Why should I avoid using Properties in C#?

C#Properties

C# Problem Overview


In his excellent book, CLR Via C#, Jeffrey Richter said that he doesn't like properties, and recommends not to use them. He gave some reason, but I don't really understand. Can anyone explain to me why I should or should not use properties? In C# 3.0, with automatic properties, does this change?

As a reference, I added Jeffrey Richter's opinions:

• A property may be read-only or write-only; field access is always readable and writable. If you define a property, it is best to offer both get and set accessor methods.

• A property method may throw an exception; field access never throws an exception.

• A property cannot be passed as an out or ref parameter to a method; a field can. For example, the following code will not compile:

using System;
public sealed class SomeType
{
   private static String Name 
   {
     get { return null; }
     set {}
   }
   static void MethodWithOutParam(out String n) { n = null; }
   public static void Main()
   {
      // For the line of code below, the C# compiler emits the following:
      // error CS0206: A property or indexer may not
      // be passed as an out or ref parameter
      MethodWithOutParam(out Name);
   }
}

• A property method can take a long time to execute; field access always completes immediately. A common reason to use properties is to perform thread synchronization, which can stop the thread forever, and therefore, a property should not be used if thread synchronization is required. In that situation, a method is preferred. Also, if your class can be accessed remotely (for example, your class is derived from System.MashalByRefObject), calling the property method will be very slow, and therefore, a method is preferred to a property. In my opinion, classes derived from MarshalByRefObject should never use properties.

• If called multiple times in a row, a property method may return a different value each time; a field returns the same value each time. The System.DateTime class has a readonly Now property that returns the current date and time. Each time you query this property, it will return a different value. This is a mistake, and Microsoft wishes that they could fix the class by making Now a method instead of a property.

• A property method may cause observable side effects; field access never does. In other words, a user of a type should be able to set various properties defined by a type in any order he or she chooses without noticing any different behavior in the type.

• A property method may require additional memory or return a reference to something that is not actually part of the object's state, so modifying the returned object has no effect on the original object; querying a field always returns a reference to an object that is guaranteed to be part of the original object's state. Working with a property that returns a copy can be very confusing to developers, and this characteristic is frequently not documented.

C# Solutions


Solution 1 - C#

Jeff's reason for disliking properties is because they look like fields - so developers who don't understand the difference will treat them as if they're fields, assuming that they'll be cheap to execute etc.

Personally I disagree with him on this particular point - I find properties make the client code much simpler to read than the equivalent method calls. I agree that developers need to know that properties are basically methods in disguise - but I think that educating developers about that is better than making code harder to read using methods. (In particular, having seen Java code with several getters and setters being called in the same statement, I know that the equivalent C# code would be a lot simpler to read. The Law of Demeter is all very well in theory, but sometimes foo.Name.Length really is the right thing to use...)

(And no, automatically implemented properties don't really change any of this.)

This is slightly like the arguments against using extension methods - I can understand the reasoning, but the practical benefit (when used sparingly) outweighs the downside in my view.

Solution 2 - C#

Well, lets take his arguments one by one:

> A property may be read-only or > write-only; field access is always > readable and writable.

This is a win for properties, since you have more fine-grained control of access.

> A property method may throw an > exception; field access never throws > an exception.

While this is mostly true, you can very well call a method on a not initialized object field, and have an exception thrown.

> • A property cannot be passed as an > out or ref parameter to a method; a > field can.

Fair.

> • A property method can take a long > time to execute; field access always > completes immediately.

It can also take very little time.

> • If called multiple times in a row, a > property method may return a different > value each time; a field returns the > same value each time.

Not true. How do you know the field's value has not changed (possibly by another thread)?

> The System.DateTime class has a > readonly Now property that returns the > current date and time. Each time you > query this property, it will return a > different value. This is a mistake, > and Microsoft wishes that they could > fix the class by making Now a method > instead of a property.

If it is a mistake it's a minor one.

> • A property method may cause > observable side effects; field access > never does. In other words, a user of > a type should be able to set various > properties defined by a type in any > order he or she chooses without > noticing any different behavior in the > type.

Fair.

