What's the best approach to naming classes?

Naming

Naming Problem Overview


Coming up with good, precise names for classes is notoriously difficult. Done right, it makes code more self-documenting and provides a vocabulary for reasoning about code at a higher level of abstraction.

Classes which implement a particular design pattern might be given a name based on the well known pattern name (e.g. FooFactory, FooFacade), and classes which directly model domain concepts can take their names from the problem domain, but what about other classes? Is there anything like a programmer's thesaurus that I can turn to when I'm lacking inspiration, and want to avoid using generic class names (like FooHandler, FooProcessor, FooUtils, and FooManager)?

Naming Solutions


Solution 1 - Naming

I'll cite some passages from Implementation Patterns by Kent Beck:

Simple Superclass Name

> "[...] The names should be short and punchy. > However, to make the names precise > sometimes seems to require several > words. A way out of this dilemma is > picking a strong metaphor for the > computation. With a metaphor in mind, > even single words bring with them a > rich web of associations, connections, > and implications. For example, in the > HotDraw drawing framework, my first > name for an object in a drawing was > DrawingObject. Ward Cunningham came > along with the typography metaphor: a > drawing is like a printed, laid-out > page. Graphical items on a page are > figures, so the class became Figure. > In the context of the metaphor, Figure > is simultaneously shorter, richer, and > more precise than DrawingObject."

Qualified Subclass Name

> "The names of subclasses have two jobs. > They need to communicate what class > they are like and how they are > different. [...] Unlike the names at > the roots of hierarchies, subclass > names aren’t used nearly as often in > conversation, so they can be > expressive at the cost of being > concise. [...] > > Give subclasses that serve as the > roots of hierarchies their own simple > names. For example, HotDraw has a > class Handle which presents figure- > editing operations when a figure is > selected. It is called, simply, Handle > in spite of extending Figure. There is > a whole family of handles and they > most appropriately have names like > StretchyHandle and TransparencyHandle. > Because Handle is the root of its own > hierarchy, it deserves a simple > superclass name more than a qualified > subclass name. > >Another wrinkle in > subclass naming is multiple-level > hierarchies. [...] Rather than blindly > prepend the modifiers to the immediate > superclass, think about the name from > the reader’s perspective. What class > does he need to know this class is > like? Use that superclass as the basis > for the subclass name."

Interface

> Two styles of naming interfaces depend on how you are thinking of the interfaces. > Interfaces as classes without implementations should be named as if they were classes > (Simple Superclass Name, Qualified Subclass Name). One problem with this style of > naming is that the good names are used up before you get to naming classes. An > interface called File needs an implementation class called something like > ActualFile, ConcreteFile, or (yuck!) FileImpl (both a suffix and an > abbreviation). In general, communicating whether one is dealing with a concrete or > abstract object is important, whether the abstract object is implemented as an > interface or a superclass is less important. Deferring the distinction between > interfaces and superclasses is well >supported by this style of naming, leaving you > free to change your mind later if that >becomes necessary. > > Sometimes, naming concrete classes simply is more important to communication than > hiding the use of interfaces. In this case, prefix interface names with “I”. If the > interface is called IFile, the class can be simply called File.

For more detailed discussion, buy the book! It's worth it! :)

Solution 2 - Naming

Always go for MyClassA, MyClassB - It allows for a nice alpha sort..

I'm kidding!

This is a good question, and something I experienced not too long ago. I was reorganising my codebase at work and was having problems of where to put what, and what to call it..

The real problem?

I had classes doing too much. If you try to adhere to the single responsibility principle it will make everything all come together much nicer.. Rather than one monolithic PrintHandler class, you could break it down into PageHandler , PageFormatter (and so on) and then have a master Printer class which brings it all together.

In my re-org, it took me time, but I ended up binning a lot of duplicate code, got my codebase much more logical and learned a hell of a lot when it comes to thinking before throwing an extra method in a class :D

I would not however recommend putting things like pattern names into the class name. The classes interface should make that obvious (like hiding the constructor for a singleton). There is nothing wrong with the generic name, if the class is serving a generic purpose.

Good luck!

Solution 3 - Naming

Josh Bloch's excellent talk about good API design has a few good bits of advice:

  • Classes should do one thing and do it well.
  • If a class is hard to name or explain then it's probably not following the advice in the previous bullet point.
  • A class name should instantly communicate what the class is.
  • Good names drive good designs.

If your problem is what to name exposed internal classes, maybe you should consolidate them into a larger class.

If your problem is naming a class that is doing a lot of different stuff, you should consider breaking it into multiple classes.

If that's good advice for a public API then it can't hurt for any other class.

Solution 4 - Naming

If you're stuck with a name, sometimes just giving it http://lbrandy.com/blog/2008/08/developer-timesink-name-paralysis/"><i>any</i></a> half-sensible name with commitment to revising it later is a good strategy.

Don't get naming paralysis. Yes, names are very important but they're not important enough to waste huge amounts of time on. If you can't think up a good name in 10 minutes, move on.

Solution 5 - Naming

If a good name doesn't spring to mind, I would probably question whether there is a deeper problem - is the class serving a good purpose? If it is, naming it should be pretty straightforward.

Solution 6 - Naming

If your "FooProcessor" really does process foos, then don't be reluctant to give it that name just because you already have a BarProcessor, BazProcessor, etc. When in doubt, obvious is best. The other developers who have to read your code may not be using the same thesaurus you are.

That said, more specificity wouldn't hurt for this particular example. "Process" is a pretty broad word. Is it really a "FooUpdateProcessor" (which might become "FooUpdater"), for example? You don't have to get too "creative" about the naming, but if you wrote the code you probably have a fairly good idea of what it does and doesn't do.

Finally, remember that the bare class name isn't all that you and the readers of your code have to go on - there are usually namespaces in play as well. Those can often give readers enough context to see clearly what your class if really for, even if its bare name is fairly generic.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionHenryView Question on Stackoverflow
Solution 1 - NamingMarcio AguiarView Answer on Stackoverflow
Solution 2 - NamingRob CooperView Answer on Stackoverflow
Solution 3 - NamingJosh SegallView Answer on Stackoverflow
Solution 4 - NamingSimon JohnsonView Answer on Stackoverflow
Solution 5 - NamingLuke HalliwellView Answer on Stackoverflow
Solution 6 - NamingMcKenzieG1View Answer on Stackoverflow