Loading an "overlay" when running long tasks in iOS
IosSwiftUiviewOverlayIos Problem Overview
What is example for loading overlay in Swift IOS application when do a long tasks. Example for loading data from remote server. I googled but not found any answer.
Updated:
Thanks for @Sebastian Dressler this is simple way. I updated my code and it run cool
public class LoadingOverlay{
var overlayView = UIView()
var activityIndicator = UIActivityIndicatorView()
class var shared: LoadingOverlay {
struct Static {
static let instance: LoadingOverlay = LoadingOverlay()
}
return Static.instance
}
public func showOverlay(view: UIView) {
overlayView.frame = CGRectMake(0, 0, 80, 80)
overlayView.center = view.center
overlayView.backgroundColor = UIColor(hex: 0x444444, alpha: 0.7)
overlayView.clipsToBounds = true
overlayView.layer.cornerRadius = 10
activityIndicator.frame = CGRectMake(0, 0, 40, 40)
activityIndicator.activityIndicatorViewStyle = .WhiteLarge
activityIndicator.center = CGPointMake(overlayView.bounds.width / 2, overlayView.bounds.height / 2)
overlayView.addSubview(activityIndicator)
view.addSubview(overlayView)
activityIndicator.startAnimating()
}
public func hideOverlayView() {
activityIndicator.stopAnimating()
overlayView.removeFromSuperview()
}
}
let using:
LoadingOverlay.shared.showOverlay(self.view)
//To to long tasks
LoadingOverlay.shared.hideOverlayView()
Ios Solutions
Solution 1 - Ios
The above answers add a loading view but it doesn't block click events on the screen also it does not provides overlay for rest of screen. You can achieve it as follows:
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .Alert)
alert.view.tintColor = UIColor.blackColor()
let loadingIndicator: UIActivityIndicatorView = UIActivityIndicatorView(frame: CGRectMake(10, 5, 50, 50)) as UIActivityIndicatorView
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.Gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
presentViewController(alert, animated: true, completion: nil)
Swift 3.0
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
Swift 4.0 and newer
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.style = UIActivityIndicatorView.Style.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
and you can hide it as follows:
dismiss(animated: false, completion: nil)
Solution 2 - Ios
Just create yourself an overlay view, which you add to your parent view and remove it once your task is done, e.g. to add it:
var overlay : UIView? // This should be a class variable
[ ... ]
overlay = UIView(frame: view.frame)
overlay!.backgroundColor = UIColor.blackColor()
overlay!.alpha = 0.8
view.addSubview(overlay!)
For removal:
overlay?.removeFromSuperview()
Solution 3 - Ios
Blur background + Activity Indicator, Swift 5 example
extension UIView {
func showBlurLoader() {
let blurLoader = BlurLoader(frame: frame)
self.addSubview(blurLoader)
}
func removeBluerLoader() {
if let blurLoader = subviews.first(where: { $0 is BlurLoader }) {
blurLoader.removeFromSuperview()
}
}
}
class BlurLoader: UIView {
var blurEffectView: UIVisualEffectView?
override init(frame: CGRect) {
let blurEffect = UIBlurEffect(style: .dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
blurEffectView.frame = frame
blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.blurEffectView = blurEffectView
super.init(frame: frame)
addSubview(blurEffectView)
addLoader()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func addLoader() {
guard let blurEffectView = blurEffectView else { return }
let activityIndicator = UIActivityIndicatorView(style: .whiteLarge)
activityIndicator.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
blurEffectView.contentView.addSubview(activityIndicator)
activityIndicator.center = blurEffectView.contentView.center
activityIndicator.startAnimating()
}
}
Solution 4 - Ios
For anyone late like me, I made some modifications to @Sonrobby code. As i understand, @Sonrobby adds the activity to the overlay on every showOverlay
call. And some of the configuration can be passed to the init function, letting only the placement on the showOverlay
method.
I also change the overlay's background to black, since my app it is mostly white.
here is the code :
public class LoadingOverlay{
var overlayView : UIView!
var activityIndicator : UIActivityIndicatorView!
class var shared: LoadingOverlay {
struct Static {
static let instance: LoadingOverlay = LoadingOverlay()
}
return Static.instance
}
init(){
self.overlayView = UIView()
self.activityIndicator = UIActivityIndicatorView()
overlayView.frame = CGRectMake(0, 0, 80, 80)
overlayView.backgroundColor = UIColor(white: 0, alpha: 0.7)
overlayView.clipsToBounds = true
overlayView.layer.cornerRadius = 10
overlayView.layer.zPosition = 1
activityIndicator.frame = CGRectMake(0, 0, 40, 40)
activityIndicator.center = CGPointMake(overlayView.bounds.width / 2, overlayView.bounds.height / 2)
activityIndicator.activityIndicatorViewStyle = .WhiteLarge
overlayView.addSubview(activityIndicator)
}
public func showOverlay(view: UIView) {
overlayView.center = view.center
view.addSubview(overlayView)
activityIndicator.startAnimating()
}
public func hideOverlayView() {
activityIndicator.stopAnimating()
overlayView.removeFromSuperview()
}
}
Solution 5 - Ios
@Ajinkya Patil answer as a reference. Swift 4.0 and newer
This is an Extension Solution to use on all viewController without clashing.
