std::function and std::bind: what are they, and when should they be used?

C++C++11Std FunctionStdbind

C++ Problem Overview


I know what functors are and when to use them with std algorithms, but I haven't understood what Stroustrup says about them in the C++11 FAQ.

Can anyone explain what std::bind and std::function are, when they should be used, and give some examples for newbies?

C++ Solutions


Solution 1 - C++

std::bind is for http://en.wikipedia.org/wiki/Partial_application">partial function application.

That is, suppose you have a function object f which takes 3 arguments:

f(a,b,c);

You want a new function object which only takes two arguments, defined as:

g(a,b) := f(a, 4, b);

g is a "partial application" of the function f: the middle argument has already been specified, and there are two left to go.

You can use std::bind to get g:

auto g = bind(f, _1, 4, _2);

This is more concise than actually writing a functor class to do it.

There are further examples in the article you link to. You generally use it when you need to pass a functor to some algorithm. You have a function or functor that almost does the job you want, but is more configurable (i.e. has more parameters) than the algorithm uses. So you bind arguments to some of the parameters, and leave the rest for the algorithm to fill in:

// raise every value in vec to the power of 7
std::transform(vec.begin(), vec.end(), some_output, std::bind(std::pow, _1, 7));

Here, pow takes two parameters and can raise to any power, but all we care about is raising to the power of 7.

As an occasional use that isn't partial function application, bind can also re-order the arguments to a function:

auto memcpy_with_the_parameters_in_the_right_flipping_order = bind(memcpy, _2, _1, _3);

I don't recommend using it just because you don't like the API, but it has potential practical uses for example because:

not2(bind(less<T>, _2, _1));

is a less-than-or-equal function (assuming a total order, blah blah). This example normally isn't necessary since there already is a std::less_equal (it uses the <= operator rather than <, so if they aren't consistent then you might need this, and you might also need to visit the author of the class with a cluestick). It's the sort of transformation that comes up if you're using a functional style of programming, though.

Solution 2 - C++

One of the main use of std::function and std::bind is as more generelized function pointers. You can use it to implement callback mechanism. One of the popular scenario is that you have some function that is going to take long time to execute but you don't want to wait for it to return then you can run that function on separate thread and give it a function pointer that it will callback after it completes.

Here's a sample code for how to use this:

class MyClass {
private:
    //just shorthand to avoid long typing
	typedef std::function<void (float result)> TCallback;

    //this function takes long time
	void longRunningFunction(TCallback callback)
	{
		//do some long running task
		//...
		//callback to return result
		callback(result);
	}

    //this function gets called by longRunningFunction after its done
	void afterCompleteCallback(float result)
	{
		std::cout << result;
	}

public:
	int longRunningFunctionAsync()
	{
        //create callback - this equivalent of safe function pointer
		auto callback = std::bind(&MyClass::afterCompleteCallback, 
            this, std::placeholders::_1);
		
		//normally you want to start below function on seprate thread, 
        //but for illustration we will just do simple call
		longRunningFunction(callback);
	}
};

Solution 3 - C++

std::bind was voted into library after proposal to include boost bind, primarily it is partial function specialization where-in you can fix few parameters and change others on fly. Now this is library way of doing lambdas in C++. As answered by Steve Jessop

Now that C++11 supports lambda functions I don't feel any temptation to use std::bind anymore. I would rather use currying (partial specialization) with language feature than library feature.

std::function objects are polymorphic functions. The basic idea is to be able to refer to all the callable objects interchangeably.

I would point you to these two links for further details:

Lambda functions in C++11: https://www.variadic.xyz/2011/10/12/c11-lambda-having-fun-with-brackets/

Callable entity in C++: https://www.variadic.xyz/2011/05/31/callable-entity/

Solution 4 - C++

I used it long time back to create a plugin thread pool in C++ ; Since the function was taking three parameters you can write like this

Suppose your method has the signature:

int CTask::ThreeParameterTask(int par1, int par2, int par3)

To create a function object to bind the three parameters you can do like this

// a template class for converting a member function of the type int function(int,int,int)
//to be called as a function object
template<typename _Ret,typename _Class,typename _arg1,typename _arg2,typename _arg3>
class mem_fun3_t
{
public:
    explicit mem_fun3_t(_Ret (_Class::*_Pm)(_arg1,_arg2,_arg3))
        :m_Ptr(_Pm) //okay here we store the member function pointer for later use
    {}

    //this operator call comes from the bind method
    _Ret operator()(_Class *_P, _arg1 arg1, _arg2 arg2, _arg3 arg3) const
    {
        return ((_P->*m_Ptr)(arg1,arg2,arg3));
    }
private:
    _Ret (_Class::*m_Ptr)(_arg1,_arg2,_arg3);// method pointer signature
};

Now, in order to bind the parameters, we have to write a binder function. So, here it goes:

template<typename _Func,typename _Ptr,typename _arg1,typename _arg2,typename _arg3>
class binder3
{
public:
    //This is the constructor that does the binding part
    binder3(_Func fn,_Ptr ptr,_arg1 i,_arg2 j,_arg3 k)
        :m_ptr(ptr),m_fn(fn),m1(i),m2(j),m3(k){}


        //and this is the function object 
        void operator()() const
        {
            m_fn(m_ptr,m1,m2,m3);//that calls the operator
        }
private:
    _Ptr m_ptr;
    _Func m_fn;
    _arg1 m1; _arg2 m2; _arg3 m3;
};

And, a helper function to use the binder3 class - bind3:

//a helper function to call binder3
template <typename _Func, typename _P1,typename _arg1,typename _arg2,typename _arg3>
binder3<_Func, _P1, _arg1, _arg2, _arg3> bind3(_Func func, _P1 p1,_arg1 i,_arg2 j,_arg3 k)
{
    return binder3<_Func, _P1, _arg1, _arg2, _arg3> (func, p1,i,j,k);
}

and here us how to call it

F3 f3 = PluginThreadPool::bind3( PluginThreadPool::mem_fun3( 
          &CTask::ThreeParameterTask), task1,2122,23 );

Note: f3(); will call the method task1->ThreeParameterTask(21,22,23);

For more gory details --> http://www.codeproject.com/Articles/26078/A-C-Plug-in-ThreadPool-Design

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMr.AnubisView Question on Stackoverflow
Solution 1 - C++Steve JessopView Answer on Stackoverflow
Solution 2 - C++Shital ShahView Answer on Stackoverflow
Solution 3 - C++SarangView Answer on Stackoverflow
Solution 4 - C++Alex PunnenView Answer on Stackoverflow