Setting HTML5 audio position

JavascriptGoogle ChromeHtml5 Audio

Javascript Problem Overview


How to jump to certain time offsets in HTML5 Audio elements?

They say you can simply set their currentTime property (emphasis mine):

> The currentTime attribute must, on getting, return the current > playback position, expressed in seconds. On setting, if the media > element has a current media controller, then it must throw an > INVALID_STATE_ERR exception; otherwise, the user agent must seek to > the new value (which might raise an exception).

Alas, it doesn't seem to work (I need it in Chrome).

There are similar questions, although, no answers.

Javascript Solutions


Solution 1 - Javascript

To jump around an audio file, your server must be configured properly.

The client sends byte range requests to seek and play certain regions of a file, so the server must response adequately:

> In order to support seeking and playing back regions of the media that > aren't yet downloaded, Gecko uses HTTP 1.1 byte-range requests to > retrieve the media from the seek target position. In addition, if you > don't serve X-Content-Duration headers, Gecko uses byte-range requests > to seek to the end of the media (assuming you serve the Content-Length > header) in order to determine the duration of the media.

Then, if the server responses to byte range requests correctly, you can set the position of audio via currentTime:

audio.currentTime = 30;

See MDN's Configuring servers for Ogg media (the same applies for other formats, actually).

Also, see Configuring web servers for HTML5 Ogg video and audio.

Solution 2 - Javascript

Works on my chrome...

$('#audio').bind('canplay', function() {
  this.currentTime = 29; // jumps to 29th secs
});

Solution 3 - Javascript

Both audio and video media accept the #t URI Time range property

> song.mp3#t=8.5

To dynamically skip to a specific point use HTMLMediaElement.currentTime:

audio.currentTime = 8.5;

Solution 4 - Javascript

A much easier solution is

var element = document.getElementById('audioPlayer');

//first make sure the audio player is playing
element.play(); 

//second seek to the specific time you're looking for
element.currentTime = 226;

Solution 5 - Javascript

Make sure you attempt to set the currentTime property after the audio element is ready to play. You can bind your function to the oncanplay event attribute defined in the specification.

Can you post a sample of the code that fails?

Solution 6 - Javascript

I was facing problem that progress bar of audio was not working but audio was working properly. This code works for me. Hope it will help you too. Here song is the object of audio component.

HTML Part

<input type="range" id="seek" value="0" max=""/>

JQuery Part

    $("#seek").bind("change", function() {
    		song.currentTime = $(this).val();				
    	});

song.addEventListener('timeupdate',function (){

	$("#seek").attr("max", song.duration);
	$('#seek').val(song.currentTime);
	});

Solution 7 - Javascript

Firefox also makes byte range requests when seeking content that it has not yet loaded- it is not just a chrome issue. Set the response header "Accept-Ranges: bytes" and return a 206 Partial Content status code to allow any client to make byte range requests.

See https://developer.mozilla.org/en-US/docs/Web/HTTP/Configuring_servers_for_Ogg_media#Handle_HTTP_1.1_byte_range_requests_correctly

Solution 8 - Javascript

The @katspaugh's answer is correct, but there is a workaround that does not require any additional server configuration. The idea is to get the audio file as a blob, transform it to dataURL and use it as the src for the audio element.

Here is solution for angular $http, but if needed I can add vanilla JS version as well:

$http.get(audioFileURL,
        {responseType:'blob'})
        .success(function(data){
            var fr = new FileReader;
            fr.readAsDataURL(data);
            fr.onloadend = function(){
                domObjects.audio.src = fr.result;
            };
        });
cautions
  1. This workaround is not suitable for large files.
  2. It will not work cross-origin unless CORS are set properly.

Solution 9 - Javascript

Set time position to 5 seconds:

var vid = document.getElementById("myAudio");
vid.currentTime = 5;

Solution 10 - Javascript

In order to fix video rewind and fast forward on chrome just add /stream? to your html request for example:

>

My problem was video rewind and forward didnt work on chrome but worked well on mozzila.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionkatspaughView Question on Stackoverflow
Solution 1 - JavascriptkatspaughView Answer on Stackoverflow
Solution 2 - JavascriptmarkoView Answer on Stackoverflow
Solution 3 - JavascriptRoko C. BuljanView Answer on Stackoverflow
Solution 4 - JavascriptCedric DahlView Answer on Stackoverflow
Solution 5 - JavascriptdragonView Answer on Stackoverflow
Solution 6 - JavascriptAnuj SharmaView Answer on Stackoverflow
Solution 7 - Javascriptuser3834658View Answer on Stackoverflow
Solution 8 - Javascriptartur grzesiakView Answer on Stackoverflow
Solution 9 - JavascriptJijo PauloseView Answer on Stackoverflow
Solution 10 - Javascriptuser8779480View Answer on Stackoverflow