Setting WPF image source in code

C#.NetWpfImage

C# Problem Overview


I'm trying to set a WPF image's source in code. The image is embedded as a resource in the project. By looking at examples I've come up with the below code. For some reason it doesn't work - the image does not show up.

By debugging I can see that the stream contains the image data. So what's wrong?

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
PngBitmapDecoder iconDecoder = new PngBitmapDecoder(iconStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
ImageSource iconSource = iconDecoder.Frames[0];
_icon.Source = iconSource;

The icon is defined something like this: <Image x:Name="_icon" Width="16" Height="16" />

C# Solutions


Solution 1 - C#

After having the same problem as you and doing some reading, I discovered the solution - Pack URIs.

I did the following in code:

Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;

Or shorter, by using another BitmapImage constructor:

finalImage.Source = new BitmapImage(
    new Uri("pack://application:,,,/AssemblyName;component/Resources/logo.png"));

The URI is broken out into parts:

  • Authority: application:///

  • Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path

    • AssemblyShortName: the short name for the referenced assembly.
    • ;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded.
    • ;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded.
    • ;component: specifies that the assembly being referred to is referenced from the local assembly.
    • /Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.

The three slashes after application: have to be replaced with commas:

> Note: The authority component of a pack URI > is an embedded URI that points to a > package and must conform to RFC 2396. > Additionally, the "/" character must > be replaced with the "," character, > and reserved characters such as "%" > and "?" must be escaped. See the OPC > for details.

And of course, make sure you set the build action on your image to Resource.

Solution 2 - C#

var uriSource = new Uri(@"/WpfApplication1;component/Images/Untitled.png", UriKind.Relative);
foo.Source = new BitmapImage(uriSource);

This will load a image called "Untitled.png" in a folder called "Images" with its "Build Action" set to "Resource" in an assembly called "WpfApplication1".

Solution 3 - C#

This is a bit less code and can be done in a single line.

string packUri = "pack://application:,,,/AssemblyName;component/Images/icon.png";
_image.Source = new ImageSourceConverter().ConvertFromString(packUri) as ImageSource;

Solution 4 - C#

Very easy:

To set a menu item's image dynamically, only do the following:

MyMenuItem.ImageSource = 
    new BitmapImage(new Uri("Resource/icon.ico",UriKind.Relative));

...whereas "icon.ico" can be located everywhere (currently it's located in the 'Resources' directory) and must be linked as Resource...

Solution 5 - C#

Simplest way:

var uriSource = new Uri("image path here");
image1.Source = new BitmapImage(uriSource);

Solution 6 - C#

This is my way:

internal static class ResourceAccessor
{
    public static Uri Get(string resourcePath)
    {
        var uri = string.Format(
            "pack://application:,,,/{0};component/{1}"
            , Assembly.GetExecutingAssembly().GetName().Name
            , resourcePath
        );

        return new Uri(uri);
    }
}

Usage:

new BitmapImage(ResourceAccessor.Get("Images/1.png"))

Solution 7 - C#

You can also reduce this to one line. This is the code I used to set the Icon for my main window. It assumes the .ico file is marked as Content and is being copied to the output directory.

 this.Icon = new BitmapImage(new Uri("Icon.ico", UriKind.Relative));

Solution 8 - C#

Have you tried:

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = iconStream;
bitmap.EndInit();
_icon.Source = bitmap;

Solution 9 - C#

If your image is stored in a ResourceDictionary, you can do it with only one line of code:

MyImage.Source = MyImage.FindResource("MyImageKeyDictionary") as ImageSource;

Solution 10 - C#

Here is an example that sets the image path dynamically (image located somewhere on disc rather than build as resource):

if (File.Exists(imagePath))
{
    // Create image element to set as icon on the menu element
    Image icon = new Image();
    BitmapImage bmImage = new BitmapImage();
    bmImage.BeginInit();
    bmImage.UriSource = new Uri(imagePath, UriKind.Absolute);
    bmImage.EndInit();
    icon.Source = bmImage;
    icon.MaxWidth = 25;
    item.Icon = icon;
}

##Reflections on Icons...

First thought, you would think that the Icon property can only contain an image. But it can actually contain anything! I discovered this by accident when I programmatically tried to set the Image property directly to a string with the path to an image. The result was that it did not show the image, but the actual text of the path!

