Crashlytics in iOS won't proceed past "Build Your Project" in Fabric app

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Ios Problem Overview


I'm installing Crashlytics for my iOS app. I downloaded it via their site link, and went through all the steps for integrating the frameworks, adding the run script, etc.

I was experiencing an issue, so I removed the frameworks and decided to start over and try a fresh install. But the Fabric app updated to a newer version, and now when I try to reinstall Crashlytics into my app, it doesn't give me the option to reinstall the frameworks. It goes straight from clicking "install" to the "Build your project" screen, which I cannot pass.

> To help configure your project, please build it now by pressing ⌘B

I press ⌘B, it builds and nothing happens. I think the issue is because I removed the Crashlytics and Fabric frameworks from my project, but I can't see a way to add them back again. The Fabric app doesn't give me that option.

Ios Solutions


Solution 1 - Ios

Go into Build settings of the your target. Find "Debug Information Format". Set this from "DWARF" in both debug and release to "DWARF with dSYM File"

Solution 2 - Ios

Moving from Comment to Answer.

Mike from Fabric here. If you back up through the Mac app, then click on the arrow in the top-left, click on "+ New App", that will walk you through re-adding everything.

Solution 3 - Ios

If you check the resource navigator you may see the following message:

"DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process eCreditWebWrapper.app.dSYM at path"

Go to Build Settings and search for "Debug Information Format". Ensure "Debug" is set to "DWARF with dSYM File".

Without the dSYM file Fabric won't work.

Solution 4 - Ios

As for Xcode 10.2.1, the automated installation via Fabric Mac app won't work anymore. New apps cannot be added via the New App Step-by-step guide.

You have to follow the manual installation instructions. Download and add the 2 frameworks into your Xcode workspace, then add the Run Build Script phase (and related Fabric codes), then build the App. Last (very important), run the app in an actual device.

Once the App is successfully launched, the new App information will be available in the Fabric dashboard as well as the Fabric Mac App (needs to relaunch the App to see the new app).


Here are the steps:

  1. Download the 2 frameworks
  2. Drag to your project where your App Delegate is (make sure ticked "Copy items if needed")
  3. Compile the project / workspace in Xcode
  4. Add the "Run Script Phase" as instructed here; note that Xcode 10+ requires an extra configuration at Input Files
  5. Add the required import and initialization codes in App Delegate
  6. Add the Fabric API keys in Info.plist
  7. Compile again
  8. Run the App in a real device. You will see the line Crashlytics in the Xcode log. If no log appears, checks if your active scheme contains OS_ACTIVITY_MODE settings. Set it to default if the current setting is disabled.
  9. If the Crashlytics line appears, that means the manual installation is working; you will see your App appearing at Fabric online dashboard.

Solution 5 - Ios

I have solved this issue by the following way. Following the advise from above, I began adding a new app to crashlytics. When I reached to adding new "Run script" build phase, I just copied that text and pasted it over the previous one(created with Crashlytics). I have also unchecked "Run script only when installing".

After this, I canceleed adding a new app and procedeed back to the UPGRADE. At this moment, building the app, can pass you to the next step and you don't get stuck on that screen anymore.

Solution 6 - Ios

I was stucked on Build phases too.

I have also unchecked "Run script only when installing" and press again command+B and then I passed to the next step.

Solution 7 - Ios

If the script is not running, you may have checked the "run script only when installing" in the run script section. I hope it helps

Solution 8 - Ios

TL;DR

Tap your scheme -> edit scheme -> set build configuration to "Release"

Explanation:

The most voted answer sounds about right, but there are situations where you just don't need crashlytics in debug builds (who wants crashes sent when you just develop and experiment with your code?). In this case you should disable crashlytics by checking debug compilation flags (out of scope of this answer) and for the first time during installation build app for release to let crashlytics know that you built app.

Solution 9 - Ios

I had the same issue today. The problem was that i didn't have the run-script :

./Fabric.framework/run <api key>

in my project. Once i put this back in then it all worked perfectly. I also cleaned my project and deleted derived data just to be sure.

