Swift

In case you experience a delay with colors loading in a Swift Package when using UIColor(named:):

The answers above are totally valid for a regular project but if you are using assets in a swift package, you can see a delay when loading the colors when you use UIColor(named: "example_name"). If you use UIColor(named: "background", in: Bundle.module, compatibleWith: .current) overload that is targeting the module, the colors load immediately without any delay.

Note: I experienced this on Xcode 12.1.

Solution 10 - Swift

for swiftUI create a class and name it : Color+extansion and extend Color :

import SwiftUI

extension Color {
    static let background = Color("BackgroundColor")
    static let whiteColor = Color("WhiteColor")
    static let blackColor = Color("BackgroundColor")
    static let primery = Color("PrimeryColor")
    static let secondaryColor = Color("SecondaryColor")    
}

Solution 11 - Swift

Or, with the SwiftUI Color structure, you can simply call the initializer with the asset name:

Color("background")

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionelGeekalphaView Question on Stackoverflow
Solution 1 - Swiftuser2421361View Answer on Stackoverflow
Solution 2 - SwiftCœurView Answer on Stackoverflow
Solution 3 - SwiftKishore KumarView Answer on Stackoverflow
Solution 4 - SwiftrobmathersView Answer on Stackoverflow
Solution 5 - SwiftHitesh AgarwalView Answer on Stackoverflow
Solution 6 - SwiftBola IbrahimView Answer on Stackoverflow
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