> • A property method may require > additional memory or return a > reference to something that is not > actually part of the object's state, > so modifying the returned object has > no effect on the original object; > querying a field always returns a > reference to an object that is > guaranteed to be part of the original > object's state. Working with a > property that returns a copy can be > very confusing to developers, and this > characteristic is frequently not > documented.

Most of the protestations could be said for Java's getters and setters too --and we had them for quite a while without such problems in practice.

I think most of the problems could be solved by better syntax highlighting (i.e differentiating properties from fields) so the programmer knows what to expect.

Solution 3 - C#

Back in 2009, this advice merely seemed like bellyaching of the Who Moved My Cheese variety. Today, it's almost laughably obsolete.

One very important point that many answers seem to tiptoe around but don't quite address head on is that these purported "dangers" of properties are an intentional part of the framework design!

Yes, properties can:

  • Specify different access modifiers for the getter and setter. This is an advantage over fields. A common pattern is to have a public getter and a protected or internal setter, a very useful inheritance technique which isn't achievable by fields alone.

  • Throw an exception. To date, this remains one of the most effective methods of validation, especially when working with UI frameworks that involve data-binding concepts. It's much more difficult to ensure that an object remains in a valid state when working with fields.

  • Take a long time to execute. The valid comparison here is with methods, which take equally long - not fields. No basis is given for the statement "a method is preferred" other than one author's personal preference.

  • Return different values from its getter on subsequent executions. This almost seems like a joke in such close proximity to the point extolling the virtues of ref/out parameters with fields, whose value of a field after a ref/out call is pretty much guaranteed to be different from its previous value, and unpredictably so.

    If we're talking about the specific (and practically academic) case of single-threaded access with no afferent couplings, it's fairly well understood that it's just bad property design to have visible-state-changing side-effects, and maybe my memory is fading, but I just can't seem to recall any examples of folks using DateTime.Now and expecting the same value to come out every time. At least not any instances where they wouldn't have screwed it up just as badly with a hypothetical DateTime.Now().

  • Cause observable side effects - which is of course precisely the reason properties were invented as a language feature in the first place. Microsoft's own Property Design guidelines indicate that setter order shouldn't matter, as to do otherwise would imply temporal coupling. Certainly, you can't achieve temporal coupling with fields alone, but that's only because you can't cause any meaningful behaviour at all to happen with fields alone, until some method is executed.

    Property accessors can actually help prevent certain types of temporal coupling by forcing the object into a valid state before any action is taken - for example, if a class has a StartDate and an EndDate, then setting the EndDate before the StartDate could force the StartDate back as well. This is true even in multi-threaded or asynchronous environments, including the obvious example of an event-driven user interface.

Other things that properties can do which fields can't include:

  • Lazy loading, one of the most effective ways of preventing initialization-order errors.
  • Change Notifications, which are pretty much the entire basis for the MVVM architecture.
  • Inheritance, for example defining an abstract Type or Name so derived classes can provide interesting but nevertheless constant metadata about themselves.
  • Interception, thanks to the above.
  • Indexers, which everyone who has ever had to work with COM interop and the inevitable spew of Item(i) calls will recognize as a wonderful thing.
  • Work with PropertyDescriptor which is essential for creating designers and for XAML frameworks in general.

Richter is clearly a prolific author and knows a lot about the CLR and C#, but I have to say, it seems like when he originally wrote this advice (I'm not sure if it's in his more recent revisions - I sincerely hope not) that he just didn't want to let go of old habits and was having trouble accepting the conventions of C# (vs. C++, for example).

What I mean by this is, his "properties considered harmful" argument essentially boils down to a single statement: Properties look like fields, but they might not act like fields. And the problem with the statement is, it isn't true, or at best it's highly misleading. Properties don't look like fields - at least, they aren't supposed to look like fields.

There are two very strong coding conventions in C# with similar conventions shared by other CLR languages, and FXCop will scream at you if you don't follow them:

  1. Fields should always be private, never public.
  2. Fields should be declared in camelCase. Properties are PascalCase.

