C++ equivalent of StringBuffer/StringBuilder?

C++StlString Concatenation

C++ Problem Overview


Is there a C++ Standard Template Library class that provides efficient string concatenation functionality, similar to C#'s StringBuilder or Java's StringBuffer?

C++ Solutions


Solution 1 - C++

The C++ way would be to use std::stringstream or just plain string concatenations. C++ strings are mutable so the performance considerations of concatenation are less of a concern.

with regards to formatting, you can do all the same formatting on a stream, but in a different way, similar to cout. or you can use a strongly typed functor which encapsulates this and provides a String.Format like interface e.g. boost::format

Solution 2 - C++

The std::string.append function isn't a good option because it doesn't accept many forms of data. A more useful alternative is to use std::stringstream; like so:

#include <sstream>
// ...

std::stringstream ss;

//put arbitrary formatted data into the stream
ss << 4.5 << ", " << 4 << " whatever";

//convert the stream buffer into a string
std::string str = ss.str();

Solution 3 - C++

NOTE this answer has received some attention recently. I am not advocating this as a solution (it is a solution I have seen in the past, before the STL). It is an interesting approach and should only be applied over std::string or std::stringstream if after profiling your code you discover this makes an improvement.

I normally use either std::string or std::stringstream. I have never had any problems with these. I would normally reserve some room first if I know the rough size of the string in advance.

I have seen other people make their own optimized string builder in the distant past.

class StringBuilder {
private:
    std::string main;
    std::string scratch;

    const std::string::size_type ScratchSize = 1024;  // or some other arbitrary number

public:
    StringBuilder & append(const std::string & str) {
        scratch.append(str);
        if (scratch.size() > ScratchSize) {
            main.append(scratch);
            scratch.resize(0);
        }
        return *this;
    }

    const std::string & str() {
        if (scratch.size() > 0) {
            main.append(scratch);
            scratch.resize(0);
        }
        return main;
    }
};

It uses two strings one for the majority of the string and the other as a scratch area for concatenating short strings. It optimise's appends by batching the short append operations in one small string then appending this to the main string, thus reducing the number of reallocations required on the main string as it gets larger.

I have not required this trick with std::string or std::stringstream. I think it was used with a third party string library before std::string, it was that long ago. If you adopt a strategy like this profile your application first.

Solution 4 - C++

std::string is the C++ equivalent: It's mutable.

Solution 5 - C++

You can use .append() for simply concatenating strings.

std::string s = "string1";
s.append("string2");

I think you might even be able to do:

std::string s = "string1";
s += "string2";

As for the formatting operations of C#'s StringBuilder, I believe snprintf (or sprintf if you want to risk writing buggy code ;-) ) into a character array and convert back to a string is about the only option.

Solution 6 - C++

Since std::string in C++ is mutable you can use that. It has a += operator and an append function.

If you need to append numerical data use the std::to_string functions.

If you want even more flexibility in the form of being able to serialise any object to a string then use the std::stringstream class. But you'll need to implement your own streaming operator functions for it to work with your own custom classes.

Solution 7 - C++

A convenient string builder for c++

Like many people answered before, std::stringstream is the method of choice. It works good and has a lot of conversion and formatting options. IMO it has one pretty inconvenient flaw though: You can not use it as a one liner or as an expression. You always have to write:

std::stringstream ss;
ss << "my data " << 42;
std::string myString( ss.str() );

which is pretty annoying, especially when you want to initialize strings in the constructor.

The reason is, that a) std::stringstream has no conversion operator to std::string and b) the operator << ()'s of the stringstream don't return a stringstream reference, but a std::ostream reference instead - which can not be further computed as a string stream.