Create a LoadingDialog+ViewContoller.swift
import UIKit
struct ProgressDialog {
static var alert = UIAlertController()
static var progressView = UIProgressView()
static var progressPoint : Float = 0{
didSet{
if(progressPoint == 1){
ProgressDialog.alert.dismiss(animated: true, completion: nil)
}
}
}
}
extension UIViewController{
func LoadingStart(){
ProgressDialog.alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.style = UIActivityIndicatorView.Style.gray
loadingIndicator.startAnimating();
ProgressDialog.alert.view.addSubview(loadingIndicator)
present(ProgressDialog.alert, animated: true, completion: nil)
}
func LoadingStop(){
ProgressDialog.alert.dismiss(animated: true, completion: nil)
}
}
call the function inside ViewController anywhere you like. like so:
self.LoadingStart()
and here's how to stop the loading dialog.
self.LoadingStop()
Solution 6 - Ios
To add on to the answers given, you might run into issues if you are attempting to run the code sometimes. Personally, there was an occasion where showOverlay was not being properly called (because I was trying to segue into a scene, then immediately call this function during viewDidLoad).
If you run into an issue similar to mine, there is one fix to the code and a change in approach I recommend.
FIX: Place both blocks of code as closures to a dispatch_async call, like so:
dispatch_async(dispatch_get_main_queue(),
{ //code });
APPROACH: When calling your code, do a dispatch_after call onto the main queue to delay the call by a few milliseconds.
The reasoning? You're simply asking the UI to do too much during viewDidLoad.
If this appendix to the solution helped, I'd be glad.
-Joel Long
P.S. Solution worked for XCode v6.3.2
Solution 7 - Ios
Use ATKit.
Refer: https://aurvan.github.io/atkit-ios-release/index.html
ATProgressOverlay Class https://aurvan.github.io/atkit-ios-release/helpbook/Classes/ATProgressOverlay.html
Code:
import ATKit
ATProgressOverlay.sharedInstance.show() // Does not show network activity indicator on status bar.
ATProgressOverlay.sharedInstance.show(isNetworkActivity: true) // Shows network activity indicator on status bar.
Screenshot:
Solution 8 - Ios
Swift 5
class func showUniversalLoadingView(_ show: Bool, loadingText : String = "") {
let existingView = UIApplication.shared.windows[0].viewWithTag(1200)
if show {
if existingView != nil {
return
}
let loadingView = self.makeLoadingView(withFrame: UIScreen.main.bounds, loadingText: loadingText)
loadingView?.tag = 1200
UIApplication.shared.windows[0].addSubview(loadingView!)
} else {
existingView?.removeFromSuperview()
}
}
class func makeLoadingView(withFrame frame: CGRect, loadingText text: String?) -> UIView? {
let loadingView = UIView(frame: frame)
loadingView.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.5)
let activityIndicator = UIActivityIndicatorView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
//activityIndicator.backgroundColor = UIColor(red:0.16, green:0.17, blue:0.21, alpha:1)
activityIndicator.layer.cornerRadius = 6
activityIndicator.center = loadingView.center
activityIndicator.hidesWhenStopped = true
activityIndicator.style = .white
activityIndicator.startAnimating()
activityIndicator.tag = 100 // 100 for example
loadingView.addSubview(activityIndicator)
if !text!.isEmpty {
let lbl = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 30))
let cpoint = CGPoint(x: activityIndicator.frame.origin.x + activityIndicator.frame.size.width / 2, y: activityIndicator.frame.origin.y + 80)
lbl.center = cpoint
lbl.textColor = UIColor.white
lbl.textAlignment = .center
lbl.text = text
lbl.tag = 1234
loadingView.addSubview(lbl)
}
return loadingView
}
Uses
showUniversalLoadingView(true, loadingText: "Downloading Data.......")
showUniversalLoadingView(true)
Remove loader
showUniversalLoadingView(false)
Solution 9 - Ios
Updated @sonrobby answer, added a background view and orientation handling via resizing mask... this can be used for simple stuffs
public class LoadingOverlay{
var overlayView = UIView()
var activityIndicator = UIActivityIndicatorView()
var bgView = UIView()
class var shared: LoadingOverlay {
struct Static {
static let instance: LoadingOverlay = LoadingOverlay()
}
return Static.instance
}
public func showOverlay(view: UIView) {
bgView.frame = view.frame
bgView.backgroundColor = UIColor.gray
bgView.addSubview(overlayView)
bgView.autoresizingMask = [.flexibleLeftMargin,.flexibleTopMargin,.flexibleRightMargin,.flexibleBottomMargin,.flexibleHeight, .flexibleWidth]
overlayView.frame = CGRect(x: 0, y: 0, width: 80, height: 80)
overlayView.center = view.center
overlayView.autoresizingMask = [.flexibleLeftMargin,.flexibleTopMargin,.flexibleRightMargin,.flexibleBottomMargin]
overlayView.backgroundColor = UIColor.black
overlayView.clipsToBounds = true
overlayView.layer.cornerRadius = 10
activityIndicator.frame = CGRect(x: 0, y: 0, width: 40, height: 40)
activityIndicator.activityIndicatorViewStyle = .whiteLarge
activityIndicator.center = CGPoint(x: overlayView.bounds.width / 2, y: overlayView.bounds.height / 2)
overlayView.addSubview(activityIndicator)
view.addSubview(bgView)
self.activityIndicator.startAnimating()
}
public func hideOverlayView() {
activityIndicator.stopAnimating()
bgView.removeFromSuperview()
}
}
if you add it to keywindow, it can then go over your nav and tab bars also... something like this
LoadingOverlay.shared.showOverlay(view: UIApplication.shared.keyWindow!)
