Move UIView up when the keyboard appears in iOS

Objective CIosXcodeUiviewUiviewcontroller

Objective C Problem Overview


I have a UIView, it is not inside UIScrollView. I would like to move up my View when the keyboard appears. Before I tried to use this solution: https://stackoverflow.com/questions/1126726/how-to-make-a-uitextfield-move-up-when-keyboard-is-present.

It was working fine. But after inserting the data in the textfields, it takes me to another view, and when I get back to this page, its just jumping, and I couldn't see my text fields. Is there any better solution for this problem?

Objective C Solutions


Solution 1 - Objective C

- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}

- (void)viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

#pragma mark - keyboard movements
- (void)keyboardWillShow:(NSNotification *)notification
{
    CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

    [UIView animateWithDuration:0.3 animations:^{
        CGRect f = self.view.frame;
        f.origin.y = -keyboardSize.height;
        self.view.frame = f;
    }];
}

-(void)keyboardWillHide:(NSNotification *)notification
{
    [UIView animateWithDuration:0.3 animations:^{
        CGRect f = self.view.frame;
        f.origin.y = 0.0f;
        self.view.frame = f;
    }];
}

Solution 2 - Objective C

Use the following code in order to show and hide the keyboard

//Declare a delegate, assign your textField to the delegate and then include these methods

-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
    return YES;
}


- (BOOL)textFieldShouldEndEditing:(UITextField *)textField {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidHide:) name:UIKeyboardDidHideNotification object:nil];

    [self.view endEditing:YES];
    return YES;
}


- (void)keyboardDidShow:(NSNotification *)notification
{
    // Assign new frame to your view 
    [self.view setFrame:CGRectMake(0,-110,320,460)]; //here taken -110 for example i.e. your view will be scrolled to -110. change its value according to your requirement.

}

-(void)keyboardDidHide:(NSNotification *)notification
{
    [self.view setFrame:CGRectMake(0,0,320,460)];
}

Solution 3 - Objective C

I wrote a little category on UIView that manages temporarily scrolling things around without needing to wrap the whole thing into a UIScrollView. My use of the verb "scroll" here is perhaps not ideal, because it might make you think there's a scroll view involved, and there's not--we're just animating the position of a UIView (or UIView subclass).

There are a bunch of magic numbers embedded in this that are appropriate to my form and layout that might not be appropriate to yours, so I encourage tweaking this to fit your specific needs.

UIView+FormScroll.h:

#import <Foundation/Foundation.h>

@interface UIView (FormScroll) 

-(void)scrollToY:(float)y;
-(void)scrollToView:(UIView *)view;
-(void)scrollElement:(UIView *)view toPoint:(float)y;

@end

UIView+FormScroll.m:

#import "UIView+FormScroll.h"


@implementation UIView (FormScroll)
 

-(void)scrollToY:(float)y
{

	[UIView beginAnimations:@"registerScroll" context:NULL];
	[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
	[UIView setAnimationDuration:0.4];
	self.transform = CGAffineTransformMakeTranslation(0, y);
	[UIView commitAnimations];
	
}

-(void)scrollToView:(UIView *)view
{
	CGRect theFrame = view.frame;
	float y = theFrame.origin.y	- 15;
	y -= (y/1.7);
	[self scrollToY:-y];
}


-(void)scrollElement:(UIView *)view toPoint:(float)y
{
	CGRect theFrame = view.frame;
	float orig_y = theFrame.origin.y;
	float diff = y - orig_y;
	if (diff < 0) {
		[self scrollToY:diff];
	}
	else {
		[self scrollToY:0];
	}

}

@end

Import that into your UIViewController, and then you can do

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
	[self.view scrollToView:textField];
}

-(void) textFieldDidEndEditing:(UITextField *)textField
{
    [self.view scrollToY:0];
    [textField resignFirstResponder];
}

...or whatever. That category gives you three pretty good ways to adjust the position of a view.

Solution 4 - Objective C

Bind a view to keyboard is also an option (see GIF at the bottom of the answer)

##Swift 4## Use an extension: (Wasn't fully tested)

extension UIView{
    func bindToKeyboard(){
        NotificationCenter.default.addObserver(self, selector: #selector(UIView.keyboardWillChange(notification:)), name: Notification.Name.UIKeyboardWillChangeFrame, object: nil)
    }
    
    func unbindToKeyboard(){
        NotificationCenter.default.removeObserver(self, name: Notification.Name.UIKeyboardWillChangeFrame, object: nil)
    }
    @objc
    func keyboardWillChange(notification: Notification) {
        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        
        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.frame.origin.y+=deltaY

        },completion: nil)
        
    }
}

##Swift 2 + 3## Use an extension:

extension UIView{
    func bindToKeyboard(){
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(UIView.keyboardWillChange(_:)), name: UIKeyboardWillChangeFrameNotification, object: nil)
    }
    
    
    func keyboardWillChange(notification: NSNotification) {
        
        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue()
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        
        
        UIView.animateKeyframesWithDuration(duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
                self.frame.origin.y+=deltaY
            
        },completion: nil)
        
    }  
}

Usage:

// view did load...
textField.bindToKeyboard()

...

