Javascript - telling setInterval to only fire x amount of times?
JavascriptJavascript Problem Overview
Is it possible to limit the amount of times that setInterval will fire in javascript?
Javascript Solutions
Solution 1 - Javascript
You can call clearInterval()
after x calls:
var x = 0;
var intervalID = setInterval(function () {
// Your logic here
if (++x === 5) {
window.clearInterval(intervalID);
}
}, 1000);
To avoid global variables, an improvement of the above would be:
function setIntervalX(callback, delay, repetitions) {
var x = 0;
var intervalID = window.setInterval(function () {
callback();
if (++x === repetitions) {
window.clearInterval(intervalID);
}
}, delay);
}
Then you can call the new setInvervalX()
function as follows:
// This will be repeated 5 times with 1 second intervals:
setIntervalX(function () {
// Your logic here
}, 1000, 5);
Solution 2 - Javascript
I personally prefer to use setTimeout()
spaced out to achieve the same effect
// Set a function to run every "interval" seconds a total of "x" times
var x = 10;
var interval = 1000;
for (var i = 0; i < x; i++) {
setTimeout(function () {
// Do Something
}, i * interval)
}
There's no clean up required with clearInterval()
You can enclose it to avoid variables leaking and it looks pretty clean :)
// Definition
function setIntervalLimited(callback, interval, x) {
for (var i = 0; i < x; i++) {
setTimeout(callback, i * interval);
}
}
// Usage
setIntervalLimited(function() {
console.log('hit'); // => hit...hit...etc (every second, stops after 10)
}, 1000, 10)
Solution 3 - Javascript
You can use setTimeout and a for loop.
var numberOfTimes = 20;
delay = 1000;
for (let i = 0; i < numberOfTimes; i++) {
setTimeout( doSomething, delay * i);
}
Solution 4 - Javascript
You can set a timeout that calls clearInterval
.
This should work:
function setTimedInterval(callback, delay, timeout){
var id=window.setInterval(callback, delay);
window.setTimeout(function(){
window.clearInterval(id);
}, timeout);
}
Solution 5 - Javascript
This will clear the interval after 10 calls
<html>
<body>
<input type="text" id="clock" />
<script language=javascript>
var numOfCalls = 0;
var int=self.setInterval("clock()",1000);
function clock()
{
var d=new Date();
var t=d.toLocaleTimeString();
document.getElementById("clock").value=t;
numOfCalls++;
if(numOfCalls == 10)
window.clearInterval(int);
}
</script>
</form>
</body>
</html>
Solution 6 - Javascript
I made a small package that does this for NodeJS.
https://www.npmjs.com/package/count-interval
It's a drop-in replacement for setInterval (including parameter passing), but it takes an additional count
parameter. This example prints a message once every second, but only 3 times.
const countInterval = require('./countInterval');
const timer = countInterval(() => {
console.log('fired!', new Date());
}, 1000, 3);
Solution 7 - Javascript
And for those of you preferring setTimeout and loving recursion here is my suggestion ;)
const setIntervalX = (fn, delay, times) => {
if(!times) return
setTimeout(() => {
fn()
setIntervalX(fn, delay, times-1)
}, delay)
}
Then as suggested you can call the new setInvervalX()
function as follows:
// This will be repeated every for 5 times with 1 second intervals:
setIntervalX(function () {
// Your logic here
}, 1000, 5);
Solution 8 - Javascript
You can do this actually very simply with setTimeout()
and an incremental counter.
var i = 0; // counter for the timer
function doSomething() {
console.log("1 second"); // your actual code here, alternatively call an other function here
if (++i < 10)
{ // only reset the timer when maximum of 10 times it is fired
console.log("reset the timer");
setTimeout(doSomething, 1000); // reset the timer
}
}
setTimeout(doSomething, 1000); // init the first
This answer is based on SO: Repeating setTimeout and a nice, neat and tidy small combination with this.
Solution 9 - Javascript
You canuse Six
> SetIntervalX: Limit the number of times that setInterval will fire
Web Page: https://ulti.js.org/six
Repository: https://github.com/UltiRequiem/six
It includes documentation, 100% code coverage, and examples!
Works on Deno, Node.js and the browser!