C# 3.0 auto-properties — useful or not?

C#.NetAutomatic Properties

C# Problem Overview


Note: This was posted when I was starting out C#. With 2014 knowledge, I can truly say that auto-properties are among the best things that ever happened to the C# language.

I am used to create my properties in C# using a private and a public field:

private string title;
public string Title
{
    get { return title;  }
    set { title = value;  }
}

Now, with .NET 3.0, we got auto-properties:

public string Title { get; set; }

I know this is more a philosophical/subjective questions, but is there any reason to use these auto-properties except from saving five lines of code for each field? My personal gripe is that those properties are hiding stuff from me, and I am not a big fan of black magic.

In fact, the hidden private field does not even show up in the debugger, which is OK given the fact that the get/set functions do nothing. But when I want to actually implement some getter/setter logic, I have to use the private/public pair anyway.

I see the benefit that I save a lot of code (one vs six lines) without losing the ability to change the getter/setter logic later, but then again I can already do that by simply declaring a public field "Public string Title" without the need of the { get; set; } block, thus even saving more code.

So, what am I missing here? Why would anyone actually want to use auto-properties?

C# Solutions


Solution 1 - C#

We use them all the time in Stack Overflow.

You may also be interested in a discussion of Properties vs. Public Variables. IMHO that's really what this is a reaction to, and for that purpose, it's great.

Solution 2 - C#

Yes, it does just save code. It's miles easier to read when you have loads of them. They're quicker to write and easier to maintain. Saving code is always a good goal.

You can set different scopes:

public string PropertyName { get; private set; }

So that the property can only be changed inside the class. This isn't really immutable as you can still access the private setter through reflection.

As of C#6 you can also create true readonly properties - i.e. immutable properties that cannot be changed outside of the constructor:

public string PropertyName { get; }

public MyClass() { this.PropertyName = "whatever"; }

At compile time that will become:

readonly string pName;
public string PropertyName { get { return this.pName; } }

public MyClass() { this.pName = "whatever"; }

In immutable classes with a lot of members this saves a lot of excess code.

Solution 3 - C#

The three big downsides to using fields instead of properties are:

  1. You can't databind to a field whereas you can to a property
  2. If you start off using a field, you can't later (easily) change them to a property
  3. There are some attributes that you can add to a property that you can't add to a field

Solution 4 - C#

I personally love auto-properties. What's wrong with saving the lines of code? If you want to do stuff in getters or setters, there's no problem to convert them to normal properties later on.

As you said you could use fields, and if you wanted to add logic to them later you'd convert them to properties. But this might present problems with any use of reflection (and possibly elsewhere?).

Also the properties allow you to set different access levels for the getter and setter which you can't do with a field.

I guess it's the same as the var keyword. A matter of personal preference.

Solution 5 - C#

From Bjarne Stroustrup, creator of C++:

> I particularly dislike classes with a lot of get and set functions. That is often an indication that it shouldn't have been a class in the first place. It's just a data structure. And if it really is a data structure, make it a data structure.

And you know what? He's right. How often are you simply wrapping private fields in a get and set, without actually doing anything within the get/set, simply because it's the "object oriented" thing to do. This is Microsoft's solution to the problem; they're basically public fields that you can bind to.

Solution 6 - C#

One thing nobody seems to have mentioned is how auto-properties are unfortunately not useful for immutable objects (usually immutable structs). Because for that you really should do:

private readonly string title;
public string Title
{
    get { return this.title; }
}

(where the field is initialized in the constructor via a passed parameter, and then is read only.)

So this has advantages over a simple get/private set autoproperty.

Solution 7 - C#

I always create properties instead of public fields because you can use properties in an interface definition, you can't use public fields in an interface definition.

Solution 8 - C#

Auto-properties are as much a black magic as anything else in C#. Once you think about it in terms of compiling down to IL rather than it being expanded to a normal C# property first it's a lot less black magic than a lot of other language constructs.