Solution 10 - Ios

you must check that your deployment target version because of "Fabric's minimum iOS version is 6.0"

Solution 11 - Ios

I was only able to get the Fabric app to continue the installation process after setting my build target to 'Generic iOS Device' and creating an archive from the Product > Archive menu.

Simply building the app or running it on an emulator doesn't seem to trigger the Fabric App to proceed.

Solution 12 - Ios

If you use Xcode 10.

Project Navigator -> your project -> Targets -> Build Phases -> your Run Script for Fabric -> Input Files -> "+" (add input file) -> clear field and past this line:

$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)

Be sure to remove this: $(SRCROOT)/

enter image description here

Solution 13 - Ios

In the Run Script build phase there is a call:

./Crashlytics.framework/run <your_api_key_here>

Maybe you added some conditions to trigger it only on certain builds like:

releaseConfig="Release"
 
if [ "$releaseConfig" = "${CONFIGURATION}" ]; then  
    echo "Running Crashlytics"
    ./Crashlytics.framework/run <your_api_key_here>
fi

so that it will not just trigger on ⌘B

See https://dev.twitter.com/crashlytics/ios/advanced-setup

Solution 14 - Ios

In my situation I was following all the steps correctly but got stuck on 'add build phase' step. Then I just restarted fabric and all works just fine

Also there are some other possible actions:

  1. Just restart Fabric, Xcode and your Mac.

  2. Also if you use Cocoapods change build phase line from

    ./Crashlytics.framework/run [yourAPIKey]

to

"${PODS_ROOT}/Fabric/run" [yourAPIKey]

3) After building project if Fabric will stop responding just wait a while. It took about minute on my Mac.

Solution 15 - Ios

Thanks, I solved the problem by removing folders:

~ / Library / Caches / com.crashlytics.data
~ / Library / Caches / com.crashlytics.mac

Solution 16 - Ios

Kindly cross verify that run script you adding is to your actual target if u will add to tests target it will not proceed until you add it to actual target

Solution 17 - Ios

None of the solutions here worked for me. The scenario for me was someone else added the Fabric framework to our project and committed it to the repo. The run script on their computer launched/triggered the Fabric Plugin, but would not launch/trigger on mine, although it did not report errors.

The solution was to create a separate project, using Cocoapods download the same version of Fabric, replace the run script in our project/repo (and the one referenced in the target's run script) with the downloaded version from Cocoapods. Rebuild and then the plugin would respond.

Comparing the two run script files, they are drastically different, but the run script from Cocoapods was not a flat text file and it was unreadable. So I'm not sure what was different between the scripts, but we somehow got different versions of the script while using the same version of Fabric.

Solution 18 - Ios

What I did wrong was adding the script to the pods project build phase instead of the main project build phase, adding it to the main projects build phase solved the problem.

Solution 19 - Ios

If you are duplicating the target, remove the run script from build phase and add it again to solve the issue.

Solution 20 - Ios

If you have multiple TARGETS,

check your Schema selection is correct before you build project.

Solution 21 - Ios

For Xcode 10. Add your app's built Info.plist location to the Build Phase's Input Files field:

$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)

This solved my issue i hope this can solve others issue.

Solution 22 - Ios

It turned out I had not enough permissions to create new project in Fabric. Upgrading from Member to Admin resolved the issue.

Solution 23 - Ios

In my case, removing an app from helped.

  1. Remove the app from Fabric.
  2. Follow all the steps again to add the app and install Crashlytics.

Solution 24 - Ios

Nothing helped me. Now Fabric catches my archive creation. But I create the archives via fastlane's build_app.

Solution 25 - Ios

Open Project in higher version of Xcode. This resolved my issue after waste many hours.

My Project build on Xcode 10.2 and I was running on Xcode 10.1 but when I run the same project on Xocode 11. The build was succeeded.

Solution 26 - Ios

Try to wrap your run script variable with double quotes ""

"${PODS_ROOT}/Fabric/run"

Solution 27 - Ios

Go to folder /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/<CURRENT_IOS_SDK>/usr/lib/ and delete all .dylib files.

It worked for me.

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