Javascript - How to detect if document has loaded (IE 7/Firefox 3)

JavascriptEventsOnloadAddeventlistener

Javascript Problem Overview


I want to call a function after a document loads, but the document may or may not have finished loading yet. If it did load, then I can just call the function. If it did NOT load, then I can attach an event listener. I can't add an eventlistener after onload has already fired since it won't get called. So how can I check if the document has loaded? I tried the code below but it doesn't entirely work. Any ideas?

var body = document.getElementsByTagName('BODY')[0];
// CONDITION DOES NOT WORK
if (body && body.readyState == 'loaded') {
    DoStuffFunction();
} else {
    // CODE BELOW WORKS
    if (window.addEventListener) {  
        window.addEventListener('load', DoStuffFunction, false);
    } else {
        window.attachEvent('onload', DoStuffFunction);
    }
}

Javascript Solutions


Solution 1 - Javascript

There's no need for all the code mentioned by galambalazs. The cross-browser way to do it in pure JavaScript is simply to test document.readyState:

if (document.readyState === "complete") { init(); }

This is also how jQuery does it.

Depending on where the JavaScript is loaded, this can be done inside an interval:

var readyStateCheckInterval = setInterval(function() {
	if (document.readyState === "complete") {
		clearInterval(readyStateCheckInterval);
		init();
	}
}, 10);

In fact, document.readyState can have three states:

> Returns "loading" while the document is loading, "interactive" once it is finished parsing but still loading sub-resources, and "complete" once it has loaded. -- document.readyState at Mozilla Developer Network

So if you only need the DOM to be ready, check for document.readyState === "interactive". If you need the whole page to be ready, including images, check for document.readyState === "complete".

Solution 2 - Javascript

No need for a library. jQuery used this script for a while, btw.

http://dean.edwards.name/weblog/2006/06/again/

// Dean Edwards/Matthias Miller/John Resig

function init() {
  // quit if this function has already been called
  if (arguments.callee.done) return;

  // flag this function so we don't do the same thing twice
  arguments.callee.done = true;

  // kill the timer
  if (_timer) clearInterval(_timer);

  // do stuff
};

/* for Mozilla/Opera9 */
if (document.addEventListener) {
  document.addEventListener("DOMContentLoaded", init, false);
}

/* for Internet Explorer */
/*@cc_on @*/
/*@if (@_win32)
  document.write("<script id=__ie_onload defer src=javascript:void(0)><\/script>");
  var script = document.getElementById("__ie_onload");
  script.onreadystatechange = function() {
    if (this.readyState == "complete") {
      init(); // call the onload handler
    }
  };
/*@end @*/

/* for Safari */
if (/WebKit/i.test(navigator.userAgent)) { // sniff
  var _timer = setInterval(function() {
    if (/loaded|complete/.test(document.readyState)) {
      init(); // call the onload handler
    }
  }, 10);
}

/* for other browsers */
window.onload = init;

Solution 3 - Javascript

You probably want to use something like jQuery, which makes JS programming easier.

Something like:

$(document).ready(function(){
   // Your code here
});

Would seem to do what you are after.

Solution 4 - Javascript

if(document.readyState === 'complete') {
    DoStuffFunction();
} else {
    if (window.addEventListener) {  
        window.addEventListener('load', DoStuffFunction, false);
    } else {
        window.attachEvent('onload', DoStuffFunction);
    }
}

Solution 5 - Javascript

If you actually want this code to run at load, not at domready (ie you need the images to be loaded as well), then unfortunately the ready function doesn't do it for you. I generally just do something like this:

Include in document javascript (ie always called before onload fired):

var pageisloaded=0;
window.addEvent('load',function(){
 pageisloaded=1;
});

Then your code:

if (pageisloaded) {
 DoStuffFunction();
} else {
 window.addEvent('load',DoStuffFunction);
}

(Or the equivalent in your framework of preference.) I use this code to do precaching of javascript and images for future pages. Since the stuff I'm getting isn't used for this page at all, I don't want it to take precedence over the speedy download of images.

There may be a better way, but I've yet to find it.

Solution 6 - Javascript

The above one with JQuery is the easiest and mostly used way. However you can use pure javascript but try to define this script in the head so that it is read at the beginning. What you are looking for is window.onload event.

Below is a simple script that I created to run a counter. The counter then stops after 10 iterations

window.onload=function()
{
    var counter = 0;
    var interval1 = setInterval(function()
    { 
        document.getElementById("div1").textContent=counter;
        counter++; 
        if(counter==10)
        {
            clearInterval(interval1);
        }
    },1000);
    
}

Solution 7 - Javascript

Mozila Firefox says that onreadystatechange is an alternative to DOMContentLoaded.

// alternative to DOMContentLoaded
document.onreadystatechange = function () {
    if (document.readyState == "complete") {
        initApplication();
    }
}

In DOMContentLoaded the Mozila's doc says:

> The DOMContentLoaded event is fired when the document has been > completely loaded and parsed, without waiting for stylesheets, images, > and subframes to finish loading (the load event can be used to detect > a fully-loaded page).

I think load event should be used for a full document+resources loading.

Solution 8 - Javascript

Try this:

var body = document.getElementsByTagName('BODY')[0];
// CONDITION DOES NOT WORK
if ((body && body.readyState == 'loaded') || (body &&  body.readyState == 'complete') ) {
    DoStuffFunction();
} else {
    // CODE BELOW WORKS
    if (window.addEventListener) {
        window.addEventListener('load', DoStuffFunction, false);
    } else {
        window.attachEvent('onload',DoStuffFunction);
    }
}

Solution 9 - Javascript

I have other solution, my application need to be started when new object of MyApp is created, so it looks like:

function MyApp(objId){
     this.init=function(){
        //.........
     }
     this.run=function(){
          if(!document || !document.body || !window[objId]){
              window.setTimeout(objId+".run();",100);
              return;
          }
          this.init();
     };
     this.run();
}
//and i am starting it 
var app=new MyApp('app');

it is working on all browsers, that i know.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMarcosView Question on Stackoverflow
Solution 1 - JavascriptlaurentView Answer on Stackoverflow
Solution 2 - JavascriptgblazexView Answer on Stackoverflow
Solution 3 - JavascriptdanView Answer on Stackoverflow
Solution 4 - JavascriptJmanView Answer on Stackoverflow
Solution 5 - JavascriptNathan StretchView Answer on Stackoverflow
Solution 6 - JavascriptTalhaView Answer on Stackoverflow
Solution 7 - JavascriptMostafa TalebiView Answer on Stackoverflow
Solution 8 - JavascriptsmitView Answer on Stackoverflow
Solution 9 - JavascriptvitusView Answer on Stackoverflow