"minifyEnabled" vs "shrinkResources" - what's the difference? and how to get the saved space?

Androidbuild.gradle

Android Problem Overview


Background

According to the "Resource Shrinking" webpage of Andriod documentations (here), you can minimize the app's size via the build.gradle file, by using these lines:

android {
    ...

    buildTypes {
        release {
            minifyEnabled true
            shrinkResources true
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}

And, they say that when using it, it will also tell you how much is saved in the process:

> When you enable shrinkResources, building your app should display > output like the following during the build: > > ... > Removed unused resources: Binary resource data reduced from 2570KB to > 1711KB: Removed 33%

The questions

I can't find out the answers to those questions:

  1. When using Android-Studio itself to create the signed app, where can I find the information of how much was saved and which files were removed/modified?
  2. What exactly does "shrinkResources" do that "minifyEnabled" don't? And why do "shrinkResources" depend on "minifyEnabled" ?
  3. Do any of those options affect the size and/or quality of image files?
  4. Isn't Proguard responsible of shrinking source code? I ask this because it says "you have to enable minifyEnabled in order to turn on code shrinking,"

Android Solutions


Solution 1 - Android

Let's see

>When using Android-Studio itself to create the signed app, where can I find the information of how much was saved and which files were removed/modified?

Those are gonna be in the gradle log. Inside Android studio I believe those are shown in the Messages window (next to Android, Run, TODO windows).

>What exactly does "shrinkResources" do that "minifyEnabled" don't? And why do "shrinkResources" depend on "minifyEnabled" ?

minify runs ProGuard. shrink remove resources that ProGuard flagged as unused.

>Do any of those options affect the size and/or quality of image files?

No!

>Isn't Proguard responsible of shrinking source code? I ask this because it says "you have to enable minifyEnabled in order to turn on code shrinking,"

ProGuard shrinks CODE ONLY; shrinkResources it's just the stuff from the /res/ folder. shrinkResources depends on the log output from ProGuard to run. ProGuard is the one who actually analyses the code to know what is unused.

edit:

I've just found a very nice blog post. CommonsWare posted it on some other stackOverlow question: http://cyrilmottier.com/2014/08/26/putting-your-apks-on-diet/

it explains it perfectly your follow up question: > why would one depend on the other?

from the post: > Proguard works on the Java side. Unfortunately, it doesn’t work on the resources side. As a consequence, if an image my_image in res/drawable is not used, Proguard only strips it’s reference in the R class but keeps the associated image in place.

that means, that shrinkResources only compares if a drawable is in the folder but not on the R class.

Solution 2 - Android

The answers to the questions 2 and 4 can be found in this video from Android Dev Summit 2015 along with some other useful information on this topic.

An overview of the points discussed were:

>* shrinkResources is taken into account only if minifyEnabled is true

>* minifyEnabled shrinks code, while shrinkResources shrinks resources that are not referenced from the code

>* By default shrinkResources runs in safe mode. If you switch it to strict you can provide tools:keep and tools:discard flags manually to influence the resource shrinking.

Solution 3 - Android

  • shrinkResources is useful to reduce the dimension of your generated APK, stripping out any unused resource.
  • minifiedEnabled simply runs Proguard which helps android plugin to package the APK without unused code, in order to shrink it

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
Questionandroid developerView Question on Stackoverflow
Solution 1 - AndroidBudiusView Answer on Stackoverflow
Solution 2 - AndroidFlorinView Answer on Stackoverflow
Solution 3 - AndroidNicola GallazziView Answer on Stackoverflow