JSON.stringify() array bizarreness with Prototype.js

JavascriptJsonPrototypejs

Javascript Problem Overview


I'm trying to figure out what's gone wrong with my json serializing, have the current version of my app with and old one and am finding some surprising differences in the way JSON.stringify() works (Using the JSON library from json.org).

In the old version of my app:

 JSON.stringify({"a":[1,2]})

gives me this;

"{\"a\":[1,2]}"

in the new version,

 JSON.stringify({"a":[1,2]})

gives me this;

"{\"a\":\"[1, 2]\"}"

any idea what could have changed to make the same library put quotes around the array brackets in the new version?

Javascript Solutions


Solution 1 - Javascript

Since JSON.stringify has been shipping with some browsers lately, I would suggest using it instead of Prototype’s toJSON. You would then check for window.JSON && window.JSON.stringify and only include the json.org library otherwise (via document.createElement('script')…). To resolve the incompatibilities, use:

if(window.Prototype) {
    delete Object.prototype.toJSON;
    delete Array.prototype.toJSON;
    delete Hash.prototype.toJSON;
	delete String.prototype.toJSON;
}

Solution 2 - Javascript

The function JSON.stringify() defined in ECMAScript 5 and above (Page 201 - the JSON Object, pseudo-code Page 205), uses the function toJSON() when available on objects.

Because Prototype.js (or another library that you are using) defines an Array.prototype.toJSON() function, arrays are first converted to strings using Array.prototype.toJSON() then string quoted by JSON.stringify(), hence the incorrect extra quotes around the arrays.

The solution is therefore straight-forward and trivial (this is a simplified version of Raphael Schweikert's answer):

delete Array.prototype.toJSON

This produces of course side effects on libraries that rely on a toJSON() function property for arrays. But I find this a minor inconvenience considering the incompatibility with ECMAScript 5.

It must be noted that the JSON Object defined in ECMAScript 5 is efficiently implemented in modern browsers and therefore the best solution is to conform to the standard and modify existing libraries.

Solution 3 - Javascript

A possible solution which will not affect other Prototype dependencies would be:

var _json_stringify = JSON.stringify;
JSON.stringify = function(value) {
    var _array_tojson = Array.prototype.toJSON;
    delete Array.prototype.toJSON;
    var r=_json_stringify(value);
    Array.prototype.toJSON = _array_tojson;
    return r;
};

This takes care of the Array toJSON incompatibility with JSON.stringify and also retains toJSON functionality as other Prototype libraries may depend on it.

Solution 4 - Javascript

Edit to make a bit more accurate:

The problem key bit of code is in the JSON library from JSON.org (and other implementations of ECMAScript 5's JSON object):

if (value && typeof value === 'object' &&
  typeof value.toJSON === 'function') {
  value = value.toJSON(key);
}

The problem is that the Prototype library extends Array to include a toJSON method, which the JSON object will call in the code above. When the JSON object hits the array value it calls toJSON on the array which is defined in Prototype, and that method returns a string version of the array. Hence, the quotes around the array brackets.

If you delete toJSON from the Array object the JSON library should work properly. Or, just use the JSON library.

Solution 5 - Javascript

I think a better solution would be to include this just after prototype has been loaded

JSON = JSON || {};

JSON.stringify = function(value) { return value.toJSON(); };

JSON.parse = JSON.parse || function(jsonsring) { return jsonsring.evalJSON(true); };

This makes the prototype function available as the standard JSON.stringify() and JSON.parse(), but keeps the native JSON.parse() if it is available, so this makes things more compatible with older browsers.

Solution 6 - Javascript

I'm not that fluent with Prototype, but I saw this in its docs:

Object.toJSON({"a":[1,2]})

I'm not sure if this would have the same problem the current encoding has, though.

There's also a longer tutorial about using JSON with Prototype.

Solution 7 - Javascript

This is the code I used for the same issue:

function stringify(object){
      var Prototype = window.Prototype
      if (Prototype && Prototype.Version < '1.7' &&
          Array.prototype.toJSON && Object.toJSON){
              return Object.toJSON(object)
      }
      return JSON.stringify(object)
}

You check if Prototype exists, then you check the version. If old version use Object.toJSON (if is defined) in all other cases fallback to JSON.stringify()

Solution 8 - Javascript

Here's how I'm dealing with it.

var methodCallString =  Object.toJSON? Object.toJSON(options.jsonMethodCall) :  JSON.stringify(options.jsonMethodCall);
	

Solution 9 - Javascript

My tolerant solution checks whether Array.prototype.toJSON is harmful for JSON stringify and keeps it when possible to let the surrounding code work as expected:

var dummy = { data: [{hello: 'world'}] }, test = {};

if(Array.prototype.toJSON) {
	try {
		test = JSON.parse(JSON.stringify(dummy));
		if(!test || dummy.data !== test.data) {
			delete Array.prototype.toJSON;
		}
	} catch(e) {
		// there only hope
	}
}

Solution 10 - Javascript

As people have pointed out, this is due to Prototype.js - specifically versions prior to 1.7. I had a similar situation but had to have code that operated whether Prototype.js was there or not; this means I can't just delete the Array.prototype.toJSON as I'm not sure what relies on it. For that situation this is the best solution I came up with:

function safeToJSON(item){ 
    if ([1,2,3] === JSON.parse(JSON.stringify([1,2,3]))){
        return JSON.stringify(item); //sane behavior
    } else { 
        return item.toJSON(); // Prototype.js nonsense
    }
}

Hopefully it will help someone.

Solution 11 - Javascript

If you don't want to kill everything, and have a code that would be okay on most browsers, you could do it this way :

(function (undefined) { // This is just to limit _json_stringify to this scope and to redefine undefined in case it was
  if (true ||typeof (Prototype) !== 'undefined') {
    // First, ensure we can access the prototype of an object.
    // See http://stackoverflow.com/questions/7662147/how-to-access-object-prototype-in-javascript
    if(typeof (Object.getPrototypeOf) === 'undefined') {
      if(({}).__proto__ === Object.prototype && ([]).__proto__ === Array.prototype) {
        Object.getPrototypeOf = function getPrototypeOf (object) {
          return object.__proto__;
        };
      } else {
        Object.getPrototypeOf = function getPrototypeOf (object) {
          // May break if the constructor has been changed or removed
          return object.constructor ? object.constructor.prototype : undefined;
        }
      }
    }

    var _json_stringify = JSON.stringify; // We save the actual JSON.stringify
    JSON.stringify = function stringify (obj) {
      var obj_prototype = Object.getPrototypeOf(obj),
          old_json = obj_prototype.toJSON, // We save the toJSON of the object
          res = null;
      if (old_json) { // If toJSON exists on the object
        obj_prototype.toJSON = undefined;
      }
      res = _json_stringify.apply(this, arguments);
      if (old_json)
        obj_prototype.toJSON = old_json;
      return res;
    };
  }
}.call(this));

This seems complex, but this is complex only to handle most use cases. The main idea is overriding JSON.stringify to remove toJSON from the object passed as an argument, then call the old JSON.stringify, and finally restore it.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionmorgancodesView Question on Stackoverflow
Solution 1 - JavascriptRaphael SchweikertView Answer on Stackoverflow
Solution 2 - JavascriptJean VincentView Answer on Stackoverflow
Solution 3 - JavascriptakkishoreView Answer on Stackoverflow
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