Thus, there is no ambiguity over whether Foo.Bar = 42 is a property accessor or a field accessor. It's a property accessor and should be treated like any other method - it might be slow, it might throw an exception, etc. That's the nature of Abstraction - it's entirely up to the discretion of the declaring class how to react. Class designers should apply the principle of least surprise but callers should not assume anything about a property except that it does what it says on the tin. That's on purpose.

The alternative to properties is getter/setter methods everywhere. That's the Java approach, and it's been controversial since the beginning. It's fine if that's your bag, but it's just not how we roll in the .NET camp. We try, at least within the confines of a statically-typed system, to avoid what Fowler calls Syntactic Noise. We don't want extra parentheses, extra get/set warts, or extra method signatures - not if we can avoid them without any loss of clarity.

Say whatever you like, but foo.Bar.Baz = quux.Answers[42] is always going to be a lot easier to read than foo.getBar().setBaz(quux.getAnswers().getItem(42)). And when you're reading thousands of lines of this a day, it makes a difference.

(And if your natural response to the above paragraph is to say, "sure it's hard to read, but it would be easier if you split it up in multiple lines", then I'm sorry to say that you have completely missed the point.)

Solution 4 - C#

I haven't read the book, and you haven't quoted the part of it you don't understand, so I'll have to guess.

Some people dislike properties because they can make your code do surprising things.

If I type Foo.Bar, people reading it will normally expect that this is simply accessing a member field of the Foo class. It's a cheap, almost free, operation, and it's deterministic. I can call it over and over, and get the same result every time.

Instead, with properties, it might actually be a function call. It might be an infinite loop. It might open a database connection. It might return different values every time I access it.

It is a similar argument to why Linus hates C++. Your code can act surprising to the reader. He hates operator overloading: a + b doesn't necessarily mean simple addition. It may mean some hugely complicated operation, just like C# properties. It may have side effects. It may do anything.

Honestly, I think this is a weak argument. Both languages are full of things like this. (Should we avoid operator overloading in C# as well? After all, the same argument can be used there)

Properties allow abstraction. We can pretend that something is a regular field, and use it as if it was one, and not have to worry about what goes on behind the scenes.

That's usually considered a good thing, but it obviously relies on the programmer writing meaningful abstractions. Your properties should behave like fields. They shouldn't have side effects, they shouldn't perform expensive or unsafe operations. We want to be able to think of them as fields.

However, I have another reason to find them less than perfect. They can not be passed by reference to other functions.

Fields can be passed as ref, allowing a called function to access it directly. Functions can be passed as delegates, allowing a called function to access it directly.

Properties... can't.

That sucks.

But that doesn't mean properties are evil or shouldn't be used. For many purposes, they're great.

Solution 5 - C#

I don't see any reasons why you shouldn't use Properties in general.

Automatic properties in C# 3+ only simplify syntax a bit (a la syntatic sugar).

Solution 6 - C#

It's just one person's opinion. I've read quite a few c# books and I've yet to see anyone else saying "don't use properties".

I personally think properties are one of the best things about c#. They allow you to expose state via whatever mechanism you like. You can lazily instantiate the first time something is used and you can do validation on setting a value etc. When using and writing them, I just think of properties as setters and getters which a much nicer syntax.

As for the caveats with properties, there are a couple. One is probably a misuse of properties, the other can be subtle.

Firstly, properties are types of methods. It can be surprising if you place complicated logic in a property because most users of a class will expect the property to be fairly lightweight.

E.g.

public class WorkerUsingMethod
{
   // Explicitly obvious that calculation is being done here
   public int CalculateResult()
   { 
      return ExpensiveLongRunningCalculation();
   }
}

public class WorkerUsingProperty
{
   // Not at all obvious.  Looks like it may just be returning a cached result.
   public int Result
   {
       get { return ExpensiveLongRunningCalculation(); }
   }
}

I find that using methods for these cases helps to make a distinction.

Secondly, and more importantly, properties can have side-effects if you evaluate them while debugging.

Say you have some property like this:

public int Result 
{ 
   get 
   { 
       m_numberQueries++; 
       return m_result; 
   } 
}

Now suppose you have an exception that occurs when too many queries are made. Guess what happens when you start debugging and rollover the property in the debugger? Bad things. Avoid doing this! Looking at the property changes the state of the program.

