Subclass UIApplication with Swift

IosCocoa TouchSwift

Ios Problem Overview


In Objective C it was simple: it was sufficient to update the main.m file and change the UIApplicationMain() parameters

return UIApplicationMain(argc, argv, NSStringFromClass([CustomUIApplication class]), NSStringFromClass([AppDelegate class]));

But in swift there is no main.m file, since the guide says

“Code written at global scope is used as the entry point for the program, so you don’t need a main function.”

So, how to subclass UIApplication in swift?? Any suggestion?

Ios Solutions


Solution 1 - Ios

> NOTE the syntax has been updated for XCode 10.1 and Swift 5 in Jun 2019 ( credits to matt's answer here && Tung Fam's answer here ), if you are looking for the previous syntaxes look at the edit section.

Ok, I've found the solution

First, I've noticed that, at the top of the AppDelegate.swift file, there is this line

@UIApplicationMain

Since this line is outside any scope (it's at file level), it's executed immediately, and I assume that the compiler translate it in a standard main function.

So, I did this, starting from a new Swift-Only application:

  • commented out @UIApplicationMain
  • added a main.swift file like this (FLApplication is my subclass).
    IMPORTANT the file MUST BE NAMED main.swift, since top level statements are not supported on other files! You can't add the UIApplicationMain() call inside any other file, otherwise you'll receive this error:

> Expressions are not allowed at the top level

This is the main.swift file

UIApplicationMain(
    CommandLine.argc, CommandLine.unsafeArgv, 
    NSStringFromClass(FLApplication.self), NSStringFromClass(AppDelegate.self)
)

Then, create a swift file for the UIApplication subclass, FLApplication.swift, with this code:

import UIKit
import Foundation

class FLApplication: UIApplication {
    override func sendEvent(_ event: UIEvent) {
        super.sendEvent(event)
        print("send event")
    }
}

now, UIApplication is correctly subclassed and you'll see the "send event" messages in the log


> OLD EDITS
For reference, since this has changed a lot from version 1 to version 3, I leave here all the previous edits


EDIT - MARCH 2015

As commented by Hu Junfeng now the explanations about UIApplicationMain and the main.swift file are documented in the Attributes section of The Swift Language Reference: Link

As commented by Thomas Verbeek In the XCode 6.3 Beta, you might find that C_ARGC and C_ARGV have been renamed to Process.argc and Process.unsafeArgv respectively. Your UIApplicationMain call in the main.swift file will need updating to:

UIApplicationMain(Process.argc, Process.unsafeArgv, NSStringFromClass(FLApplication), NSStringFromClass(AppDelegate))

The pre-XCode 8 syntax was

import Foundation
import UIKit

UIApplicationMain(C_ARGC, C_ARGV, NSStringFromClass(FLApplication), NSStringFromClass(AppDelegate))

EDIT - DEC 2016

Solution for Xcode 8, before beta 6

import Foundation
import UIKit

UIApplicationMain(
    CommandLine.argc,
    UnsafeMutableRawPointer(CommandLine.unsafeArgv)
        .bindMemory( 
            to: UnsafeMutablePointer<Int8>.self, 
            capacity: Int(CommandLine.argc)),
    NSStringFromClass(FLApplication.self),
    NSStringFromClass(AppDelegate.self)
)

Solution 2 - Ios

One alternative is to extend UIApplication instead of subclassing it. According to the iBook released by Apple, extensions in Swift can:

> Add computed properties and computed static properties > Define instance methods and type methods > Provide new initializers > Define subscripts > Define and use new nested types Make an existing type conform to a protocol > > Excerpt From: Apple Inc. “The Swift Programming Language.

If your needs in subclassing UIApplication are satisfied by those capabilities, an Extension might be the way to go.

Solution 3 - Ios

  1. Create a subclass of UIApplication and add your logic

    import UIKit
    
    class CustomUIApplication: UIApplication {
        override func sendEvent(_ event: UIEvent) {
            super.sendEvent(event)
        }
    }
    
  2. Create a main.swift file that calls the UIApplicationMain() global function[About], which is the new entry point of your application that is called by the OS. This function receives argument from called function, UIApplication class name, UIApplicationDelegate class name and starts the main run loop.

    import UIKit
    
    UIApplicationMain(
        CommandLine.argc,
        CommandLine.unsafeArgv,
        
        NSStringFromClass(CustomUIApplication.self), //was created at step 1
        NSStringFromClass(AppDelegate.self)
    )
    
  3. Remove/comment the @UIApplicationMain annotation on the default AppDelegate.

@UIApplicationMain generates main.swift.

If you don't you will get a compile error:

> UIApplicationMain attribute cannot be used in a module that contains top-level code

``` Swift
//@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    //...
}
```

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