Measure execution time for a Java method

Java

Java Problem Overview


How do I calculate the time taken for the execution of a method in Java?

Java Solutions


Solution 1 - Java

To be more precise, I would use nanoTime() method rather than currentTimeMillis():

long startTime = System.nanoTime();
myCall(); 
long stopTime = System.nanoTime();
System.out.println(stopTime - startTime);

In Java 8 (output format is ISO-8601):

Instant start = Instant.now();
Thread.sleep(63553);
Instant end = Instant.now();
System.out.println(Duration.between(start, end)); // prints PT1M3.553S

Guava Stopwatch:

Stopwatch stopwatch = Stopwatch.createStarted();
myCall();
stopwatch.stop(); // optional
System.out.println("Time elapsed: "+ stopwatch.elapsed(TimeUnit.MILLISECONDS));

Solution 2 - Java

You can take timestamp snapshots before and after, then repeat the experiments several times to average to results. There are also profilers that can do this for you.


From "Java Platform Performance: Strategies and Tactics" book:

With System.currentTimeMillis()

class TimeTest1 {
   public static void main(String[] args) {

      long startTime = System.currentTimeMillis();

      long total = 0;
      for (int i = 0; i < 10000000; i++) {
         total += i;
      }

      long stopTime = System.currentTimeMillis();
      long elapsedTime = stopTime - startTime;
      System.out.println(elapsedTime);
   }
}

With a StopWatch class

You can use this StopWatch class, and call start() and stop before and after the method.

class TimeTest2 {
   public static void main(String[] args) {

      Stopwatch timer = new Stopwatch().start();

      long total = 0;
      for (int i = 0; i < 10000000; i++) {
         total += i;
      }

      timer.stop();
      System.out.println(timer.getElapsedTime());
   }
}

See here (archived).


NetBeans Profiler:

> Application Performance Application > > Performance profiles method-level CPU > performance (execution time). You can > choose to profile the entire > application or a part of the > application.

See here.

Solution 3 - Java

Check this: System.currentTimeMillis.

With this you can calculate the time of your method by doing:

long start = System.currentTimeMillis();
class.method();
long time = System.currentTimeMillis() - start;

Solution 4 - Java

In case you develop applications for Android you should try out the TimingLogger class.
Take a look at these articles describing the usage of the TimingLogger helper class:

Solution 5 - Java

You might want to think about aspect-oriented programming. You don't want to litter your code with timings. You want to be able to turn them off and on declaratively.

If you use Spring, take a look at their MethodInterceptor class.

Solution 6 - Java

If you are currently writing the application, than the answer is to use System.currentTimeMillis or System.nanoTime serve the purpose as pointed by people above.

But if you have already written the code, and you don't want to change it its better to use Spring's method interceptors. So for instance your service is :

public class MyService { 
    public void doSomething() {
        for (int i = 1; i < 10000; i++) {
            System.out.println("i=" + i);
        }
    }
}

To avoid changing the service, you can write your own method interceptor:

public class ServiceMethodInterceptor implements MethodInterceptor {
    public Object invoke(MethodInvocation methodInvocation) throws Throwable {
        long startTime = System.currentTimeMillis();
        Object result = methodInvocation.proceed();
        long duration = System.currentTimeMillis() - startTime;
        Method method = methodInvocation.getMethod();
        String methodName = method.getDeclaringClass().getName() + "." + method.getName();
        System.out.println("Method '" + methodName + "' took " + duration + " milliseconds to run");
        return null;
    }
}

Also there are open source APIs available for Java, e.g. BTrace. or Netbeans profiler as suggested above by @bakkal and @Saikikos. Thanks.

Solution 7 - Java

As proposed nanoTime () is very precise on short time scales. When this precision is required you need to take care about what you really measure. Especially not to measure the nanotime call itself

long start1 = System.nanoTime();
// maybe add here a call to a return to remove call up time, too.
// Avoid optimization 
long start2 = System.nanoTime();
myCall(); 
long stop = System.nanoTime();
long diff = stop - 2*start2 + start1;

System.out.println(diff + " ns");

By the way, you will measure different values for the same call due to

  • other load on your computer (background, network, mouse movement, interrupts, task switching, threads)
  • cache fillings (cold, warm)
  • jit compiling (no optimization, performance hit due to running the compiler, performance boost due to compiler (but sometimes code with jit is slower than without!))

Solution 8 - Java

Nanotime is in fact not even good for elapsed time because it drifts away signficantly more than currentTimeMillis. Furthermore nanotime tends to provide excessive precision at the expense of accuracy. It is therefore highly inconsistent,and needs refinement.

For any time measuring process,currentTimeMillis (though almost as bad), does better in terms of balancing accuracy and precision.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionRenukaView Question on Stackoverflow
Solution 1 - JavaVitalii FedorenkoView Answer on Stackoverflow
Solution 2 - JavabakkalView Answer on Stackoverflow
Solution 3 - JavafunctionalView Answer on Stackoverflow
Solution 4 - JavaJJDView Answer on Stackoverflow
Solution 5 - JavaduffymoView Answer on Stackoverflow
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Solution 8 - JavasarveshView Answer on Stackoverflow