Sleep for milliseconds
C++LinuxSleepC++ Problem Overview
I know the POSIX sleep(x)
function makes the program sleep for x seconds. Is there a function to make the program sleep for x milliseconds in C++?
C++ Solutions
Solution 1 - C++
In C++11, you can do this with standard library facilities:
#include <chrono>
#include <thread>
std::this_thread::sleep_for(std::chrono::milliseconds(x));
Clear and readable, no more need to guess at what units the sleep()
function takes.
Solution 2 - C++
Note that there is no standard C API for milliseconds, so (on Unix) you will have to settle for usleep
, which accepts microseconds:
#include <unistd.h>
unsigned int microseconds;
...
usleep(microseconds);
Solution 3 - C++
To stay portable you could use Boost::Thread for sleeping:
#include <boost/thread/thread.hpp>
int main()
{
//waits 2 seconds
boost::this_thread::sleep( boost::posix_time::seconds(1) );
boost::this_thread::sleep( boost::posix_time::milliseconds(1000) );
return 0;
}
This answer is a duplicate and has been posted in this question before. Perhaps you could find some usable answers there too.
Solution 4 - C++
Solution 5 - C++
Depending on your platform you may have usleep
or nanosleep
available. usleep
is deprecated and has been deleted from the most recent POSIX standard; nanosleep
is preferred.
Solution 6 - C++
#include <chrono>
#include <thread>
std::this_thread::sleep_for(std::chrono::milliseconds(1000)); // sleep for 1 second
Remember to import the two headers.
Solution 7 - C++
Why don't use time.h library? Runs on Windows and POSIX systems(Don't use this code in production!):
#include <iostream>
#include <time.h>
using namespace std;
void sleepcp(int milliseconds);
void sleepcp(int milliseconds) // Cross-platform sleep function
{
clock_t time_end;
time_end = clock() + milliseconds * CLOCKS_PER_SEC/1000;
while (clock() < time_end)
{
}
}
int main()
{
cout << "Hi! At the count to 3, I'll die! :)" << endl;
sleepcp(3000);
cout << "urrrrggghhhh!" << endl;
}
Corrected code - now CPU stays in IDLE state [2014.05.24]:
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif // _WIN32
using namespace std;
void sleepcp(int milliseconds);
void sleepcp(int milliseconds) // Cross-platform sleep function
{
#ifdef _WIN32
Sleep(milliseconds);
#else
usleep(milliseconds * 1000);
#endif // _WIN32
}
int main()
{
cout << "Hi! At the count to 3, I'll die! :)" << endl;
sleepcp(3000);
cout << "urrrrggghhhh!" << endl;
}
Solution 8 - C++
nanosleep
is a better choice than usleep
- it is more resilient against interrupts.
Solution 9 - C++
#include <windows.h>
Syntax:
Sleep ( __in DWORD dwMilliseconds );
Usage:
Sleep (1000); //Sleeps for 1000 ms or 1 sec
Solution 10 - C++
From C++14 using std and also its numeric literals:
#include <chrono>
#include <thread>
using namespace std::chrono;
std::this_thread::sleep_for(123ms);
Solution 11 - C++
If using MS Visual C++ 10.0, you can do this with standard library facilities:
Concurrency::wait(milliseconds);
you will need:
#include <concrt.h>
Solution 12 - C++
On platforms with the select
function (POSIX, Linux, and Windows) you could do:
void sleep(unsigned long msec) {
timeval delay = {msec / 1000, msec % 1000 * 1000};
int rc = ::select(0, NULL, NULL, NULL, &delay);
if(-1 == rc) {
// Handle signals by continuing to sleep or return immediately.
}
}
However, there are better alternatives available nowadays.
Solution 13 - C++
The way to sleep your program in C++ is the Sleep(int)
method. The header file for it is #include "windows.h."
For example:
#include "stdafx.h"
#include "windows.h"
#include "iostream"
using namespace std;
int main()
{
int x = 6000;
Sleep(x);
cout << "6 seconds have passed" << endl;
return 0;
}
The time it sleeps is measured in milliseconds and has no limit.
Second = 1000 milliseconds
Minute = 60000 milliseconds
Hour = 3600000 milliseconds
Solution 14 - C++
Select call is a way of having more precision (sleep time can be specified in nanoseconds).
Solution 15 - C++
Use Boost asynchronous input/output threads, sleep for x milliseconds;
#include <boost/thread.hpp>
#include <boost/asio.hpp>
boost::thread::sleep(boost::get_system_time() + boost::posix_time::millisec(1000));
Solution 16 - C++
The question is old, but I managed to figure out a simple way to have this in my app. You can create a C/C++ macro as shown below use it:
#ifndef MACROS_H
#define MACROS_H
#include <unistd.h>
#define msleep(X) usleep(X * 1000)
#endif // MACROS_H
Solution 17 - C++
As a Win32 replacement for POSIX systems:
void Sleep(unsigned int milliseconds) {
usleep(milliseconds * 1000);
}
while (1) {
printf(".");
Sleep((unsigned int)(1000.0f/20.0f)); // 20 fps
}
Solution 18 - C++
I use this:
#include <thread>
#define sleepms(val) std::this_thread::sleep_for(val##ms)
example:
sleepms(200);
Solution 19 - C++
for C use /// in gcc.
#include
then use Sleep(); /// Sleep() with capital S. not sleep() with s .
//Sleep(1000) is 1 sec /// maybe.
clang supports sleep(), sleep(1) is for 1 sec time delay/wait.