How can I clear console
C++WindowsConsole ApplicationDev C++C++ Problem Overview
As in the title. How can I clear console in C++?
C++ Solutions
Solution 1 - C++
For pure C++
You can't. C++ doesn't even have the concept of a console.
The program could be printing to a printer, outputting straight to a file, or being redirected to the input of another program for all it cares. Even if you could clear the console in C++, it would make those cases significantly messier.
See this entry in the comp.lang.c++ FAQ:
OS-Specific
If it still makes sense to clear the console in your program, and you are interested in operating system specific solutions, those do exist.
For Windows (as in your tag), check out this link:
Edit: This answer previously mentioned using system("cls");
, because Microsoft said to do that. However it has been pointed out in the comments that this is not a safe thing to do. I have removed the link to the Microsoft article because of this problem.
Libraries (somewhat portable)
ncurses is a library that supports console manipulation:
- http://www.gnu.org/software/ncurses/ (runs on Posix systems)
- http://gnuwin32.sourceforge.net/packages/ncurses.htm (somewhat old Windows port)
Solution 2 - C++
For Windows, via Console API:
void clear() {
COORD topLeft = { 0, 0 };
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO screen;
DWORD written;
GetConsoleScreenBufferInfo(console, &screen);
FillConsoleOutputCharacterA(
console, ' ', screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
FillConsoleOutputAttribute(
console, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE,
screen.dwSize.X * screen.dwSize.Y, topLeft, &written
);
SetConsoleCursorPosition(console, topLeft);
}
It happily ignores all possible errors, but hey, it's console clearing. Not like system("cls")
handles errors any better.
For *nixes, you usually can go with ANSI escape codes, so it'd be:
void clear() {
// CSI[2J clears screen, CSI[H moves the cursor to top-left corner
std::cout << "\x1B[2J\x1B[H";
}
Using system
for this is just ugly.
Solution 3 - C++
The easiest way for me without having to reinvent the wheel.
void Clear()
{
#if defined _WIN32
system("cls");
//clrscr(); // including header file : conio.h
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
system("clear");
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
#elif defined (__APPLE__)
system("clear");
#endif
}
- On Windows you can use "conio.h" header and call clrscr function to avoid the use of system funtion.
#include <conio.h>
clrscr();
- On Linux you can use ANSI Escape sequences to avoid use of system function. Check this reference ANSI Escape Sequences
std::cout<< u8"\033[2J\033[1;1H";
- On MacOS Investigating...
Solution 4 - C++
For Linux/Unix and maybe some others but not for Windows before 10 TH2:
printf("\033c");
will reset terminal.
Solution 5 - C++
outputting multiple lines to window console is useless..it just adds empty lines to it. sadly, way is windows specific and involves either conio.h (and clrscr() may not exist, that's not a standard header either) or Win API method
#include <windows.h>
void ClearScreen()
{
HANDLE hStdOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
if (hStdOut == INVALID_HANDLE_VALUE) return;
/* Get the number of cells in the current buffer */
if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
/* Fill the entire buffer with spaces */
if (!FillConsoleOutputCharacter(
hStdOut,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
/* Fill the entire buffer with the current colors and attributes */
if (!FillConsoleOutputAttribute(
hStdOut,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
/* Move the cursor home */
SetConsoleCursorPosition( hStdOut, homeCoords );
}
For POSIX system it's way simpler, you may use ncurses or terminal functions
#include <unistd.h>
#include <term.h>
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
Solution 6 - C++
// #define _WIN32_WINNT 0x0500 // windows >= 2000
#include <windows.h>
#include <iostream>
using namespace std;
void pos(short C, short R)
{
COORD xy ;
xy.X = C ;
xy.Y = R ;
SetConsoleCursorPosition(
GetStdHandle(STD_OUTPUT_HANDLE), xy);
}
void cls( )
{
pos(0,0);
for(int j=0;j<100;j++)
cout << string(100, ' ');
pos(0,0);
}
int main( void )
{
// write somthing and wait
for(int j=0;j<100;j++)
cout << string(10, 'a');
cout << "\n\npress any key to cls... ";
cin.get();
// clean the screen
cls();
return 0;
}
Solution 7 - C++
To clear the screen you will first need to include the following header:
#include <stdlib.h>
this will import windows commands. Then you can use the 'system' function to run Batch commands (which edit the console). On Windows in C++, the command to clear the screen would be:
system("CLS");
And that would clear the console. The entire code would look like this:
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
system("CLS");
}
And that's all you need! Goodluck :)
Solution 8 - C++
In Windows:
#include <cstdlib>
int main() {
std::system("cls");
return 0;
}
In Linux/Unix:
#include <cstdlib>
int main() {
std::system("clear");
return 0;
}
Solution 9 - C++
This is hard for to do on MAC seeing as it doesn't have access to the windows functions that can help clear the screen. My best fix is to loop and add lines until the terminal is clear and then run the program. However this isn't as efficient or memory friendly if you use this primarily and often.
