Should every class have a virtual destructor?

C++Virtual Destructor

C++ Problem Overview


Java and C# support the notion of classes that can't be used as base classes with the final and sealed keywords. In C++ however there is no good way to prevent a class from being derived from which leaves the class's author with a dilemma, should every class have a virtual destructor or not?


Edit: Since C++11 this is no longer true, you can specify that a class is final.


On the one hand giving an object a virtual destructor means it will have a vtable and therefore consume 4 (or 8 on 64 bit machines) additional bytes per-object for the vptr.

On the other hand if someone later derives from this class and deletes a derived class via a pointer to the base class the program will be ill-defined (due to the absence of a virtual destructor), and frankly optimizing for a pointer per object is ridiculous.

On the gripping hand having a virtual destructor (arguably) advertises that this type is meant to be used polymorphically.

Some people think you need an explicit reason to not use a virtual destructor (as is the subtext of this question) and others say that you should use them only when you have reason to believe that your class is to be derived from, what do you think?

C++ Solutions


Solution 1 - C++

Every abstract class should either have a,

  • protected destructor, or,
  • virtual destructor.

If you've got a public non-virtual destructor, that's no good, since it allows users to delete through that pointer a derived object. Since as we all know, that's undefined behavior.

For an abstract class, you already need a virtual-table pointer in the object, so making the destructor virtual doesn't (as far as I'm aware) have a high cost in terms of space or runtime performance. And it has the benefit that derived classes automatically have their destructors virtual (see @Aconcagua's comment). Of course, you can also make the destructor protected virtual for this case.

For a non-abstract class not intended to be deleted through a pointer to it, I don't think there's good reason to have a virtual destructor. It would waste resources, but more importantly it would give users a wrong hint. Just think about what weird sense it would make to give std::iterator a virtual destructor.

Solution 2 - C++

The question is really, do you want to enforce rules about how your classes should be used? Why? If a class doesn't have a virtual destructor, anyone using the class knows that it is not intended to be derived from, and what limitations apply if you try it anyway. Isn't that good enough?

Or do you need the compiler to throw a hard error if anyone dares to do something you hadn't anticipated?

Give the class a virtual destructor if you intend for people to derive from it. Otherwise don't, and assume that anyone using your code is intelligent enough to use your code correctly.

Solution 3 - C++

No! Virtual destructors are used only when a object of a derived class is deleted through a base class pointer. If your class is not intended to serve as the base in this scenario, don't make the destructor virtual - you would be sending a wrong message.

Solution 4 - C++

Check this article from Herb Sutter:

Guideline #4: A base class destructor should be either public and virtual, or protected and nonvirtual.

Solution 5 - C++

I would "no" to the general question. Not every class needs one. If you can know that the class should never be inherited from, then there is no need to incur the minor overhead. But if there is a chance, be on the safe side and put one in there.

Solution 6 - C++

Base class becomes abstract class, when it contains at least one pure virtual function. If Base does not have a virtual destructor and Derived (derived from Base) does, then you can safely destroy a Derived object through a Derived object pointer but not through a Base object pointer.

Solution 7 - C++

I'll add that there have been times when I have scratched my head for a while on destructors not getting called when I forgot a virtual in the parent or child class. I guess I know to look for that now though. :)

Someone might argue that there are times the parent class does something in its destructor that a child should not do... but that's probably an indicator of something wrong with your inheritance structure anyway.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMottiView Question on Stackoverflow
Solution 1 - C++Johannes Schaub - litbView Answer on Stackoverflow
Solution 2 - C++jalfView Answer on Stackoverflow
Solution 3 - C++Nemanja TrifunovicView Answer on Stackoverflow
Solution 4 - C++Paolo TedescoView Answer on Stackoverflow
Solution 5 - C++Evan TeranView Answer on Stackoverflow
Solution 6 - C++shurli patakaView Answer on Stackoverflow
Solution 7 - C++Patrick HoganView Answer on Stackoverflow