Solution 10 - Ios
Swift 3.
I used @Lucho's code in his answer below and I changed the overlay background color to clear and added a spinner color.
public class LoadingOverlay {
var overlayView : UIView!
var activityIndicator : UIActivityIndicatorView!
class var shared: LoadingOverlay {
struct Static {
static let instance: LoadingOverlay = LoadingOverlay()
}
return Static.instance
}
init(){
self.overlayView = UIView()
self.activityIndicator = UIActivityIndicatorView()
overlayView.frame = CGRect(0, 0, 80, 80)
overlayView.backgroundColor = .clear
overlayView.clipsToBounds = true
overlayView.layer.cornerRadius = 10
overlayView.layer.zPosition = 1
activityIndicator.frame = CGRect(0, 0, 40, 40)
activityIndicator.center = CGPoint(overlayView.bounds.width / 2, overlayView.bounds.height / 2)
activityIndicator.activityIndicatorViewStyle = .whiteLarge
activityIndicator.color = .gray
overlayView.addSubview(activityIndicator)
}
public func showOverlay(view: UIView) {
overlayView.center = view.center
view.addSubview(overlayView)
activityIndicator.startAnimating()
}
public func hideOverlayView() {
activityIndicator.stopAnimating()
overlayView.removeFromSuperview()
}
}
Solution 11 - Ios
I've created a protocol for presenting your own view controller as an overlay. The usage is very simple:
class ViewController: UIViewController, OverlayHost {
@IBAction func showOverlayButtonPressed() {
showOverlay(type: YourOverlayViewController.self,
fromStoryboardWithName: "Main")
}
}
Result:
Source code: https://github.com/agordeev/OverlayViewController
Related article: https://andreygordeev.com/2017/04/18/overlay-view-controller-protocols-swift/
Solution 12 - Ios
Xamarin.iOS version:
var alert = UIAlertController.Create(string.Empty, "Please wait...", UIAlertControllerStyle.Alert);
var alertIndicatorView = new UIActivityIndicatorView();
alertIndicatorView.Frame = new CGRect(x: 10, y: 5, width: 50, height: 50);
alertIndicatorView.ActivityIndicatorViewStyle = UIActivityIndicatorViewStyle.Gray;
alertIndicatorView.HidesWhenStopped = true;
alertIndicatorView.StartAnimating();
alert.Add(alertIndicatorView);
controller.PresentViewController(alert, true, null);
Solution 13 - Ios
If there's someone looking for a Lottie implementation for loading view here's a working solution I made using @Shourob Datta solution:
import Foundation
import UIKit
import Lottie
public class LogoLoadingAnimation{
class func showUniversalLoadingView(_ show: Bool, loadingText : String = "") {
let existingView = UIApplication.shared.windows[0].viewWithTag(1200)
if show {
if existingView != nil {
return
}
let loadingView = self.makeLoadingView(withFrame: UIScreen.main.bounds, loadingText: loadingText)
loadingView?.tag = 1200
UIApplication.shared.windows[0].addSubview(loadingView!)
} else {
existingView?.removeFromSuperview()
}
}
class func makeLoadingView(withFrame frame: CGRect, loadingText text: String?) -> UIView? {
let gradienView = GradientBackgroundView(frame: frame)
gradienView.startColor = UIColor(red: 255, green: 255, blue: 255, alpha: 1)
gradienView.endColor = UIColor(red: 238, green: 238, blue: 238, alpha: 1)
gradienView.startColor = UIColor(named: "dark") ?? .blue
gradienView.startColor = UIColor(named: "purpuleGrey") ?? .gray
let loadingAnimationView = AnimationView()
gradienView.addSubview(loadingAnimationView)
loadingAnimationView.translatesAutoresizingMaskIntoConstraints = false
loadingAnimationView.centerXAnchor.constraint(equalTo: gradienView.centerXAnchor).isActive = true
loadingAnimationView.centerYAnchor.constraint(equalTo: gradienView.centerYAnchor).isActive = true
loadingAnimationView.animation = UITraitCollection.current.userInterfaceStyle == .dark ? Animation.named("logoLoadingWhite") : Animation.named("logoLoadingBlue")
loadingAnimationView.backgroundBehavior = .pauseAndRestore
loadingAnimationView.contentMode = .scaleAspectFit
loadingAnimationView.loopMode = .loop
loadingAnimationView.play()
return gradienView
}
}