void clearScreen(){
int clear = 5;
do {
cout << endl;
clear -= 1;
} while (clear !=0);
}
Solution 10 - C++
Use system("cls")
to clear the screen:
#include <stdlib.h>
int main(void)
{
system("cls");
return 0;
}
Solution 11 - C++
In Windows we have multiple options :
-
clrscr() (Header File : conio.h)
-
system("cls") (Header File : stdlib.h)
In Linux, use system("clear") (Header File : stdlib.h)
Solution 12 - C++
If you're on Windows:
HANDLE h;
CHAR_INFO v3;
COORD v4;
SMALL_RECT v5;
CONSOLE_SCREEN_BUFFER_INFO v6;
if ((h = (HANDLE)GetStdHandle(0xFFFFFFF5), (unsigned int)GetConsoleScreenBufferInfo(h, &v6)))
{
v5.Right = v6.dwSize.X;
v5.Bottom = v6.dwSize.Y;
v3.Char.UnicodeChar = 32;
v4.Y = -v6.dwSize.Y;
v3.Attributes = v6.wAttributes;
v4.X = 0;
*(DWORD *)&v5.Left = 0;
ScrollConsoleScreenBufferW(h, &v5, 0, v4, &v3);
v6.dwCursorPosition = { 0 };
HANDLE v1 = GetStdHandle(0xFFFFFFF5);
SetConsoleCursorPosition(v1, v6.dwCursorPosition);
}
This is what the system("cls"); does without having to create a process to do it.
Solution 13 - C++
Works really well:
#include <windows.h>
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
Solution 14 - C++
Here is a simple way to do it:
#include <iostream>
using namespace std;
int main()
{
cout.flush(); // Flush the output stream
system("clear"); // Clear the console with the "system" function
}
Solution 15 - C++
Use System::Console::Clear();
This will clear (empty) the buffer
Solution 16 - C++
#include <cstdlib>
void cls(){
#if defined(_WIN32) //if windows
system("cls");
#else
system("clear"); //if other
#endif //finish
}
The just call cls() anywhere
Solution 17 - C++
#include <bits/stdc++.h>
int main()
{
int arr[] = {10, 5, 8 ,20, 2, 18};
int n = sizeof(arr)/sizeof(arr[0]);
system("cls");
print_array(arr, n);
return 0;
}
This is simple. Just put system("cls");
line before you start printing anything.
Solution 18 - C++
use: clrscr();
#include <iostream>
using namespace std;
int main()
{
clrscr();
cout << "Hello World!" << endl;
return 0;
}
Solution 19 - C++
The easiest way would be to flush the stream multiple times ( ideally larger then any possible console ) 1024*1024 is likely a size no console window could ever be.
int main(int argc, char *argv)
{
for(int i = 0; i <1024*1024; i++)
std::cout << ' ' << std::endl;
return 0;
}
The only problem with this is the software cursor; that blinking thing ( or non blinking thing ) depending on platform / console will be at the end of the console, opposed to the top of it. However this should never induce any trouble hopefully.