Shader performance data maybe unavailable due to deployment target older than device version

IosIphoneXcodeSprite Kit

Ios Problem Overview


In a nutshell, I just want to know if I should be concerned about this issue:

runtime: GPU Frame Capture:

> Shader performance data maybe unavailable due to deployment target > older than device version

The device I am using is running iOS 12.0, and when I had the app set to target iOS 12, this issue was not appearing.

However, after I changed the app's target to 11.4, this appeared.

Based on my reading of it, and the performance of my app following the change, I do not think this is of any real concern and just exists to alert me that there could be problems obtaining shader performance data.

Short of testing against an 11.4 device, is there anything I can or even should, do to remove it?

Ios Solutions


Solution 1 - Ios

If you really don't want to see this prompt, you can close it as shown below.

Click here to see the picture

You can find the above screenshot view on Products -> Scheme -> Edit Scheme

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionCodeBenderView Question on Stackoverflow
Solution 1 - IosJMCoderView Answer on Stackoverflow