What should image sizes be at @1x, @2x and @3x in Xcode?
IosXcodeUiimageIos Problem Overview
For example, I have a 100*100
size imageview or button, and I want to set its image or backgroundImage
with a local .png
file. Based on my understanding, I need to create 3 sets of images, i.e. 100*100
for @1x
, 200*200
for @2x
, 300*300
for @3x
. I am not sure if my understanding is correct or not, can anyone help?
Ios Solutions
Solution 1 - Ios
According to my understanding, if the image size is 100 * 100
@1x -> 100 * 100
@2x -> 200 * 200
@3x -> 300 * 300
There is something to understand. By creating 2x
and 3x
images, you can't expect exact same layout from each iPhone screen. The layout will be different from screen to screen. 1x, 2x and 3x image sizes dealing with only the pixel density of the screen.
Suppose you have an image which is 320 * 70
and you are creating
@1x -> 320 * 70
@2x -> 640 * 140
@3x -> 960 * 210
Solution 2 - Ios
For @3x
image increase @1x
image size by 3 times!
e.g.
15 x 15 = @1x
30 x 30 = @2x
45 x 45 = @3x
OR
100 x 100 = @1x
200 x 200 = @2x
300 x 300 = @3x
OR
15 x 10 = @1x
30 x 20 = @2x
45 x 30 = @3x
Solution 3 - Ios
Yes, your understanding is correct.
A standard resolution image has a scale factor of 1.0 and is referred to as an @1x image. High resolution images have a scale factor of 2.0 or 3.0 and are referred to as @2x and @3x images. Suppose you have a standard resolution @1x image that’s 100px × 100px, for example. The @2x version of this image would be 200px × 200px. The @3x version would be 300px × 300px.
For more details you can check this link https://developer.apple.com/ios/human-interface-guidelines/graphics/image-size-and-resolution/
Solution 4 - Ios
Yes, you are right. But if you are using Assets
you can do it all in one image with three slots for it
Solution 5 - Ios
Use the assets catalog. Xcode will manage the @1x, @2x, @3x easilly, and tell you the dimensions for the images.
With it it's easy to manage the AppIcon and LaunchScreen images.