// view unload
textField.unbindToKeyboard()

result:
enter image description here

important
Don't forget to remove the observer when view is unloading

Solution 5 - Objective C

> I found theDuncs answer very useful and below you can find my own (refactored) version:


Main Changes
  1. Now getting the keyboard size dynamically, rather than hard coding values
  2. Extracted the UIView Animation out into it's own method to prevent duplicate code
  3. Allowed duration to be passed into the method, rather than being hard coded

- (void)viewWillAppear:(BOOL)animated {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}

- (void)viewWillDisappear:(BOOL)animated {
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

- (void)keyboardWillShow:(NSNotification *)notification {
    CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;

    float newVerticalPosition = -keyboardSize.height;

    [self moveFrameToVerticalPosition:newVerticalPosition forDuration:0.3f];
}


- (void)keyboardWillHide:(NSNotification *)notification {
    [self moveFrameToVerticalPosition:0.0f forDuration:0.3f];
}


- (void)moveFrameToVerticalPosition:(float)position forDuration:(float)duration {
    CGRect frame = self.view.frame;
    frame.origin.y = position;

    [UIView animateWithDuration:duration animations:^{
        self.view.frame = frame;
    }];
}

Solution 6 - Objective C

Based on Daniel Krom's solution. This is version in swift 3.0. Works great with AutoLayout, and moves whole view when keyboard appears.

extension UIView {
    
    func bindToKeyboard(){
        NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
    }
    
    func unbindFromKeyboard(){
        NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
    }
    
    @objc
    func keyboardWillChange(notification: NSNotification) {
        
        guard let userInfo = notification.userInfo else { return }
        
        let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        
        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.frame.origin.y += deltaY
        })
    }  
}

How to use it: Add bindToKeyboard function in viewDidLoad like:

override func viewDidLoad() {
    super.viewDidLoad()
    
    view.bindToKeyboard()
}

And add unbindFromKeyboard function in deinit:

deinit {
    view.unbindFromKeyboard()
}

Solution 7 - Objective C

Swift 5

Updated version of answer by Daniel Krom above:

extension UIView {

    func bindToKeyboard() {
        NotificationCenter.default.addObserver(
            self,
            selector: #selector(UIView.keyboardWillChange(notification:)),
            name: UIResponder.keyboardWillChangeFrameNotification,
            object: nil
        )
    }

    func unbindToKeyboard() {
        NotificationCenter.default.removeObserver(
            self,
            name: UIResponder.keyboardWillChangeFrameNotification,
            object: nil
        )
    }

    @objc func keyboardWillChange(notification: Notification) {
        let duration = notification.userInfo![UIResponder.keyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIResponder.keyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIResponder.keyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        
        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIView.KeyframeAnimationOptions(rawValue: curve), animations: {
            self.frame.origin.y += deltaY
        })
    }

}

Solution 8 - Objective C

For all the issue related to KeyBoard just use IQKeyBoardManager it's helpful. https://github.com/hackiftekhar/IQKeyboardManager.

Solution 9 - Objective C

try this one:-

 [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector (keyboardDidShow:)
                                                 name: UIKeyboardDidShowNotification object:nil];


[[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector (keyboardDidHide:)
                                                 name: UIKeyboardDidHideNotification object:nil];

-(void) keyboardDidShow: (NSNotification *)notif
    {
        CGSize keyboardSize = [[[notif userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
        UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize.height+[self getTableView].tableFooterView.frame.size.height, 0.0);
        
        [self getTableView].contentInset = contentInsets;
        [self getTableView].scrollIndicatorInsets = contentInsets;
        
        CGRect rect = self.frame; rect.size.height -= keyboardSize.height;
        if (!CGRectContainsPoint(rect, self.frame.origin))
        {
            CGPoint scrollPoint = CGPointMake(0.0, self.frame.origin.y - (keyboardSize.height - self.frame.size.height));
            [[self getTableView] setContentOffset:scrollPoint animated:YES];
        }
    }

-(void) keyboardDidHide: (NSNotification *)notif
{
    UIEdgeInsets contentInsets = UIEdgeInsetsZero;
    [self getTableView].contentInset = contentInsets;
    [self getTableView].scrollIndicatorInsets = contentInsets;
}

Solution 10 - Objective C

Based on theDunc's answer but written in Swift with Autolayout.

