Animate UILabel text between two numbers?

IosIphoneAnimationTextUilabel

Ios Problem Overview


I'm new to iPhone and Mac programming (developed for Windows before), and I've got a question:

How do I animate the text property of an UILabel between two numbers, e.g. from 5 to 80 in an Ease-Out style? Is it possible with CoreAnimation? I have been searching on Google for an hour, but I haven't found anything solving my problem. What I want: Animate the users money for a simple game. It doesn't look very nice when it just goes from 50 to 100 or something like that without animation.

Anyone having an idea how to do that?

Thanks!

Ios Solutions


Solution 1 - Ios

You can use the automatic transitions. It's working perfectly well :

// Add transition (must be called after myLabel has been displayed)
 CATransition *animation = [CATransition animation];
animation.duration = 1.0;
animation.type = kCATransitionFade;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[myLabel.layer addAnimation:animation forKey:@"changeTextTransition"];

// Change the text
myLabel.text = newText;

This code works if myLabel is already displayed. If not myLabel.layer will be nil and the animation will not be added to the object.


in Swift 4 that would be:

let animation: CATransition = CATransition()
animation.duration = 1.0
animation.type = kCATransitionFade
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
myLabel.layer.add(animation, forKey: "changeTextTransition")

Solution 2 - Ios

It works well!

Objective-C

[UIView transitionWithView:self.label 
                  duration:.5f 
                   options:UIViewAnimationOptionCurveEaseInOut | 
                           UIViewAnimationOptionTransitionCrossDissolve 
                animations:^{

    self.label.text = rand() % 2 ? @"111!" : @"42";

} completion:nil];

Swift 2

UIView.transitionWithView(label, duration: 0.25, options: [.CurveEaseInOut, .TransitionCrossDissolve], animations: {
    self.label.text = (arc4random() % 2 == 0) ? "111" : "222"
}, completion: nil)

Swift 3, 4, 5

UIView.transition(with: label, duration: 0.25, options: [.curveEaseInOut, .transitionCrossDissolve], animations: {
    self.label.text = (arc4random() % 2 == 0) ? "111" : "222"
}, completion: nil)

Solution 3 - Ios

I found a great engine for tweening values with a variety of different timing functions called PRTween. Install the classes and create some code along these lines:

- (IBAction)tweenValue
{
    [[PRTween sharedInstance] removeTweenOperation:activeTweenOperation];
    PRTweenPeriod *period = [PRTweenPeriod periodWithStartValue:0.0 endValue:100.0 duration:1.0];
    activeTweenOperation = [[PRTween sharedInstance] addTweenPeriod:period
                                                             target:self
                                                           selector:@selector(update:)
                                                     timingFunction:&PRTweenTimingFunctionCircOut];
}

- (void)update:(PRTweenPeriod*)period
{
    self.animatingView.center = CGPointMake(period.tweenedValue + 100.0, 200.0);
    self.valueLabel.text = [NSString stringWithFormat:@"%.2f", period.tweenedValue];
}

Works a treat for me. :)

Solution 4 - Ios

If you kind of want it to count up and down with the new number pushing the previous number away (like a ticker or something):

let animation = CATransition()
animation.removedOnCompletion = true
animation.duration = 0.2
animation.type = kCATransitionPush
animation.subtype = newValue > value ? kCATransitionFromTop : kCATransitionFromBottom
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
valueLabel.layer.addAnimation(animation, forKey:"changeTextTransition")

Solution 5 - Ios

In Swift 2.0, using the UIView.transitionWithView() method:

UIView.transitionWithView(self.payPeriodSummaryLabel,
        duration: 0.2,
        options: [.CurveEaseInOut, .TransitionCrossDissolve],
        animations: { () -> Void in
            self.label.text = "your text value"
        }, completion: nil)

Solution 6 - Ios

another simple alternative

extension UILabel {    
    func countAnimation(upto: Double) {
        let from: Double = text?.replace(string: ",", replacement: ".").components(separatedBy: CharacterSet.init(charactersIn: "-0123456789.").inverted).first.flatMap { Double($0) } ?? 0.0
        let steps: Int = 20
        let duration = 0.350
        let rate = duration / Double(steps)
        let diff = upto - from
        for i in 0...steps {
            DispatchQueue.main.asyncAfter(deadline: .now() + rate * Double(i)) {
                self.text = "\(from + diff * (Double(i) / Double(steps)))"
            }
        }
    }
}

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMarkus KastenView Question on Stackoverflow
Solution 1 - IosCedricSoubrieView Answer on Stackoverflow
Solution 2 - IosAnton GaenkoView Answer on Stackoverflow
Solution 3 - IosjowieView Answer on Stackoverflow
Solution 4 - IosAdam WaiteView Answer on Stackoverflow
Solution 5 - IosbrandonscriptView Answer on Stackoverflow
Solution 6 - IosSergioView Answer on Stackoverflow