Use JNI instead of JNA to call native code?

JavaJava Native-InterfaceNativeJna

Java Problem Overview


JNA seems a fair bit easier to use to call native code compared to JNI. In what cases would you use JNI over JNA?

Java Solutions


Solution 1 - Java

  1. JNA does not support mapping of c++ classes, so if you're using c++ library you will need a jni wrapper
  2. If you need a lot of memory copying. For example, you call one method which returns you a large byte buffer, you change something in it, then you need to call another method which uses this byte buffer. This would require you to copy this buffer from c to java, then copy it back from java to c. In this case jni will win in performance because you can keep and modify this buffer in c, without copying.

These are the problems I've encountered. Maybe there's more. But in general performance is not that different between jna and jni, so wherever you can use JNA, use it.

EDIT

This answer seems to be quite popular. So here are some additions:

  1. If you need to map C++ or COM, there is a library by Oliver Chafic, creator of JNAerator, called BridJ. It is still a young library, but it has many interesting features:
  • Dynamic C / C++ / COM interop : call C++ methods, create C++ objects (and subclass C++ classes from Java!)
  • Straightforward type mappings with good use of generics (including much nicer model for Pointers)
  • Full JNAerator support
  • works on Windows, Linux, MacOS X, Solaris, Android
  1. As for memory copying, I believe JNA supports direct ByteBuffers, so memory copying can be avoided.

So, I still believe that wherever possible, it is better to use JNA or BridJ, and revert to jni if performance is critical, because if you need to call native functions frequently, performance hit is noticeable.

Solution 2 - Java

It's difficult to answer such a generic question. I suppose the most obvious difference is that with JNI, the type conversion is implemented on the native side of the Java/native border, while with JNA, the type conversion is implemented in Java. If you already feel quite comfortable with programming in C and have to implement some native code yourself, I would assume that JNI won't seem too complex. If you are a Java programmer and only need to invoke a third party native library, using JNA is probably the easiest path to avoid the perhaps not so obvious problems with JNI.

Although I've never benchmarked any differences, I would because of the design, at least suppose that type conversion with JNA in some situations will perform worse than with JNI. For example when passing arrays, JNA will convert these from Java to native at the beginning of each function call and back at the end of the function call. With JNI, you can control yourself when a native "view" of the array is generated, potentially only creating a view of a part of the array, keep the view across several function calls and at the end release the view and decide if you want to keep the changes (potentially requiring to copy the data back) or discard the changes (no copy required). I know you can use a native array across function calls with JNA using the Memory class, but this will also require memory copying, which may be unnecessary with JNI. The difference may not be relevant, but if your original goal is to increase application performance by implementing parts of it in native code, using a worse performing bridge technology seems not to be the most obvious choice.

Solution 3 - Java

  1. You are writing code a few years ago before there was JNA or are targeting a pre 1.4 JRE.
  2. The code you are working with is not in a DLL\SO.
  3. You are working on code that is incompatible with LGPL.

That is only what I can come up with off the top of my head, though I am not a heavy user of either. It also seems like you might avoid JNA if you wanted a better interface than the one they provide but you could code around that in java.

Solution 4 - Java

By the way, in one of our projects, we kept a very small JNI foot print. We used protocol buffers for representing our domain objects and thus had only one native function to bridge Java and C (then of course that C function would call a bunch of other functions).

Solution 5 - Java

It's not a direct answer and I have no experience with JNA but, when I look at the Projects Using JNA and see names like SVNKit, IntelliJ IDEA, NetBeans IDE, etc, I'm tend to believe it's a pretty decent library.

Actually, I definitely think I would have used JNA instead of JNI when I had to as it indeed looks simpler than JNI (which has a boring development process). Too bad, JNA wasn't released at this time.

Solution 6 - Java

I actually did some simple benchmarks with JNI and JNA.

As others already pointed out, JNA is for convenience. You don't need to compile or write native code when using JNA. JNA's native library loader is also one of the best/easiest to use I've ever seen. Sadly, you can't use it for JNI it seems. (That's why I wrote https://github.com/jjYBdx4IL/github-utils/blob/master/src/main/java/com/github/jjYBdx4IL/utils/ResourceUtils.java">an alternative for System.loadLibrary() that uses the path convention of JNA and supports seamless loading from the classpath (ie jars).)

The performance of JNA however, can be much worse than that of JNI. I made a very simple test that called a simple native integer increment function "return arg + 1;". Benchmarks done with jmh showed that JNI calls to that function are 15 times faster than JNA.

A more "complex" example where the native function sums up an integer array of 4 values still showed that JNI performance is 3 times faster than JNA. The reduced advantage was probably because of how you access arrays in JNI: my example created some stuff and released it again during each summing operation.

Code and test results can be found https://github.com/jjYBdx4IL/example-maven-project-setups/tree/master/jna-jni-example">at github.

Solution 7 - Java

If you want JNI performance but are daunted by its complexity, you may consider using tools that generate JNI bindings automatically. For example, JANET (disclaimer: I wrote it) allows you to mix Java and C++ code in a single source file, and e.g. make calls from C++ to Java using standard Java syntax. For example, here's how you'd print a C string to the Java standard output:

native "C++" void printHello() {
    const char* helloWorld = "Hello, World!";
    `System.out.println(#$(helloWorld));`
}

JANET then translates the backtick-embedded Java into the appropriate JNI calls.

Solution 8 - Java

I investigated JNI and JNA for performance comparison because we needed to decide one of them to call a dll in project and we had a real time constraint. The results have showed that JNI has greater performance than JNA(approximately 40 times). Maybe there is a trick for better performance in JNA but it is very slow for a simple example.

Solution 9 - Java

Unless I'm missing something, isn't the main difference between JNA vs JNI that with JNA you can't call Java code from native (C) code?

Solution 10 - Java

In my specific application, JNI proved far easier to use. I needed to read and write continuous streams to and from a serial port -- and nothing else. Rather than try to learn the very involved infrastructure in JNA, I found it much easier to prototype the native interface in Windows with a special-purpose DLL that exported just six functions:

  1. DllMain (required to interface with Windows)
  2. OnLoad (just does an OutputDebugString so I can know when Java code attaches)
  3. OnUnload (ditto)
  4. Open (opens the port, starts read and write threads)
  5. QueueMessage (queues data for output by the write thread)
  6. GetMessage (waits for and returns data received by the read thread since the last call)

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