Xcode 7 UI Testing: how to dismiss a series of system alerts in code

IosObjective CXctestXcode7Xcode Ui-Testing

Ios Problem Overview


I am writing UI test cases using the new Xcode 7 UI Testing feature. At some point of my app, I ask the user for permission of camera access and push notification. So two iOS popups will show up: "MyApp Would Like to Access the Camera" popup and "MyApp Would Like to Send You Notifications" popup. I'd like my test to dismiss both popups.

UI recording generated the following code for me:

[app.alerts[@"cameraAccessTitle"].collectionViews.buttons[@"OK"] tap];

However, [app.alerts[@"cameraAccessTitle"] exists] resolves to false, and the code above generates an error: Assertion Failure: UI Testing Failure - Failure getting refresh snapshot Error Domain=XCTestManagerErrorDomain Code=13 "Error copying attributes -25202" .

So what's the best way of dismissing a stack of system alerts in test? The system popups interrupt my app flow and fail my normal UI test cases immediately. In fact, any recommendations regarding how I can bypass the system alerts so I can resume testing the usual flow are appreciated.

This question might be related to this SO post which also doesn't have an answer: https://stackoverflow.com/questions/31746225/xcode7-xcode-ui-tests-how-to-handle-location-service-alert?rq=1

Thanks in advance.

Ios Solutions


Solution 1 - Ios

Xcode 7.1

Xcode 7.1 has finally fixed the issue with system alerts. There are, however, two small gotchas.

First, you need to set up a "UI Interuption Handler" before presenting the alert. This is our way of telling the framework how to handle an alert when it appears.

Second, after presenting the alert you must interact with the interface. Simply tapping the app works just fine, but is required.

addUIInterruptionMonitorWithDescription("Location Dialog") { (alert) -> Bool in
    alert.buttons["Allow"].tap()
    return true
}

app.buttons["Request Location"].tap()
app.tap() // need to interact with the app for the handler to fire

The "Location Dialog" is just a string to help the developer identify which handler was accessed, it is not specific to the type of alert.

I believe that returning true from the handler marks it as "complete", which means it won't be called again. For your situation I would try returning false so the second alert will trigger the handler again.

Xcode 7.0

The following will dismiss a single "system alert" in Xcode 7 Beta 6:

let app = XCUIApplication()
app.launch()
// trigger location permission dialog

app.alerts.element.collectionViews.buttons["Allow"].tap()

Beta 6 introduced a slew of fixes for UI Testing and I believe this was one of them.

Also note that I am calling -element directly on -alerts. Calling -element on an XCUIElementQuery forces the framework to choose the "one and only" matching element on the screen. This works great for alerts where you can only have one visible at a time. However, if you try this for a label and have two labels the framework will raise an exception.

Solution 2 - Ios

Gosh. It always taps on "Don't Allow" even though I deliberately say tap on "Allow"

At least

if app.alerts.element.collectionViews.buttons["Allow"].exists {
    app.tap()
}

allows me to move on and do other tests.

Solution 3 - Ios

##Objective - C##

-(void) registerHandlerforDescription: (NSString*) description {

    [self addUIInterruptionMonitorWithDescription:description handler:^BOOL(XCUIElement * _Nonnull interruptingElement) {

        XCUIElement *element = interruptingElement;
        XCUIElement *allow = element.buttons[@"Allow"];
        XCUIElement *ok = element.buttons[@"OK"];

        if ([ok exists]) {
            [ok tap];
            return YES;
        }

        if ([allow exists]) {
            [allow tap];
            return YES;
        }

        return NO;
    }];
}

-(void)setUp {

    [super setUp];

    self.continueAfterFailure = NO;
    self.app = [[XCUIApplication alloc] init];
    [self.app launch];

    [self registerHandlerforDescription:@"“MyApp” would like to make data available to nearby Bluetooth devices even when you're not using app."];
    [self registerHandlerforDescription:@"“MyApp” Would Like to Access Your Photos"];
    [self registerHandlerforDescription:@"“MyApp” Would Like to Access the Camera"];
}

##Swift##

addUIInterruptionMonitorWithDescription("Description") { (alert) -> Bool in
    alert.buttons["Allow"].tap()
    alert.buttons["OK"].tap()
    return true
}

Solution 4 - Ios

For the ones who are looking for specific descriptions for specific system dialogs (like i did) there is none :) the string is just for testers tracking purposes. Related apple document link : https://developer.apple.com/documentation/xctest/xctestcase/1496273-adduiinterruptionmonitor


Update : xcode 9.2

The method is sometimes triggered sometimes not. Best workaround for me is when i know there will be a system alert, i add :

sleep(2)
app.tap()

and system alert is gone

Solution 5 - Ios

God! I hate how XCTest has the worst time dealing with UIView Alerts. I have an app where I get 2 alerts the first one wants me to select "Allow" to enable locations services for App permissions, then on a splash page the user has to press a UIButton called "Turn on location" and finally there is a notification sms alert in a UIViewAlert and the user has to select "OK". The problem we were having was not being able to interact with the system Alerts, but also a race condition where behavior and its appearance on screen was untimely. It seems that if you use the alert.element.buttons["whateverText"].tap the logic of XCTest is to keep pressing until the time of the test runs out. So basically keep pressing anything on the screen until all the system alerts are clear of view.

