Difference between Property and Field in C# 3.0+

C#PropertiesC# 3.0FieldAutomatic Properties

C# Problem Overview


I realize that it seems to be a duplicate of https://stackoverflow.com/questions/295104/what-is-the-difference-between-a-field-and-a-property-in-c but my question has a slight difference (from my point of view):

Once I know that

  • I will not use my class with "techniques that only works on properties" and
  • I will not use validation code in the getter/setter.

Is there any difference (except the style/future development ones), like some type of control in setting the property?

Is there any additional difference between:

public string MyString { get; set; }

and

public string myString;

(I am aware that, that the first version requires C# 3.0 or above and that the compiler does create the private fields.)

C# Solutions


Solution 1 - C#

Fields and properties look the same, but they are not. Properties are methods and as such there are certain things that are not supported for properties, and some things that may happen with properties but never in the case of fields.

Here's a list of differences:

  • Fields can be used as input to out/ref arguments. Properties can not.
  • A field will always yield the same result when called multiple times (if we leave out issues with multiple threads). A property such as DateTime.Now is not always equal to itself.
  • Properties may throw exceptions - fields will never do that.
  • Properties may have side effects or take a really long time to execute. Fields have no side effects and will always be as fast as can be expected for the given type.
  • Properties support different accessibility for getters/setters - fields do not (but fields can be made readonly)
  • When using reflection the properties and fields are treated as different MemberTypes so they are located differently (GetFields vs GetProperties for example)
  • The JIT Compiler may treat property access very differently compared to field access. It may however compile down to identical native code but the scope for difference is there.

Solution 2 - C#

Encapsulation.

In the second instance you've just defined a variable, in the first, there is a getter / setter around the variable. So if you decide you want to validate the variable at a later date - it will be a lot easier.

Plus they show up differently in Intellisense :)

Edit: Update for OPs updated question - if you want to ignore the other suggestions here, the other reason is that it's simply not good OO design. And if you don't have a very good reason for doing it, always choose a property over a public variable / field.

Solution 3 - C#

A couple quick, obvious differences

  1. A property can have accessor keywords.

     public string MyString { get; private set; }
    
  2. A property can be overridden in descendents.

     public virtual string MyString { get; protected set; }
    

Solution 4 - C#

The fundamental difference is that a field is a position in memory where data of the specified type is stored. A property represents one or two units of code that are executed to retrieve or set a value of the specified type. The use of these accessor methods is syntactically hidden by using a member that appears to behave like a field (in that it can appear on either side of an assignment operation).

Solution 5 - C#

Accessors are more than fields. Others have already pointed out several important differences, and I'm going to add one more.

Properties take part in interface classes. For example:

interface IPerson
{
    string FirstName { get; set; }
    string LastName { get; set; }
}

This interface can be satisfied in several ways. For example:

class Person: IPerson
{
    private string _name;
    public string FirstName
    {
        get
        {
            return _name ?? string.Empty;
        }
        set
        {
            if (value == null)
                throw new System.ArgumentNullException("value");
            _name = value;
        }
    }
    ...
}

In this implementation we are protecting both the Person class from getting into an invalid state, as well as the caller from getting null out from the unassigned property.

But we could push the design even further. For example, interface might not deal with the setter. It is quite legitimate to say that consumers of IPerson interface are only interested in getting the property, not in setting it:

interface IPerson
{
    string FirstName { get; }
    string LastName { get; }
}

Previous implementation of the Person class satisfies this interface. The fact that it lets the caller also set the properties is meaningless from the point of view of consumers (who consume IPerson). Additional functionality of the concrete implementation is taken into consideration by, for example, builder:

class PersonBuilder: IPersonBuilder
{
    IPerson BuildPerson(IContext context)
    {

        Person person = new Person();

        person.FirstName = context.GetFirstName();
        person.LastName = context.GetLastName();

        return person;

    }
}

...

void Consumer(IPersonBuilder builder, IContext context)
{
    IPerson person = builder.BuildPerson(context);
    Console.WriteLine("{0} {1}", person.FirstName, person.LastName);
}

In this code, consumer doesn't know about property setters - it is not his business to know about it. Consumer only needs getters, and he gets getters from the interface, i.e. from the contract.

Another completely valid implementation of IPerson would be an immutable person class and a corresponding person factory:

class Person: IPerson
{
    public Person(string firstName, string lastName)
    {

        if (string.IsNullOrEmpty(firstName) || string.IsNullOrEmpty(lastName))
            throw new System.ArgumentException();

        this.FirstName = firstName;
        this.LastName = lastName;

    }

    public string FirstName { get; private set; }

    public string LastName { get; private set; }

}

...

class PersonFactory: IPersonFactory
{
    public IPerson CreatePerson(string firstName, string lastName)
    {
        return new Person(firstName, lastName);
    }
}
...
void Consumer(IPersonFactory factory)
{
    IPerson person = factory.CreatePerson("John", "Doe");
    Console.WriteLine("{0} {1}", person.FirstName, person.LastName);
}

In this code sample consumer once again has no knowledge of filling the properties. Consumer only deals with getters and concrete implementation (and business logic behind it, like testing if name is empty) is left to the specialized classes - builders and factories. All these operations are utterly impossible with fields.

Solution 6 - C#

The first one:

public string MyString {get; set; }

is a property; the second one ( public string MyString ) denotes a field.

The difference is, that certain techniques (ASP.NET databinding for instances), only works on properties, and not on fields. The same is true for XML Serialization: only properties are serialized, fields are not serialized.

Solution 7 - C#

Properties and Fields may, in many cases, seem similar, but they are not. There are limitations to properties that do not exist for fields, and vice versa.

As others have mentioned. You can make a property read-only or write-only by making it's accessor private. You can't do that with a field. Properties can also be virtual, while fields cannot.

Think of properties as syntactic sugar for getXXX()/setXXX() functions. This is how they are implemented behind the scenes.

Solution 8 - C#

There is one other important difference between fields and properties.

When using WPF, you can only bind to public properties. Binding to a public field will not work. This is true even when not implementing INotifyPropertyChanged (even though you always should).

Solution 9 - C#

Among other answers and examples, I think this example is useful in some situations.

For example let say you have a OnChange property like following:

public Action OnChange { get; set; }

If you want to use delegates than you need to change it OnChange to field like this:

public event Action OnChange = delegate {};

In such situation we protect our field from unwanted access or modification.

Solution 10 - C#

You should always use properties instead of fields for any public fields.This ensures that your library has the ability to implement encapsulation for any field if required in future without breaking the existing codes.If you replace the fields with properties in existing libraries then all the dependent modules using your library also need to be rebuilt.

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Solution 1 - C#Brian RasmussenView Answer on Stackoverflow
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Solution 3 - C#Dustin CampbellView Answer on Stackoverflow
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