What's the best way to add a drop shadow to my UIView

IosUiviewShadowCliptobounds

Ios Problem Overview


I am trying to add a drop shadow to views that are layered on top of one another, the views collapse allowing content in other views to be seen, in this vein i want to keep view.clipsToBounds ON so that when the views collapse their content is clipped.

This seems to have made it difficult for me to add a drop shadow to the layers as when i turn clipsToBounds ON the shadows are clipped also.

I have been trying to manipulate view.frame and view.bounds in order to add a drop shadow to the frame but allow the bounds to be large enough to encompass it, however I have had no luck with this.

Here is the code I am using to add a Shadow (this only works with clipsToBounds OFF as shown)

view.clipsToBounds = NO;
view.layer.shadowColor = [[UIColor blackColor] CGColor];
view.layer.shadowOffset = CGSizeMake(0,5);
view.layer.shadowOpacity = 0.5;

Here is a screenshot of the shadow being applied to the top lightest grey layer. Hopefully this gives an idea of how my content will overlap if clipsToBounds is OFF.

Shadow Application.

How can I add a shadow to my UIView and keep my content clipped?

Edit: Just wanted to add that I have also played around with using background images with shadows on, which does work well, however I would still like to know the best coded solution for this.

Ios Solutions


Solution 1 - Ios

Try this:

UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:view.bounds];
view.layer.masksToBounds = NO;
view.layer.shadowColor = [UIColor blackColor].CGColor;
view.layer.shadowOffset = CGSizeMake(0.0f, 5.0f);
view.layer.shadowOpacity = 0.5f;
view.layer.shadowPath = shadowPath.CGPath;

First of all: The UIBezierPath used as shadowPath is crucial. If you don't use it, you might not notice a difference at first, but the keen eye will observe a certain lag occurring during events like rotating the device and/or similar. It's an important performance tweak.

Regarding your issue specifically: The important line is view.layer.masksToBounds = NO. It disables the clipping of the view's layer's sublayers that extend further than the view's bounds.

For those wondering what the difference between masksToBounds (on the layer) and the view's own clipToBounds property is: There isn't really any. Toggling one will have an effect on the other. Just a different level of abstraction.


Swift 2.2:

override func layoutSubviews()
{
    super.layoutSubviews()
    
    let shadowPath = UIBezierPath(rect: bounds)
    layer.masksToBounds = false
    layer.shadowColor = UIColor.blackColor().CGColor
    layer.shadowOffset = CGSizeMake(0.0, 5.0)
    layer.shadowOpacity = 0.5
    layer.shadowPath = shadowPath.CGPath
}

Swift 3:

override func layoutSubviews()
{
    super.layoutSubviews()
        
    let shadowPath = UIBezierPath(rect: bounds)
    layer.masksToBounds = false
    layer.shadowColor = UIColor.black.cgColor
    layer.shadowOffset = CGSize(width: 0.0, height: 5.0)
    layer.shadowOpacity = 0.5
    layer.shadowPath = shadowPath.cgPath
}

Solution 2 - Ios

Wasabii's answer in Swift 2.3:

let shadowPath = UIBezierPath(rect: view.bounds)
view.layer.masksToBounds = false
view.layer.shadowColor = UIColor.blackColor().CGColor
view.layer.shadowOffset = CGSize(width: 0, height: 0.5)
view.layer.shadowOpacity = 0.2
view.layer.shadowPath = shadowPath.CGPath

And in Swift 3/4/5:

let shadowPath = UIBezierPath(rect: view.bounds)
view.layer.masksToBounds = false
view.layer.shadowColor = UIColor.black.cgColor
view.layer.shadowOffset = CGSize(width: 0, height: 0.5)
view.layer.shadowOpacity = 0.2
view.layer.shadowPath = shadowPath.cgPath

Put this code in layoutSubviews() if you're using AutoLayout.

In SwiftUI, this is all much easier:

Color.yellow  // or whatever your view
    .shadow(radius: 3)
    .frame(width: 200, height: 100)

Solution 3 - Ios

The trick is defining the masksToBounds property of your view's layer properly:

view.layer.masksToBounds = NO;

and it should work.

(Source)

Solution 4 - Ios

You can create an extension for UIView to access these values in the design editor

Shadow options in design editor

extension UIView{
    
    @IBInspectable var shadowOffset: CGSize{
        get{
            return self.layer.shadowOffset
        }
        set{
            self.layer.shadowOffset = newValue
        }
    }
    
    @IBInspectable var shadowColor: UIColor{
        get{
            return UIColor(cgColor: self.layer.shadowColor!)
        }
        set{
            self.layer.shadowColor = newValue.cgColor
        }
    }
    
    @IBInspectable var shadowRadius: CGFloat{
        get{
            return self.layer.shadowRadius
        }
        set{
            self.layer.shadowRadius = newValue
        }
    }
    
    @IBInspectable var shadowOpacity: Float{
        get{
            return self.layer.shadowOpacity
        }
        set{
            self.layer.shadowOpacity = newValue
        }
    }
}

Solution 5 - Ios

You can set shadow to your view from storyboard also

enter image description here

Solution 6 - Ios

On viewWillLayoutSubviews:

override func viewWillLayoutSubviews() {
    sampleView.layer.masksToBounds =  false
    sampleView.layer.shadowColor = UIColor.darkGrayColor().CGColor;
    sampleView.layer.shadowOffset = CGSizeMake(2.0, 2.0)
    sampleView.layer.shadowOpacity = 1.0
}

Using Extension of UIView:

extension UIView {

    func addDropShadowToView(targetView:UIView? ){
        targetView!.layer.masksToBounds =  false
        targetView!.layer.shadowColor = UIColor.darkGrayColor().CGColor;
        targetView!.layer.shadowOffset = CGSizeMake(2.0, 2.0)
        targetView!.layer.shadowOpacity = 1.0
    }
}

Usage:

sampleView.addDropShadowToView(sampleView)

Solution 7 - Ios

So yes, you should prefer the shadowPath property for performance, but also: From the header file of CALayer.shadowPath

Specifying the path explicitly using this property will usually * improve rendering performance, as will sharing the same path * reference across multiple layers

A lesser known trick is sharing the same reference across multiple layers. Of course they have to use the same shape, but this is common with table/collection view cells.

I don't know why it gets faster if you share instances, i'm guessing it caches the rendering of the shadow and can reuse it for other instances in the view. I wonder if this is even faster with

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionWezView Question on Stackoverflow
Solution 1 - IospkluzView Answer on Stackoverflow
Solution 2 - IosBart van KuikView Answer on Stackoverflow
Solution 3 - IossergioView Answer on Stackoverflow
Solution 4 - IosChris StillwellView Answer on Stackoverflow
Solution 5 - IospallaviView Answer on Stackoverflow
Solution 6 - IosAlvin GeorgeView Answer on Stackoverflow
Solution 7 - IosRufus MallView Answer on Stackoverflow