@IBOutlet weak var bottomConstraint: NSLayoutConstraint! // connect the bottom of the view you want to move to the bottom layout guide

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)
    NSNotificationCenter.defaultCenter().addObserver(self,
                                                     selector: #selector(ConversationViewController.keyboardWillShow(_:)),
                                                     name: UIKeyboardWillShowNotification,
                                                     object: nil)
    
    NSNotificationCenter.defaultCenter().addObserver(self,
                                                     selector: #selector(ConversationViewController.keyboardWillHide(_:)),
                                                     name: UIKeyboardWillHideNotification,
                                                     object: nil)
}

override func viewWillDisappear(animated: Bool) {
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    super.viewWillDisappear(animated)
}

// MARK: - Keyboard events

func keyboardWillShow(notification: NSNotification) {
    if let userInfo = notification.userInfo,
        keyboardFrame = userInfo[UIKeyboardFrameBeginUserInfoKey]
    {
        let keyboardSize = keyboardFrame.CGRectValue().size
        self.bottomConstraint.constant = keyboardSize.height
        UIView.animateWithDuration(0.3) {
            self.view.layoutIfNeeded()
        }
    }
}

func keyboardWillHide(notification: NSNotification) {
    self.bottomConstraint.constant = 0
    UIView.animateWithDuration(0.3) {
        self.view.layoutIfNeeded()
    }
}

Solution 11 - Objective C

I have implemented a custom controller that dynamically calculates the size of the keyboard, scrolling textFields when it appears and disappears, even during rotation of the device. Works with all iOS devices. Just simply inherit the controller to have what you need. You can find it with all the instructions at the following link: <https://github.com/mikthebig/ios-textfield-scroll>

Solution 12 - Objective C

Simple solution without adding observer notification

-(void)setViewMovedUp:(BOOL)movedUp
{
    [UIView beginAnimations:nil context:NULL];
    
    [UIView setAnimationDuration:0.3]; // if you want to slide up the view
    
    CGRect rect = self.view.frame;
    
    if (movedUp)
    {
        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard
        // 2. increase the size of the view so that the area behind the keyboard is covered up.
        rect.origin.y -= kOFFSET_FOR_KEYBOARD;
        rect.size.height += kOFFSET_FOR_KEYBOARD;
    }
    else
    {
        // revert back to the normal state.
        rect.origin.y += kOFFSET_FOR_KEYBOARD;
        rect.size.height -= kOFFSET_FOR_KEYBOARD;
    }
    self.view.frame = rect;
    
    [UIView commitAnimations];
}


-(void)textFieldDidEndEditing:(UITextField *)sender
{
     if  (self.view.frame.origin.y >= 0)
        {
            [self setViewMovedUp:NO];
        }
}

-(void)textFieldDidBeginEditing:(UITextField *)sender
{
        //move the main view, so that the keyboard does not hide it.
        if  (self.view.frame.origin.y >= 0)
        {
            [self setViewMovedUp:YES];
        }
}

Where

#define kOFFSET_FOR_KEYBOARD 80.0

Solution 13 - Objective C

Here you go. I have used this code with UIView, though. You should be able to make those adjustments for scrollview.

    func addKeyboardNotifications() {
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(keyboardWillShow(notification:)),
                                               name: NSNotification.Name.UIKeyboardWillShow, object: nil)
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(keyboardWillHide(notification:)),
                                               name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    func keyboardWillShow(notification: NSNotification) {
        
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
            let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
// if using constraints            
// bottomViewBottomSpaceConstraint.constant = keyboardSize.height
self.view.frame.origin.y -= keyboardSize.height
            UIView.animate(withDuration: duration) {
                self.view.layoutIfNeeded()
            }
        }
    }
    func keyboardWillHide(notification: NSNotification) {
        
        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
//if using constraint
//        bottomViewBottomSpaceConstraint.constant = 0
self.view.frame.origin.y = 0
        UIView.animate(withDuration: duration) {
            self.view.layoutIfNeeded()
        }
    }

Don't forget to remove notifications at right place.

func removeKeyboardNotifications() {
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

Solution 14 - Objective C

Swift 4

NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil)

@objc func keyboardWillChange(notification: NSNotification) {
        
        let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
        let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
        let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        let deltaY = targetFrame.origin.y - curFrame.origin.y
        
        UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
            self.YourView.frame.origin.y+=deltaY
        },completion: nil)
    }

Solution 15 - Objective C

Just in case someone is looking for solution in Swift, throw this in your code:

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: .UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: .UIKeyboardWillHide, object: nil)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillShow, object: nil)
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillHide, object: nil)
}


@objc func keyboardWillShow(notification: Notification) {
    if let userInfo = notification.userInfo {
        if let keyboardSize = (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
            UIView.animate(withDuration: 0.3) {
                var alteredFrame = self.view.frame
                alteredFrame.origin.y = -keyboardSize.height
                self.view.frame = alteredFrame
            }
        }
    }
}

@objc func keyboardWillHide(notification: Notification) {
    UIView.animate(withDuration: 0.3) {
        var alteredFrame = self.view.frame
        alteredFrame.origin.y = 0.0
        self.view.frame = alteredFrame
    }
}

Solution 16 - Objective C

It can be done easily & automatically if that textfield is in a table's cell (even when the table.scrollable = NO).

NOTE that: the position and size of the table must be reasonable. e.g:

  • if the y position of table is 100 counted from the view's bottom, then the 300 height keyboard will overlap the whole table.
  • if table's height = 10, and the textfield in it must be scrolled up 100 when keyboard appears in order to be visible, then that textfield will be out of the table's bound.

Solution 17 - Objective C

Declare a delegate, assign your text field to the delegate and then include these methods.

Assuming you have a login form with email and password text fields, this code will fit perfectly:

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    
    [self.emailTextField resignFirstResponder];
    [self.passwordTextField resignFirstResponder];
    
}

- (BOOL)textFieldShouldReturn:(UITextField *)textField {
    
    if (self.emailTextField == textField) {
        [self.passwordTextField becomeFirstResponder];
    } else {
        [self.emailTextField resignFirstResponder];
        [self.passwordTextField resignFirstResponder];
    }
    return NO;
}
- (void)viewWillAppear:(BOOL)animated {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}

- (void)viewWillDisappear:(BOOL)animated {
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

#pragma mark - keyboard movements
- (void)keyboardWillShow:(NSNotification *)notification
{
    CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
    
    [UIView animateWithDuration:0.3 animations:^{
        CGRect f = self.view.frame;
        f.origin.y = -0.5f * keyboardSize.height;
        self.view.frame = f;
    }];
}

-(void)keyboardWillHide:(NSNotification *)notification
{
    [UIView animateWithDuration:0.3 animations:^{
        CGRect f = self.view.frame;
        f.origin.y = 0.0f;
        self.view.frame = f;
    }];
}


Solution 18 - Objective C

i just created a lightweight keyboard handler to follow keyboard frame.

Usage:

 self.keyboardHandler = [EDKeyboardHandler new];

  [self.keyboardHandler listenWithBlock:^(KeyboardInfo *model)
  {
    //adjust view positions according to keyboard position here
  }];

and the KeyboardInfo model has the following properties:

typedef enum : NSUInteger {
    KeyboardStatusDidShow,
    KeyboardStatusWillShow,
    KeyboardStatusDidHide,
    KeyboardStatusWillHide,
} KeyboardStatus;

@interface KeyboardInfo:NSObject

@property (nonatomic,readonly) NSTimeInterval animationDuration;
@property (nonatomic,readonly) CGRect keyboardFrame;
@property (nonatomic,readonly) NSInteger animationCurve;
@property (nonatomic,readonly) KeyboardStatus status;

@end

check GitHub project for details and cocoaPods integration.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionAnatoliy GattView Question on Stackoverflow
Solution 1 - Objective CtheDuncsView Answer on Stackoverflow
Solution 2 - Objective CAni ShroffView Answer on Stackoverflow
Solution 3 - Objective CDan RayView Answer on Stackoverflow
Solution 4 - Objective CDaniel KromView Answer on Stackoverflow
Solution 5 - Objective CJamieView Answer on Stackoverflow
Solution 6 - Objective CAxelView Answer on Stackoverflow
Solution 7 - Objective CChris ChuteView Answer on Stackoverflow
Solution 8 - Objective CNikunjView Answer on Stackoverflow
Solution 9 - Objective Cuser4226872View Answer on Stackoverflow
Solution 10 - Objective CSeanRView Answer on Stackoverflow
Solution 11 - Objective CmikthebigView Answer on Stackoverflow
Solution 12 - Objective CZar E AhmerView Answer on Stackoverflow
Solution 13 - Objective CMohammad SadiqView Answer on Stackoverflow
Solution 14 - Objective CZAFAR007View Answer on Stackoverflow
Solution 15 - Objective CbadhanganeshView Answer on Stackoverflow
Solution 16 - Objective Csamthui7View Answer on Stackoverflow
Solution 17 - Objective CMohammed FathyView Answer on Stackoverflow
Solution 18 - Objective CmedView Answer on Stackoverflow