The solution is to override std::stringstream and to give it better matching operators:

namespace NsStringBuilder {
template<typename T> class basic_stringstream : public std::basic_stringstream<T>
{
public:
	basic_stringstream() {}

	operator const std::basic_string<T> () const								{ return std::basic_stringstream<T>::str();						}
	basic_stringstream<T>& operator<<	(bool _val)								{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(char _val)								{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(signed char _val)						{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(unsigned char _val)					{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(short _val)							{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(unsigned short _val)					{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(int _val)								{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(unsigned int _val)						{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(long _val)								{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(unsigned long _val)					{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(long long _val)						{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(unsigned long long _val)				{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(float _val)							{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(double _val)							{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(long double _val)						{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(void* _val)							{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(std::streambuf* _val)					{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(std::ostream& (*_val)(std::ostream&))	{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(std::ios& (*_val)(std::ios&))			{ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(std::ios_base& (*_val)(std::ios_base&)){ std::basic_stringstream<T>::operator << (_val); return *this; }
	basic_stringstream<T>& operator<<	(const T* _val)							{ return static_cast<basic_stringstream<T>&>(std::operator << (*this,_val)); }
	basic_stringstream<T>& operator<<	(const std::basic_string<T>& _val)		{ return static_cast<basic_stringstream<T>&>(std::operator << (*this,_val.c_str())); }
};

typedef basic_stringstream<char>		stringstream;
typedef basic_stringstream<wchar_t>		wstringstream;
}

With this, you can write things like

std::string myString( NsStringBuilder::stringstream() << "my data " << 42 )

even in the constructor.

I have to confess I didn't measure the performance, since I have not used it in an environment which makes heavy use of string building yet, but I assume it won't be much worse than std::stringstream, since everything is done via references (except the conversion to string, but thats a copy operation in std::stringstream as well)

Solution 8 - C++

std::string's += doesn't work with const char* (what stuff like "string to add" appear to be), so definitely using stringstream is the closest to what is required - you just use << instead of +

Solution 9 - C++

The Rope container may be worth if have to insert/delete string into the random place of destination string or for a long char sequences. Here is an example from SGI's implementation:

crope r(1000000, 'x');          // crope is rope<char>. wrope is rope<wchar_t>
                                // Builds a rope containing a million 'x's.
                                // Takes much less than a MB, since the
                                // different pieces are shared.
crope r2 = r + "abc" + r;       // concatenation; takes on the order of 100s
                                // of machine instructions; fast
crope r3 = r2.substr(1000000, 3);       // yields "abc"; fast.
crope r4 = r2.substr(1000000, 1000000); // also fast.
reverse(r2.mutable_begin(), r2.mutable_end());
                                // correct, but slow; may take a
                                // minute or more.

Solution 10 - C++

I wanted to add something new because of the following:

At a first attemp I failed to beat

std::ostringstream 's operator<<

efficiency, but with more attemps I was able to make a StringBuilder that is faster in some cases.

Everytime I append a string I just store a reference to it somewhere and increase the counter of the total size.

The real way I finally implemented it (Horror!) is to use a opaque buffer(std::vector < char > ):

  • 1 byte header (2 bits to tell if following data is :moved string, string or byte[])
  • 6 bits to tell lenght of byte[]

for byte [ ]

  • I store directly bytes of short strings (for sequential memory access)

for moved strings (strings appended with std::move)

  • The pointer to a std::string object (we have ownership)
  • set a flag in the class if there are unused reserved bytes there

for strings

  • The pointer to a std::string object (no ownership)

There's also one small optimization, if last inserted string was mov'd in, it checks for free reserved but unused bytes and store further bytes in there instead of using the opaque buffer (this is to save some memory, it actually make it slightly slower, maybe depend also on the CPU, and it is rare to see strings with extra reserved space anyway)

This was finally slightly faster than std::ostringstream but it has few downsides:

  • I assumed fixed lenght char types (so 1,2 or 4 bytes, not good for UTF8), I'm not saying it will not work for UTF8, Just I don't checked it for laziness.
  • I used bad coding practise (opaque buffer, easy to make it not portable, I believe mine is portable by the way)
  • Lacks all features of ostringstream
  • If some referenced string is deleted before mergin all the strings: undefined behaviour.

conclusion? use std::ostringstream

It already fix the biggest bottleneck while ganing few % points in speed with mine implementation is not worth the downsides.

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