This is a hack but this is what worked for me.

func testGetPastTheStupidAlerts() {
    let app = XCUIApplication()
    app.launch()
    
    if app.alerts.element.collectionViews.buttons["Allow"].exists {
        app.tap()
    }

    app.buttons["TURN ON MY LOCATION"].tap()
}

The string "Allow" is completely ignored and the logic to app.tap() is called evreytime an alert is in view and finally the button I wanted to reach ["Turn On Location"] is accessible and the test pass

~Totally confused, thanks Apple.

Solution 6 - Ios

The only thing I found that reliably fixed this was to set up two separate tests to handle the alerts. In the first test, I call app.tap() and do nothing else. In the second test, I call app.tap() again and then do the real work.

Solution 7 - Ios

On xcode 9.1, alerts are only being handled if the test device has iOS 11. Doesn't work on older iOS versions e.g 10.3 etc. Reference: https://forums.developer.apple.com/thread/86989

To handle alerts use this:

//Use this before the alerts appear. I am doing it before app.launch()

let allowButtonPredicate = NSPredicate(format: "label == 'Always Allow' || label == 'Allow'")
//1st alert
_ = addUIInterruptionMonitor(withDescription: "Allow to access your location?") { (alert) -> Bool in
    let alwaysAllowButton = alert.buttons.matching(allowButtonPredicate).element.firstMatch
    if alwaysAllowButton.exists {
        alwaysAllowButton.tap()
        return true
    }
    return false
}
//Copy paste if there are more than one alerts to handle in the app

Solution 8 - Ios

@Joe Masilotti's answer is correct and thanks for that, it helped me a lot :)

I would just like to point out the one thing, and that is the UIInterruptionMonitor catches all system alerts presented in series TOGETHER, so that the action you apply in the completion handler gets applied to every alert ("Don't allow" or "OK"). If you want to handle alert actions differently, you have to check, inside the completion handler, which alert is currently presented e.g. by checking its static text, and then the action will be applied only on that alert.

Here's small code snippet for applying the "Don't allow" action on the second alert, in series of three alerts, and "OK" action on the remaining two:

addUIInterruptionMonitor(withDescription: "Access to sound recording") { (alert) -> Bool in
        if alert.staticTexts["MyApp would like to use your microphone for recording your sound."].exists {
            alert.buttons["Don’t Allow"].tap()
        } else {
            alert.buttons["OK"].tap()
        }
        return true
    }
app.tap()

Solution 9 - Ios

This is an old question but there is now another way to handle these alerts.

The system alert isn't accessibly from the app context of the app you are launched in, however you can access the app context anyway. Look at this simple example:

func testLoginHappyPath() {
    let app = XCUIApplication()
    app.textFields["Username"].typeText["Billy"]
    app.secureTextFields["Password"].typeText["hunter2"]
    app.buttons["Log In"].tap()
}

In a vacuum with a simulator already launched and permissions already granted or denied, this will work. But if we put it in a CI pipeline where it gets a brand new simulator, all of the sudden it won't be able to find that Username field because there's a notification alert popping up.

So now there's 3 choices on how to handle that:

Implicitly

There's already a default system alert interrupt handler. So in theory, simply trying to typeText on that first field should check for an interrupting event and handle it in the affirmative.

If everything works as designed, you won't have to write any code but you'll see an interruption logged and handled in the log, and your test will take a couple seconds more.

Explicitly via interruptionmonitor

I won't rewrite the previous work on this, but this is where you explicitly set up an interruptionmonitor to handle the specific alert being popped up - or whatever alerts you expect to happen.

This is useful if the built-in handler doesn't do what you want - or doesn't work at all.

Explicitly via XCUITest framework

In xCode 9.0 and above, you can switch between app contexts fluidly by simply defining multiple XCUIApplication() instances. Then you can locate the field you need via familiar methods. So to do this explicitly would look like the following:

func testLoginHappyPath() {
    let app = XCUIApplication()
    let springboardApp = XCUIApplication(bundleidentifier: "com.apple.springboard")

    if springboardApp.alerts[""FunHappyApp" would like permission to own your soul."].exists {
        springboardApp.alerts.buttons["Allow"].tap()
    }

    app.textFields["Username"].typeText["Billy"]
    app.secureTextFields["Password"].typeText["hunter2"]
    app.buttons["Log In"].tap()
}

Solution 10 - Ios

Sounds like the approach to implementing camera access and notifications are threaded as you say, but not physically managed and left to chance when and how they are displayed.

I suspect one is triggered by the other and when it is programatically clicked it wipes out the other one as well (which Apple would probably never allow)

Think of it you're asking for a users permission then making the decision on their behalf? Why? Because you can't get your code to work maybe.

How to fix - trace where these two components are triggering the pop up dialogues - where are they being called?, rewrite to trigger just one, send an NSNotification when one dialogue has been completed to trigger and display the remaining one.

I would seriously discourage the approach of programatically clicking dialogue buttons meant for the user.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionSeaJellyView Question on Stackoverflow
Solution 1 - IosJoe MasilottiView Answer on Stackoverflow
Solution 2 - IosRavindran AntonysamyView Answer on Stackoverflow
Solution 3 - IosSazzad Hissain KhanView Answer on Stackoverflow
Solution 4 - IosergunkocakView Answer on Stackoverflow
Solution 5 - IosLaser HawkView Answer on Stackoverflow
Solution 6 - IosKevin LondonView Answer on Stackoverflow
Solution 7 - IosHasaan AliView Answer on Stackoverflow
Solution 8 - Iosbra.SceneView Answer on Stackoverflow
Solution 9 - IosSean LongView Answer on Stackoverflow
Solution 10 - IoslatenitecoderView Answer on Stackoverflow