This leads to an alternative to not have to make an image for the icon, but use text with a symbol font instead to display a simple "icon". The following example uses the Wingdings font which contains a "floppydisk" symbol. This symbol is really the character <, which has special meaning in XAML, so we have to use the encoded version &lt; instead. This works like a dream! The following shows a floppydisk symbol as an icon on the menu item:

<MenuItem Name="mnuFileSave" Header="Save" Command="ApplicationCommands.Save">
  <MenuItem.Icon>
    <Label VerticalAlignment="Center" HorizontalAlignment="Center" FontFamily="Wingdings">&lt;</Label>
  </MenuItem.Icon>
</MenuItem>

Solution 11 - C#

There's also a simpler way. If the image is loaded as a resource in the XAML, and the code in question is the code-behind for that XAML content:

Uri iconUri = new Uri("pack://application:,,,/ImageNAme.ico", UriKind.RelativeOrAbsolute);
NotifyIcon.Icon = BitmapFrame.Create(iconUri);

Solution 12 - C#

Put the frame in a VisualBrush:

VisualBrush brush = new VisualBrush { TileMode = TileMode.None };

brush.Visual = frame;

brush.AlignmentX = AlignmentX.Center;
brush.AlignmentY = AlignmentY.Center;
brush.Stretch = Stretch.Uniform;

Put the VisualBrush in GeometryDrawing

GeometryDrawing drawing = new GeometryDrawing();

drawing.Brush = brush;

// Brush this in 1, 1 ratio
RectangleGeometry rect = new RectangleGeometry { Rect = new Rect(0, 0, 1, 1) };
drawing.Geometry = rect;

Now put the GeometryDrawing in a DrawingImage:

new DrawingImage(drawing);

Place this on your source of the image, and voilà!

You could do it a lot easier though:

<Image>
    <Image.Source>
        <BitmapImage UriSource="/yourassembly;component/YourImage.PNG"></BitmapImage>
    </Image.Source>
</Image>

And in code:

BitmapImage image = new BitmapImage { UriSource="/yourassembly;component/YourImage.PNG" };

Solution 13 - C#

There's also a simpler way. If the image is loaded as a resource in the XAML, and the code in question is the codebehind for that XAML:

Here's the resource dictionary for a XAML file - the only line you care about is the ImageBrush with the key "PosterBrush" - the rest of the code is just to show context

<UserControl.Resources>
        <ResourceDictionary>
            <ImageBrush x:Key="PosterBrush" ImageSource="..\Resources\Images\EmptyPoster.jpg" Stretch="UniformToFill"/>

        </ResourceDictionary>
    </UserControl.Resources>

Now, in the code behind, you can just do this

ImageBrush posterBrush = (ImageBrush)Resources["PosterBrush"];

Solution 14 - C#

How to load an image from embedded in resource icons and images (corrected version of Arcturus):

Suppose you want to add a button with an image. What should you do?

  1. Add to project folder icons and put image ClickMe.png here

  2. In properties of 'ClickMe.png', set 'BuildAction' to 'Resource'

  3. Suppose your compiled assembly name is 'Company.ProductAssembly.dll'.

  4. Now it's time to load our image in XAML

     <Button Width="200" Height="70">
       <Button.Content>
         <StackPanel>
           <Image Width="20" Height="20">
             <Image.Source>
               <BitmapImage UriSource="/Company.ProductAssembly;component/Icons/ClickMe.png"></BitmapImage>
               </Image.Source>
           </Image>
           <TextBlock HorizontalAlignment="Center">Click me!</TextBlock>
         </StackPanel>
       </Button.Content>
     </Button>
    

Done.

Solution 15 - C#

I am a new to WPF, but not in .NET.

I have spent five hours trying to add a PNG file to a "WPF Custom Control Library Project" in .NET 3.5 (Visual Studio 2010) and setting it as a background of an image-inherited control.

Nothing relative with URIs worked. I can not imagine why there is no method to get a URI from a resource file, through IntelliSense, maybe as:

Properties.Resources.ResourceManager.GetURI("my_image");

I've tried a lot of URIs and played with ResourceManager, and Assembly's GetManifest methods, but all there were exceptions or NULL values.

Here I pot the code that worked for me:

// Convert the image in resources to a Stream
Stream ms = new MemoryStream()
Properties.Resources.MyImage.Save(ms, ImageFormat.Png);

// Create a BitmapImage with the stream.
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = ms;
bitmap.EndInit();

// Set as source
Source = bitmap;

Solution 16 - C#

You just missed a little bit.

To get an embedded resource from any assembly, you have to mention the assembly name with your file name as I have mentioned here:

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream(asm.GetName().Name + "." + "Desert.jpg");
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = iconStream;
bitmap.EndInit();
image1.Source = bitmap;

Solution 17 - C#

If you already have a stream and know the format, you can use something like this:

static ImageSource PngStreamToImageSource (Stream pngStream) {
    var decoder = new PngBitmapDecoder(pngStream,
        BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
    return decoder.Frames[0];
}

Solution 18 - C#

Here is if you want to locate it next to your executable (relative from the executable)

img.Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"\Images\image.jpg", UriKind.Absolute));

Solution 19 - C#

Force chose UriKind will be correct:

Image.Source = new BitmapImage(new Uri("Resources/processed.png", UriKind.Relative));

UriKind options:

UriKind.Relative // relative path
UriKind.Absolute // exactly path

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