These are the only caveats I have. I think the benefits of properties far outweigh the problems.

Solution 7 - C#

That reason must have been given within a very specific context. It's usually the other way round - it is recomended to use properties as they give you a level of abstraction enabling you to change behaviour of a class without affecting its clients...

Solution 8 - C#

I can't help picking on the details of Jeffrey Richter's opinions:

> A property may be read-only or write-only; field access is always readable and writable.

Wrong: Fields can marked read-only so only the object's constructor can write to them.

> A property method may throw an exception; field access never throws an exception.

Wrong: The implementation of a class can change the access modifier of a field from public to private. Attempts to read private fields at runtime will always result in an exception.

Solution 9 - C#

I don't agree with Jeffrey Richter, but I can guess why he doesn't like properties (I haven't read his book).

Even though, properties are just like methods (implementation-wise), as a user of a class, I expect that its properties behave "more or less" like a public field, e.g:

  • there's no time-consuming operation going on inside the property getter/setter
  • the property getter has no side effects (calling it multiple times, does not change the result)

Unfortunately, I have seen properties which did not behave that way. But the problem are not the properties themselves, but the people who implemented them. So it just requires some education.

Solution 10 - C#

The argument assumes that properties are bad because they look like fields, but can do surprising actions. This assumption is invalidated by .NET programmers' expectactions:

Properties don't look like fields. Fields look like properties.

> • A property method may throw an exception; field access never throws an exception.

So, a field is like a property that is guaranteed to never throw an exception.

> • A property cannot be passed as an out or ref parameter to a method; a field can.

So, a field is like a property, but it has additional capabilities: passing to a ref/out accepting methods.

> • A property method can take a long time to execute; field access always completes immediately. [...]

So, a field is like a fast property.

> • If called multiple times in a row, a property method may return a different value each time; a field returns the same value each time. The System.DateTime class has a readonly Now property that returns the current date and time.

So, a field is like a property that is guaranteed to return the same value unless the field was set to a different value.

> • A property method may cause observable side effects; field access never does.

Again, a field is a property that is guaranteed to not do that.

> • A property method may require additional memory or return a reference to something that is not actually part of the object's state, so modifying the returned object has no effect on the original object; querying a field always returns a reference to an object that is guaranteed to be part of the original object's state. Working with a property that returns a copy can be very confusing to developers, and this characteristic is frequently not documented.

This one may be surprising, but not because it's a property that does this. Rather, it's that barely anyone returns mutable copies in properties, so that 0.1% case is surprising.

Solution 11 - C#

There is a time when I consider not using properties, and that is in writing .Net Compact Framework code. The CF JIT compiler does not perform the same optimisation as the desktop JIT compiler and does not optimise simple property accessors, so in this case adding a simple property causes a small amount of code bloat over using a public field. Usually this wouldn't be an issue, but almost always in the Compact Framework world you are up against tight memory constraints, so even tiny savings like this do count.

Solution 12 - C#

You shouldn't avoid using them but you should use them with qualification and care, for the reasons given by other contributors.

I once saw a property called something like Customers that internally opened an out-of-process call to a database and read the customer list. The client code had a 'for (int i to Customers.Count)' which was causing a separate call to the database on each iteration and for the access of the selected Customer. That's an egregious example that demonstrates the principle of keeping the property very light - rarely more than a internal field access.

One argument FOR using properties is that they allow you to validate the value being set. Another is that the value of of the property may be a derived value, not a single field, like TotalValue = amount * quantity.

Solution 13 - C#

Personally I only use properties when creating simple get / set methods. I stray away from it when coming to complicated data structures.

Solution 14 - C#

Invoking methods instead of properties greatly reduces the readability of the invoking code. In J#, for example, using ADO.NET was a nightmare because Java doesn't support properties and indexers (which are essentially properties with arguments). The resulting code was extremely ugly, with empty parentheses method calls all over the place.

The support for properties and indexers is one of the basic advantages of C# over Java.

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