Environment detection: node.js or browser

Javascriptnode.jsCoffeescriptBrowser Detection

Javascript Problem Overview


I'm developping a JS-app that needs to work both on the client side and the server side (in Javascript on a browser and in Node.js), and I would like to be able to reuse the parts of the code that are used for both sides.

I have found out that window was a variable only accessible on Browsers, and global in node, so I can detect in which environment the code is executing (assuming that no script declares the window variable)

They are two problems.

  1. How should I detect in which browser the code is running. For example, is this code OK. (This code is inline, meaning that it is surrounded by some global code, reused for both environments)

    if window?
    	totalPath= "../examples/#{path}"
    else
    	totalPath= "../../examples/#{path}"
    
  2. How can I use global variables for both environments ? Now, I'm doing the following, but this really doesn't feel right.

    if window?
        window.DocUtils = {}
        window.docX = []
        window.docXData= []
    else
        global.DocUtils= {}
        global.docX = []
        global.docXData = []
    

Javascript Solutions


Solution 1 - Javascript

NOTE: This question had two parts, but because the title was "Environment detection: node.js or browser" - I will get to this part first, because I guess many people are coming here to look for an answer to that. A separate question might be in order.

In JavaScript variables can be redefined by the inner scopes, thus assuming that environment has not created variables named as process, global or window could easily fail, for example if one is using node.js jsdom module, the API usage example has

var window = doc.defaultView;

After which detecting the environment based on the existence of window variable would systematically fail by any module running under that scope. With the same logic any browser based code could easily overwrite global or process, because they are not reserved variables in that environment.

Fortunately there is a way of requiring the global scope and testing what it is - if you create a new function using a new Function() constructor, the execution scope of this is bound to the global scope and you can compare the global scope directly to the expected value. *)

So to create a function check if the global scope is "window" would be

var isBrowser=new Function("try {return this===window;}catch(e){ return false;}");

// tests if global scope is bound to window
if(isBrowser()) console.log("running under browser");

And function to test if global scope is bound to "global" would be

var isNode=new Function("try {return this===global;}catch(e){return false;}");

// tests if global scope is bound to "global"
if(isNode()) console.log("running under node.js");

the try... catch -part will makes sure that if variable is not defined, false is returned.

The isNode()could also compare this.process.title==="node" or some other global scope variable found inside node.js if you will, but comparing to the global should be enough in practice.

http://jsfiddle.net/p6yedbqk/

NOTE: detecting the running environment is not recommended. However, it can be useful in a specific environment, like development and testing environment which has some known characteristics for the global scope.

Now - the second part of the answer. after the environment detection has been done, you can select which environment based strategy you want to use (if any) to bind your variable which are "global" to your application.

The recommended strategy here, in my opinion, would be to use a singleton pattern to bind your settings inside a class. There is a good list of alternatives already in SO

https://stackoverflow.com/questions/1479319/simplest-cleanest-way-to-implement-singleton-in-javascript

So, it may turn out if you do not need a "global" variable, and you do not need the environment detection at all, just use the singleton pattern to defined a module, which will store the values for you. OK, one can argue that the module itself is a global variable, which in JavaScript it actually is, but at least in theory it looks a bit cleaner way of doing it.

*) https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function

> Note: Functions created with the Function constructor do not create > closures to their creation contexts; they always are created in the > global scope. When running them, they will only be able to access > their own local variables and global ones, not the ones from the scope > in which the Function constructor was called.

Solution 2 - Javascript

Since apparently Node.js could have both (w/ NW.js?), my personnal way to do it is by detecting if the node entry exists in process.versions object.

var isNode = false;    
if (typeof process === 'object') {
  if (typeof process.versions === 'object') {
    if (typeof process.versions.node !== 'undefined') {
      isNode = true;
    }
  }
}

The multilevel of conditions is to avoid errors while searching into an undefined variable due to some browsers limitations.

Reference: https://nodejs.org/api/process.html#process_process_versions

Solution 3 - Javascript

There is an npm package just for this and it can be used both on client-side and server-side.

browser-or-node

You can use it this way

if (isBrowser) {
  // do browser only stuff
}

if (isNode) {
  // do node.js only stuff
}

Disclaimer: I am the author of this package :)

Solution 4 - Javascript

You can attach to variable window or global - based on situation. Though it is not a recommended way of making multi-platform JS application:

var app = window ? window : global;

It is much better to have your global variable, that will be used over logic of application, but will be made of parts of based on different platforms. Something like:

var app = {
    env: '',
    agent: ''
};

if (window) {
    app.env = 'browser';
    app.agent = navigator.userAgent;
} else if (process) {
    app.env = 'node';
}

So the idea is that your main application logic will be absolutely the same and will use same object, only that global object have to be changed based on environment. That makes your application much more portable and flexible in terms of platforms.

Solution 5 - Javascript

I know this is a late answer to a (1.5 year) old question but why not copy jQuery's source code?

if (typeof module === "object" && typeof module.exports === "object") {
  // node
}

if (typeof window !== "undefined" && typeof window.document !== "undefined") {
  // browser
}

Good luck.

Solution 6 - Javascript

this seems to work well regardless of scope unless you've named something else window

const isBrowser = () => typeof window !== `undefined`

if (isBrowser())
  console.log(`is browser`)
else
  console.log(`is node.js`)

Solution 7 - Javascript

/* detect global/window/self in browser, deno, nodejs including where 'this' is undefined */

const self = new Function('return this')(); // be careful, Function is like eval, use with caution
console.log( 
	(self.window && "window" || self.global && 'global'),
	self.toString().slice('[object '.length, -1).toLowerCase()
);

/*
    browser: window window
    nodejs: global global
    deno: window object
*/

Solution 8 - Javascript

Old question with many complicated answers, even an npm package, but this solution is quite simple and robust, unless sabotaged on purpose (no solution is 100% precise BTW, because you can set global variables on both environments)

if (typeof process === 'object' && String(process) === '[object process]') {
  // is Node
} else {
  // is Browser
}

Normally (almost always) scripts which run on browsers don't have the global process object, and even if you create one by accident with process = {}, it will fail in the second condition.

Solution 9 - Javascript

I am not totally familiar with the Node environment and all its situations such as when Babel or WebPack is being used. But this is one way if you have code that runs in the browser vs in the Node console:

if (this.window) {
  // inside browser

} else {
  // inside Node

}

Solution 10 - Javascript

Simple condition from pdf.js

Second condition variant process.constructor.name === 'process'

src/shared/is_node.js:

/* Copyright 2018 Mozilla Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/* globals process */

// NW.js / Electron is a browser context, but copies some Node.js objects; see
// http://docs.nwjs.io/en/latest/For%20Users/Advanced/JavaScript%20Contexts%20in%20NW.js/#access-nodejs-and-nwjs-api-in-browser-context
// https://www.electronjs.org/docs/api/process#processversionselectron-readonly
// https://www.electronjs.org/docs/api/process#processtype-readonly
const isNodeJS =
  typeof process === "object" &&
  process + "" === "[object process]" &&
  !process.versions.nw &&
  !(process.versions.electron && process.type && process.type !== "browser");

export { isNodeJS }; 

Solution 11 - Javascript

This is what I'm using based on @TeroTolonen answer:

var isBrowser = (function() {
  try {
    return this === window;
  } catch (e) {
    return false;
  }
})();

if (isBrowser) {

}

There is no need for a function constructor and you can call it once.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

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Solution 1 - JavascriptTero TolonenView Answer on Stackoverflow
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