mingw-w64 threads: posix vs win32

WindowsGccPthreadsMingw

Windows Problem Overview


I'm installing mingw-w64 on Windows and there are two options: win32 threads and posix threads. I know what is the difference between win32 threads and pthreads but I don't understand what is the difference between these two options. I doubt that if I will choose posix threads it will prevent me from calling WinAPI functions like CreateThread.

It seems that this option specify which threading API will be used by some program or library, but by what? By GCC, libstdc++ or by something else?

I found this: https://stackoverflow.com/questions/13212342/whats-the-difference-between-thread-posixs-and-thread-win32-in-gcc-port-of-windo

> In short, for this version of mingw, the threads-posix release will use the posix API and allow the use of std::thread, and the threads-win32 will use the win32 API, and disable the std::thread part of the standard.

Ok, if I will select win32 threads then std::thread will be unavailable but win32 threads will still be used. But used by what?

Windows Solutions


Solution 1 - Windows

GCC comes with a compiler runtime library (libgcc) which it uses for (among other things) providing a low-level OS abstraction for multithreading related functionality in the languages it supports. The most relevant example is libstdc++'s C++11 <thread>, <mutex>, and <future>, which do not have a complete implementation when GCC is built with its internal Win32 threading model. MinGW-w64 provides a winpthreads (a pthreads implementation on top of the Win32 multithreading API) which GCC can then link in to enable all the fancy features.

I must stress this option does not forbid you to write any code you want (it has absolutely NO influence on what API you can call in your code). It only reflects what GCC's runtime libraries (libgcc/libstdc++/...) use for their functionality. The caveat quoted by @James has nothing to do with GCC's internal threading model, but rather with Microsoft's CRT implementation.

To summarize:

  • posix: enable C++11/C11 multithreading features. Makes libgcc depend on libwinpthreads, so that even if you don't directly call pthreads API, you'll be distributing the winpthreads DLL. There's nothing wrong with distributing one more DLL with your application.
  • win32: No C++11 multithreading features.

Neither have influence on any user code calling Win32 APIs or pthreads APIs. You can always use both.

Solution 2 - Windows

Parts of the GCC runtime (the exception handling, in particular) are dependent on the threading model being used. So, if you're using the version of the runtime that was built with POSIX threads, but decide to create threads in your own code with the Win32 APIs, you're likely to have problems at some point.

Even if you're using the Win32 threading version of the runtime you probably shouldn't be calling the Win32 APIs directly. Quoting from the MinGW FAQ:

> As MinGW uses the standard Microsoft C runtime library which comes with Windows, you should be careful and use the correct function to generate a new thread. In particular, the CreateThread function will not setup the stack correctly for the C runtime library. You should use _beginthreadex instead, which is (almost) completely compatible with CreateThread.

Solution 3 - Windows

Note that it is now possible to use some of C++11 std::thread in the win32 threading mode. These header-only adapters worked out of the box for me: https://github.com/meganz/mingw-std-threads

From the revision history it looks like there is some recent attempt to make this a part of the mingw64 runtime.

Solution 4 - Windows

@rubenvb answer is fully correct, use the mingw posix compiler if you want to use std::thread, std::mutex, etc. For everybody who is using CMake, here is an example:

set(CMAKE_CXX_STANDARD 17) # or 20 if you want..
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(THREADS_PREFER_PTHREAD_FLAG ON)

set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)

set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc-posix)
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++-posix)
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)

set(CMAKE_FIND_ROOT_PATH
  /usr/${TOOLCHAIN_PREFIX}
)

Ideal for cross-compiling Linux apps to Windows.

Hint: For people who are using GTK3 and want to cross-compile their GTK application to Windows. You maybe want to download the Mingw Windows GTK bundle, downloaded and packaged from msys2.org so you don't need to: https://gitlab.melroy.org/melroy/gtk-3-bundle-for-windows

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionSimonView Question on Stackoverflow
Solution 1 - WindowsrubenvbView Answer on Stackoverflow
Solution 2 - WindowsJames HoldernessView Answer on Stackoverflow
Solution 3 - WindowsTom 7View Answer on Stackoverflow
Solution 4 - WindowsMelroy van den BergView Answer on Stackoverflow