OpenCV undistortPoints and triangulatePoint give odd results (stereo)

C++OpencvTriangulation

C++ Problem Overview


I'm trying to get 3D coordinates of several points in space, but I'm getting odd results from both undistortPoints() and triangulatePoints().

Since both cameras have different resolution, I've calibrated them separately, got RMS errors of 0,34 and 0,43, then used stereoCalibrate() to get more matrices, got an RMS of 0,708, and then used stereoRectify() to get remaining matrices. With that in hand I've started the work on gathered coordinates, but I get weird results.

For example, input is: (935, 262), and the undistortPoints() output is (1228.709125, 342.79841) for one point, while for another it's (934, 176) and (1227.9016, 292.4686) respectively. Which is weird, because both of these points are very close to the middle of the frame, where distortions are the smallest. I didn't expect it to move them by 300 pixels.

When passed to traingulatePoints(), the results get even stranger - I've measured the distance between three points in real life (with a ruler), and calculated the distance between pixels on each picture. Because this time the points were on a pretty flat plane, these two lengths (pixel and real) matched, as in |AB|/|BC| in both cases was around 4/9. However, triangulatePoints() gives me results off the rails, with |AB|/|BC| being 3/2 or 4/2.

This is my code:

double pointsBok[2] = { bokList[j].toFloat()+xBok/2, bokList[j+1].toFloat()+yBok/2 };
cv::Mat imgPointsBokProper = cv::Mat(1,1, CV_64FC2, pointsBok);

double pointsTyl[2] = { tylList[j].toFloat()+xTyl/2, tylList[j+1].toFloat()+yTyl/2 };
//cv::Mat imgPointsTyl = cv::Mat(2,1, CV_64FC1, pointsTyl);
cv::Mat imgPointsTylProper = cv::Mat(1,1, CV_64FC2, pointsTyl);

cv::undistortPoints(imgPointsBokProper, imgPointsBokProper, 
      intrinsicOne, distCoeffsOne, R1, P1);
cv::undistortPoints(imgPointsTylProper, imgPointsTylProper, 
      intrinsicTwo, distCoeffsTwo, R2, P2);

cv::triangulatePoints(P1, P2, imgWutBok, imgWutTyl, point4D);

double wResult = point4D.at<double>(3,0);
double realX = point4D.at<double>(0,0)/wResult;
double realY = point4D.at<double>(1,0)/wResult;
double realZ = point4D.at<double>(2,0)/wResult;

The angles between points are kinda sorta good but usually not:

`7,16816	168,389	4,44275` vs `5,85232	170,422	3,72561` (degrees)
`8,44743	166,835	4,71715` vs `12,4064	158,132	9,46158`
`9,34182	165,388	5,26994` vs	`19,0785	150,883	10,0389`

I've tried to use undistort() on the entire frame, but got results just as odd. The distance between B and C points should be pretty much unchanged at all times, and yet this is what I get:

7502,42		
4876,46	
3230,13	
2740,67	
2239,95	

Frame by frame.

Pixel distance (bottom) vs real distance (top) - should be very similar: |BC| distance

Angle:

ABC angle

Also, shouldn't both undistortPoints() and undistort() give the same results (another set of videos here)?
enter image description here

C++ Solutions


Solution 1 - C++

The function cv::undistort does undistortion and reprojection in one go. It performs the following list of operations:

  1. undo camera projection (multiplication with the inverse of the camera matrix)
  2. apply the distortion model to undo the distortion
  3. rotate by the provided Rotation matrix R1/R2
  4. project points to image using the provided Projection matrix P1/P2

If you pass the matrices R1, P1 resp. R2, P2 from cv::stereoCalibrate(), the input points will be undistorted and rectified. Rectification means that the images are transformed in a way such that corresponding points have the same y-coordinate. There is no unique solution for image rectification, as you can apply any translation or scaling to both images, without changing the alignement of corresponding points. That being said, cv::stereoCalibrate() can shift the center of projection quite a bit (e.g. 300 pixels). If you want pure undistortion you can pass an Identity Matrix (instead of R1) and the original camera Matrix K (instead of P1). This should lead to pixel coordinates similar to the original ones.

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