What's the difference between sockaddr, sockaddr_in, and sockaddr_in6?

C++CApiNetwork Programming

C++ Problem Overview


I know that sockaddr_in is for IPv4, and sockaddr_in6 for IPv6. The confusion to me is the difference between sockaddr and sockaddr_in[6].

Some functions accept sockaddr and some functions accept sockaddr_in or sockaddr_in6, so:

  • what's the rule?
  • And why is there a need for two different structures?

And because the sizeof(sockaddr_in6) > sizeof(sockaddr) == sizeof(sockaddr_in).

  • Does that mean we should always use sockaddr_in6 to allocate memory in stack and cast to sockaddr and sockaddr_in if we need to support ipv4 and ipv6?

One example is: we have a socket, and we want to get the string ip address of it (it can be ipv4 or ipv6).

We first call getsockname to get an addr and then call inet_ntop based on the addr.sa_family.

Is there anything wrong with this code snippet?

char ipStr[256];
sockaddr_in6 addr_inv6;
sockaddr* addr = (sockaddr*)&addr_inv6;
sockaddr_in* addr_in = (sockaddr_in*)&addr_inv6;

socklen_t len = sizeof(addr_inv6);
getsockname(_socket, addr, &len);

if (addr->sa_family == AF_INET6) {
    inet_ntop(addr_inv6.sin6_family, &addr_inv6.sin6_addr, ipStr, sizeof(ipStr)); 
    // <<<<<<<<IS THIS LINE VALID, getsockname expected a sockaddr, but we use 
    // it output parameter as sockaddr_in6.
} else {
    inet_ntop(addr_in->sin_family, &addr_in->sin_addr, ipStr, sizeof(ipStr));
}

C++ Solutions


Solution 1 - C++

sockaddr_in and sockaddr_in6 are both structures where first member is a sockaddr structure.

According to the C standard, the address of a structure and its first member are the same, so you can cast the pointer to sockaddr_in(6) in a pointer to sockaddr.

Functions taking sockaddr_in(6) as parameter may modify the sockaddr part, and functions taking sockaddr as parameter just care about that part.

It's a bit like inheritance.

Solution 2 - C++

I don't want to answer my question. But to give more information here which might be useful to other people, I decide to answer my question.

After dig into the source code of linux. Following is my finding, there are possible multiple protocol which all implement the getsockname. And each have themself underling address data structure, for example, for IPv4 it is sockaddr_in, and IPV6 sockaddr_in6, and sockaddr_un for AF_UNIX socket. sockaddr are used as the common data strut in the signature of those APIs.

Those API will copy the socketaddr_in or sockaddr_in6 or sockaddr_un to sockaddr base on another parameter length by memcpy.

And all of the data structure begin with same type field sa_family.

Base on those reason, the code snippet is valid, because both sockaddr_in and sockaddr_in6 have sa_family and then we can cast it to the correct data structure for usage after check sa_family.

BTY, I'm not sure why the sizeof(sockaddr_in6) > sizeof(sockaddr), which cause allocate memory base on size of sockaddr is not enough for ipv6( that is error-prone), but I guess it is because of history reason.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionZijingWuView Question on Stackoverflow
Solution 1 - C++linkddView Answer on Stackoverflow
Solution 2 - C++ZijingWuView Answer on Stackoverflow