Scale and mirror SVG object
SvgMatrixScaleFlipSvg Problem Overview
How do I most easily first scale an object, say 2 * times it's current size and then flip it vertically and horizontally, or both?
As of now, I can either set "scale(2,2)" for it to become 2 times as big as it's width and height but I can't flip it at the same with scale(-1, 1) for vertical flip.
I'm creating SVG objects programmatically, as a format to export to.
Svg Solutions
Solution 1 - Svg
To apply both scale and flip, just list both in your transform:
transform="scale(2,2) scale(-1,1)"
Or simply combine the values:
transform="scale(-2,2)"
Of course, the issue you have with negative scales is that the objects get flipped across the origin (top left) of the SVG, so they can go off the edge of the document. You need to correct this by adding a translate as well.
So, for example, imagine we had a document that is 100×100.
<svg width="100" height="100">
<polygon points="100,0,100,100,0,100"/>
</svg>
To flip this vertically, you do:
<polygon points="100,0,100,100,0,100" transform="scale(2,-2)"/>
And to correct the movement off-screen, you can either...
(option 1) Shift it negative before the flip (so it gets flipped back on screen):
<polygon points="100,0,100,100,0,100" transform="scale(2,-2) translate(0,-100)"/>
(The translate is listed second here because transform lists are effectively applied right to left)
(option 2) Or, you can shift it positive (by the scaled size) afterwards:
<polygon points="100,0,100,100,0,100" transform="translate(0,200) scale(-2,2)"/>
Here is a demo showing vertical flip, horizontal flip and both flips
Update
To flip (in position) an already existing object that is somewhere on screen. First determine its bounding box (minX, minY, maxX, maxY), or centreX,centreY if you already know that instead.
Then prepend the following to its transform:
translate(<minX+maxX>,0) scale(-1, 1) // for flip X
translate(0,<minY+maxY>) scale(1, -1) // for flip Y
or if you have the centre you can use
translate(<2 * centreX>,0) scale(-1, 1) // for flip X
So in your example:
<rect x="75" y="75" width="50" height="50" transform="translate(-100, -100) scale(2, 2) scale(1, 1) rotate(45, 100, 100)" />
The minX+maxX comes to 200. So to flip horizontally, we prepend:
translate(200,0) scale(-1, 1)
So the final object becomes:
<rect x="75" y="75" width="50" height="50" transform="translate(200,0) scale(-1, 1) translate(-100, -100) scale(2, 2) scale(1, 1) rotate(45, 100, 100)" />
Solution 2 - Svg
simply add below attributes into path tag in svg
transform="scale (-1, 1)" transform-origin="center"
Eg: <path transform="scale (-1, 1)" transform-origin="center" ......./>
Solution 3 - Svg
Meet "Tux" the pinguin. For the sake of this exercise I painted the letters "L" and "R" on his feet.
For starters, let's paint Tux in the center of our canvas. If the canvas is size 500x500
, and if Tux has a size of 100x100
we have to position him at (200,200)
. (i.e. the center minus half its size.)
<svg width="500" height="500">
<!-- marking our border and a cross through the center -->
<rect x="0" y="0" width="500" height="500" stroke-width="2" stroke="red" fill="none"></rect>
<line x1="0" y1="0" x2="500" y2="500" stroke="red" stroke-width="2"></line>
<line x1="500" y1="0" x2="0" y2="500" stroke="red" stroke-width="2"></line>
<!-- our pinguin in the center -->
<image x="200" y="200" width="100" height="100" href="assets/pinguin.png"></image>
</svg>
Now, if we want to mirror our pinguin horizontally (switching left and right) it is tempting to just use a transform with scale(-1 1)
. However, our pinguin just dissappears when we try that.
<svg width="500" height="500">
...
<image ... transform="scale(-1 1)"></image>
</svg>
The reason, is that the default point of reflection (the so-called "transform-origin") for our transform is not in the center of our image, but is actually still at the (0,0)
point.
The most obvious solution is to move the point of reflection to the central point of the image (250,250)
. (in this case, the center of our canvas).
<svg width="500" height="500">
...
<image ... transform="scale(-1 1)" transform-origin="250 250"></image>
</svg>
And resizing works exactly the same. You can do it in 2 scales or combine them in 1 scale.
<svg width="500" height="500">
<!-- use 2 scales -->
<image x="200" y="200" width="100" height="100" href="assets/pinguin.png"
transform="scale(-1 1) scale(2 2)" transform-origin="250 250">
</image>
<!-- or just multiply the values of both scales -->
<image x="200" y="200" width="100" height="100" href="assets/pinguin.png"
transform="scale(-2 2)" transform-origin="250 250">
</image>
</svg>
Solution 4 - Svg
Here is the Livescript-ish code snippet how you can horizontally flip and scale by any factor:
# scale is 1 by default
if mirror or scale isnt 1
[minx, miny, width, height] = svg.attributes.viewBox |> split-by ',' |> cast-each-as (Number)
s = scale
# container is the root `g` node
container.attributes.transform = if mirror
"translate(#{s * (width + minx) + minx}, #{-miny * (s-1)}) scale(#{-s},#{s})"
else
"translate(#{-minx * (s-1)}, #{-miny * (s-1)}) scale(#{s},#{s})"
if scale isnt 1
svg.attributes
..viewBox = "#{minx},#{miny},#{width * scale},#{height * scale}"
..width = "#{width * scale}"
..height = "#{height * scale}"
Solution 5 - Svg
No solution worked for me, I'll post what I discovered:
You can use either matrix or css-like transformations. And they behave different.
Take a look at this very basic example with an original shape and different ways to flip it horizontally. Notice that depending on the translation (you may want to keep it in the same x-axis) and the type of transformation you are using, you will need to set a different x-axis transformation.
Observation:
-
Matrix
- Same place (light green): translate with positive width size.
- X translation (dark green): Expected behavior (same as light green).
-
CSS-like
- Same place (light blue): translate with negative width size and placed after scale. The opposite order is out of viewBox (note pink shape).
- X translation (dark blue): translate with negative width size plus positive translation and placed before scale. The opposite order is out of viewBox (note orange shape).
<svg
viewBox="0 0 15 30"
width="150"
height="300"
xmlns="http://www.w3.org/2000/svg"
>
<defs>
<path
id="triangle"
d="M0,5 l5,5 V0z"
/>
</defs>
<use
href="#triangle"
fill="red"
/>
<use
y="5"
href="#triangle"
transform="scale(-1, 1) translate(-5, 0)"
fill="lightBlue"
/>
<use
y="5"
href="#triangle"
transform="translate(-5, 0) scale(-1, 1)"
fill="pink"
/>
<use
y="15"
href="#triangle"
transform="matrix(-1 0 0 1 5 0)"
fill="lightGreen"
/>
<use
href="#triangle"
transform="translate(10, 0) scale(-1, 1)"
fill="darkBlue"
/>
<use
href="#triangle"
transform="scale(-1, 1) translate(10, 0)"
fill="orange"
/>
<use
href="#triangle"
transform="matrix(-1 0 0 1 15 0)"
fill="darkGreen"
/>
</svg>