Solution 9 - C#

I use auto-properties all the time. Before C#3 I couldn't be bothered with all the typing and just used public variables instead.

The only thing I miss is being able to do this:

public string Name = "DefaultName";

You have to shift the defaults into your constructors with properties. tedious :-(

Solution 10 - C#

I think any construct that is intuitive AND reduces the lines of code is a big plus.

Those kinds of features are what makes languages like Ruby so powerful (that and dynamic features, which also help reduce excess code).

Ruby has had this all along as:

attr_accessor :my_property
attr_reader :my_getter
attr_writer :my_setter

Solution 11 - C#

The only problem I have with them is that they don't go far enough. The same release of the compiler that added automatic properties, added partial methods. Why they didnt put the two together is beyond me. A simple "partial On<PropertyName>Changed" would have made these things really really useful.

Solution 12 - C#

It's simple, it's short and if you want to create a real implementation inside the property's body somewhere down the line, it won't break your type's external interface.

As simple as that.

Solution 13 - C#

One thing to note here is that, to my understanding, this is just syntactic sugar on the C# 3.0 end, meaning that the IL generated by the compiler is the same. I agree about avoiding black magic, but all the same, fewer lines for the same thing is usually a good thing.

Solution 14 - C#

In my opinion, you should always use auto-properties instead of public fields. That said, here's a compromise:

Start off with an internal field using the naming convention you'd use for a property. When you first either

  • need access to the field from outside its assembly, or
  • need to attach logic to a getter/setter

Do this:

  1. rename the field
  2. make it private
  3. add a public property

Your client code won't need to change.

Someday, though, your system will grow and you'll decompose it into separate assemblies and multiple solutions. When that happens, any exposed fields will come back to haunt you because, as Jeff mentioned, changing a public field to a public property is a breaking API change.

Solution 15 - C#

I use CodeRush, it's faster than auto-properties.

To do this:

 private string title;
public string Title
{
    get { return title;  }
    set { title = value;  }
}

Requires eight keystrokes total.

Solution 16 - C#

Well with code snippets an auto-property of the same name would be seven keystrokes in total ;)

Solution 17 - C#

@Domenic : I don't get it.. can't you do this with auto-properties?:

public string Title { get; }

or

public string Title { get; private set; }

Is this what you are referring to?

Solution 18 - C#

My biggest gripe with auto-properties is that they are designed to save time but I often find I have to expand them into full blown properties later.

What VS2008 is missing is an Explode Auto-Property refactor.

The fact we have an encapsulate field refactor makes the way I work quicker to just use public fields.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMichael StumView Question on Stackoverflow
Solution 1 - C#Jeff AtwoodView Answer on Stackoverflow
Solution 2 - C#KeithView Answer on Stackoverflow
Solution 3 - C#lomaxxView Answer on Stackoverflow
Solution 4 - C#RayView Answer on Stackoverflow
Solution 5 - C#Giovanni GalboView Answer on Stackoverflow
Solution 6 - C#DomenicView Answer on Stackoverflow
Solution 7 - C#TheoView Answer on Stackoverflow
Solution 8 - C#ICRView Answer on Stackoverflow
Solution 9 - C#Orion EdwardsView Answer on Stackoverflow
Solution 10 - C#Mike StoneView Answer on Stackoverflow
Solution 11 - C#David WengierView Answer on Stackoverflow
Solution 12 - C#Omer van KloetenView Answer on Stackoverflow
Solution 13 - C#pbh101View Answer on Stackoverflow
Solution 14 - C#ESVView Answer on Stackoverflow
Solution 15 - C#Brian LeahyView Answer on Stackoverflow
Solution 16 - C#ICRView Answer on Stackoverflow
Solution 17 - C#Andrei RîneaView Answer on Stackoverflow
Solution 18 - C#Johnno NolanView Answer on Stackoverflow